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diff --git a/games/glest/glest.6 b/games/glest/glest.6 deleted file mode 100644 index d173a9bac5..0000000000 --- a/games/glest/glest.6 +++ /dev/null @@ -1,127 +0,0 @@ -.\" Hey, EMACS: -*- nroff -*- -.TH GLEST 6 "May 4, 2008" -.SH NAME -glest \- A free 3d real-time customizable strategy game. -.SH SYNOPSIS -.B glest -.br -.PP -.B It is recommented to perform Config -> Auto Config before starting to play. -.SH DESCRIPTION -This manual page documents briefly the -.B glest -game commands and configuration. -.PP - -.SH CONTROLS -.TP -.B Camera -.br -m => toggle camera mode (game mode and free mode) -.br -w => move camera up (only on free camera more) -.br -s => move camera down (only on free camera more) -.br -a => rotate camera left (only on free camera more) -.br -d => rotate camera right (only on free camera more) -.br -up arrow or mouse on top => move camera forward -.br -down arrow or mouse on bottom => move camera backward -.br -left arrow or mouse on left => move camera left -.br -right arrow or mouse on right => move camera right -.TP -.B Orders and Unit selection -.br -left mouse button => select or deselect units -.br -shift + left mouse button => add unit to selection -.br -control + left mouse button => remove unit from selection -.br -left mouse double click => select nearby units of this type -.br -right mouse button => auto order -.br -menu click => activate order -.br -left mouse when order is activated => give order -.br -right mouse when order is activated => cancel state -.br -number => recall group -.br -control + number => assign group -.TP -.B Other Keys -.br -c => switch display color -.br -- + => adjust game speed -.br -p => pause game -.br -t => save screen to TGA file - - -.SH CONFIGURATION -.TP -.B Glest can be configured in three ways: -.br -- in-game config menu: basic parameters -.br -- configuration tool: advanced parameters -.br -- glest.ini: all parameters - -.SH VIDEO CARD HINTS -.TP -.B Auto config. -.br -The first time you run the game it will try to detect the graphic settings most -suitable for your video card. It's highly recommended that you don't change them -unless you really know what you are doing. If you change the settings and you -want to reset to the recommended ones, you can do it by using the auto config -button in the in-game config menu. -.TP -.B Required card features. -.br -The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar -extesion. Most video cards with recent drivers support this features. You can -bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by -"CheckGlCaps=0", but the game may crash or have graphics errors. -.TP -.B ATI card problems. -.br -It seems to be bug in some ATI OpenGL drivers that makes the game crash with -certain card/driver configurations when using more than 1 light. Auto config will -detect this issue and turn off all secondary lights when it detects an ATI card. -If you still want to try running the game using more than 1 light you can change -this setting in the in-game config menu. -.TP -.B Shadows. -.br -The game features real-time shadows using different algorithms. 1) Projected: Fast -shadows but they provide unit over terrain shadows only, and can produce incorrect -shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are -always correct and provide everything over everything shadows. In ATI cards they -look aliased. Both types of shadows require a video card with 3 texture unit -support. Auto config will set the most suitable shadow mode for your video card. -.TP -.B 3D textures -.br -The game uses 3D textures for some effects like animated water. Some old video cards -(ie: GeForceMX) don't support this feature by hardware and the game runs really -slow when the camera is near a river. Auto config will detect this and disable -3D textures when needed. - - -.SH AUTHOR -glest was written by Martino Figueroa et al (see readme.txt). -.PP -This manual page was written by Giuseppe Borzi <gborzi@ieee.org>, -for the Debian project (but may be used by others). |