diff options
Diffstat (limited to 'games/vegastrike/patch-0.5.1.r1')
-rw-r--r-- | games/vegastrike/patch-0.5.1.r1 | 326 |
1 files changed, 0 insertions, 326 deletions
diff --git a/games/vegastrike/patch-0.5.1.r1 b/games/vegastrike/patch-0.5.1.r1 deleted file mode 100644 index 4077324d4c..0000000000 --- a/games/vegastrike/patch-0.5.1.r1 +++ /dev/null @@ -1,326 +0,0 @@ -diff -ruN ./CMakeLists.txt ../b/CMakeLists.txt ---- ./CMakeLists.txt 2012-03-26 02:50:49.000000000 +0200 -+++ ../b/CMakeLists.txt 2019-09-20 14:45:44.171890881 +0200 -@@ -10,7 +10,7 @@ - - project (vsUTCS) - -- -+include(GNUInstallDirs) - - include_directories(${vsUTCS_SOURCE_DIR}/src - ${vsUTCS_SOURCE_DIR}/src/cmd -@@ -828,33 +828,33 @@ - - #Find FFMpeg - --find_package(FFMPEG) --IF(FFMPEG_FOUND) -- SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS}) -- SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES}) -- add_definitions(${FFMPEG_DEFINITIONS}) -- SET(HAVE_FFMPEG 1 ) -- IF(swscale1_FOUND) -- message("++ FFmpeg's libswscale found.") -- ELSE(swscale1_FOUND) -- message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.") -- ENDIF(swscale1_FOUND) --ELSE(FFMPEG_FOUND) -- message("-- FFMPEG Not Found") --ENDIF(FFMPEG_FOUND) -+#find_package(FFMPEG) -+#IF(FFMPEG_FOUND) -+# SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS}) -+# SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES}) -+# add_definitions(${FFMPEG_DEFINITIONS}) -+# SET(HAVE_FFMPEG 1 ) -+# IF(swscale1_FOUND) -+# message("++ FFmpeg's libswscale found.") -+# ELSE(swscale1_FOUND) -+# message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.") -+# ENDIF(swscale1_FOUND) -+#ELSE(FFMPEG_FOUND) -+# message("-- FFMPEG Not Found") -+#ENDIF(FFMPEG_FOUND) - - #Find Ogre - --find_package(OGRE) --IF(OGRE_FOUND) -- SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR}) -- SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY}) -- add_definitions(${OGRE_DEFINITIONS}) -- SET(HAVE_OGRE 1) -- message("++ Found Ogre: ${OGRE_VERSION}") --ELSE(OGRE_FOUND) -- message("-- Ogre Not Found: compiling without") --ENDIF(OGRE_FOUND) -+#find_package(OGRE) -+#IF(OGRE_FOUND) -+# SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR}) -+# SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY}) -+# add_definitions(${OGRE_DEFINITIONS}) -+# SET(HAVE_OGRE 1) -+# message("++ Found Ogre: ${OGRE_VERSION}") -+#ELSE(OGRE_FOUND) -+# message("-- Ogre Not Found: compiling without") -+#ENDIF(OGRE_FOUND) - - IF(NOT BEOS) - FIND_LIBRARY(UTIL_LIB util) -@@ -977,12 +977,12 @@ - HAVE_AVFORMAT_H - HAVE_AVCODEC_H - HAVE_AVIO_H -- HAVE_FFMPEG_SWSCALE_H -+# HAVE_FFMPEG_SWSCALE_H - CMAKE_BACKWARDS_COMPATIBILITY -- FFMPEG_INCLUDE_DIR -- FFMPEG_FOUND -- FFMPEG_LIBRARIES -- FFMPEG_DEFINITIONS -+# FFMPEG_INCLUDE_DIR -+# FFMPEG_FOUND -+# FFMPEG_LIBRARIES -+# FFMPEG_DEFINITIONS - GTK2_ATK_INCLUDE_DIR - GTK2_ATK_LIBRARY - GTK2_CAIRO_INCLUDE_DIR -diff -ruN ./objconv/basemaker/base_maker_texture.cpp ../b/objconv/basemaker/base_maker_texture.cpp ---- ./objconv/basemaker/base_maker_texture.cpp 2010-03-10 03:56:23.000000000 +0100 -+++ ../b/objconv/basemaker/base_maker_texture.cpp 2019-09-20 14:45:44.174891262 +0200 -@@ -6,9 +6,12 @@ - #define XMD_H - #define HAVE_BOOLEAN - #endif -+ - extern "C" { - //YUCK it doesn't even have extern c in the headers! - #include <jpeglib.h> -+#include <string.h> -+ - } - - #define strip_16 true -diff -ruN ./objconv/mesher/to_OgreMesh.cpp ../b/objconv/mesher/to_OgreMesh.cpp ---- ./objconv/mesher/to_OgreMesh.cpp 2011-06-02 01:47:36.000000000 +0200 -+++ ../b/objconv/mesher/to_OgreMesh.cpp 2019-09-20 14:45:44.176891516 +0200 -@@ -1078,10 +1078,15 @@ - Ogre::VertexDeclaration *newDcl = - data->vertexDeclaration->getAutoOrganisedDeclaration( - mesh->hasSkeleton() ); --#else -+#elif (OGRE_VERSION_MAJOR == 1) && (OGRE_VERSION_MINOR < 8) - Ogre::VertexDeclaration *newDcl = - data->vertexDeclaration->getAutoOrganisedDeclaration( - mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0) ); -+#else -+ Ogre::VertexDeclaration *newDcl = -+ data->vertexDeclaration->getAutoOrganisedDeclaration( -+ mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0), -+ mesh->getSharedVertexDataAnimationIncludesNormals()); // what about Pose objects? - #endif - if ( *newDcl != *(data->vertexDeclaration) ) { - //Usages don't matter here since we're onlly exporting -@@ -1109,35 +1114,35 @@ - } - } - --void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ) --{ -- struct outputContext *ctxt = (struct outputContext*) outputcontext; -- MeshPtr newMesh = ctxt->top; -- if ( force || (newMesh->getNumLodLevels() <= 1) ) { -- if (newMesh->getNumLodLevels() <= 1) -- newMesh->removeLodLevels(); -- const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL; -- const Real reduction = Real( 1-reductionFactor ); -- -- Real currDist = refDistance; -- -- #if (OGRE_VERSION >= 0x010700) -- Ogre::Mesh::LodValueList distanceList; -- -- // pixel area is squared length, and length is proportional to triangle count -- const Real distFactor = reductionFactor * reductionFactor; -- newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()-> -- getStrategy( "PixelCount" ) ); -- #else -- Ogre::Mesh::LodDistanceList distanceList; -- const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 ); -- #endif -- -- for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor) -- distanceList.push_back( currDist ); -- newMesh->generateLodLevels( distanceList, quota, reduction ); -- } --} -+//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ) -+//{ -+// struct outputContext *ctxt = (struct outputContext*) outputcontext; -+// MeshPtr newMesh = ctxt->top; -+// if ( force || (newMesh->getNumLodLevels() <= 1) ) { -+// if (newMesh->getNumLodLevels() <= 1) -+// newMesh->removeLodLevels(); -+// const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL; -+// const Real reduction = Real( 1-reductionFactor ); -+// -+// Real currDist = refDistance; -+// -+// #if (OGRE_VERSION >= 0x010700) -+// Ogre::Mesh::LodValueList distanceList; -+// -+// // pixel area is squared length, and length is proportional to triangle count -+// const Real distFactor = reductionFactor * reductionFactor; -+// newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()-> -+// getStrategy( "PixelCount" ) ); -+// #else -+// Ogre::Mesh::LodDistanceList distanceList; -+// const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 ); -+// #endif -+// -+// for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor) -+// distanceList.push_back( currDist ); -+// newMesh->generateLodLevels( distanceList, quota, reduction ); -+// } -+//} - - void DoneMeshes( void *outputcontext ) - { -diff -ruN ./objconv/mesher/to_OgreMesh.h ../b/objconv/mesher/to_OgreMesh.h ---- ./objconv/mesher/to_OgreMesh.h 2010-02-25 16:22:25.000000000 +0100 -+++ ../b/objconv/mesher/to_OgreMesh.h 2019-09-20 14:45:44.179891897 +0200 -@@ -20,7 +20,7 @@ - float RadialSize( void *outputcontext ); //returns the size of the resulting mesh (it's maximum distance from 0,0,0). Useful for LODding. - - void Optimize( void *outputcontext ); //a good idea - reorganizes internal buffers so that the output mesh is more efficient --void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ); //autogenerates LOD levels - if force==true, will discard current LOD data -+//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance ); //autogenerates LOD levels - if force==true, will discard current LOD data - void AutoEdgeList( void *outputcontext ); //a good idea - prepares the mesh for stencil shadows - void AutoTangents( void *outputcontext ); //prepares the mesh for normal mapping (only needed if the material uses normal mapping) - } -diff -ruN ./setup/src/c/setup.cpp ../b/setup/src/c/setup.cpp ---- ./setup/src/c/setup.cpp 2011-03-15 01:28:47.000000000 +0100 -+++ ../b/setup/src/c/setup.cpp 2019-09-20 14:45:44.180892025 +0200 -@@ -110,10 +110,22 @@ - return 1; - } - } -- -+ - #ifdef DATA_DIR - data_paths.push_back( DATA_DIR ); - #endif -+ /* whatever the plan was, it does not work on Linux - at least -+ * not at this stage. Hence, use fixed absolute paths to -+ * find data directory -+ */ -+ data_paths.push_back( "/usr/share/games/vegastrike/data"); -+ data_paths.push_back( "/usr/share/vegastrike/data"); -+ data_paths.push_back( "/usr/games/vegastrike/data"); -+ data_paths.push_back( "/usr/local/share/games/vegastrike/data"); -+ data_paths.push_back( "/usr/local/share/vegastrike/data"); -+ data_paths.push_back( "/usr/local/games/vegastrike/data"); -+ data_paths.push_back( "/opt/vegastrike/data"); -+ - data_paths.push_back( origpath ); - data_paths.push_back( string( origpath )+"/.." ); - data_paths.push_back( string( origpath )+"/../data4.x" ); -@@ -133,22 +145,7 @@ - data_paths.push_back( "../Resources" ); - data_paths.push_back( "../Resources/data" ); - data_paths.push_back( "../Resources/data4.x" ); --/* -- * data_paths.push_back( "/usr/share/local/vegastrike/data"); -- * data_paths.push_back( "/usr/local/share/vegastrike/data"); -- * data_paths.push_back( "/usr/local/vegastrike/data"); -- * data_paths.push_back( "/usr/share/vegastrike/data"); -- * data_paths.push_back( "/usr/local/games/vegastrike/data"); -- * data_paths.push_back( "/usr/games/vegastrike/data"); -- * data_paths.push_back( "/opt/share/vegastrike/data"); -- * data_paths.push_back( "/usr/share/local/vegastrike/data4.x"); -- * data_paths.push_back( "/usr/local/share/vegastrike/data4.x"); -- * data_paths.push_back( "/usr/local/vegastrike/data4.x"); -- * data_paths.push_back( "/usr/share/vegastrike/data4.x"); -- * data_paths.push_back( "/usr/local/games/vegastrike/data4.x"); -- * data_paths.push_back( "/usr/games/vegastrike/data4.x"); -- * data_paths.push_back( "/opt/share/vegastrike/data4.x"); -- */ -+ - //Win32 data should be "." - char tmppath[16384]; - for (vector< string >::iterator vsit = data_paths.begin(); vsit != data_paths.end(); vsit++) { -diff -ruN ./src/cmd/music.cpp ../b/src/cmd/music.cpp ---- ./src/cmd/music.cpp 2012-03-19 09:20:14.000000000 +0100 -+++ ../b/src/cmd/music.cpp 2019-09-20 14:45:44.182892279 +0200 -@@ -448,7 +448,9 @@ - if (foundcache) { - *me->music_load_info = wherecache->second; - me->freeWav = false; -- } -+ } else if ( ! AUDLoadSoundFile(songname, me->music_load_info, true)) { -+ VSFileSystem::vs_dprintf(1, "Failed to load music file \"%s\"", songname); -+ } - } - if (me->freeWav && docacheme) { - me->freeWav = false; -diff -ruN ./src/cmd/unit_jump.h ../b/src/cmd/unit_jump.h ---- ./src/cmd/unit_jump.h 2012-03-19 09:20:14.000000000 +0100 -+++ ../b/src/cmd/unit_jump.h 2019-09-20 14:45:44.184892533 +0200 -@@ -108,7 +108,7 @@ - (tester = *i) != NULL; ++i)
- if (tester->isUnit() == UNITPTR && tester != this)
- if ( ( this->LocalPosition()-tester->LocalPosition() ).Magnitude() < this->rSize()+tester->rSize() )
-- SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
-+ this->SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
- *( 4*( this->rSize()+tester->rSize() ) ) );
- DealPossibleJumpDamage( this );
- static int jumparrive = AUDCreateSound( vs_config->getVariable( "unitaudio", "jumparrive", "sfx43.wav" ), false );
-diff -ruN ./src/gfx/quadsquare.cpp ../b/src/gfx/quadsquare.cpp ---- ./src/gfx/quadsquare.cpp 2010-03-10 06:27:01.000000000 +0100 -+++ ../b/src/gfx/quadsquare.cpp 2019-09-20 14:45:44.186892787 +0200 -@@ -13,9 +13,9 @@ - #include <float.h> - #include <math.h> - #include <assert.h> --#include "quadsquare.h" - #include "gfxlib.h" - #include "aux_texture.h" -+#include "quadsquare.h" - using std::vector; - - unsigned int*quadsquare::VertexAllocated; -diff -ruN ./src/networking/lowlevel/packetmem.cpp ../b/src/networking/lowlevel/packetmem.cpp ---- ./src/networking/lowlevel/packetmem.cpp 2008-03-31 10:20:19.000000000 +0200 -+++ ../b/src/networking/lowlevel/packetmem.cpp 2019-09-20 14:45:44.187892914 +0200 -@@ -102,7 +102,7 @@ - } - else - { -- _buffer.reset( 0 ); -+ _buffer.reset(); - _len = 0; - } - } -diff -ruN ./src/vsfilesystem.cpp ../b/src/vsfilesystem.cpp ---- ./src/vsfilesystem.cpp 2012-03-19 09:20:14.000000000 +0100 -+++ ../b/src/vsfilesystem.cpp 2019-09-20 14:45:44.190893296 +0200 -@@ -563,6 +563,18 @@ - data_paths.push_back( DATA_DIR ); - #endif - if ( !vegastrike_cwd.empty() ) { -+ /* whatever the plan was, it does not work on Linux - at least -+ * not at this stage. Hence, use fixed absolute paths to -+ * find data directory -+ */ -+ data_paths.push_back( "/usr/share/games/vegastrike/data"); -+ data_paths.push_back( "/usr/share/vegastrike/data"); -+ data_paths.push_back( "/usr/games/vegastrike/data"); -+ data_paths.push_back( "/usr/local/share/games/vegastrike/data"); -+ data_paths.push_back( "/usr/local/share/vegastrike/data"); -+ data_paths.push_back( "/usr/local/games/vegastrike/data"); -+ data_paths.push_back( "/opt/vegastrike/data"); -+ - data_paths.push_back( vegastrike_cwd ); - data_paths.push_back( vegastrike_cwd+"/.." ); - data_paths.push_back( vegastrike_cwd+"/../data4.x" ); |