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Diffstat (limited to 'games/gzdoom/README_SBo.txt')
-rw-r--r-- | games/gzdoom/README_SBo.txt | 37 |
1 files changed, 9 insertions, 28 deletions
diff --git a/games/gzdoom/README_SBo.txt b/games/gzdoom/README_SBo.txt index 66d71b6d5e..1fac7e489e 100644 --- a/games/gzdoom/README_SBo.txt +++ b/games/gzdoom/README_SBo.txt @@ -14,42 +14,23 @@ of these slackbuilds.org packages to get a playable game: - hexen_demo_data - chexquest3 -Sound Backend -------------- -The default sound backend is FMOD. If OpenAL was found when the package -was built, it can be used instead of FMOD. From the main menu: - -Options -> Sound Options -> Sound Backend. - -If you have issues with positional audio, try switching to OpenAL. However, -some mods (notably Brutal Doom) require FMOD for correct audio support. -Unfortunately there are probably some other mods that only work with -OpenAL :( - -If you use FMOD, set "FMOD Options -> Output System" to either "ALSA" -or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't -share the soundcard nicely with other apps. - Music Support ------------- To hear the in-game music, there are several options. In the game menu, select "Options | Sound Options" and set "MIDI Device" to one of the below: -1. FMOD (the default) - Install ff8dls and set the console variable -snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game -console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively, -if you dual-boot with Windows, use something like -/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint -of your C: drive in Windows). - -2. FluidSynth - Install fluidsynth (before building gzdoom) and -fluid-soundfont. +1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime +dependencies (no need to rebuild gzdoom). -3. Timidity - Install TiMidity++ and either eawpats or freepats, and -set up /etc/timidity/timidity.cfg to use it. +2. Timidity - Install TiMidity++ and either eawpats or freepats (all +runtime dependencies), and set up /etc/timidity/timidity.cfg to use +it. This uses more CPU than FluidSynth, and may make the framerate +stutter and jerk even on high-end systems. -4. GUS or OPL - Nothing extra required; these are software emulations +3. GUS or OPL - Nothing extra required; these are software emulations of classic soundcards from the early 1990s. They may sound "clunky" to modern ears, but they may also bring back fond memories for long-time Doom players. + +gzdoom also supports WildMIDI, but this is currently not available on SBo. |