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+# pod source for odamex man page. convert with:
+# pod2man --stderr -s6 -r0.7.0 -cSlackBuilds.org odamex.pod > odamex.6
+
+=pod
+
+=head1 NAME
+
+odamex - Source port of Doom engine, with client/server multiplayer.
+
+=head1 SYNOPSIS
+
+B<odamex> [I<options...>]
+
+B<odasrv> [I<options...>]
+
+B<odalaunch>
+
+=head1 DESCRIPTION
+
+Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
+to allow players to compete with each other over the Internet using
+a client/server architecture.
+
+B<odamex> is the client, also used for single-player games.
+
+B<odasrv> is the dedicated server (which runs in a tty).
+
+B<odalaunch> is the server browser, used for finding multiplayer games
+on the 'net. It launches B<odamex> with appropriate arguments.
+
+B<odamex> is a source port of the Doom engine. It requires the data (aka
+WAD) file from one or more of the supported games. See B<WAD FILES>,
+below, for a full explanation.
+
+=head1 OPTIONS
+
+Most of these options apply to both B<odamex> and B<odasrv>, the
+exceptions being that B<odasrv> doesn't accept options related to graphics
+or sound, since it's just a console application.
+
+B<odalaunch> takes no command-line options.
+
+=head2 File Options
+
+=over 4
+
+=item B<-iwad> I<<wadfile>>
+
+The IWAD file to use (in other words, which game to play). The
+filename extension I<.wad> or I<.WAD> is not required, and the name is
+case-insensitive. See B<WAD FILES>, below, for more information.
+
+=item B<-waddir> I<<dir[:dir]...>>
+
+Colon-separated list of directories to search for WAD files, including
+the IWAD. See B<WAD FILES>, below, for more information.
+
+=item B<-file> I<<wadfile>>
+
+Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT
+work if using the shareware IWAD (doom1.wad).
+
+=item B<-config> I<<configfile>>
+
+Use I<configfile> instead of the default config file (which is I<~/.odamex/odamex.cfg>).
+
+=item B<-confile> I<<scriptfile>>
+
+Execute the console commands in I<scriptfile> at startup.
+
+=item B<-deh> I<<dehacked-file>>
+
+Load a .deh file. Used for game mods.
+
+=item B<-bex> I<<bex-file>>
+
+Load a .bex file. Used for game mods.
+
+=back
+
+=head2 Game Options
+
+=over 4
+
+=item B<-warp> I<<level>>
+
+Skip the intro, start the game at the given level. For Doom I and its
+variants, the level is given as a 2-digit number (episode and map,
+e.g. B<21> for episode 2, map 1). For Doom II and variants, the level
+is just the level number.
+
+=item B<-nomonsters>
+
+Self-explanatory. Usually used for multiplayer deathmatch games.
+
+=item B<-timer> I<<minutes>>
+
+Force levels to end after specified number of minutes.
+
+=item B<-avg>
+
+"Austin Virtual Gaming" mode, equivalent to B<-timer 20>.
+
+=item B<-fast>
+
+Fast monster mode (similar to "Nightmare" difficulty level).
+
+=item B<-respawn>
+
+Monsters respawn after being killed (similar to "Nightmare" difficulty level).
+
+=item B<-skill> I<<skill-level>>
+
+Set skill level (useful with B<-warp>). Level is a number from 1 to 5,
+where 1 is "I'm Too Young To Die" and 5 is "Nightmare".
+
+=back
+
+=head2 Video/Audio Options
+
+=over 4
+
+=item B<-width> I<<pixels>>, B<-height> I<<pixels>>
+
+Set video mode.
+
+=item B<-novideo>, B<-nosound>, B<-nomusic>, B<-nomouse>
+
+Disable various features.
+
+=back
+
+=head2 Network Options
+
+=over 4
+
+=item B<-port> I<<port>>
+
+Set the UDP port to use for netplay. Default is 10667.
+
+=item B<-connect> I<<server>>
+
+Connect to netplay server I<server> on startup.
+
+=item B<-maxclients> I<<count>>
+
+Set maximum number of allowed clients for dedicated server.
+
+=back
+
+=head2 Demo Options
+
+=over 4
+
+=item B<-record> I<<demoname>>
+
+Record a single-player demo.
+
+=item B<-playdemo> I<<demoname>>
+
+Play a previously-recorded single-player demo.
+
+=item B<-netrecord> I<<demoname>>
+
+Record a network demo.
+
+=item B<-netplay> I<<demoname>>
+
+Play a previously-recorded network demo.
+
+=back
+
+=head2 Undocumented Options
+
+These options were found by grepping the source code, and may change or
+disappear in future releases.
+
+=over 4
+
+=item B<-heapsize> I<<size>>
+
+Set the heap size. Vestigial option left over from DOS Doom, probably
+not very useful on modern systems.
+
+=item B<-devparm>
+
+Run game in "developer" mode: Saves screenshots instead of showing the
+help menu when F1 is pressed, shows "tics-per-frame" meter during play.
