diff options
Diffstat (limited to 'games/nethack')
23 files changed, 0 insertions, 2898 deletions
diff --git a/games/nethack/README b/games/nethack/README deleted file mode 100644 index 01d17e566d..0000000000 --- a/games/nethack/README +++ /dev/null @@ -1,15 +0,0 @@ -NetHack is a rogue-like game. - -This build of NetHack provides the standard console interface as well as the -X11 and Qt interfaces. - -The X11 and Qt interfaces as well as the graphical tileset can be enabled via -~/.nethackrc and/or ~/.Xdefaults. Menu entries are also provided for desktop -enironments that support XDG-style menus. - -In order to save games, have scores listed in the top scores, and write to the -nethack logfile, your user must be in the 'games' group. - -Additional documentation is provided at /usr/doc/nethack-3.4.3 and via the -nethack manpage. - diff --git a/games/nethack/doinst.sh b/games/nethack/doinst.sh deleted file mode 100644 index 65fd352418..0000000000 --- a/games/nethack/doinst.sh +++ /dev/null @@ -1,4 +0,0 @@ -if [ -x /usr/bin/update-desktop-database ]; then - /usr/bin/update-desktop-database usr/share/applications >/dev/null 2>&1 -fi - diff --git a/games/nethack/files/Makefile-doc.slack b/games/nethack/files/Makefile-doc.slack deleted file mode 100644 index 03b6aabd56..0000000000 --- a/games/nethack/files/Makefile-doc.slack +++ /dev/null @@ -1,97 +0,0 @@ -# NetHack Makefile. -# SCCS Id: @(#)Makefile.doc 3.4 1996/03/23 - -# for Atari -# SHELL=E:/GEMINI2/MUPFEL.TTP - -GUIDEBOOK = Guidebook # regular ASCII file -#GUIDEBOOK = Guidebook.ps # PostScript file -#GUIDEBOOK = Guidebook.dvi # TeX device-independent file - -# Some versions of col need -x to keep them from converting spaces to tabs; -# some versions of col don't do the conversion by default and don't -# recognize the option. Sigh. -COLCMD = col -bx -#COLCMD = col -b - -# The command to use to generate a PostScript file -# PSCMD = ditroff | psdit -PSCMD = groff - -# Use the "cat" GUIDECMD if nroff and/or tbl and/or col are not installed -# Not appropriate for creating Guidebook.txt. -# GUIDECMD = cat Guidebook.txt -# The following works better with groff-1.18, eg on Linux -# GUIDECMD = tbl tmac.n Guidebook.mn | nroff -c -Tascii | $(COLCMD) -GUIDECMD = tbl tmac.n Guidebook.mn | nroff | $(COLCMD) - -# the basic guidebook -Guidebook: Guidebook.mn - $(GUIDECMD) > Guidebook - -# Fancier output for those with ditroff, psdit and a PostScript printer. -Guidebook.ps: Guidebook.mn - tbl tmac.n Guidebook.mn | $(PSCMD) > Guidebook.ps - -# Guidebook.tex is the same as Guidebook.mn but formatted with LaTeX. -# - The invocation command for LaTeX may vary in different installations. -# - To print Guidebook.dvi you need to use a suitable dvi-driver. -Guidebook.dvi: Guidebook.tex - latex Guidebook.tex - - -GAME = nethack -MANDIR = /usr/man/man6 -MANEXT = 6 - -# manual installation for most BSD-style systems -MANDIRCREATE = mkdir -p $(DESTDIR)/$(MANDIR) -GAMEMANCREATE = cp nethack.6 -LEVMANCREATE = cp lev_comp.6 -DGNMANCREATE = cp dgn_comp.6 -RCVRMANCREATE = cp recover.6 -DLBMANCREATE = cp dlb.6 -# manual installation for most SYSV-style systems -# GAMEMANCREATE = nroff -man nethack.6 > -# LEVMANCREATE = nroff -man lev_comp.6 > -# DGNMANCREATE = nroff -man dgn_comp.6 > -# RCVRMANCREATE = nroff -man recover.6 > -# DLBMANCREATE = nroff -man dlb.6 > - -manpages: - -$(MANDIRCREATE) - -$(GAMEMANCREATE) $(DESTDIR)/$(MANDIR)/$(GAME).$(MANEXT) - -$(LEVMANCREATE) $(DESTDIR)/$(MANDIR)/lev_comp.$(MANEXT) - -$(DGNMANCREATE) $(DESTDIR)/$(MANDIR)/dgn_comp.$(MANEXT) - -$(RCVRMANCREATE) $(DESTDIR)/$(MANDIR)/recover.$(MANEXT) - -$(DLBMANCREATE) $(DESTDIR)/$(MANDIR)/dlb.$(MANEXT) - -# manual creation for distribution -DISTRIB = Guidebook.txt nethack.txt lev_comp.txt dgn_comp.txt recover.txt dlb.txt - -distrib: $(DISTRIB) - @echo "Plain text documentation is up to date." - -Guidebook.txt : Guidebook.mn tmac.n - $(GUIDECMD) > Guidebook.txt -nethack.txt : nethack.6 - nroff -man nethack.6 | $(COLCMD) > nethack.txt -lev_comp.txt : lev_comp.6 - nroff -man lev_comp.6 | $(COLCMD) > lev_comp.txt -dgn_comp.txt : dgn_comp.6 - nroff -man dgn_comp.6 | $(COLCMD) > dgn_comp.txt -recover.txt : recover.6 - nroff -man recover.6 | $(COLCMD) > recover.txt -dlb.txt : dlb.6 - nroff -man dlb.6 | $(COLCMD) > dlb.txt - - -clean: - -rm -f Guidebook.aux Guidebook.log - -spotless: clean - -rm -f Guidebook Guidebook.ps Guidebook.dvi - -maintainer-clean: spotless - -rm -f $(DISTRIB) -# -rm -f Makefile diff --git a/games/nethack/files/Makefile.src.slack b/games/nethack/files/Makefile.src.slack deleted file mode 100644 index 01a46575ee..0000000000 --- a/games/nethack/files/Makefile.src.slack +++ /dev/null @@ -1,816 +0,0 @@ -# NetHack Makefile. -# SCCS Id: @(#)Makefile.src 3.4 2002/03/02 - -# newer makes predefine $(MAKE) to 'make' and do smarter processing of -# recursive make calls if $(MAKE) is used -# these makes allow $(MAKE) to be overridden by the environment if someone -# wants to (or has to) use something other than the standard make, so we do -# not want to unconditionally set $(MAKE) here -# -# unfortunately, some older makes do not predefine $(MAKE); if you have one of -# these, uncomment the following line -# (you will know that you have one if you get complaints about being unable -# to find 'makedefs') -# MAKE = make - -# This makefile replaces the previous Makefile.unix, Makefile.xenix, -# Makefile.3B2, Makefile.att, and Makefile.tos. -# Set SYSTEM to one of: -# 'Sysunix' -- generic UNIX -# 'Sys3B2' -- AT&T 3B2, 3B5, etc. -# 'Sysatt' -- AT&T UNIXPC, 7300, 3B1 -# 'SysV-AT' -- Microport 286 UNIX (put -DDUMB in CFLAGS) -# 'Systos' -- Atari -# 'SysBe' -- BeOS -SYSTEM = Sysunix - -# -# Make sure that your bourne shell is specified here, as you have to spawn -# some of the commands (eg. depend) in bourne shell for them to work. -# -# For Systos users compiling on the ST, you'll either need a bourne shell -# clone or you'll need to do make depend, etc. by hand. In either case, -# the line below probably needs changing -SHELL=/bin/sh -# for Atari -# SHELL=E:/GEMINI2/MUPFEL.TTP - -# Normally, the C compiler driver is used for linking: -LINK=$(CC) - -# Pick the SYSSRC and SYSOBJ lines corresponding to your desired operating -# system. -# -# for UNIX systems -SYSSRC = ../sys/share/ioctl.c ../sys/share/unixtty.c ../sys/unix/unixmain.c \ - ../sys/unix/unixunix.c ../sys/unix/unixres.c -SYSOBJ = ioctl.o unixmain.o unixtty.o unixunix.o unixres.o -# -# for Systos -# SYSSRC = ../sys/atari/tos.c ../sys/share/pcmain.c ../sys/share/pcsys.c \ -# ../sys/share/pctty.c ../sys/share/pcunix.c -# SYSOBJ = tos.o pcmain.o pcsys.o pctty.o pcunix.o -# -# for BeOS -#SYSSRC = ../sys/be/bemain.c ../sys/share/unixtty.c ../sys/share/ioctl.c -#SYSOBJ = bemain.o unixtty.o ioctl.o - - -# if you are using gcc as your compiler: -# uncomment the CC definition below if it's not in your environment -# if you get setcgtty() warnings during execution, you are feeding gcc -# a non-ANSI <sys/ioctl.h> -- either run fixincludes on it or use -# -traditional in CFLAGS -CC = gcc -# -# For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following: -# -# CC = gcc -ansi -D_BULL_SOURCE -D_XOPEN_SOURCE -D_POSIX_SOURCE -# -# If you are using GCC 2.2.2 or higher on a DPX/2, just use: -# -# CC = gcc -ansi -# -# For HP/UX 10.20 with GCC: -# CC = gcc -D_POSIX_SOURCE -# -# For cross-compiling, eg. with gcc on Linux (see also CXX further down): -# CC = arm-linux-gcc -# -# -# if you're debugging and want gcc to check as much as possible, use: -# CC = gcc -W -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wcast-qual -Wwrite-strings -DGCC_WARN - -# flags may have to be changed as required -# flags for 286 Xenix: -# CFLAGS = -Ml2t16 -O -LARGE -I../include -# LFLAGS = -Ml -F 4000 -SEG 512 - -# flags for 286 Microport SysV-AT -# CFLAGS = -DDUMB -Ml -I../include -# LFLAGS = -Ml - -# flags for Atari gcc (3.2.1) -# CFLAGS = -O -I../include -# LFLAGS = -s -# flags for Atari gcc (3.3) -# CFLAGS = -mshort -O2 -fomit-frame-pointer -I../include -# LFLAGS = -mshort -s - -# flags for AIX 3.1 cc on IBM RS/6000 to define -# a suitable subset of standard libraries -# (note that there is more info regarding the "-qchars=signed" -# switch in file Install.unx note 8) -# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -O -I../include -qchars=signed -# -# Some of our subroutines are complex enough that this is required for full -# optimization under AIX 3.2 (I don't know about 3.1). -# -# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -D_ALL_SOURCE -O -I../include -qchars=signed -qmaxmem=5000 - -# flags for A/UX 2.01 using native cc or c89 -# gcc predefines AUX so that's not needed there -# Remember to use -lcurses for WINLIB below ! -# CFLAGS = -ZS -D_POSIX_SOURCE -O -I../include -DAUX - -# flags for IRIX 4.0.x using native cc -# The include files are __STDC__, but have bugs involving const -# CFLAGS = -O -I../include -D__STDC__ -Dconst= -woff 100,293 -# LFLAGS = -s - -# flags for BSD/OS 2.0 -# CFLAGS = -O -I../include -I/usr/X11/include -# LFLAGS = -L/usr/X11/lib - -# flags for Linux -# compile normally -# CFLAGS = -O2 -fomit-frame-pointer -I../include -LFLAGS = -L/usr/lib -# OR compile backwards compatible a.out format -# CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include -# LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib - -# flags for BeOS -# on a Mac/BeBox: -#CC = mwcc -#CFLAGS = -r -I../include -#LINK = mwld -#LFLAGS = -map nethack.xMAP -# on Intel: -#CFLAGS = -O -I../include -#LINK = gcc -#LFLAGS = -Xlinker -soname=_APP_ - -# Only used for the Gnome interface. -# When including the Gnome interface, you need to include gnome specific -# directories. The ones given below is the usual spot for linux systems. -# The paths are for glibconfig.h and gnomesupport.h respectively. -# -GNOMEINC=-I/usr/lib/glib/include -I/usr/lib/gnome-libs/include -I../win/gnome - -# flags for debugging: -# CFLAGS = -g -I../include - -CFLAGS = -O -I../include -LFLAGS = - -# The Qt and Be window systems are written in C++, while the rest of -# NetHack is standard C. If using Qt, uncomment the LINK line here to get -# the C++ libraries linked in. -CXXFLAGS = $(CFLAGS) -I. -I$(QTDIR)/include -CXX=g++ -#LINK=g++ -# For cross-compiling, eg. with gcc on Linux (see also CC further up): -#CXX=arm-linux-g++ -#LINK=arm-linux-gcc - -# Set the WINSRC, WINOBJ, and WINLIB lines to correspond to your desired -# combination of windowing systems. Also set windowing systems in config.h. -# Note that if you are including multiple tiled window systems, you don't -# want two copies of tile.o, so comment out all but the first. -# -# files for a straight tty port using no native windowing system -WINTTYSRC = ../win/tty/getline.c ../win/tty/termcap.c ../win/tty/topl.c \ - ../win/tty/wintty.c -WINTTYOBJ = getline.o termcap.o topl.o wintty.o -# -# files for an X11 port -# (tile.c is a generated source file) -WINX11SRC = ../win/X11/Window.c ../win/X11/dialogs.c ../win/X11/winX.c \ - ../win/X11/winmap.c ../win/X11/winmenu.c ../win/X11/winmesg.c \ - ../win/X11/winmisc.c ../win/X11/winstat.c ../win/X11/wintext.c \ - ../win/X11/winval.c tile.c -WINX11OBJ = Window.o dialogs.o winX.o winmap.o winmenu.o winmesg.o \ - winmisc.o winstat.o wintext.o winval.o tile.o -# -# Files for a Qt port -# -WINQTSRC = ../win/Qt/qt_win.cpp ../win/Qt/qt_clust.cpp ../win/Qt/qttableview.cpp -# WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o -WINQTOBJ = qt_win.o qt_clust.o qttableview.o -# -# Files for a Gnome port -# -WINGNOMESRC = ../win/gnome/gnaskstr.c ../win/gnome/gnbind.c \ - ../win/gnome/gnglyph.c ../win/gnome/gnmain.c ../win/gnome/gnmap.c \ - ../win/gnome/gnmenu.c ../win/gnome/gnmesg.c ../win/gnome/gnopts.c \ - ../win/gnome/gnplayer.c ../win/gnome/gnsignal.c \ - ../win/gnome/gnstatus.c ../win/gnome/gntext.c ../win/gnome/gnyesno.c \ - ../win/gnome/gnworn.c -WINGNOMEOBJ = gnaskstr.o gnbind.o gnglyph.o gnmain.o gnmap.o gnmenu.o \ - gnmesg.o gnopts.o gnplayer.o gnsignal.o gnstatus.o gntext.o \ - gnyesno.o gnworn.o tile.o -# -# Files for a Gem port -WINGEMSRC = ../win/gem/wingem.c ../win/gem/wingem1.c ../win/gem/load_img.c \ - ../win/gem/gr_rect.c tile.c -WINGEMOBJ = wingem.o wingem1.o load_img.o gr_rect.o tile.o -# -# Files for a BeOS InterfaceKit port -- not ready for prime time -WINBESRC = -WINBEOBJ = -#WINBESRC = ../win/BeOS/winbe.cpp ../win/BeOS/NHWindow.cpp \ -# ../win/BeOS/NHMenuWindow.cpp ../win/BeOS/NHMapWindow.cpp tile.c -#WINBEOBJ = winbe.o NHWindow.o NHMenuWindow.o NHMapWindow.o tile.o - -# -# -WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC) $(WINKDESRC) -WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) $(WINQTOBJ) $(WINKDEOBJ) - -# on some systems the termcap library is in -ltermcap or -lcurses -# on 386 Xenix, the -ltermlib tputs() seems not to work; use -lcurses instead -# Sysatt uses shared library in lieu of this option -# Systos needs -lcurses16 if you use -mshort -# AIX 3.1 on RS/6000 likes -lcurses if TERMINFO defined in unixconf.h -# and -ltermcap otherwise -# Linux uses -lncurses (newer) or -ltermcap (older) -# Be uses -ltermcap -# -# libraries for tty ports -# WINTTYLIB = -ltermcap -# WINTTYLIB = -lcurses -# WINTTYLIB = -lcurses16 -WINTTYLIB = -lncurses -# WINTTYLIB = -ltermlib -# -# libraries for X11 -# If USE_XPM is defined in config.h, you will also need -lXpm here. -# WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -# WINX11LIB = -lXaw -lXmu -lXt -lX11 -# WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm -# WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0 -WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -# -# libraries for Qt -WINQTLIB = -L$(QTDIR)/lib -lqt-mt -# -# libraries for KDE (with Qt) -WINKDELIB = -lkdecore -lkdeui -lXext -# -# libraries for Gnome -WINGNOMELIB = -lgnomeui -lgnome -lart_lgpl -lgtk -lgdk -lpopt -# -# libraries for Gem port -WINGEMLIB = -le_gem -lgem -# -# libraries for BeOS -WINBELIB = -lbe - -WINLIB = $(WINTTYLIB) $(WINX11LIB) $(WINQTLIB) $(WINKDELIB) - -# any other strange libraries your system needs (for Sysunix only -- the more -# specialized targets should already be right) -# -# on HP-UX 8.x, the malloc(3x) routines in libmalloc.a seem to align things -# better than the malloc(3) ones in libc.a -# LIBS = -lmalloc -# -# DPX/2's also use the malloc(3x) routines. In addition, if you are building -# for X11, you must include libinet.a. -# LIBS = -lmalloc -linet -# -# Linux NetHack uses some bsd style ioctl functions, thus it is necessary to -# use the bsd libs. (Only if still compiling as BSD in unixconf.h; recent -# versions compile fine using SYSV without this.) -# LIBS = -lbsd -# -# for CYGWIN32 aka cygwin 1.1.1 -# LIBS = -lcygwin -# -# Solaris 2.x seems to work with the following -# LIBS = -lsocket -lnsl -# -# IRIX 4.0.x needs -lsun if NIS (YP) is being used for passwd file lookup -# LIBS = -lsun -# -LIBS = - -# make NetHack -GAME = nethack -# GAME = nethack.prg - -# if you defined RANDOM in unixconf.h/tosconf.h since your system did not come -# with a reasonable random number generator -# RANDOBJ = random.o -RANDOBJ = - - -# used by `make depend' to reconstruct this Makefile; you shouldn't need this -AWK = gawk - -# ---------------------------------------- -# -# Nothing below this line should have to be changed. -# -# Other things that have to be reconfigured are in config.h, -# {unixconf.h, pcconf.h, tosconf.h}, and possibly system.h - -MAKEDEFS = ../util/makedefs - -# timestamp files to reduce `make' overhead and shorten .o dependency lists -CONFIG_H = ../src/config.h-t -HACK_H = ../src/hack.h-t - -# all .c that are part of the main NetHack program and are not operating- or -# windowing-system specific -HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \ - botl.c cmd.c dbridge.c decl.c detect.c dig.c display.c dlb.c do.c \ - do_name.c do_wear.c dog.c dogmove.c dokick.c dothrow.c drawing.c \ - dungeon.c eat.c end.c engrave.c exper.c explode.c extralev.c \ - files.c fountain.c hack.c hacklib.c invent.c light.c lock.c \ - mail.c makemon.c mapglyph.c mcastu.c mhitm.c mhitu.c minion.c \ - mklev.c mkmap.c \ - mkmaze.c mkobj.c mkroom.c mon.c mondata.c monmove.c monst.c \ - mplayer.c mthrowu.c muse.c music.c o_init.c objects.c objnam.c \ - options.c pager.c pickup.c pline.c polyself.c potion.c pray.c \ - priest.c quest.c questpgr.c read.c rect.c region.c restore.c rip.c \ - rnd.c role.c rumors.c save.c shk.c shknam.c sit.c sounds.c sp_lev.c \ - spell.c steal.c steed.c teleport.c timeout.c topten.c track.c trap.c \ - u_init.c uhitm.c vault.c version.c vision.c weapon.c were.c wield.c \ - windows.c wizard.c worm.c worn.c write.c zap.c - -# all operating-system-dependent .c (for dependencies and such) -SYSCSRC = ../sys/atari/tos.c ../sys/share/pcmain.c ../sys/share/pcsys.c \ - ../sys/share/pctty.c ../sys/share/pcunix.c ../sys/share/random.c \ - ../sys/share/ioctl.c ../sys/share/unixtty.c ../sys/unix/unixmain.c \ - ../sys/unix/unixunix.c ../sys/unix/unixres.c ../sys/be/bemain.c - -# generated source files (tile.c is handled separately via WINxxxSRC) -GENCSRC = monstr.c vis_tab.c #tile.c - -# all windowing-system-dependent .c (for dependencies and such) -WINCSRC = $(WINTTYSRC) $(WINX11SRC) $(WINGNOMESRC) $(WINGEMSRC) -# all windowing-system-dependent .cpp (for dependencies and such) -WINCXXSRC = $(WINQTSRC) $(WINBESRC) - -# .c files for this version (for date.h) -VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(GENCSRC) - -# .c files for all versions using this Makefile (for lint and tags) -CSOURCES = $(HACKCSRC) $(SYSSRC) $(WINCSRC) $(GENCSRC) - - -# all .h files except date.h, onames.h, pm.h, and vis_tab.h which would -# cause dependency loops if run through "make depend" -# and dgn_comp.h, dgn_file.h, lev_comp.h, special level & dungeon files. -# -HACKINCL = align.h amiconf.h artifact.h artilist.h attrib.h beconf.h color.h \ - config.h config1.h coord.h decl.h def_os2.h display.h dlb.h dungeon.h \ - edog.h emin.h engrave.h epri.h eshk.h extern.h flag.h func_tab.h \ - global.h hack.h lev.h macconf.h mfndpos.h micro.h mkroom.h \ - monattk.h mondata.h monflag.h monst.h monsym.h obj.h objclass.h \ - os2conf.h patchlevel.h pcconf.h permonst.h prop.h rect.h region.h rm.h \ - sp_lev.h spell.h system.h tcap.h timeout.h tosconf.h tradstdc.h \ - trampoli.h trap.h unixconf.h vault.h vision.h vmsconf.h wintty.h \ - winX.h winprocs.h wintype.h you.h youprop.h - -HSOURCES = $(HACKINCL) date.h onames.h pm.h vis_tab.h\ - lev_comp.h dgn_comp.h dgn_file.h - -# the following .o's _must_ be made before any others (for makedefs) -FIRSTOBJ = monst.o objects.o - -HOBJ = $(FIRSTOBJ) allmain.o alloc.o apply.o artifact.o attrib.o ball.o \ - bones.o botl.o cmd.o dbridge.o decl.o detect.o dig.o display.o dlb.o \ - do.o do_name.o do_wear.o dog.o dogmove.o dokick.o dothrow.o \ - drawing.o dungeon.o eat.o end.o engrave.o exper.o explode.o \ - extralev.o files.o fountain.o hack.o hacklib.o invent.o light.o \ - lock.o mail.o makemon.o mapglyph.o mcastu.o mhitm.o mhitu.o \ - minion.o mklev.o mkmap.o \ - mkmaze.o mkobj.o mkroom.o mon.o mondata.o monmove.o monstr.o \ - mplayer.o mthrowu.o muse.o music.o o_init.o objnam.o options.o \ - pager.o pickup.o pline.o polyself.o potion.o pray.o priest.o \ - quest.o questpgr.o read.o rect.o region.o restore.o rip.o rnd.o \ - role.o rumors.o save.o shk.o shknam.o sit.o sounds.o sp_lev.o spell.o \ - steal.o steed.o teleport.o timeout.o topten.o track.o trap.o u_init.o \ - uhitm.o vault.o vision.o vis_tab.o weapon.o were.o wield.o windows.o \ - wizard.o worm.o worn.o write.o zap.o \ - $(RANDOBJ) $(SYSOBJ) $(WINOBJ) version.o -# the .o files from the HACKCSRC, SYSSRC, and WINSRC lists - -$(GAME): $(SYSTEM) - @echo "$(GAME) is up to date." - -Sysunix: $(HOBJ) Makefile - @echo "Loading ..." - $(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS) - @touch Sysunix - -Sys3B2: $(HOBJ) Makefile - @echo "Loading ..." - @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) -lmalloc - @touch Sys3B2 - -Sysatt: $(HOBJ) Makefile - @echo "Loading ..." - @$(LD) $(LFLAGS) /lib/crt0s.o /lib/shlib.ifile -o $(GAME) $(HOBJ) - @touch Sysatt - -Systos: $(HOBJ) Makefile - @echo "Loading ..." - @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) - @touch Systos - -SysV-AT: DUMB.Setup $(HOBJ) Makefile - @echo "Loading ..." - @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) - @touch SysV-AT - -SysBe: $(HOBJ) Makefile - @echo "Loading ..." - @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS) - @xres -o $(GAME) ../win/BeOS/nethack.rsrc - @mimeset -f $(GAME) - @touch SysBe - -DUMB.Setup: ../include/extern.h - cp ../include/extern.h ../include/extern.h.BAK - cat ../include/extern.h | \ - sed -e '/^E\ int\ /!b' \ - -e '/[^;/ ]$$/N' \ - -e '/[(][*]occupation[)]/b' \ - -e '/[(][*]afternmv[)]/b' \ - -e '/float_down/b' \ - -e '/done1/b' \ - -e '/identify/b' \ - -e '/Hear_again/b' \ - -e '/hangup/b' \ - -e 's/^\(.*\)$$/\/\* \1 \/\*\*\//' | \ - sed -e '/^E\ void\ /!b' \ - -e '/[^;/ ]$$/N' \ - -e 's/^\(.*\)$$/\/\* \1 \/\*\*\//' \ - >../include/extern.DUMB - cp ../include/extern.DUMB ../include/extern.h - @touch DUMB.Setup - -all: $(GAME) - - -# dependencies for makedefs and its outputs, which the util -# Makefile is responsible for keeping up to date -# - -# special rules, to force update of makedefs, real dependencies should be -# below in the 'make depend' output. -monst.o: - $(CC) $(CFLAGS) -c monst.c - @rm -f $(MAKEDEFS) - -objects.o: - $(CC) $(CFLAGS) -c objects.c - @rm -f $(MAKEDEFS) - -# Qt windowport meta-object-compiler output -qt_kde0.moc: ../include/qt_kde0.h - $(QTDIR)/bin/moc -o qt_kde0.moc ../include/qt_kde0.h - -qt_win.moc: ../include/qt_win.h - $(QTDIR)/bin/moc -o qt_win.moc ../include/qt_win.h - -qttableview.moc: ../include/qttableview.h - $(QTDIR)/bin/moc -o qttableview.moc ../include/qttableview.h - -$(MAKEDEFS): ../util/makedefs.c $(CONFIG_H) ../include/permonst.h \ - ../include/objclass.h ../include/monsym.h \ - ../include/artilist.h ../include/dungeon.h ../include/obj.h \ - ../include/monst.h ../include/you.h ../include/flag.h \ - ../include/dlb.h ../include/patchlevel.h ../include/qtext.h - @( cd ../util ; $(MAKE) makedefs) - -../include/onames.h: $(MAKEDEFS) - @( cd ../util ; $(MAKE) ../include/onames.h ) -../include/pm.h: $(MAKEDEFS) - @( cd ../util ; $(MAKE) ../include/pm.h ) -monstr.c: $(MAKEDEFS) - @( cd ../util ; $(MAKE) ../src/monstr.c ) -../include/vis_tab.h: $(MAKEDEFS) - @( cd ../util ; $(MAKE) ../include/vis_tab.h ) -# makedefs -z makes both vis_tab.h and vis_tab.c, but writes the .h first -vis_tab.c: ../include/vis_tab.h -tile.c: ../win/share/tilemap.c $(HACK_H) - @( cd ../util ; $(MAKE) ../src/tile.c ) - -../win/gnome/gn_rip.h: ../win/X11/rip.xpm - cp ../win/X11/rip.xpm ../win/gnome/gn_rip.h - -# date.h should be remade any time any of the source or include code -# is modified. Unfortunately, this would make the contents of this -# file far more complex. Since "hack.h" depends on most of the include -# files, we kludge around this by making date.h dependent on hack.h, -# even though it doesn't include this file. -# -# hack.h depends on makedefs' output, so we know makedefs will be -# up to date before being executed -../include/date.h: $(VERSOURCES) $(HACK_H) - ../util/makedefs -v - - -lint: -# lint cannot have -p here because (i) capitals are meaningful: -# [Ww]izard, (ii) identifiers may coincide in the first six places: -# doweararm() versus dowearring(). -# _flsbuf comes from <stdio.h>, a bug in the system libraries. - @echo lint -axbh -DLINT ... - @lint -axbh -I../include -DLINT $(CSOURCES) | sed '/_flsbuf/d' - - -tags: $(CSOURCES) - @echo ctags -tw ... - @ctags -tw $(CSOURCES) - @( cd ../include ; ctags -tw $(HSOURCES) ) - @( cd ../util ; $(MAKE) tags ) - -clean: - -rm -f *.o $(HACK_H) $(CONFIG_H) - -spotless: clean - -rm -f a.out core $(GAME) Sys* - -rm -f ../include/date.h ../include/onames.h ../include/pm.h - -rm -f monstr.c ../include/vis_tab.h vis_tab.c tile.c *.moc - -rm -f ../win/gnome/gn_rip.h - - -depend: ../sys/unix/depend.awk \ - $(SYSCSRC) $(WINCSRC) $(WINCXXSRC) $(GENCSRC) $(HACKCSRC) - $(AWK) -f ../sys/unix/depend.awk ../include/*.h \ - $(SYSCSRC) $(WINCSRC) $(WINCXXSRC) $(GENCSRC) $(HACKCSRC) >makedep - @echo '/^# DO NOT DELETE THIS LINE OR CHANGE ANYTHING BEYOND IT/+2,$$d' >eddep - @echo '$$r makedep' >>eddep - @echo 'w' >>eddep - @cp Makefile Makefile.bak - ed - Makefile < eddep - @rm -f eddep makedep - @echo '# DEPENDENCIES MUST END AT END OF FILE' >> Makefile - @echo '# IF YOU PUT STUFF HERE IT WILL GO AWAY' >> Makefile - @echo '# see make depend above' >> Makefile - - diff Makefile.bak Makefile - @rm -f Makefile.bak - -# DO NOT DELETE THIS LINE OR CHANGE ANYTHING BEYOND IT - -# config.h timestamp -$(CONFIG_H): ../include/config.h ../include/config1.h ../include/tradstdc.h \ - ../include/global.h ../include/coord.h ../include/vmsconf.h \ - ../include/system.h ../include/unixconf.h ../include/os2conf.h \ - ../include/micro.h ../include/pcconf.h ../include/tosconf.h \ - ../include/amiconf.h ../include/macconf.h ../include/beconf.h \ - ../include/wceconf.h ../include/ntconf.h ../include/nhlan.h - touch $(CONFIG_H) -# hack.h timestamp -$(HACK_H): ../include/hack.h $(CONFIG_H) ../include/align.h \ - ../include/dungeon.h ../include/monsym.h ../include/mkroom.h \ - ../include/objclass.h ../include/youprop.h ../include/prop.h \ - ../include/permonst.h ../include/monattk.h \ - ../include/monflag.h ../include/mondata.h ../include/pm.h \ - ../include/wintype.h ../include/decl.h ../include/quest.h \ - ../include/spell.h ../include/color.h ../include/obj.h \ - ../include/you.h ../include/attrib.h ../include/monst.h \ - ../include/skills.h ../include/onames.h ../include/timeout.h \ - ../include/trap.h ../include/flag.h ../include/rm.h \ - ../include/vision.h ../include/display.h ../include/engrave.h \ - ../include/rect.h ../include/region.h ../include/winprocs.h \ - ../include/wintty.h ../include/trampoli.h - touch $(HACK_H) -# -tos.o: ../sys/atari/tos.c $(HACK_H) ../include/tcap.h - $(CC) $(CFLAGS) -c ../sys/atari/tos.c -pcmain.o: ../sys/share/pcmain.c $(HACK_H) ../include/dlb.h \ - #../include/win32api.h - $(CC) $(CFLAGS) -c ../sys/share/pcmain.c -pcsys.o: ../sys/share/pcsys.c $(HACK_H) - $(CC) $(CFLAGS) -c ../sys/share/pcsys.c -pctty.o: ../sys/share/pctty.c $(HACK_H) - $(CC) $(CFLAGS) -c ../sys/share/pctty.c -pcunix.o: ../sys/share/pcunix.c $(HACK_H) - $(CC) $(CFLAGS) -c ../sys/share/pcunix.c -random.o: ../sys/share/random.c $(HACK_H) - $(CC) $(CFLAGS) -c ../sys/share/random.c -ioctl.o: ../sys/share/ioctl.c $(HACK_H) ../include/tcap.h - $(CC) $(CFLAGS) -c ../sys/share/ioctl.c -unixtty.o: ../sys/share/unixtty.c $(HACK_H) - $(CC) $(CFLAGS) -c ../sys/share/unixtty.c -unixmain.o: ../sys/unix/unixmain.c $(HACK_H) ../include/dlb.h - $(CC) $(CFLAGS) -c ../sys/unix/unixmain.c -unixunix.o: ../sys/unix/unixunix.c $(HACK_H) - $(CC) $(CFLAGS) -c ../sys/unix/unixunix.c -unixres.o: ../sys/unix/unixres.c $(CONFIG_H) - $(CC) $(CFLAGS) -c ../sys/unix/unixres.c -bemain.o: ../sys/be/bemain.c $(HACK_H) ../include/dlb.h - $(CC) $(CFLAGS) -c ../sys/be/bemain.c -getline.o: ../win/tty/getline.c $(HACK_H) ../include/func_tab.h - $(CC) $(CFLAGS) -c ../win/tty/getline.c -termcap.o: ../win/tty/termcap.c $(HACK_H) ../include/tcap.h - $(CC) $(CFLAGS) -c ../win/tty/termcap.c -topl.o: ../win/tty/topl.c $(HACK_H) ../include/tcap.h - $(CC) $(CFLAGS) -c ../win/tty/topl.c -wintty.o: ../win/tty/wintty.c $(HACK_H) ../include/dlb.h \ - ../include/patchlevel.h ../include/tcap.h - $(CC) $(CFLAGS) -c ../win/tty/wintty.c -Window.o: ../win/X11/Window.c ../include/xwindowp.h ../include/xwindow.h \ - $(CONFIG_H) - $(CC) $(CFLAGS) -c ../win/X11/Window.c -dialogs.o: ../win/X11/dialogs.c $(CONFIG_H) - $(CC) $(CFLAGS) -c ../win/X11/dialogs.c -winX.o: ../win/X11/winX.c $(HACK_H) ../include/winX.h ../include/dlb.h \ - ../include/patchlevel.h ../win/X11/nh72icon \ - ../win/X11/nh56icon ../win/X11/nh32icon - $(CC) $(CFLAGS) -c ../win/X11/winX.c -winmap.o: ../win/X11/winmap.c ../include/xwindow.h $(HACK_H) ../include/dlb.h \ - ../include/winX.h ../include/tile2x11.h - $(CC) $(CFLAGS) -c ../win/X11/winmap.c -winmenu.o: ../win/X11/winmenu.c $(HACK_H) ../include/winX.h - $(CC) $(CFLAGS) -c ../win/X11/winmenu.c -winmesg.o: ../win/X11/winmesg.c ../include/xwindow.h $(HACK_H) ../include/winX.h - $(CC) $(CFLAGS) -c ../win/X11/winmesg.c -winmisc.o: ../win/X11/winmisc.c $(HACK_H) ../include/func_tab.h \ - ../include/winX.h - $(CC) $(CFLAGS) -c ../win/X11/winmisc.c -winstat.o: ../win/X11/winstat.c $(HACK_H) ../include/winX.h - $(CC) $(CFLAGS) -c ../win/X11/winstat.c -wintext.o: ../win/X11/wintext.c $(HACK_H) ../include/winX.h ../include/xwindow.h - $(CC) $(CFLAGS) -c ../win/X11/wintext.c -winval.o: ../win/X11/winval.c $(HACK_H) ../include/winX.h - $(CC) $(CFLAGS) -c ../win/X11/winval.c -tile.o: tile.c $(HACK_H) -gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \ - ../win/gnome/gnmain.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnaskstr.c -gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \ - ../win/gnome/gnmenu.h ../win/gnome/gnaskstr.h \ - ../win/gnome/gnyesno.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnbind.c -gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h ../include/tile2x11.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnglyph.c -gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \ - ../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \ - ../include/date.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmain.c -gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \ - ../win/gnome/gnsignal.h $(HACK_H) - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmap.c -gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \ - ../win/gnome/gnbind.h ../include/func_tab.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmenu.c -gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmesg.c -gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \ - ../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H) - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnopts.c -gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \ - ../win/gnome/gnmain.h $(HACK_H) - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnplayer.c -gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \ - ../win/gnome/gnmain.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnsignal.c -gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \ - ../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \ - ../win/gnome/gnomeprv.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnstatus.c -gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \ - ../win/gnome/gn_rip.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gntext.c -gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnyesno.c -gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \ - ../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h - $(CC) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnworn.c -wingem.o: ../win/gem/wingem.c $(HACK_H) ../include/func_tab.h ../include/dlb.h \ - ../include/patchlevel.h ../include/wingem.h - $(CC) $(CFLAGS) -c ../win/gem/wingem.c -wingem1.o: ../win/gem/wingem1.c ../include/gem_rsc.h ../include/load_img.h \ - ../include/gr_rect.h ../include/wintype.h ../include/wingem.h - $(CC) $(CFLAGS) -c ../win/gem/wingem1.c -load_img.o: ../win/gem/load_img.c ../include/load_img.h - $(CC) $(CFLAGS) -c ../win/gem/load_img.c -gr_rect.o: ../win/gem/gr_rect.c ../include/gr_rect.h - $(CC) $(CFLAGS) -c ../win/gem/gr_rect.c -tile.o: tile.c $(HACK_H) -qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) ../include/func_tab.h \ - ../include/dlb.h ../include/patchlevel.h ../include/tile2x11.h \ - ../include/qt_win.h ../include/qt_clust.h ../include/qt_kde0.h \ - ../include/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc - $(CXX) $(CXXFLAGS) -c ../win/Qt/qt_win.cpp -qt_clust.o: ../win/Qt/qt_clust.cpp ../include/qt_clust.h - $(CXX) $(CXXFLAGS) -c ../win/Qt/qt_clust.cpp -qttableview.o: ../win/Qt/qttableview.cpp ../include/qttableview.h - $(CXX) $(CXXFLAGS) -c ../win/Qt/qttableview.cpp -monstr.o: monstr.c $(CONFIG_H) -vis_tab.o: vis_tab.c $(CONFIG_H) ../include/vis_tab.h -allmain.o: allmain.c $(HACK_H) -alloc.o: alloc.c $(CONFIG_H) -apply.o: apply.c $(HACK_H) ../include/edog.h -artifact.o: artifact.c $(HACK_H) ../include/artifact.h ../include/artilist.h -attrib.o: attrib.c $(HACK_H) -ball.o: ball.c $(HACK_H) -bones.o: bones.c $(HACK_H) ../include/lev.h -botl.o: botl.c $(HACK_H) -cmd.o: cmd.c $(HACK_H) ../include/func_tab.h -dbridge.o: dbridge.c $(HACK_H) -decl.o: decl.c $(HACK_H) -detect.o: detect.c $(HACK_H) ../include/artifact.h -dig.o: dig.c $(HACK_H) ../include/edog.h -display.o: display.c $(HACK_H) -dlb.o: dlb.c $(CONFIG_H) ../include/dlb.h -do.o: do.c $(HACK_H) ../include/lev.h -do_name.o: do_name.c $(HACK_H) -do_wear.o: do_wear.c $(HACK_H) -dog.o: dog.c $(HACK_H) ../include/edog.h -dogmove.o: dogmove.c $(HACK_H) ../include/mfndpos.h ../include/edog.h -dokick.o: dokick.c $(HACK_H) ../include/eshk.h -dothrow.o: dothrow.c $(HACK_H) ../include/edog.h -drawing.o: drawing.c $(HACK_H) ../include/tcap.h -dungeon.o: dungeon.c $(HACK_H) ../include/dgn_file.h ../include/dlb.h -eat.o: eat.c $(HACK_H) -end.o: end.c $(HACK_H) ../include/eshk.h ../include/dlb.h -engrave.o: engrave.c $(HACK_H) ../include/lev.h -exper.o: exper.c $(HACK_H) -explode.o: explode.c $(HACK_H) -extralev.o: extralev.c $(HACK_H) -files.o: files.c $(HACK_H) ../include/dlb.h -fountain.o: fountain.c $(HACK_H) -hack.o: hack.c $(HACK_H) -hacklib.o: hacklib.c $(HACK_H) -invent.o: invent.c $(HACK_H) -light.o: light.c $(HACK_H) ../include/lev.h -lock.o: lock.c $(HACK_H) -mail.o: mail.c $(HACK_H) ../include/mail.h -makemon.o: makemon.c $(HACK_H) ../include/epri.h ../include/emin.h \ - ../include/edog.h -mapglyph.o: mapglyph.c $(HACK_H) -mcastu.o: mcastu.c $(HACK_H) -mhitm.o: mhitm.c $(HACK_H) ../include/artifact.h ../include/edog.h -mhitu.o: mhitu.c $(HACK_H) ../include/artifact.h ../include/edog.h -minion.o: minion.c $(HACK_H) ../include/emin.h ../include/epri.h -mklev.o: mklev.c $(HACK_H) -mkmap.o: mkmap.c $(HACK_H) ../include/sp_lev.h -mkmaze.o: mkmaze.c $(HACK_H) ../include/sp_lev.h ../include/lev.h -mkobj.o: mkobj.c $(HACK_H) -mkroom.o: mkroom.c $(HACK_H) -mon.o: mon.c $(HACK_H) ../include/mfndpos.h ../include/edog.h -mondata.o: mondata.c $(HACK_H) ../include/eshk.h ../include/epri.h -monmove.o: monmove.c $(HACK_H) ../include/mfndpos.h ../include/artifact.h \ - ../include/epri.h -monst.o: monst.c $(CONFIG_H) ../include/permonst.h ../include/align.h \ - ../include/monattk.h ../include/monflag.h ../include/monsym.h \ - ../include/dungeon.h ../include/eshk.h ../include/vault.h \ - ../include/epri.h ../include/color.h -mplayer.o: mplayer.c $(HACK_H) -mthrowu.o: mthrowu.c $(HACK_H) -muse.o: muse.c $(HACK_H) ../include/edog.h -music.o: music.c $(HACK_H) #interp.c -o_init.o: o_init.c $(HACK_H) ../include/lev.h -objects.o: objects.c $(CONFIG_H) ../include/obj.h ../include/objclass.h \ - ../include/prop.h ../include/skills.h ../include/color.h -objnam.o: objnam.c $(HACK_H) -options.o: options.c $(CONFIG_H) ../include/objclass.h ../include/flag.h \ - $(HACK_H) ../include/tcap.h -pager.o: pager.c $(HACK_H) ../include/dlb.h -pickup.o: pickup.c $(HACK_H) -pline.o: pline.c $(HACK_H) ../include/epri.h ../include/edog.h -polyself.o: polyself.c $(HACK_H) -potion.o: potion.c $(HACK_H) -pray.o: pray.c $(HACK_H) ../include/epri.h -priest.o: priest.c $(HACK_H) ../include/mfndpos.h ../include/eshk.h \ - ../include/epri.h ../include/emin.h -quest.o: quest.c $(HACK_H) ../include/qtext.h -questpgr.o: questpgr.c $(HACK_H) ../include/dlb.h ../include/qtext.h -read.o: read.c $(HACK_H) -rect.o: rect.c $(HACK_H) -region.o: region.c $(HACK_H) ../include/lev.h -restore.o: restore.c $(HACK_H) ../include/lev.h ../include/tcap.h -rip.o: rip.c $(HACK_H) -rnd.o: rnd.c $(HACK_H) -role.o: role.c $(HACK_H) -rumors.o: rumors.c $(HACK_H) ../include/lev.h ../include/dlb.h -save.o: save.c $(HACK_H) ../include/lev.h -shk.o: shk.c $(HACK_H) ../include/eshk.h -shknam.o: shknam.c $(HACK_H) ../include/eshk.h -sit.o: sit.c $(HACK_H) ../include/artifact.h -sounds.o: sounds.c $(HACK_H) ../include/edog.h -sp_lev.o: sp_lev.c $(HACK_H) ../include/dlb.h ../include/sp_lev.h -spell.o: spell.c $(HACK_H) -steal.o: steal.c $(HACK_H) -steed.o: steed.c $(HACK_H) -teleport.o: teleport.c $(HACK_H) -timeout.o: timeout.c $(HACK_H) ../include/lev.h -topten.o: topten.c $(HACK_H) ../include/dlb.h ../include/patchlevel.h -track.o: track.c $(HACK_H) -trap.o: trap.c $(HACK_H) -u_init.o: u_init.c $(HACK_H) -uhitm.o: uhitm.c $(HACK_H) -vault.o: vault.c $(HACK_H) ../include/vault.h -version.o: version.c $(HACK_H) ../include/date.h ../include/patchlevel.h -vision.o: vision.c $(HACK_H) ../include/vis_tab.h -weapon.o: weapon.c $(HACK_H) -were.o: were.c $(HACK_H) -wield.o: wield.c $(HACK_H) -windows.o: windows.c $(HACK_H) ../include/wingem.h ../include/winGnome.h -wizard.o: wizard.c $(HACK_H) ../include/qtext.h ../include/epri.h -worm.o: worm.c $(HACK_H) ../include/lev.h -worn.o: worn.c $(HACK_H) -write.o: write.c $(HACK_H) -zap.o: zap.c $(HACK_H) -# DEPENDENCIES MUST END AT END OF FILE -# IF YOU PUT STUFF HERE IT WILL GO AWAY -# see make depend above diff --git a/games/nethack/files/Makefile.top.slack b/games/nethack/files/Makefile.top.slack deleted file mode 100644 index 705f04e048..0000000000 --- a/games/nethack/files/Makefile.top.slack +++ /dev/null @@ -1,266 +0,0 @@ -# NetHack Makefile. -# SCCS Id: @(#)Makefile.top 3.4 1995/01/05 - -# newer makes predefine $(MAKE) to 'make' and do smarter processing of -# recursive make calls if $(MAKE) is used -# these makes allow $(MAKE) to be overridden by the environment if someone -# wants to (or has to) use something other than the standard make, so we do -# not want to unconditionally set $(MAKE) here -# -# unfortunately, some older makes do not predefine $(MAKE); if you have one of -# these, uncomment the following line -# (you will know that you have one if you get complaints about unable to -# execute things like 'data' and 'rumors') -# MAKE = make - -# make NetHack -PREFIX = /usr -GAME = nethack -# GAME = nethack.prg -GAMEUID = root -GAMEGRP = games - -# Permissions - some places use setgid instead of setuid, for instance -# See also the option "SECURE" in include/config.h -GAMEPERM = 02755 -FILEPERM = 0664 -EXEPERM = 0755 -DIRPERM = 0775 - -# GAMEDIR also appears in config.h as "HACKDIR". -# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR -# -# note that 'make install' believes in creating a nice tidy GAMEDIR for -# installation, free of debris from previous NetHack versions -- -# therefore there should not be anything in GAMEDIR that you want to keep -# (if there is, you'll have to do the installation by hand or modify the -# instructions) -GAMEDIR = $(PREFIX)/share/games/nethack -VARDIR = /var/lib/nethack -SHELLDIR = $(PREFIX)/bin - -# per discussion in Install.X11 and Install.Qt -# VARDATND = -# VARDATND = x11tiles NetHack.ad pet_mark.xbm -VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm -# for Atari/Gem -# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img -# for BeOS -# VARDATND = beostiles -# for Gnome -# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm - -VARDATD = data oracles options quest.dat rumors -VARDAT = $(VARDATD) $(VARDATND) - -# Some versions of make use the SHELL environment variable as the shell -# for running commands. We need this to be a Bourne shell. -# SHELL = /bin/sh -# for Atari -# SHELL=E:/GEMINI2/MUPFEL.TTP - -# Commands for setting the owner and group on files during installation. -# Some