diff options
Diffstat (limited to 'games/vegastrike/patches/patch-0.5.1.r1_2')
-rw-r--r-- | games/vegastrike/patches/patch-0.5.1.r1_2 | 616 |
1 files changed, 616 insertions, 0 deletions
diff --git a/games/vegastrike/patches/patch-0.5.1.r1_2 b/games/vegastrike/patches/patch-0.5.1.r1_2 new file mode 100644 index 0000000000..7780674c0c --- /dev/null +++ b/games/vegastrike/patches/patch-0.5.1.r1_2 @@ -0,0 +1,616 @@ +diff -ruN ./CMakeLists.txt ../c/CMakeLists.txt +--- ./CMakeLists.txt 2012-03-26 02:50:49.000000000 +0200 ++++ ../c/CMakeLists.txt 2020-09-03 16:25:55.870086658 +0200 +@@ -10,7 +10,7 @@ + + project (vsUTCS) + +- ++include(GNUInstallDirs) + + include_directories(${vsUTCS_SOURCE_DIR}/src + ${vsUTCS_SOURCE_DIR}/src/cmd +@@ -828,33 +828,33 @@ + + #Find FFMpeg + +-find_package(FFMPEG) +-IF(FFMPEG_FOUND) +- SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS}) +- SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES}) +- add_definitions(${FFMPEG_DEFINITIONS}) +- SET(HAVE_FFMPEG 1 ) +- IF(swscale1_FOUND) +- message("++ FFmpeg's libswscale found.") +- ELSE(swscale1_FOUND) +- message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.") +- ENDIF(swscale1_FOUND) +-ELSE(FFMPEG_FOUND) +- message("-- FFMPEG Not Found") +-ENDIF(FFMPEG_FOUND) ++#find_package(FFMPEG) ++#IF(FFMPEG_FOUND) ++# SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS}) ++# SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES}) ++# add_definitions(${FFMPEG_DEFINITIONS}) ++# SET(HAVE_FFMPEG 1 ) ++# IF(swscale1_FOUND) ++# message("++ FFmpeg's libswscale found.") ++# ELSE(swscale1_FOUND) ++# message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.") ++# ENDIF(swscale1_FOUND) ++#ELSE(FFMPEG_FOUND) ++# message("-- FFMPEG Not Found") ++#ENDIF(FFMPEG_FOUND) + + #Find Ogre + +-find_package(OGRE) +-IF(OGRE_FOUND) +- SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR}) +- SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY}) +- add_definitions(${OGRE_DEFINITIONS}) +- SET(HAVE_OGRE 1) +- message("++ Found Ogre: ${OGRE_VERSION}") +-ELSE(OGRE_FOUND) +- message("-- Ogre Not Found: compiling without") +-ENDIF(OGRE_FOUND) ++#find_package(OGRE) ++#IF(OGRE_FOUND) ++# SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR}) ++# SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY}) ++# add_definitions(${OGRE_DEFINITIONS}) ++# SET(HAVE_OGRE 1) ++# message("++ Found Ogre: ${OGRE_VERSION}") ++#ELSE(OGRE_FOUND) ++# message("-- Ogre Not Found: compiling without") ++#ENDIF(OGRE_FOUND) + + IF(NOT BEOS) + FIND_LIBRARY(UTIL_LIB util) +@@ -977,12 +977,12 @@ + HAVE_AVFORMAT_H + HAVE_AVCODEC_H + HAVE_AVIO_H +- HAVE_FFMPEG_SWSCALE_H ++# HAVE_FFMPEG_SWSCALE_H + CMAKE_BACKWARDS_COMPATIBILITY +- FFMPEG_INCLUDE_DIR +- FFMPEG_FOUND +- FFMPEG_LIBRARIES +- FFMPEG_DEFINITIONS ++# FFMPEG_INCLUDE_DIR ++# FFMPEG_FOUND ++# FFMPEG_LIBRARIES ++# FFMPEG_DEFINITIONS + GTK2_ATK_INCLUDE_DIR + GTK2_ATK_LIBRARY + GTK2_CAIRO_INCLUDE_DIR +diff -ruN ./objconv/basemaker/base_maker_texture.cpp ../c/objconv/basemaker/base_maker_texture.cpp +--- ./objconv/basemaker/base_maker_texture.cpp 2010-03-10 03:56:23.000000000 +0100 ++++ ../c/objconv/basemaker/base_maker_texture.cpp 