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-rw-r--r--games/nethack/patches/Makefile_doc.patch28
-rw-r--r--games/nethack/patches/Makefile_src.patch83
-rw-r--r--games/nethack/patches/Makefile_top.patch140
-rw-r--r--games/nethack/patches/Makefile_utl.patch51
-rw-r--r--games/nethack/patches/config_h.patch74
-rw-r--r--games/nethack/patches/unixconf_h.patch43
6 files changed, 419 insertions, 0 deletions
diff --git a/games/nethack/patches/Makefile_doc.patch b/games/nethack/patches/Makefile_doc.patch
new file mode 100644
index 0000000000..f0347b8adc
--- /dev/null
+++ b/games/nethack/patches/Makefile_doc.patch
@@ -0,0 +1,28 @@
+--- doc/Makefile 2008-05-15 15:33:13.000000000 -0500
++++ doc/Makefile-doc.slack 2008-05-15 15:29:34.000000000 -0500
+@@ -45,6 +45,7 @@
+ MANEXT = 6
+
+ # manual installation for most BSD-style systems
++MANDIRCREATE = mkdir -p $(DESTDIR)/$(MANDIR)
+ GAMEMANCREATE = cp nethack.6
+ LEVMANCREATE = cp lev_comp.6
+ DGNMANCREATE = cp dgn_comp.6
+@@ -58,11 +59,12 @@
+ # DLBMANCREATE = nroff -man dlb.6 >
+
+ manpages:
+- -$(GAMEMANCREATE) $(MANDIR)/$(GAME).$(MANEXT)
+- -$(LEVMANCREATE) $(MANDIR)/lev_comp.$(MANEXT)
+- -$(DGNMANCREATE) $(MANDIR)/dgn_comp.$(MANEXT)
+- -$(RCVRMANCREATE) $(MANDIR)/recover.$(MANEXT)
+- -$(DLBMANCREATE) $(MANDIR)/dlb.$(MANEXT)
++ -$(MANDIRCREATE)
++ -$(GAMEMANCREATE) $(DESTDIR)/$(MANDIR)/$(GAME).$(MANEXT)
++ -$(LEVMANCREATE) $(DESTDIR)/$(MANDIR)/lev_comp.$(MANEXT)
++ -$(DGNMANCREATE) $(DESTDIR)/$(MANDIR)/dgn_comp.$(MANEXT)
++ -$(RCVRMANCREATE) $(DESTDIR)/$(MANDIR)/recover.$(MANEXT)
++ -$(DLBMANCREATE) $(DESTDIR)/$(MANDIR)/dlb.$(MANEXT)
+
+ # manual creation for distribution
+ DISTRIB = Guidebook.txt nethack.txt lev_comp.txt dgn_comp.txt recover.txt dlb.txt
diff --git a/games/nethack/patches/Makefile_src.patch b/games/nethack/patches/Makefile_src.patch
new file mode 100644
index 0000000000..1e304a2427
--- /dev/null
+++ b/games/nethack/patches/Makefile_src.patch
@@ -0,0 +1,83 @@
+--- sys/unix/Makefile.src 2003-12-07 17:39:13.000000000 -0600
++++ sys/unix/Makefile.src.slack 2008-05-15 15:29:14.000000000 -0500
+@@ -61,7 +61,7 @@
+ # if you get setcgtty() warnings during execution, you are feeding gcc
+ # a non-ANSI <sys/ioctl.h> -- either run fixincludes on it or use
+ # -traditional in CFLAGS
+-# CC = gcc
++CC = gcc
+ #
+ # For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following:
+ #
+@@ -125,7 +125,7 @@
+ # flags for Linux
+ # compile normally
+ # CFLAGS = -O2 -fomit-frame-pointer -I../include
+-# LFLAGS = -L/usr/X11R6/lib
++LFLAGS = -L/usr/lib
+ # OR compile backwards compatible a.out format
+ # CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include
+ # LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib
+@@ -186,7 +186,8 @@
+ # Files for a Qt port
+ #
+ WINQTSRC = ../win/Qt/qt_win.cpp ../win/Qt/qt_clust.cpp ../win/Qt/qttableview.cpp
+-WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o
++# WINQTOBJ = qt_win.o qt_clust.o qttableview.o tile.o
++WINQTOBJ = qt_win.o qt_clust.o qttableview.o
+ #
+ # Files for a Gnome port
+ #
+@@ -214,8 +215,8 @@
+
+ #
+ #
+-WINSRC = $(WINTTYSRC)
+-WINOBJ = $(WINTTYOBJ)
++WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC) $(WINKDESRC)
++WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) $(WINQTOBJ) $(WINKDEOBJ)
+
+ # on some systems the termcap library is in -ltermcap or -lcurses
+ # on 386 Xenix, the -ltermlib tputs() seems not to work; use -lcurses instead
+@@ -230,18 +231,19 @@
+ # WINTTYLIB = -ltermcap
+ # WINTTYLIB = -lcurses
+ # WINTTYLIB = -lcurses16
+-# WINTTYLIB = -lncurses
+-WINTTYLIB = -ltermlib
++WINTTYLIB = -lncurses
++# WINTTYLIB = -ltermlib
+ #
+ # libraries for X11
+ # If USE_XPM is defined in config.h, you will also need -lXpm here.
