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-rw-r--r--games/mars/mars.patch87
1 files changed, 13 insertions, 74 deletions
diff --git a/games/mars/mars.patch b/games/mars/mars.patch
index 9cbce2d32e..6d0eb147b0 100644
--- a/games/mars/mars.patch
+++ b/games/mars/mars.patch
@@ -1,22 +1,16 @@
---- mars-game/src/System/window.original.cpp 2014-04-25 21:17:55.251256504 +0300
-+++ mars-game/src/System/window.cpp 2014-04-25 21:27:53.395778669 +0300
-@@ -33,11 +33,11 @@
- # include <SFML/OpenGL.hpp>
- # include <sstream>
- # include <time.h>
--# include <sys/stat.h>
--
--# ifdef __WIN32__
-- # include <windows.h>
--# endif
-+# include <sys/stat.h>
-+
-+# ifdef __WIN32__
-+ # include <windows.h>
-+# endif
-
-
- namespace window {
+--- mars-game/src/CMakeLists.original.txt 2014-05-08 12:30:55.314629800 +0300
++++ mars-game/src/CMakeLists.txt 2014-05-08 12:38:59.999570405 +0300
+@@ -68,7 +68,7 @@
+ TARGETS
+ mars
+ RUNTIME DESTINATION
+- ${CMAKE_INSTALL_PREFIX}/games
++ ${CMAKE_INSTALL_PREFIX}/bin
+ )
+ install(
+ FILES
+--- mars-game/src/System/window.original.cpp 2014-05-08 12:18:31.053934339 +0300
++++ mars-game/src/System/window.cpp 2014-05-08 12:19:45.633001973 +0300
@@ -308,12 +308,12 @@
glEnable(GL_TEXTURE_2D);
@@ -30,58 +24,3 @@
- shader->unbind();
+ shader->bind(NULL);
- window_.popGLStates();
- glPopMatrix();
-@@ -361,7 +361,7 @@
-
- std::stringstream filename;
- filename << "ScreenShot_" << timeinfo->tm_year << timeinfo->tm_mon << timeinfo->tm_mday << timeinfo->tm_hour << timeinfo->tm_min << timeinfo->tm_sec << "." << settings::C_screenShotFormat;
--
-+
- # ifdef __linux__
- mkdir((settings::C_configPath + "screenshots/").c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
- if (shot.saveToFile(settings::C_configPath + "screenshots/" + filename.str())) {
-@@ -369,7 +369,7 @@
- hud::displayMessage(*locales::getLocale(locales::SavedScreenshot));
- } else {
- std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
-- }
-+ }
- # endif
-
- # ifdef __APPLE__
-@@ -379,17 +379,17 @@
- hud::displayMessage(*locales::getLocale(locales::SavedScreenshot));
- } else {
- std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
-- }
-- # endif
--
-- # ifdef __WIN32__
-- CreateDirectory((settings::C_configPath + "screenshots/").c_str(), NULL);
-+ }
-+ # endif
-+
-+ # ifdef __WIN32__
-+ CreateDirectory((settings::C_configPath + "screenshots/").c_str(), NULL);
- if (shot.SaveToFile(settings::C_configPath + "screenshots/" + filename.str())) {
- std::cout << "Saved screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
- hud::displayMessage(*locales::getLocale(locales::SavedScreenshot));
- } else {
- std::cout << "Failed saving screenshot to " << settings::C_configPath << "screenshots/" << filename.str() << "." << std::endl;
-- }
-+ }
- # endif
- }
-
---- mars-game/src/CMakeLists.original.txt 2014-04-25 21:38:37.122730974 +0300
-+++ mars-game/src/CMakeLists.txt 2014-04-25 21:41:51.413302008 +0300
-@@ -68,7 +68,7 @@
- TARGETS
- mars
- RUNTIME DESTINATION
-- ${CMAKE_INSTALL_PREFIX}/games
-+ ${CMAKE_INSTALL_PREFIX}/bin
- )
- install(
- FILES