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Diffstat (limited to 'games/xroar/README')
-rw-r--r-- | games/xroar/README | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/games/xroar/README b/games/xroar/README index c01c0256e3..841ac802da 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -4,7 +4,7 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the Tandy Colour Computer (CoCo) models 1 & 2. -Optional dependenies: +Optional dependencies: gtkglext - if you want a full GTK+ user interface, install gtkglext before building xroar. If gtkglext is installed, you can build @@ -15,10 +15,12 @@ jack-audio-connection-kit - if you want to use JACK for audio output, environment before building xroar. If JACK audio has x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. -SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar. - I haven't noticed any difference between xroar built with SDL1 or SDL2, - but the option is there in case you need it. If SDL2 is installed, - you can build without it by setting SDL2=no in the environment. +Other build options (environment variables): + +OSS - use OSS for audio? Default is "no", export OSS="yes" to enable. + Most users won't need this. + +PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable. To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to |