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diff --git a/games/jfsw/README b/games/jfsw/README new file mode 100644 index 0000000000..0ff5ee6551 --- /dev/null +++ b/games/jfsw/README @@ -0,0 +1,36 @@ +jfsw (source port of Shadow Warrior first-person shooter game) + +The aim of this port is to present Shadow Warrior as closely as possible +to the original game while adding optional features to expand the +possibilities of the game. + +To play the game, you will need the sw.grp data file from either the +full or shareware DOS version of Shadow Warrior. If you want to play the +shareware version, you can install jfsw_demo_data from slackbuilds.org. +For the full version, copy sw.grp from the game directory to +/usr/share/games/jfsw/sw.grp (the filename must be lowercase). + +If you have sw.grp from the full version of the game, you may also want +to install jfsw_hires_pack for some graphic enhancements (don't bother +trying, if all you have is the shareware sw.grp: it segfaults on startup). + +Mote #1: To hear the in-game music, install either eawpats (recommended) +or freepats (both available at slackbuilds.org) + +Note #2: There's no way to enable the mouse from the in-game menus. To +enable the mouse, you must run the game at least once to create its +config file (~/.jfsw/sw.cfg), then edit the config file and change +ControllerType to 1. You probably also want to change MouseAimingOn to 1, +for a more modern "mouselook" style of play. + +Note #3: The Ambience setting in the Sound Setup menu is permanently +disabled, because the ambience code causes the game to crash. + +Note #4: Multiplayer does work (at least for LAN play). See +/usr/doc/jsfw-$VERSION/releasenotes.html for multiplayer usage. + +Note #5 (for Slackware 64-bit users): The source includes x86 assembly +code, so can't be built for any non-x86 architecture. If you're using +x86_64, you might (or might not) be able to build jfsw on a 32-bit +Slackware system and install it on x86_64 along with alienBOB's or fred's +-compat32 packages and get it to run. |