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Diffstat (limited to 'games/xu4/xu4.SlackBuild')
-rw-r--r-- | games/xu4/xu4.SlackBuild | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/games/xu4/xu4.SlackBuild b/games/xu4/xu4.SlackBuild new file mode 100644 index 0000000000..a7136e8aa5 --- /dev/null +++ b/games/xu4/xu4.SlackBuild @@ -0,0 +1,164 @@ +#!/bin/bash + +# Slackware build script for xu4 + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=xu4 +VERSION=${VERSION:-20111026_svn} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.xz +cd $PRGNAM-$VERSION +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# There actually are some executables in the lib dir. If there hadn't +# been, I would have left it as /usr/lib even on 64-bit, or better yet +# change to /usr/share. As it is, it has to be /usr/lib64 on 64-bit. +LIBDIR=/usr/lib$LIBDIRSUFFIX +PKGLIBDIR=$PKG/$LIBDIR + +# Fix path to "profiles/" dir used by -p option. Patch makes it use +# ~/.xu4/profiles/ rather than ./profiles off the current dir. +patch -p1 < $CWD/profile_path.diff + +# Fix hard-coded libdir. Ugh. +sed -i -e "s,/usr/lib,$LIBDIR," src/u4file.cpp + +# Stop u4 from writing border.png in the current dir (it never *reads* it!) +sed -i -e '/border\.png/s,^,//,' src/imagemgr.cpp + +# The -DNPERF stops u4 from creating a debug/ in the current dir. +make -C src DEBUGCXXFLAGS="-DNPERF $SLKCFLAGS" prefix=/usr libdir=$PKGLIBDIR +make -C src install prefix=$PKG/usr libdir=$PKGLIBDIR + +find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +# If we have the official release rather than the "dragon" one, repackage +# it with the same layout as the dragon release. Note that the official +# release isn't the default because there's no direct download link for +# the .info file (the site requires javascript + registration). +if [ -e $CWD/UltimaIV.zip ]; then + sh $CWD/repackage.sh $CWD/UltimaIV.zip +fi + +# The game data. This is the zip file, not the self-extracting exe (the +# exe lacks the documentation, for one thing). +cat $CWD/ultima4.zip > $PKGLIBDIR/u4/ultima4.zip + +# Replace stock .desktop file with one that validates. +cat $CWD/u4.desktop > $PKG/usr/share/applications/u4.desktop + +# These files should be (but aren't) installed by "make install". Without +# them, we get no music! +install -m0644 mid/*.it $PKGLIBDIR/u4/music/ + +# Remove execute permission from data files. Grr. +chmod 644 $PKG/usr/share/pixmaps/* $PKG/usr/share/applications/* +find $PKGLIBDIR \ + -type f -a \ + \( -name \*.mid -o -name \*.vga -o -name \*.png -o \ + -name \*.xml -o -name \*.dtd -o -name \*.ogg \) \ + -print0 | xargs -0 chmod 644 + +# Docs. N.B. we don't need border.png. +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/developers +cp -a *.html AUTHORS COPYING README $PKG/usr/doc/$PRGNAM-$VERSION +cp -a doc/* $PKG/usr/doc/$PRGNAM-$VERSION/developers +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +# Include the upgrade (and extract its docs) if we have it. +if [ -e $CWD/u4upgrad.zip ]; then + cat $CWD/u4upgrad.zip > $PKGLIBDIR/u4/u4upgrad.zip + cd $PKG/usr/doc/$PRGNAM-$VERSION + unzip $CWD/u4upgrad.zip Readme.txt + mv Readme.txt Readme-Upgrade.txt + cd - +fi + +# Include the PDF docs, if we have them. +if [ -e $CWD/ultima4_scanned_docs.zip ]; then + mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/pdf + cd $PKG/usr/doc/$PRGNAM-$VERSION/pdf + unzip $CWD/ultima4_scanned_docs.zip '*.pdf' + mv ultima4_scanned_docs/Ultima_IV_-_Cluebook_-_PC.pdf Hints.pdf + mv ultima4_scanned_docs/Ultima_IV_-_Manual_-_PC.pdf History.pdf + mv ultima4_scanned_docs/Ultima_IV_-_Spellbook_-_PC.pdf Wisdom.pdf + rm -rf ultima4_scanned_docs + cd - +fi + +# Include the original Ultima IV docs. +cd $PKG/usr/doc/$PRGNAM-$VERSION +unzip $CWD/ultima4.zip '*.txt' '*.doc' '*.bmp' '*.jpg' || true + +# These docs only apply to running the original game on DOS or Windows. Bye. +rm -f Readme.txt Readme.doc + +# The Word versions of the docs don't really offer much improvement +# over the plain text ones, but here they are. +mkdir ms_word_docs +mv *.doc ms_word_docs + +# Fix permissions and line endings. +[ -e Map.bmp ] && chmod 644 Map.bmp +[ -e Map.jpg ] && chmod 644 Map.jpg +chmod 644 *.txt ms_word_docs/*.doc +sed -i 's/\r//' *.txt +cd - + +# I hate packages called "xfoo" whose binaries are called "foo". +ln -s u4 $PKG/usr/bin/$PRGNAM + +# I also hate binaries that take options but have no man pages, so here's +# the one I made. Enjoy. +mkdir -p $PKG/usr/man/man1 +sed "s/@VERSION@/$VERSION/" $CWD/u4.1 | gzip -9c - > $PKG/usr/man/man1/u4.1.gz +ln -s u4.1.gz $PKG/usr/man/man1/$PRGNAM.1.gz + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} |