+
+=item B<-blockmap>
+
+Generate new blockmaps from level data, instead of using the blockmaps
+loaded from .wad files. Allows playing levels with missing or bogus
+blockmaps. There's no way to save the generated blockmaps.
+
+=item B<-stepmode>
+
+Used by the self-test scripts shipped with the odamex source, allows
+a shell script to run multiple instances of odamex/odasrv one "step"
+at a time.
+
+=item B<-bits> I<<depth>>
+
+Set the bit depth. Actually the only supported value is 32, which has
+the same effect as setting the vid_32pp cvar to 1. Any other value sets
+vid_32pp to 0.
+
+=item B<-fork> [I<<pidfile>>]
+
+B<odasrv> only: fork and become a daemon, writing the server's PID to
+I<<pidfile>> (or ./doomsv.pid if not given).
+
+=back
+
+=head1 WAD FILES
+
+B<odamex> (and Doom-related games in general) load all game resources
+such as graphics, sound, and levels from a file known as an IWAD
+file. B<odamex> supports the following IWAD files:
+
+=over 4
+
+=item B<doom2f.wad>, B<doom2.wad>
+
+Doom II v1.9
+
+=item B<doom2bfg.wad>
+
+Doom II BFG Edition (Steam)
+
+=item B<plutonia.wad>
+
+Final Doom: The Plutonia Experiment v1.9
+
+=item B<tnt.wad>
+
+Final Doom: TNT Evilution v1.9
+
+=item B<doomu.wad>, B<doom.wad>
+
+Ultimate Doom v1.9
+
+=item B<doombfg.wad>
+
+Doom BFG Edition (Steam)
+
+=item B<doom1.wad>
+
+Shareware Doom v1.9
+
+=item B<freedoom1.wad>, B<freedoomu.wad>, B<freedoom2.wad>, B<freedoom.wad>, B<freedm.wad>
+
+FreeDoom v0.6.4 or newer
+
+=item B<chex.wad>
+
+Chex Quest
+
+=back
+
+There is no support for games based on modified Doom engines, such as
+Heretic, Hexen, or Strife. IWAD files not in the above list, such as
+older versions of Doom, Doom II, or FreeDoom, may or may not work. "Total
+Conversions" such as HackX and Harmony are less likely to work. Chex
+Quest 3 is known not to work.
+
+If no -iwad argument is given, B<odamex> looks for each IWAD file
+in the order listed above, and uses the first one found. If -iwad is
+given, B<odamex> looks only for the named IWAD file. In either case,
+the WAD filenames can be in all-lowercase or all-uppercase.
+
+If B<doom2bfg.wad> is loaded, B<odamex> also attempts to load
+B<nerve.wad>, which contains the "No Rest For The Living" expansion
+episode.
+
+B<odamex> also requires the file B<odamex.wad>, which is part of B<odamex>
+and is installed with it. This file must be found at runtime, or the
+application will abort.
+
+When searching for WAD files (odamex.wad, the IWAD, or a
+PWAD for the -file option), B<odamex> searches the following directories,
+in order:
+
+=over 4
+
+=item -
+
+The current directory.
+
+=item -
+
+The argument of the -waddir option, if given.
+
+=item -
+
+The path(s) listed in the B<DOOMWADDIR> environment variable.
+
+=item -
+
+The path(s) listed in the B<DOOMWADPATH> environment variable.
+
+=item -
+
+The user's home directory.
+
+=item -
+
+The hard-coded path B</usr/share/games/doom>.
+
+=item -
+
+The hard-coded path B</usr/local/share/games/doom>.
+
+=item -
+
+The hard-coded path B</usr/local/share/doom>.
+
+=item -
+
+The contents of the B<waddirs> cvar (console variable).
+
+=back
+
+The -waddir option, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are
+colon-separated lists of directories.
+
+=head1 OTHER FILES
+
+=over 4
+
+=item B<~/.odamex/>
+
+Config file B<odamex.cfg> is located here. Will be created if it
+doesn't already exist. Also, saved games and recorded demos are stored
+here. Screenshots are created in the current directory from which
+B<odamex> was run.
+
+=back
+
+=head1 ENVIRONMENT
+
+=over 4
+
+=item B<DOOMWADDIR>, B<DOOMWADPATH>
+
+Colon-separated lists of directories to search for WAD files.
+
+=item B<HOME>
+
+WAD files are also searched for here.
+
+=item B<SDL_VIDEODRIVER>, B<SDL_AUDIODRIVER>
+
+See the SDL documentation for use of these.
+
+=back
+
+=head1 AUTHORS
+
+Dean "deathz0r" Joseph
+
+Alex "AlexMax" Mayfield
+
+Ralph "Ralphis" Vickers
+
+This man page written by B. Watson for the SlackBuilds.org project,
+but it may be freely used by anyone for any purpose.
+