diff options
Diffstat (limited to 'games/jackhammer')
-rw-r--r-- | games/jackhammer/README | 6 | ||||
-rw-r--r-- | games/jackhammer/doinst.sh | 18 | ||||
-rw-r--r-- | games/jackhammer/jackhammer | 4 | ||||
-rw-r--r-- | games/jackhammer/jackhammer.SlackBuild | 99 | ||||
-rw-r--r-- | games/jackhammer/jackhammer.desktop | 11 | ||||
-rw-r--r-- | games/jackhammer/jackhammer.info | 10 | ||||
-rw-r--r-- | games/jackhammer/slack-desc | 19 |
7 files changed, 167 insertions, 0 deletions
diff --git a/games/jackhammer/README b/games/jackhammer/README new file mode 100644 index 0000000000..2b27e7ee65 --- /dev/null +++ b/games/jackhammer/README @@ -0,0 +1,6 @@ +Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to +develop a convenient cross-platform tool capable of incorporating the best features of existing +editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been +released a long time ago, the large community have arisen around, still developing mods and games on +their bases. However the existing editors suffer from fundamental disadvantages their users are well +familiar with. Jackhammer does aspire to be the universal level design tool for classic games. diff --git a/games/jackhammer/doinst.sh b/games/jackhammer/doinst.sh new file mode 100644 index 0000000000..6dca820c05 --- /dev/null +++ b/games/jackhammer/doinst.sh @@ -0,0 +1,18 @@ +# Based on qstat's "doinst.sh" by David Somero +# Handle configuration files +config() { + NEW="$1" + OLD="`dirname $NEW`/`basename $NEW .new`" + # If there's no config file by that name, mv it over: + if [ ! -r $OLD ]; then + mv $NEW $OLD + elif [ "`cat $OLD | md5sum`" = "`cat $NEW | md5sum`" ]; then # toss the redundant copy + rm $NEW + fi + # Otherwise, we leave the .new copy for the admin to consider... +} +# List of configuration files (they should end in .new) + +config opt/Jackhammer/VDKGameCfg.ini.new +config opt/Jackhammer/VDKRunCfg.ini.new +config opt/Jackhammer/VDKSettings.ini.new diff --git a/games/jackhammer/jackhammer b/games/jackhammer/jackhammer new file mode 100644 index 0000000000..1006f4ffc4 --- /dev/null +++ b/games/jackhammer/jackhammer @@ -0,0 +1,4 @@ + #!/bin/bash + +cd /opt/Jackhammer +./jackhammer.sh diff --git a/games/jackhammer/jackhammer.SlackBuild b/games/jackhammer/jackhammer.SlackBuild new file mode 100644 index 0000000000..2498d52237 --- /dev/null +++ b/games/jackhammer/jackhammer.SlackBuild @@ -0,0 +1,99 @@ +#!/bin/sh + +# Slackware build script for Jackhammer + +# Copyright 2015 Gethyn ThomasQuail <gethyn@bloodbathsoftworks.com> +# All rights reserved. +# +# Based on: +# TeamSpeak3 SlackBuild by Willy Sudiarto Raharjo <willysr@slackbuilds.org> +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=jackhammer +VERSION=${VERSION:-11700} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +JDIR=opt/Jackhammer + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "x86_64" ]; then + JARCH="x64" +else + JARCH="x86" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +mkdir -p $PKG/opt +chmod +x $CWD/"$PRGNAM"_"$VERSION"_linux_"$JARCH".run +$CWD/"$PRGNAM"_"$VERSION"_linux_"$JARCH".run --noexec --target $PKG/$JDIR +cd $PKG/$JDIR +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# Desktop and launcher related stuff +install -D -m 0644 $PRGNAM.xpm $PKG/usr/share/pixmaps/$PRGNAM.xpm +install -D -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop +install -D -m 0755 $CWD/$PRGNAM $PKG/usr/bin/$PRGNAM + +# This is so we don't overwrite configs +mv $PKG/$JDIR/VDKGameCfg.ini $PKG/$JDIR/VDKGameCfg.ini.new +mv $PKG/$JDIR/VDKRunCfg.ini $PKG/$JDIR/VDKRunCfg.ini.new +mv $PKG/$JDIR/VDKSettings.ini $PKG/$JDIR/VDKSettings.ini.new + +# Cleanup +rm -f $PKG/$JDIR/$PRGNAM.desktop +rm -f $PKG/$JDIR/libQtCore.so.4 +rm -f $PKG/$JDIR/libQtGui.so.4 +rm -f $PKG/$JDIR/libQtNetwork.so.4 +rm -f $PKG/$JDIR/libQtOpenGL.so.4 + +# Make it so we have write access to the folder +chgrp -R users $PKG/$JDIR +chmod -R 774 $PKG/$JDIR + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a $PKG/$JDIR/readme_en.rtf $PKG/$JDIR/readme_ru.rtf $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/jackhammer/jackhammer.desktop b/games/jackhammer/jackhammer.desktop new file mode 100644 index 0000000000..200865fd31 --- /dev/null +++ b/games/jackhammer/jackhammer.desktop @@ -0,0 +1,11 @@ +[Desktop Entry] +Version=1.1.700 +Type=Application +Name=Jackhammer +GenericName=Jackhammer +Comment=Jackhammer (VDK) +Exec=jackhammer +Icon=jackhammer +X-Window-Icon=jackhammer +Terminal=false +Categories=Utility;Application; diff --git a/games/jackhammer/jackhammer.info b/games/jackhammer/jackhammer.info new file mode 100644 index 0000000000..8a6457e02f --- /dev/null +++ b/games/jackhammer/jackhammer.info @@ -0,0 +1,10 @@ +PRGNAM="jackhammer" +VERSION="11700" +HOMEPAGE="http://jackhammer.hlfx.ru/" +DOWNLOAD="http://jackhammer.hlfx.ru/pub/jackhammer_11700_linux_x86.run" +MD5SUM="6c2652208610aa8c1e5310ac3d935d99" +DOWNLOAD_x86_64="http://jackhammer.hlfx.ru/pub/jackhammer_11700_linux_x64.run" +MD5SUM_x86_64="07437051c7154c4a0fde51c4b6b38bd7" +REQUIRES="" +MAINTAINER="Gethyn ThomasQuail" +EMAIL="gethyn@bloodbathsoftworks.com" diff --git a/games/jackhammer/slack-desc b/games/jackhammer/slack-desc new file mode 100644 index 0000000000..349e1ca7c1 --- /dev/null +++ b/games/jackhammer/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +jackhammer: jackhammer (Jackhammer Level Editor) +jackhammer: +jackhammer: Jackhammer is a brand new level editor for games with a quake-style +jackhammer: BSP architecture (Half-Life, Quake, Quake II). The aim is to develop +jackhammer: a convenient cross-platform tool capable of incorporating the best +jackhammer: features of existing editors, such as Valve Hammer Editor, Q3Radiant +jackhammer: and others. +jackhammer: +jackhammer: +jackhammer: Homepage: http://jackhammer.hlfx.ru/ +jackhammer: |