systems fail with one or the other when installing over NFS or for -# other permission-related reasons. If that happens, you may want to set the -# command to "true", which is a no-op. Note that disabling chown or chgrp -# will only work if setuid (or setgid) behavior is not desired or required. -CHOWN = chown -CHGRP = chgrp - -# -# end of configuration -# - -DATHELP = help hh cmdhelp history opthelp wizhelp - -SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \ - juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \ - minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \ - tower?.lev valley.lev wizard?.lev \ - astral.lev air.lev earth.lev fire.lev water.lev -QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev - -DATNODLB = $(VARDATND) license -DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD) -DAT = $(DATNODLB) $(DATDLB) - -$(GAME): - ( cd src ; $(MAKE) ) - -all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb - @echo "Done." - -# Note: many of the dependencies below are here to allow parallel make -# to generate valid output - -Guidebook: - ( cd doc ; $(MAKE) Guidebook ) - -manpages: - ( cd doc ; $(MAKE) manpages ) - -data: $(GAME) - ( cd dat ; $(MAKE) data ) - -rumors: $(GAME) - ( cd dat ; $(MAKE) rumors ) - -oracles: $(GAME) - ( cd dat ; $(MAKE) oracles ) - -# Note: options should have already been made with make, but... -options: $(GAME) - ( cd dat ; $(MAKE) options ) - -quest.dat: $(GAME) - ( cd dat ; $(MAKE) quest.dat ) - -spec_levs: dungeon - ( cd util ; $(MAKE) lev_comp ) - ( cd dat ; $(MAKE) spec_levs ) - ( cd dat ; $(MAKE) quest_levs ) - -dungeon: $(GAME) - ( cd util ; $(MAKE) dgn_comp ) - ( cd dat ; $(MAKE) dungeon ) - -nhtiles.bmp: $(GAME) - ( cd dat ; $(MAKE) nhtiles.bmp ) - -x11tiles: $(GAME) - ( cd util ; $(MAKE) tile2x11 ) - ( cd dat ; $(MAKE) x11tiles ) - -beostiles: $(GAME) - ( cd util ; $(MAKE) tile2beos ) - ( cd dat ; $(MAKE) beostiles ) - -NetHack.ad: $(GAME) - ( cd dat ; $(MAKE) NetHack.ad ) - -pet_mark.xbm: - ( cd dat ; $(MAKE) pet_mark.xbm ) - -rip.xpm: - ( cd dat ; $(MAKE) rip.xpm ) - -mapbg.xpm: - (cd dat ; $(MAKE) mapbg.xpm ) - -nhsplash.xpm: - ( cd dat ; $(MAKE) nhsplash.xpm ) - -nh16.img: $(GAME) - ( cd util ; $(MAKE) tile2img.ttp ) - ( cd dat ; $(MAKE) nh16.img ) - -rip.img: - ( cd util ; $(MAKE) xpm2img.ttp ) - ( cd dat ; $(MAKE) rip.img ) -GEM_RSC.RSC: - ( cd dat ; $(MAKE) GEM_RSC.RSC ) - -title.img: - ( cd dat ; $(MAKE) title.img ) - -check-dlb: options - @if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi - -dlb: - ( cd util ; $(MAKE) dlb ) - ( cd dat ; ../util/dlb cf nhdat $(DATDLB) ) - -# recover can be used when INSURANCE is defined in include/config.h -# and the checkpoint option is true -recover: $(GAME) - ( cd util ; $(MAKE) recover ) - -dofiles: - target=`sed -n \ - -e '/librarian/{' \ - -e 's/.*/dlb/p' \ - -e 'q' \ - -e '}' \ - -e '$$s/.*/nodlb/p' < dat/options` ; \ - $(MAKE) dofiles-$${target-nodlb} - cp src/$(GAME) $(DESTDIR)/$(GAMEDIR) - cp util/recover $(DESTDIR)/$(GAMEDIR) - -rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME) - sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \ - -e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \ - < sys/unix/nethack.sh \ - > $(DESTDIR)/$(SHELLDIR)/$(GAME) -# set up their permissions - -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \ - $(CHGRP) $(GAMEGRP) $(GAME) recover ) - chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME) - chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover - -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME) - $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME) - chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME) - -dofiles-dlb: check-dlb - ( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) ) -# set up their permissions - -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \ - $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \ - chmod $(FILEPERM) nhdat $(DATNODLB) ) - -dofiles-nodlb: -# copy over the game files - ( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) ) -# set up their permissions - -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \ - $(CHGRP) $(GAMEGRP) $(DAT) ; \ - chmod $(FILEPERM) $(DAT) ) - -update: $(GAME) recover $(VARDAT) dungeon spec_levs -# (don't yank the old version out from under people who're playing it) - -mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old -# quest.dat is also kept open and has the same problems over NFS -# (quest.dat may be inside nhdat if dlb is in use) - -mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old - -mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old -# set up new versions of the game files - ( $(MAKE) dofiles ) -# touch time-sensitive files - -touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard* - -touch -c $(DESTDIR)/$(VARDIR)/save/* - touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record -# and a reminder - @echo You may also want to install the man pages via the doc Makefile. - -install: $(GAME) recover $(VARDAT) dungeon spec_levs -# set up the directories -# not all mkdirs have -p; those that don't will create a -p directory - -mkdir -p $(DESTDIR)/$(SHELLDIR) - -rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) - -mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - -rmdir ./-p - -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save -# set up the game files - ( $(MAKE) dofiles ) -# set up some additional files - touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile - -( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \ - $(CHGRP) $(GAMEGRP) perm record logfile ; \ - chmod $(FILEPERM) perm record logfile ) -# and a reminder - @echo You may also want to reinstall the man pages via the doc Makefile. - - -# 'make clean' removes all the .o files, but leaves around all the executables -# and compiled data files -clean: - ( cd src ; $(MAKE) clean ) - ( cd util ; $(MAKE) clean ) - -# 'make spotless' returns the source tree to near-distribution condition. -# it removes .o files, executables, and compiled data files -spotless: - ( cd src ; $(MAKE) spotless ) - ( cd util ; $(MAKE) spotless ) - ( cd dat ; $(MAKE) spotless ) - ( cd doc ; $(MAKE) spotless ) diff --git a/games/nethack/files/Makefile.utl.slack b/games/nethack/files/Makefile.utl.slack deleted file mode 100644 index b259cfc2b6..0000000000 --- a/games/nethack/files/Makefile.utl.slack +++ /dev/null @@ -1,403 +0,0 @@ -# Makefile for NetHack's utility programs. -# SCCS Id: @(#)Makefile.utl 3.4 1997/04/19 - -# newer makes predefine $(MAKE) to 'make' and do smarter processing of -# recursive make calls if $(MAKE) is used -# these makes allow $(MAKE) to be overridden by the environment if someone -# wants to (or has to) use something other than the standard make, so we do -# not want to unconditionally set $(MAKE) here -# -# unfortunately, some older makes do not predefine $(MAKE); if you have one of -# these, uncomment the following line -# (you will know that you have one if you get complaints about unable to -# execute things like 'foo.o') -# MAKE = make - -# if you are using gcc as your compiler, -# uncomment the CC definition below if it's not in your environment -CC = gcc -# -# For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following: -# -# CC = gcc -ansi -D_BULL_SOURCE -D_XOPEN_SOURCE -D_POSIX_SOURCE -# -# If you are using GCC 2.2.2 or higher on a DPX/2, just use: -# -# CC = gcc -ansi -# -# For HP/UX 10.20 with GCC: -# CC = gcc -D_POSIX_SOURCE -# -# if your make doesn't define a default SHELL properly, you may need -# the line below (Atari users will need a bourne work-alike) -# SHELL = /bin/sh -# for Atari -# SHELL=E:/GEMINI2/MUPFEL.TTP - -# flags may have to be changed as required -# flags for 286 Xenix: -# CFLAGS = -Ml2t16 -O -LARGE -I../include -# LFLAGS = -Ml -F 4000 -SEG 512 - -# flags for 286 Microport SysV-AT -# CFLAGS = -DDUMB -Ml -I../include -# LFLAGS = -Ml - -# flags for Atari GCC (3.2.1) -# CFLAGS = -O -I../include -# LFLAGS = -s -# flags for Atari GCC (3.3) -# CFLAGS = -mshort -O2 -I../include -# LFLAGS = -mshort -s - -# flags for Apollos using their native cc -# (as long as it claims to be __STDC__ but isn't) -# CFLAGS = -DAPOLLO -O -I../include - -# flags for AIX 3.1 cc on IBM RS/6000 to define -# a suitable subset of standard libraries -# (note that there is more info regarding the "-qchars=signed" -# switch in file Install.unx note 8) -# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -O -I../include -qchars=signed -# and for AIX 3.2: -# CFLAGS = -D_NO_PROTO -D_XOPEN_SOURCE -D_ALL_SOURCE -O -I../include -qchars=signed - -# flags for A/UX 2.01 using native cc or c89 -# gcc predefines AUX so that's not needed there -# CFLAGS = -ZS -D_POSIX_SOURCE -O -I../include -DAUX - -# flags for IRIX 4.0.x using native cc -# SGI cc 3.10 will fail to compile makedefs with -O -# CFLAGS = -I../include -D__STDC__ -woff 100,293 - -# flags for Linux -# compile normally -# CFLAGS = -O2 -fomit-frame-pointer -I../include -LFLAGS = -L/usr/lib -# OR compile backwards compatible a.out format -# CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include -# LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib - -# flags for BeOS using the command line -# remember to uncomment flex and bison below -# BeOS on a Mac/BeBox: -#CC = mwcc -#CFLAGS = -I../include -# BeOS on Intel: -# the default values are fine - -# flags for debugging: -# CFLAGS = -g -I../include - -CFLAGS = -O -I../include -# LFLAGS = - -LIBS = - -# If you are cross-compiling, you must use this: -#OBJDIR = . -# otherwise, you can save a little bit of disk space with this: -OBJDIR = ../src - -# yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c. -# if, instead of yacc/lex you have bison/flex, comment/uncomment the following. -# YACC = yacc -# LEX = lex -YACC = bison -y -# YACC = byacc -LEX = flex - -# these are the names of the output files from YACC/LEX. Under MS-DOS -# and similar systems, they may differ -YTABC = y.tab.c -YTABH = y.tab.h -LEXYYC = lex.yy.c -# YTABC = y_tab.c -# YTABH = y_tab.h -# LEXYYC = lexyy.c - - - -# ---------------------------------------- -# -# Nothing below this line should have to be changed. - -# timestamps for primary header files, matching src/Makefile -CONFIG_H = ../src/config.h-t -HACK_H = ../src/hack.h-t - -# utility .c files -MAKESRC = makedefs.c -SPLEVSRC = lev_yacc.c lev_lex.c lev_main.c -DGNCOMPSRC = dgn_yacc.c dgn_lex.c dgn_main.c -RECOVSRC = recover.c -DLBSRC = dlb_main.c -UTILSRCS = $(MAKESRC) panic.c $(SPLEVSRC) $(DGNCOMPSRC) $(RECOVSRC) $(DLBSRC) - -# files that define all monsters and objects -CMONOBJ = ../src/monst.c ../src/objects.c -OMONOBJ = $(OBJDIR)/monst.o $(OBJDIR)/objects.o -# files that provide access to NetHack's names -CNAMING = ../src/drawing.c ../src/decl.c $(CMONOBJ) -ONAMING = $(OBJDIR)/drawing.o $(OBJDIR)/decl.o $(OMONOBJ) -# dynamic memory allocation -CALLOC = ../src/alloc.c panic.c -OALLOC = $(OBJDIR)/alloc.o panic.o - -# object files for makedefs -MAKEOBJS = makedefs.o $(OMONOBJ) - -# object files for special levels compiler -SPLEVOBJS = lev_yacc.o lev_lex.o lev_main.o $(OALLOC) $(ONAMING) - -# object files for dungeon compiler -DGNCOMPOBJS = dgn_yacc.o dgn_lex.o dgn_main.o $(OALLOC) - -# object files for recovery utility -RECOVOBJS = recover.o - -# object files for the data librarian -DLBOBJS = dlb_main.o $(OBJDIR)/dlb.o $(OALLOC) - -# flags for creating distribution versions of sys/share/*_lex.c, using -# a more portable flex skeleton, which is not included in the distribution. -# hopefully keeping this out of the section to be edited will keep too -# many people from being confused by it... -# FLEXDIST = -L -S../sys/share/flexhack.skl -FLEXDIST = -# -# flags for creating distribution versions of sys/share/*_yacc.c, without -# line numbers so patches from version to version are practical -# YACCDIST = -l -YACCDIST = - - -# dependencies for makedefs -# -makedefs: $(MAKEOBJS) - $(CC) $(LFLAGS) -o makedefs $(MAKEOBJS) - -makedefs.o: makedefs.c $(CONFIG_H) ../include/permonst.h \ - ../include/objclass.h ../include/monsym.h \ - ../include/artilist.h ../include/dungeon.h ../include/obj.h \ - ../include/monst.h ../include/you.h ../include/flag.h \ - ../include/dlb.h ../include/patchlevel.h ../include/qtext.h - -../include/onames.h: makedefs - ./makedefs -o -../include/pm.h: makedefs - ./makedefs -p -../src/monstr.c: makedefs - ./makedefs -m -../include/vis_tab.h: makedefs - ./makedefs -z -# makedefs -z makes both vis_tab.h and vis_tab.c, but writes the .h first -../src/vis_tab.c: ../include/vis_tab.h - -lintdefs: - @lint -axbh -I../include -DLINT $(MAKESRC) $(CMONOBJ) | sed '/_flsbuf/d' - - -# we defer this makedefs call to the src Makefile, since it knows all about -# the main src and include files date.h is a timestamp for -../include/date.h:: - @( cd ../src ; $(MAKE) ../include/date.h ) - -# support code used by several of the utility programs (but not makedefs) -panic.o: panic.c $(CONFIG_H) - - -# dependencies for lev_comp -# -lev_comp: $(SPLEVOBJS) - $(CC) $(LFLAGS) -o lev_comp $(SPLEVOBJS) $(LIBS) - -lev_yacc.o: lev_yacc.c $(HACK_H) ../include/sp_lev.h -lev_main.o: lev_main.c $(HACK_H) ../include/sp_lev.h ../include/tcap.h \ - ../include/date.h - -# see lev_comp.l for WEIRD_LEX discussion -# egrep will return failure if it doesn't find anything, but we know there -# is one "_cplusplus" inside a comment -lev_lex.o: lev_lex.c $(HACK_H) ../include/lev_comp.h ../include/sp_lev.h - @echo $(CC) -c $(CFLAGS) lev_lex.c - @$(CC) -c $(CFLAGS) -DWEIRD_LEX=`egrep -c _cplusplus lev_lex.c` lev_lex.c - -../include/lev_comp.h: lev_yacc.c - -lev_yacc.c: lev_comp.y - $(YACC) $(YACCDIST) -d lev_comp.y - mv $(YTABC) lev_yacc.c - mv $(YTABH) ../include/lev_comp.h - -lev_lex.c: lev_comp.l - $(LEX) $(FLEXDIST) lev_comp.l - mv $(LEXYYC) lev_lex.c - -# with all of extern.h's functions to complain about, we drown in -# 'defined but not used' without -u -lintlev: - @lint -axhu -I../include -DLINT $(SPLEVSRC) $(CALLOC) $(CNAMING) | sed '/_flsbuf/d' - - -# dependencies for dgn_comp -# -dgn_comp: $(DGNCOMPOBJS) - $(CC) $(LFLAGS) -o dgn_comp $(DGNCOMPOBJS) $(LIBS) - -dgn_yacc.o: dgn_yacc.c $(CONFIG_H) ../include/dgn_file.h ../include/date.h -dgn_main.o: dgn_main.c $(CONFIG_H) ../include/dlb.h - -# see dgn_comp.l for WEIRD_LEX discussion -dgn_lex.o: dgn_lex.c $(CONFIG.H) ../include/dgn_comp.h ../include/dgn_file.h - @echo $(CC) -c $(CFLAGS) dgn_lex.c - @$(CC) -c $(CFLAGS) -DWEIRD_LEX=`egrep -c _cplusplus dgn_lex.c` dgn_lex.c - - -../include/dgn_comp.h: dgn_yacc.c - -dgn_yacc.c: dgn_comp.y - $(YACC) $(YACCDIST) -d dgn_comp.y - mv $(YTABC) dgn_yacc.c - mv $(YTABH) ../include/dgn_comp.h - -dgn_lex.c: dgn_comp.l - $(LEX) $(FLEXDIST) dgn_comp.l - mv $(LEXYYC) dgn_lex.c - -# with all of extern.h's functions to complain about, we drown in -# 'defined but not used' without -u -lintdgn: - @lint -axhu -I../include -DLINT $(DGNCOMPSRC) $(CALLOC) | sed '/_flsbuf/d' - - -# dependencies for recover -# -recover: $(RECOVOBJS) - $(CC) $(LFLAGS) -o recover $(RECOVOBJS) $(LIBS) - -recover.o: recover.c $(CONFIG_H) ../include/date.h - - -# dependencies for dlb -# -dlb: $(DLBOBJS) - $(CC) $(LFLAGS) -o dlb $(DLBOBJS) $(LIBS) - -dlb_main.o: dlb_main.c $(CONFIG_H) ../include/dlb.h ../include/date.h - $(CC) $(CFLAGS) -c dlb_main.c - - - -# dependencies for tile utilities -# -TEXT_IO = tiletext.o tiletxt.o $(ONAMING) -GIFREADERS = gifread.o $(OALLOC) -PPMWRITERS = ppmwrite.o $(OALLOC) - -tileutils: tilemap gif2txt txt2ppm tile2x11 - -gif2txt: $(GIFREADERS) $(TEXT_IO) - $(CC) $(LFLAGS) -o gif2txt $(GIFREADERS) $(TEXT_IO) $(LIBS) -txt2ppm: $(PPMWRITERS) $(TEXT_IO) - $(CC) $(LFLAGS) -o txt2ppm $(PPMWRITERS) $(TEXT_IO) $(LIBS) - -tile2x11: tile2x11.o $(TEXT_IO) - $(CC) $(LFLAGS) -o tile2x11 tile2x11.o $(TEXT_IO) $(LIBS) - -tile2img.ttp: tile2img.o bitmfile.o $(TEXT_IO) - $(CC) $(LFLAGS) -o tile2img.ttp tile2img.o bitmfile.o $(TEXT_IO) $(LIBS) - -tile2bmp: tile2bmp.o $(TEXT_IO) - $(CC) $(LFLAGS) -o tile2bmp tile2bmp.o $(TEXT_IO) - -xpm2img.ttp: xpm2img.o bitmfile.o - $(CC) $(LFLAGS) -o xpm2img.ttp xpm2img.o bitmfile.o $(LIBS) - -tile2beos: tile2beos.o $(TEXT_IO) - $(CC) $(LFLAGS) -o tile2beos tile2beos.o $(TEXT_IO) -lbe - -tilemap: ../win/share/tilemap.c $(HACK_H) - $(CC) $(CFLAGS) $(LFLAGS) -o tilemap ../win/share/tilemap.c $(LIBS) -../src/tile.c: tilemap - ./tilemap - -../include/tile.h: ../win/share/tile.h - cp ../win/share/tile.h ../include/tile.h -tiletext.o: ../win/share/tiletext.c $(CONFIG_H) ../include/tile.h - $(CC) $(CFLAGS) -c ../win/share/tiletext.c -tiletxt.o: ../win/share/tilemap.c $(HACK_H) - $(CC) $(CFLAGS) -c -DTILETEXT ../win/share/tilemap.c - mv tilemap.o tiletxt.o - -gifread.o: ../win/share/gifread.c $(CONFIG_H) ../include/tile.h - $(CC) $(CFLAGS) -c ../win/share/gifread.c -ppmwrite.o: ../win/share/ppmwrite.c $(CONFIG_H) ../include/tile.h - $(CC) $(CFLAGS) -c ../win/share/ppmwrite.c - -tile2bmp.o: ../win/share/tile2bmp.c $(HACK_H) ../include/tile.h - $(CC) $(CFLAGS) -c ../win/share/tile2bmp.c - -tile2x11.o: ../win/X11/tile2x11.c $(HACK_H) ../include/tile.h \ - ../include/tile2x11.h - $(CC) $(CFLAGS) -c ../win/X11/tile2x11.c - -tile2img.o: ../win/gem/tile2img.c $(HACK_H) ../include/tile.h \ - ../include/bitmfile.h - $(CC) $(CFLAGS) -c ../win/gem/tile2img.c -xpm2img.o: ../win/gem/xpm2img.c $(HACK_H) ../include/bitmfile.h - $(CC) $(CFLAGS) -c ../win/gem/xpm2img.c -bitmfile.o: ../win/gem/bitmfile.c ../include/bitmfile.h - $(CC) $(CFLAGS) -c ../win/gem/bitmfile.c - -tile2beos.o: ../win/BeOS/tile2beos.cpp $(HACK_H) ../include/tile.h - $(CXX) $(CFLAGS) -c ../win/BeOS/tile2beos.cpp - -# using dependencies like -# ../src/foo:: -# @( cd ../src ; $(MAKE) foo ) -# would always force foo to be up-to-date according to the src Makefile -# when it's needed here. unfortunately, some makes believe this syntax -# means foo always changes, instead of foo should always be checked. -# therefore, approximate via config.h dependencies, and hope that anybody -# changing anything other than basic configuration also knows when not -# to improvise things not in the instructions, like 'make makedefs' here -# in util... - -# make sure object files from src are available when needed -# -$(OBJDIR)/alloc.o: ../src/alloc.c $(CONFIG_H) - $(CC) $(CFLAGS) -c ../src/alloc.c -o $@ -$(OBJDIR)/drawing.o: ../src/drawing.c $(CONFIG_H) - $(CC) $(CFLAGS) -c ../src/drawing.c -o $@ -$(OBJDIR)/decl.o: ../src/decl.c $(CONFIG_H) - $(CC) $(CFLAGS) -c ../src/decl.c -o $@ -$(OBJDIR)/monst.o: ../src/monst.c $(CONFIG_H) - $(CC) $(CFLAGS) -c ../src/monst.c -o $@ -$(OBJDIR)/objects.o: ../src/objects.c $(CONFIG_H) - $(CC) $(CFLAGS) -c ../src/objects.c -o $@ -$(OBJDIR)/dlb.o: ../src/dlb.c $(HACK_H) ../include/dlb.h - $(CC) $(CFLAGS) -c ../src/dlb.c -o $@ - -# make sure hack.h dependencies get transitive information -$(HACK_H): $(CONFIG_H) - @( cd ../src ; $(MAKE) $(HACK_H) ) -$(CONFIG_H): ../include/config.h - @( cd ../src ; $(MAKE) $(CONFIG_H) ) - -tags: $(UTILSRCS) - @ctags -tw $(UTILSRCS) - -clean: - -rm -f *.o - -spotless: clean - -rm -f lev_lex.c lev_yacc.c dgn_lex.c dgn_yacc.c - -rm -f ../include/lev_comp.h ../include/dgn_comp.h - -rm -f ../include/tile.h - -rm -f makedefs lev_comp dgn_comp recover dlb - -rm -f gif2txt txt2ppm tile2x11 tile2img.ttp xpm2img.ttp tilemap - -tileedit: tileedit.cpp $(TEXT_IO) - $(QTDIR)/bin/moc -o tileedit.moc tileedit.h - $(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt-mt diff --git a/games/nethack/files/README b/games/nethack/files/README deleted file mode 100644 index 970a73f022..0000000000 --- a/games/nethack/files/README +++ /dev/null @@ -1,18 +0,0 @@ -These files are the edited files from which the contents of the "patches" -directry were generated. - -Makefile.src.slack corresponds to nethack-3.4.3/sys/unix/Makefile.src -Makefile.top.slack corresponds to nethack-3.4.3/sys/unix/Makefile.top -Makefile.utl.slack corresponds to nethack-3.4.3/sys/unix/Makefile.utl - -config.h.slack corresponds to nethack-3.4.3/include/config.h -unixconf.h.slack corresponds to nethack-3.4.3/include/unixconf.h - -Makefile-doc.slack corresponds to nethack-3.4.3/doc/Makefile. -nethack-3.4.3/doc/Makefile is generated by the setup.sh script in the -nethack-3.4.3/sys/unix directory. It is not present when the nethack-3.4.3 -source tarball is initall unpacked. - -For more information about these files, read the documentation contained -in the nethack-3.4.3 source tarball. - diff --git a/games/nethack/files/config.h.slack b/games/nethack/files/config.h.slack deleted file mode 100644 index 936a0b60f7..0000000000 --- a/games/nethack/files/config.h.slack +++ /dev/null @@ -1,358 +0,0 @@ -/* SCCS Id: @(#)config.h 3.4 2003/12/06 */ -/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ -/* NetHack may be freely redistributed. See license for details. */ - -#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */ -#define CONFIG_H - - -/* - * Section 1: Operating and window systems selection. - * Select the version of the OS you are using. - * For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h. - * A "VMS" option is not needed since the VMS C-compilers - * provide it (no need to change sec#1, vmsconf.h handles it). - */ - -#define UNIX /* delete if no fork(), exec() available */ - -/* #define MSDOS */ /* in case it's not auto-detected */ - -/* #define OS2 */ /* define for OS/2 */ - -/* #define TOS */ /* define for Atari ST/TT */ - -/* #define STUPID */ /* avoid some complicated expressions if - your C compiler chokes on them */ -/* #define MINIMAL_TERM */ - /* if a terminal handles highlighting or tabs poorly, - try this define, used in pager.c and termcap.c */ -/* #define ULTRIX_CC20 */ - /* define only if using cc v2.0 on a DECstation */ -/* #define ULTRIX_PROTO */ - /* define for Ultrix 4.0 (or higher) on a DECstation; - * if you get compiler errors, don't define this. */ - /* Hint: if you're not developing code, don't define - ULTRIX_PROTO. */ - -#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */ - - -/* Windowing systems... - * Define all of those you want supported in your binary. - * Some combinations make no sense. See the installation document. - */ -#define TTY_GRAPHICS /* good old tty based graphics */ -#define X11_GRAPHICS /* X11 interface */ -#define QT_GRAPHICS /* Qt interface */ -/* #define GNOME_GRAPHICS */ /* Gnome interface */ -/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */ - -/* - * Define the default window system. This should be one that is compiled - * into your system (see defines above). Known window systems are: - * - * tty, X11, mac, amii, BeOS, Qt, Gem, Gnome - */ - -/* MAC also means MAC windows */ -#ifdef MAC -# ifndef AUX -# define DEFAULT_WINDOW_SYS "mac" -# endif -#endif - -/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */ -#ifdef AMIGA -# define AMII_GRAPHICS /* (optional) */ -# define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */ -#endif - -/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */ -#ifdef TOS -# define GEM_GRAPHICS /* Atari GEM interface (optional) */ -# define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */ -#endif - -#ifdef __BEOS__ -#define BEOS_GRAPHICS /* (optional) */ -#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */ -#ifndef HACKDIR /* override the default hackdir below */ -# define HACKDIR "/boot/apps/NetHack" -#endif -#endif - -#ifdef QT_GRAPHICS -# define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say wc_ascii_map */ -# define USER_SOUNDS /* Use sounds */ -# ifndef __APPLE__ -# define USER_SOUNDS_REGEX -# endif -# define USE_XPM /* Use XPM format for images (required) */ -# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ -# ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "tty" -# endif -#endif - -#ifdef GNOME_GRAPHICS -# define USE_XPM /* Use XPM format for images (required) */ -# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ -# ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "Gnome" -# endif -#endif - -#ifdef MSWIN_GRAPHICS -# ifdef TTY_GRAPHICS -# undef TTY_GRAPHICS -# endif -# ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "mswin" -# endif -# define HACKDIR "\\nethack" -#endif - -#ifndef DEFAULT_WINDOW_SYS -# define DEFAULT_WINDOW_SYS "tty" -#endif - -#ifdef X11_GRAPHICS -/* - * There are two ways that X11 tiles may be defined. (1) using a custom - * format loaded by NetHack code, or (2) using the XPM format loaded by - * the free XPM library. The second option allows you to then use other - * programs to generate tiles files. For example, the PBMPlus tools - * would allow: - * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm - */ -# define USE_XPM /* Disable if you do not have the XPM library */ -# ifdef USE_XPM -# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */ -# endif -#endif - - -/* - * Section 2: Some global parameters and filenames. - * Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that - * feature from the game; otherwise set the appropriate wizard - * name. LOGFILE, NEWS and PANICLOG refer to files in the - * playground. - */ - -#ifndef WIZARD /* allow for compile-time or Makefile changes */ -# ifndef KR1ED -# define WIZARD "wizard" /* the person allowed to use the -D option */ -# else -# define WIZARD -# define WIZARD_NAME "wizard" -# endif -#endif - -#define LOGFILE "logfile" /* larger file for debugging purposes */ -#define NEWS "news" /* the file containing the latest hack news */ -#define PANICLOG "paniclog" /* log of panic and impossible events */ - -/* - * If COMPRESS is defined, it should contain the full path name of your - * 'compress' program. Defining INTERNAL_COMP causes NetHack to do - * simpler byte-stream compression internally. Both COMPRESS and - * INTERNAL_COMP create smaller bones/level/save files, but require - * additional code and time. Currently, only UNIX fully implements - * COMPRESS; other ports should be able to uncompress save files a - * la unixmain.c if so inclined. - * If you define COMPRESS, you must also define COMPRESS_EXTENSION - * as the extension your compressor appends to filenames after - * compression. - */ - -#ifdef UNIX -/* path and file name extension for compression program */ -/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */ -/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */ -/* An example of one alternative you might want to use: */ -#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */ -#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */ -#endif - -#ifndef COMPRESS -# define INTERNAL_COMP /* control use of NetHack's compression routines */ -#endif - -/* - * Data librarian. Defining DLB places most of the support files into - * a tar-like file, thus making a neater installation. See *conf.h - * for detailed configuration. - */ -#define DLB /* not supported on all platforms */ - -/* - * Defining INSURANCE slows down level changes, but allows games that - * died due to program or system crashes to be resumed from the point - * of the last level change, after running a utility program. - */ -#define INSURANCE /* allow crashed game recovery */ - -#ifndef MAC -# define CHDIR /* delete if no chdir() available */ -#endif - -#ifdef CHDIR -/* - * If you define HACKDIR, then this will be the default playground; - * otherwise it will be the current directory. - */ -# ifndef HACKDIR -# define HACKDIR "/usr/share/games/nethack" -# endif - -/* - * Some system administrators are stupid enough to make Hack suid root - * or suid daemon, where daemon has other powers besides that of reading or - * writing Hack files. In such cases one should be careful with chdir's - * since the user might create files in a directory of his choice. - * Of course SECURE is meaningful only if HACKDIR is defined. - */ -/* #define SECURE */ /* do setuid(getuid()) after chdir() */ - -/* - * If it is desirable to limit the number of people that can play Hack - * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. - * #define MAX_NR_OF_PLAYERS 6 - */ -#endif /* CHDIR */ - - - -/* - * Section 3: Definitions that may vary with system type. - * For example, both schar and uchar should be short ints on - * the AT&T 3B2/3B5/etc. family. - */ - -/* - * Uncomment the following line if your compiler doesn't understand the - * 'void' type (and thus would give all sorts of compile errors without - * this definition). - */ -/* #define NOVOID */ /* define if no "void" data type. */ - -/* - * Uncomment the following line if your compiler falsely claims to be - * a standard C compiler (i.e., defines __STDC__ without cause). - * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc. - */ -/* #define NOTSTDC */ /* define for lying compilers */ - -#include "tradstdc.h" - -/* - * type schar: small signed integers (8 bits suffice) (eg. TOS) - * - * typedef char schar; - * - * will do when you have signed characters; otherwise use - * - * typedef short int schar; - */ -#ifdef AZTEC -# define schar char -#else -typedef signed char schar; -#endif - -/* - * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not) - * - * typedef unsigned char uchar; - * - * will be satisfactory if you have an "unsigned char" type; - * otherwise use - * - * typedef unsigned short int uchar; - */ -#ifndef _AIX32 /* identical typedef in system file causes trouble */ -typedef unsigned char uchar; -#endif - -/* - * Various structures have the option of using bitfields to save space. - * If your C compiler handles bitfields well (e.g., it can initialize structs - * containing bitfields), you can define BITFIELDS. Otherwise, the game will - * allocate a separate character for each bitfield. (The bitfields used never - * have more than 7 bits, and most are only 1 bit.) - */ -#define BITFIELDS /* Good bitfield handling */ - -/* #define STRNCMPI */ /* compiler/library has the strncmpi function */ - -/* - * There are various choices for the NetHack vision system. There is a - * choice of two algorithms with the same behavior. Defining VISION_TABLES - * creates huge (60K) tables at compile time, drastically increasing data - * size, but runs slightly faster than the alternate algorithm. (MSDOS in - * particular cannot tolerate the increase in data size; other systems can - * flip a coin weighted to local conditions.) - * - * If VISION_TABLES is not defined, things will be faster if you can use - * MACRO_CPATH. Some cpps, however, cannot deal with the size of the - * functions that have been macroized. - */ - -/* #define VISION_TABLES */ /* use vision tables generated at compile time */ -#ifndef VISION_TABLES -# ifndef NO_MACRO_CPATH -# define MACRO_CPATH /* use clear_path macros instead of functions */ -# endif -#endif - -/* - * Section 4: THE FUN STUFF!!! - * - * Conditional compilation of special options are controlled here. - * If you define the following flags, you will add not only to the - * complexity of the game but also to the size of the load module. - */ - -/* dungeon features */ -#define SINKS /* Kitchen sinks - Janet Walz */ -/* dungeon levels */ -#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */ -#define REINCARNATION /* Special Rogue-like levels */ -/* monsters & objects */ -#define KOPS /* Keystone Kops by Scott R. Turner */ -#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */ -#define STEED /* Riding steeds */ -#define TOURIST /* Tourist players with cameras and Hawaiian shirts */ -/* difficulty */ -#define ELBERETH /* Engraving the E-word repels monsters */ -/* I/O */ -#define REDO /* support for redoing last command - DGK */ -#if !defined(MAC) -# define CLIPPING /* allow smaller screens -- ERS */ -#endif - -#ifdef REDO -# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */ -#endif - -#define EXP_ON_BOTL /* Show experience on bottom line */ -/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */ - -/* - * Section 5: EXPERIMENTAL STUFF - * - * Conditional compilation of new or experimental options are controlled here. - * Enable any of these at your own risk -- there are almost certainly - * bugs left here. - */ - -/*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */ -#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */ - -/* End of Section 5 */ - -#include "global.h" /* Define everything else according to choices above */ - -#endif /* CONFIG_H */ diff --git a/games/nethack/files/nethack-qt b/games/nethack/files/nethack-qt deleted file mode 100644 index f4c865abc7..0000000000 --- a/games/nethack/files/nethack-qt +++ /dev/null @@ -1,3 +0,0 @@ -#!/bin/sh - -NETHACKOPTIONS="windowtype:Qt" nethack diff --git a/games/nethack/files/nethack-qt.desktop b/games/nethack/files/nethack-qt.desktop deleted file mode 100644 index a11ff9bf45..0000000000 --- a/games/nethack/files/nethack-qt.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Encoding=UTF-8 -Name=NetHack (Qt) -GenericName=Rogue-like Game -Comment=Graphical NetHack client -Exec=nethack-qt -Icon=nethack.xpm -Terminal=false -Type=Application -Categories=Application;Game;StrategyGame; diff --git a/games/nethack/files/nethack-x11 b/games/nethack/files/nethack-x11 deleted file mode 100644 index 182aed08c8..0000000000 --- a/games/nethack/files/nethack-x11 +++ /dev/null @@ -1,3 +0,0 @@ -#!/bin/sh - -NETHACKOPTIONS="windowtype:x11" nethack diff --git a/games/nethack/files/nethack-x11.desktop b/games/nethack/files/nethack-x11.desktop deleted file mode 100644 index b8a78bf95f..0000000000 --- a/games/nethack/files/nethack-x11.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Encoding=UTF-8 -Name=NetHack (X11) -GenericName=Rogue-like Game -Comment=Graphical NetHack client -Exec=nethack-x11 -Icon=nethack.xpm -Terminal=false -Type=Application -Categories=Application;Game;StrategyGame; diff --git a/games/nethack/files/nethack.desktop b/games/nethack/files/nethack.desktop deleted file mode 100644 index 40fa656dde..0000000000 --- a/games/nethack/files/nethack.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Encoding=UTF-8 -Name=NetHack -GenericName=Rogue-like Game -Comment=Standard NetHack client -Exec=nethack -Icon=nethack.xpm -Terminal=true -Type=Application -Categories=Application;Game;StrategyGame; diff --git a/games/nethack/files/unixconf.h.slack b/games/nethack/files/unixconf.h.slack deleted file mode 100644 index 1402bb36b1..0000000000 --- a/games/nethack/files/unixconf.h.slack +++ /dev/null @@ -1,351 +0,0 @@ -/* SCCS Id: @(#)unixconf.h 3.4 1999/07/02 */ -/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ -/* NetHack may be freely redistributed. See license for details. */ - -#ifdef UNIX -#ifndef UNIXCONF_H -#define UNIXCONF_H - -/* - * Some include files are in a different place under SYSV - * BSD SYSV - * <sys/time.h> <time.h> - * <sgtty.h> <termio.h> - * - * Some routines are called differently - * index strchr - * rindex strrchr - * - */ - -/* define exactly one of the following four choices */ -/* #define BSD 1 */ /* define for 4.n/Free/Open/Net BSD */ - /* also for relatives like SunOS 4.x, DG/UX, and */ - /* older versions of Linux */ -/* #define ULTRIX */ /* define for Ultrix v3.0 or higher (but not lower) */ - /* Use BSD for < v3.0 */ - /* "ULTRIX" not to be confused with "ultrix" */ -/* #define SYSV */ /* define for System V, Solaris 2.x, newer versions */ - /* of Linux */ -/* #define HPUX */ /* Hewlett-Packard's Unix, version 6.5 or higher */ - /* use SYSV for < v6.5 */ - - -/* define any of the following that are appropriate */ -/* #define SVR4 */ /* use in addition to SYSV for System V Release 4 */ - /* including Solaris 2+ */ -#define NETWORK /* if running on a networked system */ - /* e.g. Suns sharing a playground through NFS */ -/* #define SUNOS4 */ /* SunOS 4.x */ -#define LINUX /* Another Unix clone */ -/* #define CYGWIN32 */ /* Unix on Win32 -- use with case sensitive defines */ -/* #define GENIX */ /* Yet Another Unix Clone */ -/* #define HISX */ /* Bull Unix for XPS Machines */ -/* #define BOS */ /* Bull Open Software - Unix for DPX/2 Machines */ -/* #define UNIXPC */ /* use in addition to SYSV for AT&T 7300/3B1 */ -/* #define AIX_31 */ /* In AIX 3.1 (IBM RS/6000) use BSD ioctl's to gain - * job control (note that AIX is SYSV otherwise) - * Also define this for AIX 3.2 */ - -#define TERMINFO /* uses terminfo rather than termcap */ - /* Should be defined for most SYSV, SVR4 (including - * Solaris 2+), HPUX, and Linux systems. In - * particular, it should NOT be defined for the UNIXPC - * unless you remove the use of the shared library in - * the Makefile */ -#define TEXTCOLOR /* Use System V r3.2 terminfo color support */ - /* and/or ANSI color support on termcap systems */ - /* and/or X11 color */ -#define POSIX_JOB_CONTROL /* use System V / Solaris 2.x / POSIX job control */ - /* (e.g., VSUSP) */ -#define POSIX_TYPES /* use POSIX types for system calls and termios */ - /* Define for many recent OS releases, including - * those with specific defines (since types are - * changing toward the standard from earlier chaos). - * For example, platforms using the GNU libraries, - * Linux, Solaris 2.x - */ - -/* #define OPENWINBUG */ /* avoid a problem using OpenWindows 3.0 for - X11 on SunOS 4.1.x, x>= 2. Do not define - for other X11 implementations. */ -/* #define PYRAMID_BUG */ /* avoid a bug on the Pyramid */ -/* #define BSD_43_BUG */ /* for real 4.3BSD cc's without schain botch fix */ -/* #define MICROPORT_BUG */ /* problems with large arrays in structs */ -/* #define MICROPORT_286_BUG */ /* changes needed in termcap.c to get it to - run with Microport Sys V/AT version 2.4. - By Jay Maynard */ -/* #define AIXPS_2BUG */ /* avoid a problem with little_to_big() optimization */ - -/* #define RANDOM */ /* if neither random/srandom nor lrand48/srand48 - is available from your system */ - -/* see sys/unix/snd86unx.shr for more information on these */ -/* #define UNIX386MUSIC */ /* play real music through speaker on systems - with music driver installed */ -/* #define VPIX_MUSIC */ /* play real music through speaker on systems - with built-in VPIX support */ - - -/* - * The next two defines are intended mainly for the Andrew File System, - * which does not allow hard links. If NO_FILE_LINKS is defined, lock files - * will be created in LOCKDIR using open() instead of in the playground using - * link(). - * Ralf Brown, 7/26/89 (from v2.3 hack of 10/10/88) - */ - -/* #define NO_FILE_LINKS */ /* if no hard links */ -/* #define LOCKDIR "/usr/games/lib/nethackdir" */ /* where to put locks */ - -/* - * If you want the static parts of your playground on a read-only file - * system, define VAR_PLAYGROUND to be where the variable parts are kept. - */ -#define VAR_PLAYGROUND "/var/lib/nethack" - - -/* - * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more" - * If defined, it can be overridden by the environment variable PAGER. - * Hack will use its internal pager if DEF_PAGER is not defined. - * (This might be preferable for security reasons.) - * #define DEF_PAGER ".../mydir/mypager" - */ - - - -/* - * Define PORT_HELP to be the name of the port-specfic help file. - * This file is found in HACKDIR. - * Normally, you shouldn't need to change this. - * There is currently no port-specific help for Unix systems. - */ -/* #define PORT_HELP "Unixhelp" */ - -#ifdef TTY_GRAPHICS -/* - * To enable the `timed_delay' option for using a timer rather than extra - * screen output when pausing for display effect. Requires that `msleep' - * function be available (with time argument specified in milliseconds). - * Various output devices can produce wildly varying delays when the - * "extra output" method is used, but not all systems provide access to - * a fine-grained timer. - */ -#define TIMED_DELAY /* usleep() */ -#endif - -/* - * If you define