2020-09-03 16:25:55.871086646 +0200 +@@ -6,9 +6,12 @@ + #define XMD_H + #define HAVE_BOOLEAN + #endif ++ + extern "C" { + //YUCK it doesn't even have extern c in the headers! + #include <jpeglib.h> ++#include <string.h> ++ + } + + #define strip_16 true +diff -ruN ./objconv/mesher/to_OgreMesh.cpp ../c/objconv/mesher/to_OgreMesh.cpp +--- ./objconv/mesher/to_OgreMesh.cpp 2011-06-02 01:47:36.000000000 +0200 ++++ ../c/objconv/mesher/to_OgreMesh.cpp 2020-09-03 16:25:55.872086633 +0200 +@@ -1078,10 +1078,15 @@ + Ogre::VertexDeclaration *newDcl = + data->vertexDeclaration->getAutoOrganisedDeclaration( + mesh->hasSkeleton() ); +-#else ++#elif (OGRE_VERSION_MAJOR == 1) && (OGRE_VERSION_MINOR < 8) + Ogre::VertexDeclaration *newDcl = + data->vertexDeclaration->getAutoOrganisedDeclaration( + mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0) ); ++#else ++ Ogre::VertexDeclaration *newDcl = ++ data->vertexDeclaration->getAutoOrganisedDeclaration( ++ mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0), ++ mesh->getSharedVertexDataAnimationIncludesNormals()); // what about Pose objects? + #endif + if ( *newDcl != *(data->vertexDeclaration) ) { + //Usages don't matter here since we're onlly exporting +@@ -1109,35 +1114,35 @@ + } + } + +-void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ) +-{ +- struct outputContext *ctxt = (struct outputContext*) outputcontext; +- MeshPtr newMesh = ctxt->top; +- if ( force || (newMesh->getNumLodLevels() <= 1) ) { +- if (newMesh->getNumLodLevels() <= 1) +- newMesh->removeLodLevels(); +- const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL; +- const Real reduction = Real( 1-reductionFactor ); +- +- Real currDist = refDistance; +- +- #if (OGRE_VERSION >= 0x010700) +- Ogre::Mesh::LodValueList distanceList; +- +- // pixel area is squared length, and length is proportional to triangle count +- const Real distFactor = reductionFactor * reductionFactor; +- newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()-> +- getStrategy( "PixelCount" ) ); +- #else +- Ogre::Mesh::LodDistanceList distanceList; +- const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 ); +- #endif +- +- for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor) +- distanceList.push_back( currDist ); +- newMesh->generateLodLevels( distanceList, quota, reduction ); +- } +-} ++//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ) ++//{ ++// struct outputContext *ctxt = (struct outputContext*) outputcontext; ++// MeshPtr newMesh = ctxt->top; ++// if ( force || (newMesh->getNumLodLevels() <= 1) ) { ++// if (newMesh->getNumLodLevels() <= 1) ++// newMesh->removeLodLevels(); ++// const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL; ++// const Real reduction = Real( 1-reductionFactor ); ++// ++// Real currDist = refDistance; ++// ++// #if (OGRE_VERSION >= 0x010700) ++// Ogre::Mesh::LodValueList distanceList; ++// ++// // pixel area is squared length, and length is proportional to triangle count ++// const Real distFactor = reductionFactor * reductionFactor; ++// newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()-> ++// getStrategy( "PixelCount" ) ); ++// #else ++// Ogre::Mesh::LodDistanceList distanceList; ++// const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 ); ++// #endif ++// ++// for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor) ++// distanceList.push_back( currDist ); ++// newMesh->generateLodLevels( distanceList, quota, reduction ); ++// } ++//} + + void DoneMeshes( void *outputcontext ) + { +diff -ruN ./objconv/mesher/to_OgreMesh.h ../c/objconv/mesher/to_OgreMesh.h +--- ./objconv/mesher/to_OgreMesh.h 2010-02-25 16:22:25.000000000 +0100 ++++ ../c/objconv/mesher/to_OgreMesh.h 2020-09-03 16:25:55.873086621 +0200 +@@ -20,7 +20,7 @@ + float RadialSize( void *outputcontext ); //returns the size of the resulting mesh (it's maximum distance from 0,0,0). Useful for LODding. + + void Optimize( void *outputcontext ); //a good idea - reorganizes internal buffers so that the output mesh is more efficient +-void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ); //autogenerates LOD levels - if force==true, will discard current LOD data ++//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ); //autogenerates LOD levels - if force==true, will discard current LOD data + void AutoEdgeList( void *outputcontext ); //a good idea - prepares the mesh for stencil shadows + void AutoTangents( void *outputcontext ); //prepares the mesh for normal mapping (only needed if the material uses normal mapping) + } +diff -ruN ./setup/src/c/setup.cpp ../c/setup/src/c/setup.cpp +--- ./setup/src/c/setup.cpp 2011-03-15 01:28:47.000000000 +0100 ++++ ../c/setup/src/c/setup.cpp 2020-09-03 16:25:55.873086621 +0200 +@@ -110,10 +110,22 @@ + return 1; + } + } +- ++ + #ifdef DATA_DIR + data_paths.push_back( DATA_DIR ); + #endif ++ /* whatever the plan was, it does not work on Linux - at least ++ * not at this stage. Hence, use fixed absolute paths to ++ * find data directory ++ */ ++ data_paths.push_back( "/usr/share/games/vegastrike/data"); ++ data_paths.push_back( "/usr/share/vegastrike/data"); ++ data_paths.push_back( "/usr/games/vegastrike/data"); ++ data_paths.push_back( "/usr/local/share/games/vegastrike/data"); ++ data_paths.push_back( "/usr/local/share/vegastrike/data"); ++ data_paths.push_back( "/usr/local/games/vegastrike/data"); ++ data_paths.push_back( "/opt/vegastrike/data"); ++ + data_paths.push_back( origpath ); + data_paths.push_back( string( origpath )+"/.." ); + data_paths.push_back( string( origpath )+"/../data4.x" ); +@@ -133,22 +145,7 @@ + data_paths.push_back( "../Resources" ); + data_paths.push_back( "../Resources/data" ); + data_paths.push_back( "../Resources/data4.x" ); +-/* +- * data_paths.push_back( "/usr/share/local/vegastrike/data"); +- * data_paths.push_back( "/usr/local/share/vegastrike/data"); +- * data_paths.push_back( "/usr/local/vegastrike/data"); +- * data_paths.push_back( "/usr/share/vegastrike/data"); +- * data_paths.push_back( "/usr/local/games/vegastrike/data"); +- * data_paths.push_back( "/usr/games/vegastrike/data"); +- * data_paths.push_back( "/opt/share/vegastrike/data"); +- * data_paths.push_back( "/usr/share/local/vegastrike/data4.x"); +- * data_paths.push_back( "/usr/local/share/vegastrike/data4.x"); +- * data_paths.push_back( "/usr/local/vegastrike/data4.x"); +- * data_paths.push_back( "/usr/share/vegastrike/data4.x"); +- * data_paths.push_back( "/usr/local/games/vegastrike/data4.x"); +- * data_paths.push_back( "/usr/games/vegastrike/data4.x"); +- * data_paths.push_back( "/opt/share/vegastrike/data4.x"); +- */ ++ + //Win32 data should be "." + char tmppath[16384]; + for (vector< string >::iterator vsit = data_paths.begin(); vsit != data_paths.end(); vsit++) { +diff -ruN ./setup/src/include/central.cpp ../c/setup/src/include/central.cpp +--- ./setup/src/include/central.cpp 2004-10-25 04:27:13.000000000 +0200 ++++ ../c/setup/src/include/central.cpp 2020-09-03 17:45:35.786329482 +0200 +@@ -20,6 +20,8 @@ + struct group GROUPS; + struct global_settings CONFIG; + ++static char EMPTY_STR[] = ""; ++ + // Primary initialization function. Sets everything up and takes care of the program + void Start(int * argc, char ***argv) { + LoadMainConfig(); +@@ -65,7 +67,7 @@ + if (CUR->name == NULL) { continue; } + if (strcmp(CUR->name, group) == 0) { return CUR->setting; } + } while ((CUR = CUR->next) > 0); +- return '\0'; ++ return EMPTY_STR; + } + + struct catagory *GetCatStruct(char *name) { +diff -ruN ./src/cmd/music.cpp ../c/src/cmd/music.cpp +--- ./src/cmd/music.cpp 2012-03-19 09:20:14.000000000 +0100 ++++ ../c/src/cmd/music.cpp 2020-09-03 16:25:55.874086608 +0200 +@@ -448,7 +448,9 @@ + if (foundcache) { + *me->music_load_info = wherecache->second; + me->freeWav = false; +- } ++ } else if ( ! AUDLoadSoundFile(songname, me->music_load_info, true)) { ++ VSFileSystem::vs_dprintf(1, "Failed to load music file \"%s\"", songname); ++ } + } + if (me->freeWav && docacheme) { + me->freeWav = false; +diff -ruN ./src/cmd/unit.cpp ../c/src/cmd/unit.cpp +--- ./src/cmd/unit.cpp 2012-03-19 09:20:14.000000000 +0100 ++++ ../c/src/cmd/unit.cpp 2020-09-03 16:25:55.875086596 +0200 +@@ -80,6 +80,7 @@ + template < class UnitType >GameUnit< UnitType >::GameUnit( int ) : sparkle_accum( 0 ) + , phalos( new HaloSystem() ) + { ++ VSFileSystem::vs_dprintf(3, "Unit created by Constructor: template < class UnitType >GameUnit< UnitType >::GameUnit( int ) : sparkle_accum( 0 ), phalos( new HaloSystem() )\n"); + this->Unit::Init(); + } + +@@ -99,6 +100,14 @@ + , phalos( new HaloSystem() ) + { + Unit::Init( filename, SubU, faction, unitModifications, flightgrp, fg_subnumber, netxml ); ++ ++ std::string fn = string(filename); ++ std::string str_faction = string(FactionUtil::GetFaction(faction)); ++ std::string objtype = UniverseUtil::LookupUnitStat( fn, str_faction, "Object_Type"); ++ if (objtype.compare("Vessel") == 0) { ++ VSFileSystem::vs_dprintf(3, "Recomputing upgrades for (units.csv) Object_Type: %s\n", objtype.c_str()); ++ UnitUtil::RecomputeUnitUpgrades(this); ++ } + } + + template < class UnitType >GameUnit< UnitType >::~GameUnit() +diff -ruN ./src/cmd/unit_collide.h ../c/src/cmd/unit_collide.h +--- ./src/cmd/unit_collide.h 2012-03-19 09:20:14.000000000 +0100 ++++ ../c/src/cmd/unit_collide.h 2020-09-03 17:34:09.178913256 +0200 +@@ -94,9 +94,9 @@ + { + if ( !hugeobjects.empty() ) + hugeobjects.clear(); +- if ( this->active_huge.size() ) ++ if ( this->active_huge->size() ) + ha.clear(); +- if ( this->accum_huge.size() ) ++ if ( this->accum_huge->size() ) + hb.clear(); + acc_huge.clear(); + act_huge.clear(); +diff -ruN ./src/cmd/unit_generic.cpp ../c/src/cmd/unit_generic.cpp +--- ./src/cmd/unit_generic.cpp 2012-03-19 09:20:14.000000000 +0100 ++++ ../c/src/cmd/unit_generic.cpp 2020-09-03 16:25:55.879086546 +0200 +@@ -4903,16 +4903,26 @@ + + static const string LOAD_FAILED = "LOAD_FAILED"; + ++//const Unit * makeFinalBlankUpgrade( string name, int faction ) ++//{ ++// char *unitdir = GetUnitDir( name.c_str() ); ++// string limiternam = name; ++// if (unitdir != name) ++// limiternam = string( unitdir )+string( ".blank" ); ++// free( unitdir ); ++// const Unit *lim = UnitConstCache::getCachedConst( StringIntKey( limiternam, faction ) ); ++// if (!lim) ++// lim = UnitConstCache::setCachedConst( StringIntKey( limiternam, faction ), makeBlankUpgrade( limiternam, faction ) ); ++// if (lim->name == LOAD_FAILED) ++// lim = NULL; ++// return lim; ++//} ++ + const Unit * makeFinalBlankUpgrade( string name, int faction ) + { +- char *unitdir = GetUnitDir( name.c_str() ); +- string limiternam = name; +- if (unitdir != name) +- limiternam = string( unitdir )+string( ".blank" ); +- free( unitdir ); +- const Unit *lim = UnitConstCache::getCachedConst( StringIntKey( limiternam, faction ) ); ++ const Unit *lim = UnitConstCache::getCachedConst( StringIntKey( name, faction ) ); + if (!lim) +- lim = UnitConstCache::setCachedConst( StringIntKey( limiternam, faction ), makeBlankUpgrade( limiternam, faction ) ); ++ lim = UnitConstCache::setCachedConst( StringIntKey( name, faction ), makeBlankUpgrade( name, faction ) ); + if (lim->name == LOAD_FAILED) + lim = NULL; + return lim; +@@ -6387,21 +6397,48 @@ + int tmpammo = mounts[jmod].ammo; + if (mounts[jmod].ammo != -1 && up->mounts[i].ammo != -1) { + tmpammo += up->mounts[i].ammo; +- if (templ) { +- if (templ->GetNumMounts() > jmod) { +- if (templ->mounts[jmod].volume != -1) { +- if (templ->mounts[jmod].volume < mounts[jmod].type->volume*tmpammo) { +- tmpammo = +- (int) floor( .125 +- +( (0 +- +templ->mounts[jmod].volume) +- /mounts[jmod].type->volume ) ); ++ if (ismissiletype) { ++ if (templ) { ++ if (templ->GetNumMounts() > jmod) { ++ if (templ->mounts[jmod].volume != -1) { ++ if (templ->mounts[jmod].volume < mounts[jmod].type->volume*tmpammo) { ++ tmpammo = ++ (int) floor( .125 ++ +( (0 ++ +templ->mounts[jmod].volume) ++ /mounts[jmod].type->volume ) ); ++ } + } + } + } ++ if (tmpammo*mounts[jmod].type->volume > mounts[jmod].volume) ++ tmpammo = (int) floor( .125+( (0+mounts[jmod].volume)/mounts[jmod].type->volume ) ); ++ } else { ++ std::string ammoname = up->name.get(); ++ std::size_t ammopos = ammoname.find("_ammo"); ++ std::string weaponname = ammoname.substr(0, ammopos); ++ ++ /* Do NOT delete this Unit because it will be either fetched ++ * from a cache or - if it has to be created - it will ++ * be automatically put in a cache. ++ * Deletion will corrupt the cache! ++ */ ++ const Unit * weapon = getUnitFromUpgradeName(weaponname); ++ ++ if (weapon == NULL || weapon->name == LOAD_FAILED) { ++ // this should not happen ++ VSFileSystem::vs_dprintf(1, "UpgradeMount(): FAILED to obtain weapon: %s\n", weaponname.c_str()); ++ cancompletefully = false; ++ break; ++ } ++ ++ int maxammo = weapon->mounts[0].ammo; ++ ++ if (tmpammo > maxammo) { ++ tmpammo = maxammo; ++ } + } +- if (tmpammo*mounts[jmod].type->volume > mounts[jmod].volume) +- tmpammo = (int) floor( .125+( (0+mounts[jmod].volume)/mounts[jmod].type->volume ) ); ++ + if (tmpammo > mounts[jmod].ammo) { + cancompletefully = true; + if (touchme) +diff -ruN ./src/cmd/unit_jump.h ../c/src/cmd/unit_jump.h +--- ./src/cmd/unit_jump.h 2012-03-19 09:20:14.000000000 +0100 ++++ ../c/src/cmd/unit_jump.h 2020-09-03 16:25:55.880086533 +0200 +@@ -108,7 +108,7 @@ + (tester = *i) != NULL; ++i)
+ if (tester->isUnit() == UNITPTR && tester != this)
+ if ( ( this->LocalPosition()-tester->LocalPosition() ).Magnitude() < this->rSize()+tester->rSize() )
+- SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
++ this->SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
+ *( 4*( this->rSize()+tester->rSize() ) ) );
+ DealPossibleJumpDamage( this );
+ static int jumparrive = AUDCreateSound( vs_config->getVariable( "unitaudio", "jumparrive", "sfx43.wav" ), false );
+diff -ruN ./src/gfx/cockpit_xml.cpp ../c/src/gfx/cockpit_xml.cpp +--- ./src/gfx/cockpit_xml.cpp 2010-12-15 09:53:40.000000000 +0100 ++++ ../c/src/gfx/cockpit_xml.cpp 2020-09-03 16:30:00.313030701 +0200 +@@ -315,7 +315,7 @@ + for (counter = 0; counter < 4; ++counter) + if (!replaced[counter]) { + delete Pit[counter]; +- Pit[counter] = false; ++ Pit[counter] = NULL; + } + break; + case UnitImages< void >::SHIELD4: +diff -ruN ./src/gfx/quadsquare.cpp ../c/src/gfx/quadsquare.cpp +--- ./src/gfx/quadsquare.cpp 2010-03-10 06:27:01.000000000 +0100 ++++ ../c/src/gfx/quadsquare.cpp 2020-09-03 16:25:55.881086521 +0200 +@@ -13,9 +13,9 @@ + #include <float.h> + #include <math.h> + #include <assert.h> +-#include "quadsquare.h" + #include "gfxlib.h" + #include "aux_texture.h" ++#include "quadsquare.h" + using std::vector; + + unsigned int*quadsquare::VertexAllocated; +diff -ruN ./src/gui/text_area.cpp ../c/src/gui/text_area.cpp +--- ./src/gui/text_area.cpp 2010-02-25 15:26:53.000000000 +0100 ++++ ../c/src/gui/text_area.cpp 2020-09-03 17:46:51.883378138 +0200 +@@ -32,6 +32,8 @@ + * }; + */ + ++static char EMPTY_STR[] = ""; ++ + TextArea::~TextArea() {} + + TextArea::TextArea() +@@ -316,7 +318,7 @@ + { + TextAreaItem *search; + search = ItemList->FindCount( cur_selected, 0 ); +- if (search == 0) return '\0'; ++ if (search == 0) return EMPTY_STR; + if (type == 1) return search->name; + + else return search->description; +diff -ruN ./src/networking/lowlevel/packetmem.cpp ../c/src/networking/lowlevel/packetmem.cpp +--- ./src/networking/lowlevel/packetmem.cpp 2008-03-31 10:20:19.000000000 +0200 ++++ ../c/src/networking/lowlevel/packetmem.cpp 2020-09-03 16:25:55.881086521 +0200 +@@ -102,7 +102,7 @@ + } + else + { +- _buffer.reset( 0 ); ++ _buffer.reset(); + _len = 0; + } + } +diff -ruN ./src/pk3.cpp ../c/src/pk3.cpp +--- ./src/pk3.cpp 2012-03-19 09:20:14.000000000 +0100 ++++ ../c/src/pk3.cpp 2020-09-03 16:31:12.819124250 +0200 +@@ -356,7 +356,7 @@ + } + //if the file isn't in the archive + if (index == -1) +- return false; ++ return NULL; + int flength = GetFileLen( index ); + + buffer = new char[flength]; +diff -ruN ./src/vsfilesystem.cpp ../c/src/vsfilesystem.cpp +--- ./src/vsfilesystem.cpp 2012-03-19 09:20:14.000000000 +0100 ++++ ../c/src/vsfilesystem.cpp 2020-09-03 16:25:55.882086508 +0200 +@@ -460,13 +460,15 @@ + + int vs_fprintf( FILE *fp, const char *format, ... ) + { ++ int ret = 0; + if (!use_volumes) { + va_list ap; + va_start( ap, format ); + +- return vfprintf( fp, format, ap ); +- } else {} +- return 0; ++ ret = vfprintf( fp, format, ap ); ++ va_end(ap); ++ } ++ return ret; + } + + void vs_dprintf( char level, const char *format, ... ) +@@ -475,19 +477,22 @@ + va_list ap; + va_start( ap, format ); + vfprintf( stderr, format, ap ); ++ va_end(ap); + } + } + + #if 0 + int vs_fscanf( FILE *fp, const char *format, ... ) + { ++ int ret = 0; + if (!use_volumes) { + va_list arglist; + va_start( arglist, format ); + //return _input(fp,(unsigned char*)format,arglist); +- return vfscanf( fp, format, arglist ); +- } else {} +- return 0; ++ ret = vfscanf( fp, format, arglist ); ++ va_end(arglist); ++ } ++ return ret; + } + #endif + +@@ -563,6 +568,18 @@ + data_paths.push_back( DATA_DIR ); + #endif + if ( !vegastrike_cwd.empty() ) { ++ /* whatever the plan was, it does not work on Linux - at least ++ * not at this stage. Hence, use fixed absolute paths to ++ * find data directory ++ */ ++ data_paths.push_back( "/usr/share/games/vegastrike/data"); ++ data_paths.push_back( "/usr/share/vegastrike/data"); ++ data_paths.push_back( "/usr/games/vegastrike/data"); ++ data_paths.push_back( "/usr/local/share/games/vegastrike/data"); ++ data_paths.push_back( "/usr/local/share/vegastrike/data"); ++ data_paths.push_back( "/usr/local/games/vegastrike/data"); ++ data_paths.push_back( "/opt/vegastrike/data"); ++ + data_paths.push_back( vegastrike_cwd ); + data_paths.push_back( vegastrike_cwd+"/.." ); + data_paths.push_back( vegastrike_cwd+"/../data4.x" ); +@@ -1713,16 +1730,18 @@ + + int VSFile::Fprintf( const char *format, ... ) + { ++ int ret = 0; + if (!UseVolumes[alt_type] || this->volume_type == VSFSNone) { + va_list ap; + va_start( ap, format ); + +- return vfprintf( this->fp, format, ap ); ++ ret = vfprintf( this->fp, format, ap ); ++ va_end(ap); + } else { + cerr<<"!!! ERROR : Writing is not supported within resource/volume files"<<endl; + VSExit( 1 ); + } +- return 0; ++ return ret; + } + + #if 0 +@@ -1742,18 +1761,17 @@ + if (!UseVolumes[alt_type] || this->volume_type == VSFSNone) { + //return _input(fp,(unsigned char*)format,arglist); + ret = vfscanf( this->fp, newformat, arglist ); +- va_end( arglist ); + } else { + if (q_volume_format == vfmtVSR) {} else if (q_volume_format == vfmtPK3) { + //If the file has not been extracted yet we do now + checkExtracted(); + ret = vsscanf( pk3_extracted_file+offset, newformat, arglist ); + readbytes = GetReadBytes( newformat, arglist ); +- va_end( arglist ); + cerr<<" SSCANF : Read "<<readbytes<<" bytes"<<endl; + this->offset += readbytes; + } + } ++ va_end( arglist ); + delete[] newformat; + return ret; + } |