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-rw-r--r--games/opendune/opendune.SlackBuild126
1 files changed, 126 insertions, 0 deletions
diff --git a/games/opendune/opendune.SlackBuild b/games/opendune/opendune.SlackBuild
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+++ b/games/opendune/opendune.SlackBuild
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+#!/bin/sh
+
+# Slackware build script for opendune
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
+PRGNAM=opendune
+VERSION=${VERSION:-0.8}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+SRCNAM=OpenDUNE
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $SRCNAM-$VERSION
+tar xvf $CWD/$VERSION.tar.gz || tar xvf $CWD/$SRCNAM-$VERSION.tar.gz
+cd $SRCNAM-$VERSION
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# Fix compile issue with /usr/include/alsa/pcm.h (uses inline)
+sed -i 's,-ansi,,' config.lib
+
+# Install docs to Slack standard location
+sed -i "s,share/doc/$PRGNAM,doc/$PRGNAM-$VERSION," config.lib
+
+# Look in game dir for .ini file.
+sed -i "/\"data\//s,data,/usr/share/games/$PRGNAM," src/inifile.c
+
+# Allow building with ALSA instead of pulseaudio. There's no way to switch
+# between ALSA and Pulse at runtime, and many users prefer to avoid Pulse.
+if [ "${PULSE:-yes}" = "no" -o ! -x /usr/bin/pulseaudio ]; then
+ PULSEOPT="--without-pulse"
+fi
+
+# The configure script autodetects SDL 2, but it doesn't check for
+# SDL2_image (assumes it's there if SDL2 is). So if someone's installed
+# SDL2 but not SDL2_image, the build will fail. Fix:
+if [ "${SDL2:-yes}" = "no" ]; then
+ SDLOPT="--without-sdl2"
+ SDLVER=1
+elif pkg-config --exists sdl2 && pkg-config --exists SDL2_image; then
+ SDLOPT="--with-sdl2"
+ SDLVER=2
+else
+ SDLOPT="--without-sdl2"
+ SDLVER=1
+fi
+
+# N.B. non-standard (non-autoconf) configure options here!
+CFLAGS="$SLKCFLAGS" \
+CXXFLAGS="$SLKCFLAGS" \
+./configure \
+ $PULSEOPT \
+ $SDLOPT \
+ --prefix-dir=/usr \
+ --install-dir=$PKG \
+
+make
+strip bin/$PRGNAM
+make install
+
+# Include shell script wrapper to start timidity if installed.
+mkdir -p $PKG/usr/libexec/$PRGNAM
+mv $PKG/usr/games/$PRGNAM $PKG/usr/libexec/$PRGNAM
+install -m0755 -oroot -groot $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM
+
+# Include default .ini file with location of data files. data/
+# is always appended to whatever datadir is set to.
+INI=$PKG/usr/share/games/$PRGNAM/$PRGNAM.ini
+cat bin/$PRGNAM.ini.sample > $INI
+echo "datadir=/usr/share/games/$PRGNAM" >> $INI
+
+# This dir is where the .PAK files should go.
+mkdir -p $PKG/usr/share/games/$PRGNAM/data
+
+# .desktop written for this build
+mkdir -p $PKG/usr/share/applications
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+
+# docs already installed, but include this:
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+sed "s,@S@,$SDLVER," $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}