+-WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
++# WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
+ # WINX11LIB = -lXaw -lXmu -lXt -lX11
+ # WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm
+ # WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0
++WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11
+ #
+ # libraries for Qt
+-WINQTLIB = -L$(QTDIR)/lib -lqt
++WINQTLIB = -L$(QTDIR)/lib -lqt-mt
+ #
+ # libraries for KDE (with Qt)
+ WINKDELIB = -lkdecore -lkdeui -lXext
+@@ -255,7 +257,7 @@
+ # libraries for BeOS
+ WINBELIB = -lbe
+
+-WINLIB = $(WINTTYLIB)
++WINLIB = $(WINTTYLIB) $(WINX11LIB) $(WINQTLIB) $(WINKDELIB)
+
+ # any other strange libraries your system needs (for Sysunix only -- the more
+ # specialized targets should already be right)
+@@ -295,7 +297,7 @@
+
+
+ # used by `make depend' to reconstruct this Makefile; you shouldn't need this
+-AWK = nawk
++AWK = gawk
+
+ # ----------------------------------------
+ #
diff --git a/games/nethack/patches/Makefile_top.patch b/games/nethack/patches/Makefile_top.patch
new file mode 100644
index 0000000000..27ef3b7da0
--- /dev/null
+++ b/games/nethack/patches/Makefile_top.patch
@@ -0,0 +1,140 @@
+--- sys/unix/Makefile.top 2003-12-07 17:39:13.000000000 -0600
++++ sys/unix/Makefile.top.slack 2008-05-15 15:29:20.000000000 -0500
+@@ -17,15 +17,15 @@
+ PREFIX = /usr
+ GAME = nethack
+ # GAME = nethack.prg
+-GAMEUID = games
+-GAMEGRP = bin
++GAMEUID = root
++GAMEGRP = games
+
+ # Permissions - some places use setgid instead of setuid, for instance
+ # See also the option "SECURE" in include/config.h
+-GAMEPERM = 04755
+-FILEPERM = 0644
++GAMEPERM = 02755
++FILEPERM = 0664
+ EXEPERM = 0755
+-DIRPERM = 0755
++DIRPERM = 0775
+
+ # GAMEDIR also appears in config.h as "HACKDIR".
+ # VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
+@@ -35,14 +35,14 @@
+ # therefore there should not be anything in GAMEDIR that you want to keep
+ # (if there is, you'll have to do the installation by hand or modify the
+ # instructions)
+-GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir
+-VARDIR = $(GAMEDIR)
+-SHELLDIR = $(PREFIX)/games
++GAMEDIR = $(PREFIX)/share/games/nethack
++VARDIR = /var/lib/nethack
++SHELLDIR = $(PREFIX)/bin
+
+ # per discussion in Install.X11 and Install.Qt
+-VARDATND =
++# VARDATND =
+ # VARDATND = x11tiles NetHack.ad pet_mark.xbm
+-# VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm
++VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm nhsplash.xpm
+ # for Atari/Gem
+ # VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
+ # for BeOS
+@@ -183,68 +183,68 @@
+ -e '}' \
+ -e '$$s/.*/nodlb/p' < dat/options` ; \
+ $(MAKE) dofiles-$${target-nodlb}
+- cp src/$(GAME) $(GAMEDIR)
+- cp util/recover $(GAMEDIR)
+- -rm -f $(SHELLDIR)/$(GAME)
++ cp src/$(GAME) $(DESTDIR)/$(GAMEDIR)
++ cp util/recover $(DESTDIR)/$(GAMEDIR)
++ -rm -f $(DESTDIR)/$(SHELLDIR)/$(GAME)
+ sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
+ -e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
+ < sys/unix/nethack.sh \
+- > $(SHELLDIR)/$(GAME)
++ > $(DESTDIR)/$(SHELLDIR)/$(GAME)
+ # set up their permissions
+- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
++ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
+ $(CHGRP) $(GAMEGRP) $(GAME) recover )
+- chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
+- chmod $(EXEPERM) $(GAMEDIR)/recover
+- -$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
+- $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
+- chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
++ chmod $(GAMEPERM) $(DESTDIR)/$(GAMEDIR)/$(GAME)
++ chmod $(EXEPERM) $(DESTDIR)/$(GAMEDIR)/recover
++ -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(SHELLDIR)/$(GAME)
++ $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(SHELLDIR)/$(GAME)
++ chmod $(EXEPERM) $(DESTDIR)/$(SHELLDIR)/$(GAME)
+
+ dofiles-dlb: check-dlb
+- ( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) )
++ ( cd dat ; cp nhdat $(DATNODLB) $(DESTDIR)/$(GAMEDIR) )
+ # set up their permissions
+- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
++ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
+ $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
+ chmod $(FILEPERM) nhdat $(DATNODLB) )
+
+ dofiles-nodlb:
+ # copy over the game files
+- ( cd dat ; cp $(DAT) $(GAMEDIR) )
++ ( cd dat ; cp $(DAT) $(DESTDIR)/$(GAMEDIR) )
+ # set up their permissions
+- -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
++ -( cd $(DESTDIR)/$(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
+ $(CHGRP) $(GAMEGRP) $(DAT) ; \
+ chmod $(FILEPERM) $(DAT) )
+
+ update: $(GAME) recover $(VARDAT) dungeon spec_levs
+ # (don't yank the old version out from under people who're playing it)
+- -mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old
++ -mv $(DESTDIR)/$(GAMEDIR)/$(GAME) $(DESTDIR)/$(GAMEDIR)/$(GAME).old
+ # quest.dat is also kept open and has the same problems over NFS
+ # (quest.dat may be inside nhdat if dlb is in use)
+- -mv $(GAMEDIR)/quest.dat $(GAMEDIR)/quest.dat.old
+- -mv $(GAMEDIR)/nhdat $(GAMEDIR)/nhdat.old
++ -mv $(DESTDIR)/$(GAMEDIR)/quest.dat $(DESTDIR)/$(GAMEDIR)/quest.dat.old
++ -mv $(DESTDIR)/$(GAMEDIR)/nhdat $(DESTDIR)/$(GAMEDIR)/nhdat.old
+ # set up new versions of the game files
+ ( $(MAKE) dofiles )
+ # touch time-sensitive files
+- -touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
+- -touch -c $(VARDIR)/save/*
+- touch $(VARDIR)/perm $(VARDIR)/record
++ -touch -c $(DESTDIR)/$(VARDIR)/bones* $(DESTDIR)/$(VARDIR)/?lock* $(DESTDIR)/$(VARDIR)/wizard*
++ -touch -c $(DESTDIR)/$(VARDIR)/save/*
++ touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record
+ # and a reminder
+ @echo You may also want to install the man pages via the doc Makefile.