MAIL, then the player will be notified of new mail - * when it arrives. If you also define DEF_MAILREADER then this will - * be the default mail reader, and can be overridden by the environment - * variable MAILREADER; otherwise an internal pager will be used. - * A stat system call is done on the mailbox every MAILCKFREQ moves. - */ - -#define MAIL /* Deliver mail during the game */ - -/* The Andrew Message System does mail a little differently from normal - * UNIX. Mail is deposited in the user's own directory in ~/Mailbox - * (another directory). MAILBOX is the element that will be added on to - * the user's home directory path to generate the Mailbox path - just in - * case other Andrew sites do it differently from CMU. - * - * dan lovinger - * dl2n+@andrew.cmu.edu (dec 19 1989) - */ - -/* #define AMS */ /* use Andrew message system for mail */ - -/* NO_MAILREADER is for kerberos authenticating filesystems where it is - * essentially impossible to securely exec child processes, like mail - * readers, when the game is running under a special token. - * - * dan - */ - -/* #define NO_MAILREADER */ /* have mail daemon just tell player of mail */ - -#ifdef MAIL -# if defined(BSD) || defined(ULTRIX) -# ifdef AMS -#define AMS_MAILBOX "/Mailbox" -# else -# if defined(__FreeBSD__) || defined(__OpenBSD__) -#define DEF_MAILREADER "/usr/bin/mail" -# else -#define DEF_MAILREADER "/usr/ucb/Mail" -# endif -# endif -#else -# if (defined(SYSV) || defined(DGUX) || defined(HPUX)) && !defined(LINUX) -# if defined(M_XENIX) -#define DEF_MAILREADER "/usr/bin/mail" -# else -# ifdef __sgi -#define DEF_MAILREADER "/usr/sbin/Mail" -# else -#define DEF_MAILREADER "/usr/bin/mailx" -# endif -# endif -# else -#define DEF_MAILREADER "/bin/mail" -# endif -#endif - -#define MAILCKFREQ 50 -#endif /* MAIL */ - - - -#ifdef COMPRESS -/* Some implementations of compress need a 'quiet' option. - * If you've got one of these versions, put -q here. - * You can also include any other strange options your compress needs. - * If you have a normal compress, just leave it commented out. - */ -/* #define COMPRESS_OPTIONS "-q" */ -#endif - -#define FCMASK 0660 /* file creation mask */ - - -/* - * The remainder of the file should not need to be changed. - */ - -#ifdef _AUX_SOURCE -# ifdef AUX /* gcc ? */ -# define _SYSV_SOURCE -# define _BSD_SOURCE -#else -# define AUX -# endif -#endif /* _AUX_SOURCE */ - -#if defined(LINUX) || defined(bsdi) -# ifndef POSIX_TYPES -# define POSIX_TYPES -# endif -# ifndef POSIX_JOB_CONTROL -# define POSIX_JOB_CONTROL -# endif -#endif - -/* - * BSD/ULTRIX systems are normally the only ones that can suspend processes. - * Suspending NetHack processes cleanly should be easy to add to other systems - * that have SIGTSTP in the Berkeley sense. Currently the only such systems - * known to work are HPUX and AIX 3.1; other systems will probably require - * tweaks to unixtty.c and ioctl.c. - * - * POSIX defines a slightly different type of job control, which should be - * equivalent for NetHack's purposes. POSIX_JOB_CONTROL should work on - * various recent SYSV versions (with possibly tweaks to unixtty.c again). - */ -#ifndef POSIX_JOB_CONTROL -# if defined(BSD) || defined(ULTRIX) || defined(HPUX) || defined(AIX_31) -# define BSD_JOB_CONTROL -# else -# if defined(SVR4) -# define POSIX_JOB_CONTROL -# endif -# endif -#endif -#if defined(BSD_JOB_CONTROL) || defined(POSIX_JOB_CONTROL) || defined(AUX) -#define SUSPEND /* let ^Z suspend the game */ -#endif - - -#if defined(BSD) || defined(ULTRIX) -#include <sys/time.h> -#else -#include <time.h> -#endif - -#define HLOCK "perm" /* an empty file used for locking purposes */ - -#ifndef REDO -#define Getchar nhgetch -#endif -#define tgetch getchar - -#define SHELL /* do not delete the '!' command */ - -#include "system.h" - -#if defined(POSIX_TYPES) || defined(__GNUC__) -#include <stdlib.h> -#include <unistd.h> -#endif - -#if defined(POSIX_TYPES) || defined(__GNUC__) || defined(BSD) || defined(ULTRIX) -#include <sys/wait.h> -#endif - -#if defined(BSD) || defined(ULTRIX) -# if !defined(DGUX) && !defined(SUNOS4) -#define memcpy(d, s, n) bcopy(s, d, n) -#define memcmp(s1, s2, n) bcmp(s2, s1, n) -# endif -# ifdef SUNOS4 -#include <memory.h> -# endif -#else /* therefore SYSV */ -# ifndef index /* some systems seem to do this for you */ -#define index strchr -# endif -# ifndef rindex -#define rindex strrchr -# endif -#endif - -/* Use the high quality random number routines. */ -#if defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__) -#define Rand() random() -#else -#define Rand() lrand48() -#endif - -#ifdef TIMED_DELAY -# if defined(SUNOS4) || defined(LINUX) || (defined(BSD) && !defined(ULTRIX)) -# define msleep(k) usleep((k)*1000) -# endif -# ifdef ULTRIX -# define msleep(k) napms(k) -# endif -#endif - -#ifdef hc /* older versions of the MetaWare High-C compiler define this */ -# ifdef __HC__ -# undef __HC__ -# endif -# define __HC__ hc -# undef hc -#endif - -#if defined(GNOME_GRAPHICS) -#if defined(LINUX) -# include <linux/unistd.h> -# if defined(__NR_getresuid) && defined(__NR_getresgid) /* ie., >= v2.1.44 */ -# define GETRES_SUPPORT -# endif -#else -# if defined(BSD) || defined(SVR4) -/* - * [ALI] We assume that SVR4 means we can safely include syscall.h - * (although it's really a BSDism). This is certainly true for Solaris 2.5, - * Solaris 7, Solaris 8 and Compaq Tru64 5.1 - * Later BSD systems will have the getresid system calls. - */ -# include <sys/syscall.h> -# if (defined (SYS_getuid) || defined(SYS_getresuid)) && \ - (defined(SYS_getgid) || defined(SYS_getresgid)) -# define GETRES_SUPPORT -# endif -# endif /* BSD || SVR4 */ -#endif /* LINUX */ -#endif /* GNOME_GRAPHICS */ - -#endif /* UNIXCONF_H */ -#endif /* UNIX */ diff --git a/games/nethack/nethack.SlackBuild b/games/nethack/nethack.SlackBuild deleted file mode 100644 index 0aeea1dda5..0000000000 --- a/games/nethack/nethack.SlackBuild +++ /dev/null @@ -1,88 +0,0 @@ -#!/bin/sh - -# Slackware build script for nethack - -# Written by (Wade Nelson) (wade.nels@gmail.com) - -PRGNAM=nethack -VERSION=${VERSION:-3.4.3} -SRCSUFFIX=343-src -ARCH=${ARCH:-i486} -BUILD=${BUILD:-1} -TAG=${TAG:-_SBo} - -CWD=$(pwd) -TMP=${TMP:-/tmp/SBo} -PKG=$TMP/package-$PRGNAM -OUTPUT=${OUTPUT:-/tmp} - -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" -elif [ "$ARCH" = "i686" ]; then - SLKCFLAGS="-O2 -march=i686 -mtune=i686" -elif [ "$ARCH" = "x86_64" ]; then - SLKCFLAGS="-O2 -fPIC" -fi - -set -e - -rm -rf $PKG -mkdir -p $TMP $PKG $OUTPUT -cd $TMP -rm -rf $PRGNAM-$VERSION -tar xvf $CWD/$PRGNAM-$SRCSUFFIX.tgz -cd $PRGNAM-$VERSION -chown -R root:root . -find . \ - \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; - -# build configuration -patch -p0 < $CWD/patches/config_h.patch -patch -p0 < $CWD/patches/unixconf_h.patch -patch -p0 < $CWD/patches/Makefile_src.patch -patch -p0 < $CWD/patches/Makefile_top.patch -patch -p0 < $CWD/patches/Makefile_utl.patch -cd sys/unix/ && sh setup.sh && cd ../../ -patch -p0 < $CWD/patches/Makefile_doc.patch - -# build & install -make all -make install DESTDIR=$PKG -make manpages DESTDIR=$PKG - -# launchers & menu entries -mkdir -v -p $PKG/usr/share/{applications,pixmaps} -cat $CWD/files/nethack-qt > $PKG/usr/bin/nethack-qt -cat $CWD/files/nethack-x11 > $PKG/usr/bin/nethack-x11 -chmod a+x $PKG/usr/bin/nethack{-qt,-x11} -cp -v win/X11/nh_icon.xpm $PKG/usr/share/pixmaps/nethack.xpm -cat $CWD/files/nethack.desktop > $PKG/usr/share/applications/nethack.desktop -cat $CWD/files/nethack-qt.desktop > $PKG/usr/share/applications/nethack-qt.desktop -cat $CWD/files/nethack-x11.desktop > $PKG/usr/share/applications/nethack-x11.desktop - -# documentation -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp README doc/{Guidebook,dgn_comp,dlb,lev_comp,nethack,recover}.txt \ - sys/unix/README.linux win/Qt/Install.Qt win/X11/Install.X11 \ - $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild - -( cd $PKG - find . | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true - find . | xargs file | grep "shared object" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null -) - -( cd $PKG/usr/man - find . -type f -exec gzip -9 {} \; - for i in $( find . -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done -) - -mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc -cat $CWD/doinst.sh > $PKG/install/doinst.sh - -cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/nethack/nethack.info b/games/nethack/nethack.info deleted file mode 100644 index 490c61361c..0000000000 --- a/games/nethack/nethack.info +++ /dev/null @@ -1,8 +0,0 @@ -PRGNAM="nethack" -VERSION="3.4.3" -HOMEPAGE="http://www.nethack.org" -DOWNLOAD="http://downloads.sourceforge.net/nethack/nethack-343-src.tgz" -MD5SUM="21479c95990eefe7650df582426457f9" -MAINTAINER="Wade Nelson" -EMAIL="wade.nels@gmail.com" -APPROVED="David Somero" diff --git a/games/nethack/patches/Makefile_doc.patch b/games/nethack/patches/Makefile_doc.patch deleted file mode 100644 index f0347b8adc..0000000000 --- a/games/nethack/patches/Makefile_doc.patch +++ /dev/null @@ -1,28 +0,0 @@ ---- doc/Makefile 2008-05-15 15:33:13.000000000 -0500 -+++ doc/Makefile-doc.slack 2008-05-15 15:29:34.000000000 -0500 -@@ -45,6 +45,7 @@ - MANEXT = 6 - - # manual installation for most BSD-style systems -+MANDIRCREATE = mkdir -p $(DESTDIR)/$(MANDIR) - GAMEMANCREATE = cp nethack.6 - LEVMANCREATE = cp lev_comp.6 - DGNMANCREATE = cp dgn_comp.6 -@@ -58,11 +59,12 @@ - # DLBMANCREATE = nroff -man dlb.6 > - - manpages: -- -$(GAMEMANCREATE) $(MANDIR)/$(GAME).$(MANEXT) -- -$(LEVMANCREATE) $(MANDIR)/lev_comp.$(MANEXT) -- -$(DGNMANCREATE) $(MANDIR)/dgn_comp.$(MANEXT) -- -$(RCVRMANCREATE) $(MANDIR)/recover.$(MANEXT) -- -$(DLBMANCREATE) $(MANDIR)/dlb.$(MANEXT) -+ -$(MANDIRCREATE) -+ -$(GAMEMANCREATE) $(DESTDIR)/$(MANDIR)/$(GAME).$(MANEXT) -+ -$(LEVMANCREATE) $(DESTDIR)/$(MANDIR)/lev_comp.$(MANEXT) -+ -$(DGNMANCREATE) $(DESTDIR)/$(MANDIR)/dgn_comp.$(MANEXT) -+ -$(RCVRMANCREATE) $(DESTDIR)/$(MANDIR)/recover.$(MANEXT) -+ -$(DLBMANCREATE) $(DESTDIR)/$(MANDIR)/dlb.$(MANEXT) - - # manual creation for distribution - DISTRIB = Guidebook.txt nethack.txt lev_comp.txt dgn_comp.txt recover.txt dlb.txt diff --git a/games/nethack/patches/Makefile_src.patch b/games/nethack/patches/Makefile_src.patch deleted file mode 100644 index 1e304a2427..0000000000 --- a/games/nethack/patches/Makefile_src.patch +++ /dev/null @@ -1,83 +0,0 @@ ---- sys/unix/Makefile.src 2003-12-07 17:39:13.000000000 -0600 -+++ sys/unix/Makefile.src.slack 2008-05-15 15:29:14.000000000 -0500 -@@ -61,7 +61,7 @@ - # if you get setcgtty() warnings during execution, you are feeding gcc - # a non-ANSI <sys/ioctl.h> -- either run fixincludes on it or use - # -traditional in CFLAGS --# CC = gcc -+CC = gcc - # - # For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following: - # -@@ -125,7 +125,7 @@ - # flags for Linux - # compile normally - # CFLAGS = -O2 -fomit-frame-pointer -I../include --# LFLAGS = -L/usr/X11R6/lib -+LFLAGS = -L/usr/lib - # OR compile backwards compatible a.out format - # CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include - # LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib -@@ -186,7 +186,8 @@ - # Files for a Qt port - # - WINQTSRC = ../win/Qt/qt_win.cpp ../win/Qt/qt_clust.cpp ../win/Qt/qttableview.cpp --WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o -+# WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o -+WINQTOBJ = qt_win.o qt_clust.o qttableview.o - # - # Files for a Gnome port - # -@@ -214,8 +215,8 @@ - - # - # --WINSRC = $(WINTTYSRC) --WINOBJ = $(WINTTYOBJ) -+WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC) $(WINKDESRC) -+WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) $(WINQTOBJ) $(WINKDEOBJ) - - # on some systems the termcap library is in -ltermcap or -lcurses - # on 386 Xenix, the -ltermlib tputs() seems not to work; use -lcurses instead -@@ -230,18 +231,19 @@ - # WINTTYLIB = -ltermcap - # WINTTYLIB = -lcurses - # WINTTYLIB = -lcurses16 --# WINTTYLIB = -lncurses --WINTTYLIB = -ltermlib -+WINTTYLIB = -lncurses -+# WINTTYLIB = -ltermlib - # - # libraries for X11 - # If USE_XPM is defined in config.h, you will also need -lXpm here. --WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -+# WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 - # WINX11LIB = -lXaw -lXmu -lXt -lX11 - # WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm - # WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0 -+WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 - # - # libraries for Qt --WINQTLIB = -L$(QTDIR)/lib -lqt -+WINQTLIB = -L$(QTDIR)/lib -lqt-mt - # - # libraries for KDE (with Qt) - WINKDELIB = -lkdecore -lkdeui -lXext -@@ -255,7 +257,7 @@ - # libraries for BeOS - WINBELIB = -lbe - --WINLIB = $(WINTTYLIB) -+WINLIB = $(WINTTYLIB) $(WINX11LIB) $(WINQTLIB) $(WINKDELIB) - - # any other strange libraries your system needs (for Sysunix only -- the more - # specialized targets should already be right) -@@ -295,7 +297,7 @@ - - - # used by `make depend' to reconstruct this Makefile; you shouldn't need this --AWK = nawk -+AWK = gawk - - # ---------------------------------------- - # diff --git a/games/nethack/patches/Makefile_top.patch b/games/nethack/patches/Makefile_top.patch deleted file mode 100644 index 27ef3b7da0..0000000000 --- a/games/nethack/patches/Makefile_top.patch +++ /dev/null @@ -1,140 +0,0 @@ ---- sys/unix/Makefile.top 2003-12-07 17:39:13.000000000 -0600 -+++ sys/unix/Makefile.top.slack 2008-05-15 15:29:20.000000000 -0500 -@@ -17,15 +17,15 @@ - PREFIX = /usr - GAME = nethack - # GAME = nethack.prg --GAMEUID = games --GAMEGRP = bin -+GAMEUID = root -+GAMEGRP = games - - # Permissions - some places use setgid instead of setuid, for instance - # See also the option "SECURE" in include/config.h --GAMEPERM = 04755 --FILEPERM = 0644 -+GAMEPERM = 02755 -+FILEPERM = 0664 - EXEPERM = 0755 --DIRPERM = 0755 -+DIRPERM = 0775 - - # GAMEDIR also appears in config.h as "HACKDIR". - # VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR -@@ -35,14 +35,14 @@ - # therefore there should not be anything in GAMEDIR that you want to keep - # (if there is, you'll have to do the installation by hand or modify the - # instructions) --GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir --VARDIR = $(GAMEDIR) --SHELLDIR = $(PREFIX)/games -+GAMEDIR = $(PREFIX)/share/games/nethack -+VARDIR = /var/lib/nethack -+SHELLDIR = $(PREFIX)/bin - - # per discussion in Install.X11 and Install.Qt --VARDATND = -+# VARDATND = - # VARDATND = x11tiles NetHack.ad pet_mark.xbm --# VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm -+VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm - # for Atari/Gem - # VARDATND = nh16.img title.img GEM_RSC.RSC rip.img - # for BeOS -@@ -183,68 +183,68 @@ - -e '}' \ - -e '$$s/.