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-rw-r--r--games/gzdoom/README_SBo.txt37
1 files changed, 9 insertions, 28 deletions
diff --git a/games/gzdoom/README_SBo.txt b/games/gzdoom/README_SBo.txt
index 66d71b6d5e..1fac7e489e 100644
--- a/games/gzdoom/README_SBo.txt
+++ b/games/gzdoom/README_SBo.txt
@@ -14,42 +14,23 @@ of these slackbuilds.org packages to get a playable game:
- hexen_demo_data
- chexquest3
-Sound Backend
--------------
-The default sound backend is FMOD. If OpenAL was found when the package
-was built, it can be used instead of FMOD. From the main menu:
-
-Options -> Sound Options -> Sound Backend.
-
-If you have issues with positional audio, try switching to OpenAL. However,
-some mods (notably Brutal Doom) require FMOD for correct audio support.
-Unfortunately there are probably some other mods that only work with
-OpenAL :(
-
-If you use FMOD, set "FMOD Options -> Output System" to either "ALSA"
-or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't
-share the soundcard nicely with other apps.
-
Music Support
-------------
To hear the in-game music, there are several options. In the game menu,
select "Options | Sound Options" and set "MIDI Device" to one of the
below:
-1. FMOD (the default) - Install ff8dls and set the console variable
-snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
-console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively,
-if you dual-boot with Windows, use something like
-/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
-of your C: drive in Windows).
-
-2. FluidSynth - Install fluidsynth (before building gzdoom) and
-fluid-soundfont.
+1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime
+dependencies (no need to rebuild gzdoom).
-3. Timidity - Install TiMidity++ and either eawpats or freepats, and
-set up /etc/timidity/timidity.cfg to use it.
+2. Timidity - Install TiMidity++ and either eawpats or freepats (all
+runtime dependencies), and set up /etc/timidity/timidity.cfg to use
+it. This uses more CPU than FluidSynth, and may make the framerate
+stutter and jerk even on high-end systems.
-4. GUS or OPL - Nothing extra required; these are software emulations
+3. GUS or OPL - Nothing extra required; these are software emulations
of classic soundcards from the early 1990s. They may sound "clunky" to
modern ears, but they may also bring back fond memories for long-time
Doom players.
+
+gzdoom also supports WildMIDI, but this is currently not available on SBo.