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Diffstat (limited to 'games/sms_sdl/sms_sdl.6')
-rw-r--r-- | games/sms_sdl/sms_sdl.6 | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/games/sms_sdl/sms_sdl.6 b/games/sms_sdl/sms_sdl.6 new file mode 100644 index 0000000000..83fbf179b2 --- /dev/null +++ b/games/sms_sdl/sms_sdl.6 @@ -0,0 +1,292 @@ +.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. 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No user-serviceable parts. +. \" fudge factors for nroff and troff +.if n \{\ +. ds #H 0 +. ds #V .8m +. ds #F .3m +. ds #[ \f1 +. ds #] \fP +.\} +.if t \{\ +. ds #H ((1u-(\\\\n(.fu%2u))*.13m) +. ds #V .6m +. ds #F 0 +. ds #[ \& +. ds #] \& +.\} +. \" simple accents for nroff and troff +.if n \{\ +. ds ' \& +. ds ` \& +. ds ^ \& +. ds , \& +. ds ~ ~ +. ds / +.\} +.if t \{\ +. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" +. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' +. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' +. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' +. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' +. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' +.\} +. \" troff and (daisy-wheel) nroff accents +.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' +.ds 8 \h'\*(#H'\(*b\h'-\*(#H' +.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] +.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' +.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' +.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] +.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] +.ds ae a\h'-(\w'a'u*4/10)'e +.ds Ae A\h'-(\w'A'u*4/10)'E +. \" corrections for vroff +.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' +.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' +. \" for low resolution devices (crt and lpr) +.if \n(.H>23 .if \n(.V>19 \ +\{\ +. ds : e +. ds 8 ss +. ds o a +. ds d- d\h'-1'\(ga +. ds D- D\h'-1'\(hy +. ds th \o'bp' +. ds Th \o'LP' +. ds ae ae +. ds Ae AE +.\} +.rm #[ #] #H #V #F C +.\" ======================================================================== +.\" +.IX Title "SMS_SDL 6" +.TH SMS_SDL 6 "2014-09-07" "0.9.4a-r7.1" "SlackBuilds.org" +.\" For nroff, turn off justification. Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +sms_sdl \- Sega Master System and Game Gear emulator. +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +\&\fBsms_sdl\fR [\fI\-\-options\fR] \fI<filename.<SMS|GG\fR>> +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +\&\s-1SMS\s0 Plus/SDL is an emulator for the Sega Master System and Sega Game +Gear video game consoles. +.SH "OPTIONS" +.IX Header "OPTIONS" +\&\fINote:\fR The filename may appear anywhere on the command line. +.IP "\fB\-\-fm\fR" 4 +.IX Item "--fm" +Enable \s-1YM2413\s0 sound. +.IP "\fB\-\-japan\fR" 4 +.IX Item "--japan" +Set the machine type as \s-1DOMESTIC\s0 instead of \s-1OVERSEAS.\s0 +.IP "\fB\-\-usesram\fR" 4 +.IX Item "--usesram" +Load/save \s-1SRAM\s0 contents before starting/exiting. +.IP "\fB\-\-fskip\fR <n>" 4 +.IX Item "--fskip <n>" +Specify the number of frames to skip. +.IP "\fB\-\-fullspeed\fR" 4 +.IX Item "--fullspeed" +Do not limit to 60 frames per second. +.IP "\fB\-\-fullscreen\fR" 4 +.IX Item "--fullscreen" +Start in fullscreen mode. +.IP "\fB\-\-joystick\fR" 4 +.IX Item "--joystick" +Use joystick. +.IP "\fB\-\-nosound\fR" 4 +.IX Item "--nosound" +Disable sound. +.IP "\fB\-\-filter\fR <mode>" 4 +.IX Item "--filter <mode>" +Render using a filter. Available modes: +.RS 4 +.IP "2xsai" 4 +.IX Item "2xsai" +.PD 0 +.IP "super2xsai" 4 +.IX Item "super2xsai" +.IP "supereagle" 4 +.IX Item "supereagle" +.IP "advmame2x" 4 +.IX Item "advmame2x" +.IP "tv2x" 4 +.IX Item "tv2x" +.IP "2x" 4 +.IX Item "2x" +.IP "bilinear" 4 +.IX Item "bilinear" +.IP "dotmatrix" 4 +.IX Item "dotmatrix" +.RE +.RS 4 +.RE +.PD +.SH "KEYBOARD" +.IX Header "KEYBOARD" +.IP "\fBF1\fR" 4 +.IX Item "F1" +Screenshot in \s-1BMP\s0 format +.IP "\fBF2\fR" 4 +.IX Item "F2" +Save state +.IP "\fBF3\fR" 4 +.IX Item "F3" +Load state +.IP "\fBF4/F5\fR" 4 +.IX Item "F4/F5" +Dec/inc frame skip value +.IP "\fBF6/F7\fR" 4 +.IX Item "F6/F7" +Dec/inc state slot +.IP "\fB1..8\fR" 4 +.IX Item "1..8" +Switch rendering filter +.IP "\fBC\fR" 4 +.IX Item "C" +Button 1 +.IP "\fBV\fR" 4 +.IX Item "V" +Button 2 +.IP "\fB\s-1ENTER\s0\fR" 4 +.IX Item "ENTER" +Start (\s-1GG\s0) / pause (\s-1SMS\s0) +.IP "\fB\s-1ARROWS\s0\fR" 4 +.IX Item "ARROWS" +Directional pad +.IP "\fB\s-1TAB\s0\fR" 4 +.IX Item "TAB" +Console hard reset +.PP +The key bindings may not be remapped. +.SH "FILES" +.IX Header "FILES" +\&\s-1ROM\s0 image files may be in raw dump format, or may have a header +(details are system-specific). Also, \s-1ROM\s0 images may be zipped (not +gzipped), in which case the first file in the zip file's directory must +be the \s-1ROM\s0 image (any other files are ignored). +.PP +\&\fBsms_sdl\fR looks at the filename to determine the type of \s-1ROM\s0 image +in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) is +considered to be a Game Gear \s-1ROM.\s0 Any other file is treated as a Sega +Master System \s-1ROM.\s0 In the case of a zipped image, this refers to the +file inside the zip file; the zip file itself doesn't have any special +naming requirements. +.PP +Screenshot filenames (F1 key) are generated by replacing the filename +extension with \fI\-NNN.bmp\fR, where \s-1NNN\s0 is a 3\-digit number (000 for the +first screenshot, 001 for the second, etc). The numbering starts at 000 +every time the emulator is started, and existing files will be overwritten +without confirmation. +.PP +State save filenames (F2 key) are generated by replacing the filename +extension with \fI.stN\fR, where N is the number of the save slot (one or +more digits). Again, existing files are overwritten without confirmation. +.PP +Screenshots and savestates are stored in \fI~/.sms_sdl\fR. +.SH "CONFIG FILE" +.IX Header "CONFIG FILE" +\&\fBsms_sdl\fR is launched by a shell script wrapper which reads the file +\&\fI~/.sms_sdl/config\fR if it exists. Any of the options above may be placed +in this file (one option per line, with or without the leading \fB\-\-\fR +characters). These options will be passed as command-line arguments to +the real \fBsms_sdl\fR binary every time it runs. +.PP +See \fB/usr/doc/sms_sdl\-VERSION/sample_config\fR for further information. +.SH "PATCHES" +.IX Header "PATCHES" +This build of \fBsms_sdl\fR has been patched to add the following features and fixes: +.IP "\-" 4 +The \fB\-\-fm\fR and \fB\-\-japan\fR options now work (patch by Ellington Santos). +.IP "\-" 4 +\&\fBsms_sdl\fR can be built and will run on x86_64 systems (patch by B. Watson). +.IP "\-" 4 +The emulator no longer segfaults when the \s-1ROM\s0 filename doesn't contain a dot (patch by B. Watson). +.IP "\-" 4 +\&\s-1ROM\s0 filename can appear anywhere on the command line, before or after options (patch by B. Watson). +.IP "\-" 4 +Wrapper script, supports config file and snapshots/savestates in ~/.sms_sdl (script by B. Watson). +.SH "AUTHORS" +.IX Header "AUTHORS" +The original \s-1SMS\s0 is (C) Charles Mac Donald in 1998, 1999, 2000. +.PP +\&\s-1SDL\s0 Version by Gregory Montoir (cyx@frenchkiss.net). +.PP +This man page by B. Watson, for the SlackBuilds.org project. |