*/nodlb/p' < dat/options` ; \ - $(MAKE) dofiles-$${target-nodlb} -- cp src/$(GAME) $(GAMEDIR) -- cp util/recover $(GAMEDIR) -- -rm -f $(SHELLDIR)/$(GAME) -+ cp src/$(GAME) $(DESTDIR)/$(GAMEDIR) -+ cp util/recover $(DESTDIR)/$(GAMEDIR) -+ -rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME) - sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \ - -e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \ - < sys/unix/nethack.sh \ -- > $(SHELLDIR)/$(GAME) -+ > $(DESTDIR)/$(SHELLDIR)/$(GAME) - # set up their permissions -- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \ -+ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \ - $(CHGRP) $(GAMEGRP) $(GAME) recover ) -- chmod $(GAMEPERM) $(GAMEDIR)/$(GAME) -- chmod $(EXEPERM) $(GAMEDIR)/recover -- -$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME) -- $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME) -- chmod $(EXEPERM) $(SHELLDIR)/$(GAME) -+ chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME) -+ chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover -+ -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME) -+ $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME) -+ chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME) - - dofiles-dlb: check-dlb -- ( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) ) -+ ( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) ) - # set up their permissions -- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \ -+ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \ - $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \ - chmod $(FILEPERM) nhdat $(DATNODLB) ) - - dofiles-nodlb: - # copy over the game files -- ( cd dat ; cp $(DAT) $(GAMEDIR) ) -+ ( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) ) - # set up their permissions -- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \ -+ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \ - $(CHGRP) $(GAMEGRP) $(DAT) ; \ - chmod $(FILEPERM) $(DAT) ) - - update: $(GAME) recover $(VARDAT) dungeon spec_levs - # (don't yank the old version out from under people who're playing it) -- -mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old -+ -mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old - # quest.dat is also kept open and has the same problems over NFS - # (quest.dat may be inside nhdat if dlb is in use) -- -mv $(GAMEDIR)/quest.dat $(GAMEDIR)/quest.dat.old -- -mv $(GAMEDIR)/nhdat $(GAMEDIR)/nhdat.old -+ -mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old -+ -mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old - # set up new versions of the game files - ( $(MAKE) dofiles ) - # touch time-sensitive files -- -touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard* -- -touch -c $(VARDIR)/save/* -- touch $(VARDIR)/perm $(VARDIR)/record -+ -touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard* -+ -touch -c $(DESTDIR)/$(VARDIR)/save/* -+ touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record - # and a reminder - @echo You may also want to install the man pages via the doc Makefile. - - install: $(GAME) recover $(VARDAT) dungeon spec_levs - # set up the directories - # not all mkdirs have -p; those that don't will create a -p directory -- -mkdir -p $(SHELLDIR) -- -rm -rf $(GAMEDIR) $(VARDIR) -- -mkdir -p $(GAMEDIR) $(VARDIR) $(VARDIR)/save -+ -mkdir -p $(DESTDIR)/$(SHELLDIR) -+ -rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) -+ -mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - -rmdir ./-p -- -$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save -- $(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save -- chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save -+ -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save -+ $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save -+ chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save - # set up the game files - ( $(MAKE) dofiles ) - # set up some additional files -- touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile -- -( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \ -+ touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile -+ -( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \ - $(CHGRP) $(GAMEGRP) perm record logfile ; \ - chmod $(FILEPERM) perm record logfile ) - # and a reminder diff --git a/games/nethack/patches/Makefile_utl.patch b/games/nethack/patches/Makefile_utl.patch deleted file mode 100644 index 6a5c4d34cd..0000000000 --- a/games/nethack/patches/Makefile_utl.patch +++ /dev/null @@ -1,51 +0,0 @@ ---- sys/unix/Makefile.utl 2003-12-07 17:39:13.000000000 -0600 -+++ sys/unix/Makefile.utl.slack 2008-05-15 15:29:29.000000000 -0500 -@@ -15,7 +15,7 @@ - - # if you are using gcc as your compiler, - # uncomment the CC definition below if it's not in your environment --# CC = gcc -+CC = gcc - # - # For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following: - # -@@ -73,7 +73,7 @@ - # flags for Linux - # compile normally - # CFLAGS = -O2 -fomit-frame-pointer -I../include --# LFLAGS = -L/usr/X11R6/lib -+LFLAGS = -L/usr/lib - # OR compile backwards compatible a.out format - # CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include - # LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib -@@ -90,7 +90,7 @@ - # CFLAGS = -g -I../include - - CFLAGS = -O -I../include --LFLAGS = -+# LFLAGS = - - LIBS = - -@@ -101,11 +101,11 @@ - - # yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c. - # if, instead of yacc/lex you have bison/flex, comment/uncomment the following. --YACC = yacc --LEX = lex --# YACC = bison -y -+# YACC = yacc -+# LEX = lex -+YACC = bison -y - # YACC = byacc --# LEX = flex -+LEX = flex - - # these are the names of the output files from YACC/LEX. Under MS-DOS - # and similar systems, they may differ -@@ -400,4 +400,4 @@ - - tileedit: tileedit.cpp $(TEXT_IO) - $(QTDIR)/bin/moc -o tileedit.moc tileedit.h -- $(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt -+ $(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt-mt diff --git a/games/nethack/patches/config_h.patch b/games/nethack/patches/config_h.patch deleted file mode 100644 index caf35fc180..0000000000 --- a/games/nethack/patches/config_h.patch +++ /dev/null @@ -1,74 +0,0 @@ ---- include/config.h 2003-12-07 17:39:13.000000000 -0600 -+++ include/config.h.slack 2008-05-15 16:52:38.000000000 -0500 -@@ -43,8 +43,8 @@ - * Some combinations make no sense. See the installation document. - */ - #define TTY_GRAPHICS /* good old tty based graphics */ --/* #define X11_GRAPHICS */ /* X11 interface */ --/* #define QT_GRAPHICS */ /* Qt interface */ -+#define X11_GRAPHICS /* X11 interface */ -+#define QT_GRAPHICS /* Qt interface */ - /* #define GNOME_GRAPHICS */ /* Gnome interface */ - /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */ - -@@ -91,7 +91,7 @@ - # define USE_XPM /* Use XPM format for images (required) */ - # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ - # ifndef DEFAULT_WINDOW_SYS --# define DEFAULT_WINDOW_SYS "Qt" -+# define DEFAULT_WINDOW_SYS "tty" - # endif - #endif - -@@ -126,7 +126,7 @@ - * would allow: - * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm - */ --/* # define USE_XPM */ /* Disable if you do not have the XPM library */ -+# define USE_XPM /* Disable if you do not have the XPM library */ - # ifdef USE_XPM - # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */ - # endif -@@ -169,11 +169,11 @@ - - #ifdef UNIX - /* path and file name extension for compression program */ --#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */ --#define COMPRESS_EXTENSION ".Z" /* compress's extension */ -+/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */ -+/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */ - /* An example of one alternative you might want to use: */ --/* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */ --/* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */ -+#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */ -+#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */ - #endif - - #ifndef COMPRESS -@@ -185,7 +185,7 @@ - * a tar-like file, thus making a neater installation. See *conf.h - * for detailed configuration. - */ --/* #define DLB */ /* not supported on all platforms */ -+#define DLB /* not supported on all platforms */ - - /* - * Defining INSURANCE slows down level changes, but allows games that -@@ -204,7 +204,7 @@ - * otherwise it will be the current directory. - */ - # ifndef HACKDIR --# define HACKDIR "/usr/games/lib/nethackdir" -+# define HACKDIR "/usr/share/games/nethack" - # endif - - /* -@@ -349,7 +349,7 @@ - */ - - /*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */ --/*#define AUTOPICKUP_EXCEPTIONS */ /* exceptions to autopickup */ -+#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */ - - /* End of Section 5 */ - diff --git a/games/nethack/patches/unixconf_h.patch b/games/nethack/patches/unixconf_h.patch deleted file mode 100644 index 9b32de5b55..0000000000 --- a/games/nethack/patches/unixconf_h.patch +++ /dev/null @@ -1,43 +0,0 @@ ---- include/unixconf.h 2003-12-07 17:39:13.000000000 -0600 -+++ include/unixconf.h.slack 2008-05-15 15:29:04.000000000 -0500 -@@ -25,19 +25,19 @@ - /* #define ULTRIX */ /* define for Ultrix v3.0 or higher (but not lower) */ - /* Use BSD for < v3.0 */ - /* "ULTRIX" not to be confused with "ultrix" */ --#define SYSV /* define for System V, Solaris 2.x, newer versions */ -+/* #define SYSV */ /* define for System V, Solaris 2.x, newer versions */ - /* of Linux */ - /* #define HPUX */ /* Hewlett-Packard's Unix, version 6.5 or higher */ - /* use SYSV for < v6.5 */ - - - /* define any of the following that are appropriate */ --#define SVR4 /* use in addition to SYSV for System V Release 4 */ -+/* #define SVR4 */ /* use in addition to SYSV for System V Release 4 */ - /* including Solaris 2+ */ - #define NETWORK /* if running on a networked system */ - /* e.g. Suns sharing a playground through NFS */ - /* #define SUNOS4 */ /* SunOS 4.x */ --/* #define LINUX */ /* Another Unix clone */ -+#define LINUX /* Another Unix clone */ - /* #define CYGWIN32 */ /* Unix on Win32 -- use with case sensitive defines */ - /* #define GENIX */ /* Yet Another Unix Clone */ - /* #define HISX */ /* Bull Unix for XPS Machines */ -@@ -102,7 +102,7 @@ - * If you want the static parts of your playground on a read-only file - * system, define VAR_PLAYGROUND to be where the variable parts are kept. - */ --/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */ -+#define VAR_PLAYGROUND "/var/lib/nethack" - - - /* -@@ -132,7 +132,7 @@ - * "extra output" method is used, but not all systems provide access to - * a fine-grained timer. - */ --/* #define TIMED_DELAY */ /* usleep() */ -+#define TIMED_DELAY /* usleep() */ - #endif - - /* diff --git a/games/nethack/slack-desc b/games/nethack/slack-desc deleted file mode 100644 index 8d98b05e4b..0000000000 --- a/games/nethack/slack-desc +++ /dev/null @@ -1,19 +0,0 @@ -# HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. Line -# up the first '|' above the ':' following the base package name, and the '|' -# on the right side marks the last column you can put a character in. You must -# make exactly 11 lines for the formatting to be correct. It's also -# customary to leave one space after the ':'. - - |-----handy-ruler------------------------------------------------------| -nethack: nethack (a rogue-like game) -nethack: -nethack: NetHack is a popular rogue-like game. This build provides the -nethack: standard console interface as well as the X11 and Qt interfaces. -nethack: -nethack: -nethack: -nethack: -nethack: -nethack: -nethack: |