+
+ install: $(GAME) recover $(VARDAT) dungeon spec_levs
+ # set up the directories
+ # not all mkdirs have -p; those that don't will create a -p directory
+- -mkdir -p $(SHELLDIR)
+- -rm -rf $(GAMEDIR) $(VARDIR)
+- -mkdir -p $(GAMEDIR) $(VARDIR) $(VARDIR)/save
++ -mkdir -p $(DESTDIR)/$(SHELLDIR)
++ -rm -rf $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR)
++ -mkdir -p $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
+ -rmdir ./-p
+- -$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+- $(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+- chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
++ -$(CHOWN) $(GAMEUID) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
++ $(CHGRP) $(GAMEGRP) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
++ chmod $(DIRPERM) $(DESTDIR)/$(GAMEDIR) $(DESTDIR)/$(VARDIR) $(DESTDIR)/$(VARDIR)/save
+ # set up the game files
+ ( $(MAKE) dofiles )
+ # set up some additional files
+- touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
+- -( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
++ touch $(DESTDIR)/$(VARDIR)/perm $(DESTDIR)/$(VARDIR)/record $(DESTDIR)/$(VARDIR)/logfile
++ -( cd $(DESTDIR)/$(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
+ $(CHGRP) $(GAMEGRP) perm record logfile ; \
+ chmod $(FILEPERM) perm record logfile )
+ # and a reminder
diff --git a/games/nethack/patches/Makefile_utl.patch b/games/nethack/patches/Makefile_utl.patch
new file mode 100644
index 0000000000..6a5c4d34cd
--- /dev/null
+++ b/games/nethack/patches/Makefile_utl.patch
@@ -0,0 +1,51 @@
+--- sys/unix/Makefile.utl 2003-12-07 17:39:13.000000000 -0600
++++ sys/unix/Makefile.utl.slack 2008-05-15 15:29:29.000000000 -0500
+@@ -15,7 +15,7 @@
+
+ # if you are using gcc as your compiler,
+ # uncomment the CC definition below if it's not in your environment
+-# CC = gcc
++CC = gcc
+ #
+ # For Bull DPX/2 systems at B.O.S. 2.0 or higher use the following:
+ #
+@@ -73,7 +73,7 @@
+ # flags for Linux
+ # compile normally
+ # CFLAGS = -O2 -fomit-frame-pointer -I../include
+-# LFLAGS = -L/usr/X11R6/lib
++LFLAGS = -L/usr/lib
+ # OR compile backwards compatible a.out format
+ # CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include
+ # LFLAGS = -b i486-linuxaout -L/usr/X11R6/lib
+@@ -90,7 +90,7 @@
+ # CFLAGS = -g -I../include
+
+ CFLAGS = -O -I../include
+-LFLAGS =
++# LFLAGS =
+
+ LIBS =
+
+@@ -101,11 +101,11 @@
+
+ # yacc/lex programs to use to generate *_comp.h, *_lex.c, and *_yacc.c.
+ # if, instead of yacc/lex you have bison/flex, comment/uncomment the following.
+-YACC = yacc
+-LEX = lex
+-# YACC = bison -y
++# YACC = yacc
++# LEX = lex
++YACC = bison -y
+ # YACC = byacc
+-# LEX = flex
++LEX = flex
+
+ # these are the names of the output files from YACC/LEX. Under MS-DOS
+ # and similar systems, they may differ
+@@ -400,4 +400,4 @@
+
+ tileedit: tileedit.cpp $(TEXT_IO)
+ $(QTDIR)/bin/moc -o tileedit.moc tileedit.h
+- $(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt
++ $(CC) -o tileedit -I../include -I$(QTDIR)/include -L$(QTDIR)/lib tileedit.cpp $(TEXT_IO) -lqt-mt
diff --git a/games/nethack/patches/config_h.patch b/games/nethack/patches/config_h.patch
new file mode 100644
index 0000000000..caf35fc180
--- /dev/null
+++ b/games/nethack/patches/config_h.patch
@@ -0,0 +1,74 @@
+--- include/config.h 2003-12-07 17:39:13.000000000 -0600
++++ include/config.h.slack 2008-05-15 16:52:38.000000000 -0500
+@@ -43,8 +43,8 @@
+ * Some combinations make no sense. See the installation document.
