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diff --git a/games/glest/README b/games/glest/README
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-Glest is a free 3D real-time strategy game, where you control
-the armies of two different factions: Tech, which is mainly
-composed of warriors and mechanical devices, and Magic, that
-prefers mages and summoned creatures in the battlefield.
-
-Requires: glest-data, xerces-c, lua, jam and OpenAL.
+Glest is a free 3D real-time strategy game, where you control the armies of
+two different factions: Tech, which is mainly composed of warriors and
+mechanical devices, and Magic, that prefers mages and summoned creatures
+in the battlefield.
+This requires glest-data, xerces-c, lua, jam, and OpenAL.
Optional build requirements: wxPython.
-
Optional addons: glest-megapack.
-According to the manpage, you should go into the Options menu
-and run "Auto config" before the first time you play the game.
+According to the manpage, you should go into the Options menu and run
+"Auto config" before the first time you play the game.
+
+If you'd like to compile wxPython to have the additional map editor
+(ie. glest_editor) then pass HAVE_WX=yes to the script:
+ HAVE_WX=yes ./glest.SlackBuild
+
+The map editor will only build with wxPython. If you pass HAVE_WX=yes
+and have wxGTK installed then the slackbuild will fail.
-If you would like to use the "glest_editor" then pass USE_WX=yes
-to the slackbuild. In order to compile with wxPython pass:
-USE_WX=yes ./glest.SlackBuild
+Additional translations can be added to glest from:
+http://www.glest.org/files/contrib/translations/
+Just unzip the file(s) and put the appropriate *.lng file into
+/usr/share/glest/data/lang/ directory. It will be automatically picked
+up at next game play.
-Note: This slackbuild will fail if USE_WX=yes and wxGTK is
-installed.
+Note: According to the readme_linux.txt file, glest doesn't seem to work
+with the mesa drivers. Using the ATI or NVIDIA drivers will work. For any
+additional game-specific issues, see readme_linux.txt in the docs directory.