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-rw-r--r--games/higan/README27
1 files changed, 17 insertions, 10 deletions
diff --git a/games/higan/README b/games/higan/README
index 8d1859956f..912cc6de9b 100644
--- a/games/higan/README
+++ b/games/higan/README
@@ -10,31 +10,38 @@ Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance.
It also supports the following subsystems: Super Game Boy,
BS-X Satellaview and Sufami Turbo.
-*Options*
+
+* Options *
1) higan has 2 interfaces to choose from. The default is QT
and the other is GTK. If you'd like to choose the GTK interface,
then pass INTERFACE=gtk to the slackbuild.
+INTERFACE=qt|gtk (default: qt)
+
2) There are 3 modes that higan can be built. There can only be one
mode chosen at build time. The 3 modes are accuracy, balanced (default),
and performance. To choose accuracy mode pass PROFILE=accuracy to
the slackbuild. For performance mode pass PROFILE=performance to the
slackbuild.
-*Configuration*
+PROFILE=accuracy|balanced|performance (default: balanced)
+
+3) If you want to have an OpenAL or pulseaudio audio driver option,
+you can build higan to support them by passing OPENAL=yes and
+PULSEAUDIO=yes to the slackbuild, which would require their respective
+packages. By default, these options are disabled.
+
+OPENAL=yes|no (default: no), requires OpenAL
+PULSEAUDIO=yes|no (default: no), requires pulseaudio
+
+
+* Configuration *
The default profile folder (where platform system files, cheats and
shaders are located) is /usr/share/higan. If you want a personalized
profile, store your files in ~/.config/higan/, then higan will use
this folder instead.
-Since the ananke library is also built, you can import your regular
-ROM game files into higan's library using the option "Import Game" in
-the Library menu. When you import a rom file it will be converted into
-higan's format and saved in the Game Library Path specified in the
-Advanced Settings options (Settings -> Configuration -> Advanced).
-After that you can load your game through the correspondent system
-option in the Library menu.
-If you want to use shaders, select OpenGL as the video driver.
+Optional dependencies: OpenAL, pulseaudio