+ */
+ #define TTY_GRAPHICS /* good old tty based graphics */
+-/* #define X11_GRAPHICS */ /* X11 interface */
+-/* #define QT_GRAPHICS */ /* Qt interface */
++#define X11_GRAPHICS /* X11 interface */
++#define QT_GRAPHICS /* Qt interface */
+ /* #define GNOME_GRAPHICS */ /* Gnome interface */
+ /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
+
+@@ -91,7 +91,7 @@
+ # define USE_XPM /* Use XPM format for images (required) */
+ # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
+ # ifndef DEFAULT_WINDOW_SYS
+-# define DEFAULT_WINDOW_SYS "Qt"
++# define DEFAULT_WINDOW_SYS "tty"
+ # endif
+ #endif
+
+@@ -126,7 +126,7 @@
+ * would allow:
+ * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
+ */
+-/* # define USE_XPM */ /* Disable if you do not have the XPM library */
++# define USE_XPM /* Disable if you do not have the XPM library */
+ # ifdef USE_XPM
+ # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
+ # endif
+@@ -169,11 +169,11 @@
+
+ #ifdef UNIX
+ /* path and file name extension for compression program */
+-#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
+-#define COMPRESS_EXTENSION ".Z" /* compress's extension */
++/* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */
++/* #define COMPRESS_EXTENSION ".Z" */ /* compress's extension */
+ /* An example of one alternative you might want to use: */
+-/* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
+-/* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */
++#define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */
++#define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
+ #endif
+
+ #ifndef COMPRESS
+@@ -185,7 +185,7 @@
+ * a tar-like file, thus making a neater installation. See *conf.h
+ * for detailed configuration.
+ */
+-/* #define DLB */ /* not supported on all platforms */
++#define DLB /* not supported on all platforms */
+
+ /*
+ * Defining INSURANCE slows down level changes, but allows games that
+@@ -204,7 +204,7 @@
+ * otherwise it will be the current directory.
+ */
+ # ifndef HACKDIR
+-# define HACKDIR "/usr/games/lib/nethackdir"
++# define HACKDIR "/usr/share/games/nethack"
+ # endif
+
+ /*
+@@ -349,7 +349,7 @@
+ */
+
+ /*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */
+-/*#define AUTOPICKUP_EXCEPTIONS */ /* exceptions to autopickup */
++#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */
+
+ /* End of Section 5 */
+
diff --git a/games/nethack/patches/unixconf_h.patch b/games/nethack/patches/unixconf_h.patch
new file mode 100644
index 0000000000..9b32de5b55
--- /dev/null
+++ b/games/nethack/patches/unixconf_h.patch
@@ -0,0 +1,43 @@
+--- include/unixconf.h 2003-12-07 17:39:13.000000000 -0600
++++ include/unixconf.h.slack 2008-05-15 15:29:04.000000000 -0500
+@@ -25,19 +25,19 @@
+ /* #define ULTRIX */ /* define for Ultrix v3.0 or higher (but not lower) */
+ /* Use BSD for < v3.0 */
+ /* "ULTRIX" not to be confused with "ultrix" */
+-#define SYSV /* define for System V, Solaris 2.x, newer versions */
++/* #define SYSV */ /* define for System V, Solaris 2.x, newer versions */
+ /* of Linux */
+ /* #define HPUX */ /* Hewlett-Packard's Unix, version 6.5 or higher */
+ /* use SYSV for < v6.5 */
+
+
+ /* define any of the following that are appropriate */
+-#define SVR4 /* use in addition to SYSV for System V Release 4 */
++/* #define SVR4 */ /* use in addition to SYSV for System V Release 4 */
+ /* including Solaris 2+ */
+ #define NETWORK /* if running on a networked system */
+ /* e.g. Suns sharing a playground through NFS */
+ /* #define SUNOS4 */ /* SunOS 4.x */
+-/* #define LINUX */ /* Another Unix clone */
++#define LINUX /* Another Unix clone */
+ /* #define CYGWIN32 */ /* Unix on Win32 -- use with case sensitive defines */
+ /* #define GENIX */ /* Yet Another Unix Clone */
+ /* #define HISX */ /* Bull Unix for XPS Machines */
+@@ -102,7 +102,7 @@
+ * If you want the static parts of your playground on a read-only file
+ * system, define VAR_PLAYGROUND to be where the variable parts are kept.
+ */
+-/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */
++#define VAR_PLAYGROUND "/var/lib/nethack"
+
+
+ /*
+@@ -132,7 +132,7 @@
+ * "extra output" method is used, but not all systems provide access to
+ * a fine-grained timer.
+ */
+-/* #define TIMED_DELAY */ /* usleep() */
++#define TIMED_DELAY /* usleep() */
+ #endif
+
+ /*