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-rw-r--r--games/jackhammer/README6
-rw-r--r--games/jackhammer/doinst.sh18
-rw-r--r--games/jackhammer/jackhammer4
-rw-r--r--games/jackhammer/jackhammer.SlackBuild99
-rw-r--r--games/jackhammer/jackhammer.desktop11
-rw-r--r--games/jackhammer/jackhammer.info10
-rw-r--r--games/jackhammer/slack-desc19
7 files changed, 167 insertions, 0 deletions
diff --git a/games/jackhammer/README b/games/jackhammer/README
new file mode 100644
index 0000000000..2b27e7ee65
--- /dev/null
+++ b/games/jackhammer/README
@@ -0,0 +1,6 @@
+Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to
+develop a convenient cross-platform tool capable of incorporating the best features of existing
+editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been
+released a long time ago, the large community have arisen around, still developing mods and games on
+their bases. However the existing editors suffer from fundamental disadvantages their users are well
+familiar with. Jackhammer does aspire to be the universal level design tool for classic games.
diff --git a/games/jackhammer/doinst.sh b/games/jackhammer/doinst.sh
new file mode 100644
index 0000000000..6dca820c05
--- /dev/null
+++ b/games/jackhammer/doinst.sh
@@ -0,0 +1,18 @@
+# Based on qstat's "doinst.sh" by David Somero
+# Handle configuration files
+config() {
+ NEW="$1"
+ OLD="`dirname $NEW`/`basename $NEW .new`"
+ # If there's no config file by that name, mv it over:
+ if [ ! -r $OLD ]; then
+ mv $NEW $OLD
+ elif [ "`cat $OLD | md5sum`" = "`cat $NEW | md5sum`" ]; then # toss the redundant copy
+ rm $NEW
+ fi
+ # Otherwise, we leave the .new copy for the admin to consider...
+}
+# List of configuration files (they should end in .new)
+
+config opt/Jackhammer/VDKGameCfg.ini.new
+config opt/Jackhammer/VDKRunCfg.ini.new
+config opt/Jackhammer/VDKSettings.ini.new
diff --git a/games/jackhammer/jackhammer b/games/jackhammer/jackhammer
new file mode 100644
index 0000000000..1006f4ffc4
--- /dev/null
+++ b/games/jackhammer/jackhammer
@@ -0,0 +1,4 @@
+ #!/bin/bash
+
+cd /opt/Jackhammer
+./jackhammer.sh
diff --git a/games/jackhammer/jackhammer.SlackBuild b/games/jackhammer/jackhammer.SlackBuild
new file mode 100644
index 0000000000..2498d52237
--- /dev/null
+++ b/games/jackhammer/jackhammer.SlackBuild
@@ -0,0 +1,99 @@
+#!/bin/sh
+
+# Slackware build script for Jackhammer
+
+# Copyright 2015 Gethyn ThomasQuail <gethyn@bloodbathsoftworks.com>
+# All rights reserved.
+#
+# Based on:
+# TeamSpeak3 SlackBuild by Willy Sudiarto Raharjo <willysr@slackbuilds.org>
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=jackhammer
+VERSION=${VERSION:-11700}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+JDIR=opt/Jackhammer
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "x86_64" ]; then
+ JARCH="x64"
+else
+ JARCH="x86"
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+mkdir -p $PKG/opt
+chmod +x $CWD/"$PRGNAM"_"$VERSION"_linux_"$JARCH".run
+$CWD/"$PRGNAM"_"$VERSION"_linux_"$JARCH".run --noexec --target $PKG/$JDIR
+cd $PKG/$JDIR
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# Desktop and launcher related stuff
+install -D -m 0644 $PRGNAM.xpm $PKG/usr/share/pixmaps/$PRGNAM.xpm
+install -D -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop
+install -D -m 0755 $CWD/$PRGNAM $PKG/usr/bin/$PRGNAM
+
+# This is so we don't overwrite configs
+mv $PKG/$JDIR/VDKGameCfg.ini $PKG/$JDIR/VDKGameCfg.ini.new
+mv $PKG/$JDIR/VDKRunCfg.ini $PKG/$JDIR/VDKRunCfg.ini.new
+mv $PKG/$JDIR/VDKSettings.ini $PKG/$JDIR/VDKSettings.ini.new
+
+# Cleanup
+rm -f $PKG/$JDIR/$PRGNAM.desktop
+rm -f $PKG/$JDIR/libQtCore.so.4
+rm -f $PKG/$JDIR/libQtGui.so.4
+rm -f $PKG/$JDIR/libQtNetwork.so.4
+rm -f $PKG/$JDIR/libQtOpenGL.so.4
+
+# Make it so we have write access to the folder
+chgrp -R users $PKG/$JDIR
+chmod -R 774 $PKG/$JDIR
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a $PKG/$JDIR/readme_en.rtf $PKG/$JDIR/readme_ru.rtf $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/jackhammer/jackhammer.desktop b/games/jackhammer/jackhammer.desktop
new file mode 100644
index 0000000000..200865fd31
--- /dev/null
+++ b/games/jackhammer/jackhammer.desktop
@@ -0,0 +1,11 @@
+[Desktop Entry]
+Version=1.1.700
+Type=Application
+Name=Jackhammer
+GenericName=Jackhammer
+Comment=Jackhammer (VDK)
+Exec=jackhammer
+Icon=jackhammer
+X-Window-Icon=jackhammer
+Terminal=false
+Categories=Utility;Application;
diff --git a/games/jackhammer/jackhammer.info b/games/jackhammer/jackhammer.info
new file mode 100644
index 0000000000..8a6457e02f
--- /dev/null
+++ b/games/jackhammer/jackhammer.info
@@ -0,0 +1,10 @@
+PRGNAM="jackhammer"
+VERSION="11700"
+HOMEPAGE="http://jackhammer.hlfx.ru/"
+DOWNLOAD="http://jackhammer.hlfx.ru/pub/jackhammer_11700_linux_x86.run"
+MD5SUM="6c2652208610aa8c1e5310ac3d935d99"
+DOWNLOAD_x86_64="http://jackhammer.hlfx.ru/pub/jackhammer_11700_linux_x64.run"
+MD5SUM_x86_64="07437051c7154c4a0fde51c4b6b38bd7"
+REQUIRES=""
+MAINTAINER="Gethyn ThomasQuail"
+EMAIL="gethyn@bloodbathsoftworks.com"
diff --git a/games/jackhammer/slack-desc b/games/jackhammer/slack-desc
new file mode 100644
index 0000000000..349e1ca7c1
--- /dev/null
+++ b/games/jackhammer/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+jackhammer: jackhammer (Jackhammer Level Editor)
+jackhammer:
+jackhammer: Jackhammer is a brand new level editor for games with a quake-style
+jackhammer: BSP architecture (Half-Life, Quake, Quake II). The aim is to develop
+jackhammer: a convenient cross-platform tool capable of incorporating the best
+jackhammer: features of existing editors, such as Valve Hammer Editor, Q3Radiant
+jackhammer: and others.
+jackhammer:
+jackhammer:
+jackhammer: Homepage: http://jackhammer.hlfx.ru/
+jackhammer: