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-rw-r--r--games/glest-data/langs/brazilian-portuguese.lng166
-rw-r--r--games/glest-data/langs/catala.lng171
-rw-r--r--games/glest-data/langs/italiano.lng146
-rw-r--r--games/glest-data/langs/magyar.lng165
-rw-r--r--games/glest-data/langs/russian.lng.in167
-rw-r--r--games/glest-data/langs/slovak.lng146
6 files changed, 0 insertions, 961 deletions
diff --git a/games/glest-data/langs/brazilian-portuguese.lng b/games/glest-data/langs/brazilian-portuguese.lng
deleted file mode 100644
index 97c54db2d5..0000000000
--- a/games/glest-data/langs/brazilian-portuguese.lng
+++ /dev/null
@@ -1,166 +0,0 @@
-; Brazilian Portuguese Language File for Glest 3.0
-; By Jociel Cavalcante Andrade <jcainfo@gmail.com>
-; Released under the GNU General Public License
-
-3dArt=Arte 3D
-3dAnd2dArt=Arte 3D e 2D
-2dArtAndWeb=Arte 2D e web
-About=Crditos
-Address=Direo
-AlreadyUpgraded=Melhora j realizada
-AmbientVolume=Volume Ambiente
-Animation=Animao
-Armor=Armadura
-Attack=Atacar
-AttackDistance=Distncia ataque
-AttackSpeed=Velocidade ataque
-AttackStopped=Atacar parado
-AttackStrenght=Ataque
-AutoConfig=Auto config
-Build=Construir
-BuildSpeed=Velocidade construo
-BuildingNoPlace=A construo no pode ser colocada l
-BuildingNoReqs=A construo no satisfaz os requisitos
-BuildingNoRes=No existem recursos suficientes para a construo
-Built=Construdo
-CameraModeSet=Modo de cmera estabelecido
-CanRepair=Pode reparar
-Cancel=Cancelar
-Canceled=Cancelado
-Closed=Fechado
-Command=Comando
-CommonCommand=Comando comum
-Connect=Conectar
-Connected=Conectado
-ConnectedToServer=Conectado ao servidor
-Consume=Consome
-Control=Controle
-Cpu=CPU
-CpuUltra=CPU (Ultra)
-Deaths=Mortos
-Defeat=Derrota
-Deleting=Apagando
-Difficulty=Dificuldade
-Difficulty0=Muito Fcil
-Difficulty1=Fcil
-Difficulty2=Mdio
-Difficulty3=Difcil
-Difficulty4=Muito Difcil
-Difficulty5=Impossvel
-Disabled=Desabilitado
-Disconnect=Desconectado
-Discount=Desconto
-Ep=EP
-EpCost=Custo EP
-Exit=Sair
-ExitGame?=Sair da partida?
-Faction=Faco
-Fast=rpido
-Fields=Campos
-Filter=Filtro
-FreeCamera=Cmera livre
-FxVolume=Volume de Efeitos
-GameCamera=Cmera do jogo
-GameMusic=Msica do jogo
-GamePaused=Jogo pausado
-GameResumed=Jogo reiniciado
-GameSpeedSet=Velocidade
-GraphicInfo=Info grfica
-Harvest=Coletar
-HarvestSpeed=Velocidade coleta
-Hp=HP
-Human=Humano
-Initializing=Iniciando
-InvalidOrder=Ordem invlida
-InvalidPosition=Posio invlida
-Kills=Mortos
-JoinGame=Jogar Online
-Language=Idioma
-LinuxPort=Porte para linux
-Load=Carregar
-LoadedSpeed=Velocidade carga
-Loading=Carregando
-Map=Mapa
-MaxFilterAnisotropy=Mxima Anisotropia do Filtro
-MaxLights=Mximo de luzes
-MaxLoad=Carga mxima
-MaxPlayers=Mximo de jogadores
-MeetingPoint=Ponto de Reunio
-Morph=Transformar
-MorphSpeed=Velocidade Transformao
-Move=Mover
-MusicVolume=Volume da Msica
-Network=Rede
-NewGame=Novo Jogo
-No=No
-NotConnected=No conectado
-None=Nenhuma
-Normal=normal
-Ok=Ok
-OpenGlExtensions=Extenses
-OpenGlInfo=OpenGL Info
-OpenGlMaxLights=Mximo de luzes
-OpenGlMaxTextureSize=Tamanho de textura mximo
-OpenGlMaxTextureUnits=Unidades de textura mximo
-OpenGlModelviewStack=Profundidade da pilha da matriz de viso
-OpenGlPlatformExtensions=Extenses da plataforma
-OpenGlProjectionStack=Profundidade da pilha da matriz de projeo
-OpenGlRenderer=Renderizador
-OpenGlVendor=Vendedor
-OpenGlVersion=Verso
-Options=Opes
-OrdersOnQueue=Requisies na fila
-Play=Jogar
-PlayNow=Jogar agora!
-Player=Jogador
-Port=Porte
-Produce=Produzir
-Producing=Produzindo
-ProductionSpeed=Velocidade produo
-Programming=Programao
-Projected=Projetadas
-ReactionSpeed=Velocidade reao
-Regeneration=Regen
-Repair=Reparar
-RepairSpeed=Velocidade reparao
-Reqs=Reqs
-Resources=Recursos
-ResourcesHarvested=Recursos coletados
-Result=Resultado
-Return=Retornar
-Scenario=Cenrio
-Score=Pontuao
-Server=Servidor
-ShadowMapping=Mapeadas
-Shadows=Sombras
-Sight=Viso
-Size=Tamanho
-Slow=devagar
-SomeOrdersFailed=Algumas requisies no puderam ser dadas
-SoundAndMusic=Som e msica
-SplashRadius=Raio splash
-StartingToUpgrade=Iniciando melhora
-Stop=Parar
-Store=Armazenar
-Team=Equipe
-TechTree=rvore Tech
-Textures3D=Texturas 3D
-Tileset=Tileset
-UnitAddedToProductionQueue=Unidade adicionada fila de construo
-UnitNoPlace=Unidade no pode ser colocada
-UnitNoReqs=Unidade no satisfaz os requisitos
-UnitNoRes=No h recursos para produzir a unidade
-UnitReady=Unidade pronta
-UnitsProduced=Unidades produzidas
-Upgrade=Melhorar
-UpgradeNoReqs=Melhora no satisfaz os requisitos
-UpgradeNoRes=No h recursos para executar a melhora
-UpgradeSpeed=Velocidade melhora
-Upgrades=Melhoras
-Upgrading=Melhorando
-Victory=Vitria
-WalkSpeed=Velocidade movimentao
-WaitingHost=Aguardando pelo servidor para iniciar o jogo
-Yes=Sim
-YouLose=Voc perdeu!
-YouWin=Voc ganhou!
diff --git a/games/glest-data/langs/catala.lng b/games/glest-data/langs/catala.lng
deleted file mode 100644
index 6063c752ee..0000000000
--- a/games/glest-data/langs/catala.lng
+++ /dev/null
@@ -1,171 +0,0 @@
-; Catalan Language File for Glest 3.0
-; By Siegfried-Angel Gevatter Pujals (RainCT) <siggi.gevatter@gmail.com>
-; Released under the GNU General Public License
-
-3dArt=Art 3D
-3dAnd2dArt=Art 3D i 2D
-2dArtAndWeb=Art 2D i Web
-About=Crdits
-Address=Adrea
-AlreadyUpgraded=Millora ja realitzada
-All=Tots
-AmbientVolume=Volum Ambiental
-Animation=Animaci
-Armor=Cuirassa
-Attack=Atacar
-AttackDistance=Distncia
-AttackSpeed=Velocitat
-AttackStopped=Atac aturat
-AttackStrenght=Dany
-AutoConfig=Auto config
-Build=Construir
-BuildSpeed=Vel. construcci
-BuildingNoPlace=L'edifici no pot ser construt aqu
-BuildingNoReqs=No es compleixen els requisits de l'edifici
-BuildingNoRes=Recursos insuficients per crear l'edifici
-Built=Construt
-CameraModeSet=Mode de cmera establert
-CanRepair=Es pot arreglar
-Cancel=Cancellar
-Canceled=Cancellat
-ChatMode=Mode xat
-Closed=Tancat
-Command=Ordre
-CommonCommand=Ordre comuna
-Connect=Connectar
-Connected=Connectat
-ConnectedToServer=Connectat al servidor
-Consume=Consum
-Control=Control
-Cpu=CPU
-CpuUltra=CPU (Ultra)
-Deaths=Baixes
-Defeat=Derrota
-Deleting=Eliminant
-Difficulty=Dificultat
-Difficulty0=Molt fcil
-Difficulty1=Fcil
-Difficulty2=Mitja
-Difficulty3=Difcil
-Difficulty4=Molt difcil
-Difficulty5=Impossible
-Disabled=Desactivades
-Disconnect=Desconnecta
-Discount=Descompte
-Ep=EP
-EpCost=Cost d'EP
-Exit=Sortir
-ExitGame?=vols sortir de la partida?
-Faction=Bndol
-Fast=rpid
-Fields=Camps
-Filter=Filtre
-FreeCamera=Cmera lliure
-FxVolume=Volum Efectes
-GameCamera=Cmera de joc
-GameMusic=Msica
-GamePaused=Joc en pausa
-GameResumed=Joc reprs
-GameSpeedSet=Velocitat
-GraphicInfo=Info Api
-Harvest=Recolectar
-HarvestSpeed=Vel. recollecci
-Hp=HP
-Human=Hum
-Initializing=Inicialitzant
-InvalidOrder=Ordre invlida
-InvalidPosition=Posici invlida
-Kills=Morts
-JoinGame=Unir-se a una partida
-Language=Llengua
-LinuxPort=Port Linux
-Load=Crrega
-LoadedSpeed=Vel. carregat
-Loading=Carregant...
-Map=Mapa
-MaxFilterAnisotropy=Mxima Anisotropia del Filtre
-MaxLights=Llums
-MaxLoad=Crrega mxima
-MaxPlayers=Jugadors max
-MeetingPoint=Punt de trobada
-Morph=Transformar
-MorphSpeed=Velocitat Transformaci
-Move=Moure
-MusicVolume=Volum Msica
-Network=Xarxa
-NewGame=Crear partida
-No=No
-NotConnected=Desconnectat
-None=Cap
-Normal=normal
-Ok=D'acord
-OpenGlExtensions=Extensions
-OpenGlInfo=Informaci sobre l'OpenGL
-OpenGlMaxLights=Llums max
-OpenGlMaxTextureSize=Mida max textura
-OpenGlMaxTextureUnits=Unitats de textura max
-OpenGlModelviewStack=Mida de la pila de matrius de transformaci
-OpenGlPlatformExtensions=Extensions de la plataforma
-OpenGlProjectionStack=Mida de la pila de matrius de projecci
-OpenGlRenderer=Renderitzador
-OpenGlVendor=Venedor
-OpenGlVersion=Versi d'OpenGL
-Options=Opcions
-OrdersOnQueue=Ordres en cua
-Play=Jugar
-PlayNow=Jugar ja!
-Player=Jugador
-Port=Port
-Produce=Produeix
-Producing=Produint
-ProductionSpeed=Vel de producci
-Programming=Programaci
-Projected=Projectades
-ReactionSpeed=Vel de reacci
-Regeneration=Regeneraci
-Repair=Arreglar
-RepairSpeed=Vel de reparaci
-Reqs=Reqs
-Resources=Recursos
-ResourcesHarvested=Recursos recollectats
-Result=Resultat
-Return=Tornar
-Scenario=Escenari
-Score=Puntuaci
-Server=Servidor
-ServerType=Tipus de servidor
-ServerTypeNew=Nou
-ServerTypePrevious=Anterior
-ShadowMapping=Shadow Mapping
-Shadows=Ombres
-Sight=Visi
-Size=Mida
-Slow=lent
-SomeOrdersFailed=Algunes ordres no s'han pogut donar
-SoundAndMusic=So i msica
-SplashRadius=Radi d'efecte
-StartingToUpgrade=Comenant a millorar
-Stop=Aturar
-Store=Emmagatzemar
-Team=Equip
-TechTree=Arbre tecnolgic
-Textures3D=Textures 3D
-Tileset=Tileset
-UnitAddedToProductionQueue=Unitat afegida a la cua de producci
-UnitNoPlace=No es pot posar la unitat
-UnitNoReqs=No es compleixen els requisits de la unitat
-UnitNoRes=Recursos insuficients per la producci de la unitat
-UnitReady=Unitat llesta
-UnitsProduced=Unitats produdes
-Upgrade=Millorar
-UpgradeNoReqs=No es compleixen els requisits de la millora
-UpgradeNoRes=No hi han suficients recursos per produir la millora
-UpgradeSpeed=Vel de millora
-Upgrades=Millora
-Upgrading=Millorant
-Victory=Victria
-WalkSpeed=Velocitat
-WaitingHost=Esperant que el servidor inici la partida
-Yes=Si
-YouLose=Has sigut derrotat de forma humiliant
-YouWin=La victria s teva
diff --git a/games/glest-data/langs/italiano.lng b/games/glest-data/langs/italiano.lng
deleted file mode 100644
index 3cd56dd2d1..0000000000
--- a/games/glest-data/langs/italiano.lng
+++ /dev/null
@@ -1,146 +0,0 @@
-; Italian Language File for Glest 2.0
-; By Claudio Pucci <claudio.pucci@gmail.com> and Filippo Provera <jolietjakebluesitsme@hotmail.it>
-; Released under the GNU General Public License
-
-3dArt=Arte 3D
-3dAnd2dArt=Arte 3D e 2D
-2dArtAndWeb=Arte 2D e Web
-About=About
-AlreadyUpgraded=Gi aggiornato
-AmbientVolume=Volume ambientale
-Animation=Animazioni
-Armor=Armatura
-Attack=Attacco
-AttackDistance=Raggio di attacco
-AttackSpeed=Velocit di attacco
-AttackStopped=Attacco fermato
-AttackStrenght=Danno
-AutoConfig=Config. Autom.
-Build=Costruisci
-BuildSpeed=Velocit di costruzione
-BuildingNoPlace=L'edificio non pu essere collocato qui
-BuildingNoReqs=Non soddisfi i requisiti di costruzione
-BuildingNoRes=Risorse insufficienti per costruire l'edificio
-Built=Costruito
-CameraModeSet=Modalit telecamera settata a
-CanRepair=Pu riparare
-Cancel=Annulla
-Canceled=Annullato
-Closed=Chiuso
-Command=Comando
-CommonCommand=Comandi comuni
-Config=Configura
-Consume=Consuma
-Control=Controlli
-Cpu=CPU
-CpuUltra=CPU (Ultra)
-Deaths=Morti
-Defeat=Sconfitta
-Deleting=Cancellazione..
-Disabled=Disabilitato
-Discount=Sconto
-Ep=EP
-EpCost=Costo EP
-Exit=Esci
-ExitGame?=Esci dal gioco?
-Faction=Fazione
-Fast=Veloce
-Fields=Spazi
-Filter=Filtro
-FreeCamera=Telecamera libera
-FxVolume=Volume Fx
-GameCamera=Telecamera del gioco
-GameMusic=Musica
-GamePaused=Gioco in pausa
-GameResumed=Gioco ripristinato
-GameSpeedSet=Velocit del gioco settata a
-GraphicInfo=Info OpenGl
-Harvest=Raccolta
-HarvestSpeed=Velocit Raccolta
-Hp=PF
-Human=Umano
-Initializing=Inizializzazione in corso..
-InvalidOrder=Ordine non valido
-InvalidPosition=Posizione non valida
-Kills=Uccisioni
-Language=Lingua
-LinuxPort=Linux port
-Load=Caricamento
-LoadedSpeed=Velocit caricamento
-Loading=Caricamento in corso..
-Map=Mappa
-MaxFilterAnisotropy=Filtro Anisotropico massimo
-MaxLights=Max Luci
-MaxLoad=Carico massimo
-MaxPlayers=Max giocatori
-MeetingPoint=Punto di raduno
-Morph=Morph
-MorphSpeed=Velocit di Morph
-Move=Muovi
-MusicVolume=Volume Musica
-No=No
-None=Nessuno
-Normal=normale
-Ok=Ok
-OpenGlExtensions=Estensioni
-OpenGlInfo=Info OpenGL
-OpenGlMaxLights=Max luci
-OpenGlMaxTextureSize=Dimensione max texture
-OpenGlMaxTextureUnits=Max unit texture
-OpenGlModelviewStack=Profondit stack matrice Modelview
-OpenGlPlatformExtensions=Estensioni Piattaforma OpenGL
-OpenGlProjectionStack=Profondit stack matrice di proiezione
-OpenGlRenderer=Rendering
-OpenGlVendor=Produttore
-OpenGlVersion=Versione OpenGL
-OrdersOnQueue=Ordini in coda
-Play=Gioca
-PlayNow=Gioca ora!
-Player=Giocatore
-Produce=Produci
-Producing=Produzione in corso..
-ProductionSpeed=Velocit di produzione
-Programming=Programmazione
-Projected=Proiettate
-ReactionSpeed=Velocit di reazione
-Regeneration=Rigenerazione
-Repair=Riparazione
-RepairSpeed=Velocit riparazione
-Reqs=Requisiti
-Resources=Risorse
-ResourcesHarvested=Risorse accumulate
-Result=Risultato
-Return=Ritorna
-Score=Punteggio
-ShadowMapping=Sh. Mapping
-Shadows=Ombre
-Sight=Vista
-Size=Dimensione
-Slow=Lento
-SomeOrdersFailed=Alcuni ordini non possono essere dati
-SoundAndMusic=Suoni e Musica
-SplashRadius=Raggio di impatto
-StartingToUpgrade=Inizio aggiornamento
-Stop=Ferma
-Store=Immagazzina
-Team=Squadra
-TechTree=Albero Tecnologie
-Textures3D=Texture 3D
-Tileset=Set texture
-UnitAddedToProductionQueue=Unit aggiunta alla coda di produzione
-UnitNoPlace=L'unit non pu essere posizionata
-UnitNoReqs=L'unit non soddisfa i requisiti
-UnitNoRes=Risorse insufficienti per produrre l'unit
-UnitReady=Unit pronta
-UnitsProduced=Unit prodotte
-Upgrade=Aggiornamento
-UpgradeNoReqs=L'aggiornamento non soddisfa i requisiti
-UpgradeNoRes=Risorse insufficienti per l'aggiornamento
-UpgradeSpeed=Velocit aggiornamento
-Upgrades=Aggiornamenti
-Upgrading=Aggiornamento in corso..
-Victory=Vittoria
-WalkSpeed=Velocit cammino
-Yes=S
-YouLose=Hai perso!
-YouWin=Hai vinto!
diff --git a/games/glest-data/langs/magyar.lng b/games/glest-data/langs/magyar.lng
deleted file mode 100644
index fa7d0b0b9f..0000000000
--- a/games/glest-data/langs/magyar.lng
+++ /dev/null
@@ -1,165 +0,0 @@
-; Hungarian Language File for Glest 3.0
-; By Krisztin Krdi
-; Released under the GNU General Public License
-
-3dArt=3D grafika
-3dAnd2dArt=3D s 2D grafika
-2dArtAndWeb=2D grafika s web
-About=Nvjegy
-AlreadyUpgraded=Ki van fejlesztve
-AmbientVolume=Krnyezet hangereje
-Animation=Animci
-Armor=Pnclzat
-Attack=Tmads
-AttackDistance=Hattvolsg
-AttackSpeed=Gyorsasg
-AttackStopped=Tmads lelltva
-AttackStrenght=Sebzs
-AutoConfig=Auto. bellts
-Build=pts
-BuildSpeed=pts sebessge
-BuildingNoPlace=Nem lehet oda pteni!
-BuildingNoReqs=Nincsenek meg az plet kvetelmnyei!
-BuildingNoRes=Nincs elg nyersanyag!
-Built=Felplt
-CameraModeSet=Kamera md tvltva:
-CanRepair=Javthat
-Cancel=Mgse
-Canceled=Megszaktva
-Closed=Bezrva
-Command=Parancs
-CommonCommand=Parancs
-Connect=Csatlakozs
-Connected=Csatlakozva
-ConnectedToServer=Csatlakozva a szerverhez
-Consume=Fogyaszts
-Control=Irnyts
-Cpu=CPU
-CpuUltra=CPU (Ers)
-Deaths=Vesztesgek
-Defeat=Veresg
-Deleting=Trls
-Difficulty=Nehzsg
-Difficulty0=Nagyon knny
-Difficulty1=Knny
-Difficulty2=Kzepes
-Difficulty3=Nehz
-Difficulty4=Nagyon nehz
-Difficulty5=rult
-Disabled=Kikapcsolva
-Disconnect=Kapcsolat bontsa
-Discount=Engedmny
-Ep=EP
-EpCost=EP kltsg
-Exit=Kilps
-ExitGame?=Kilp a jtkbl?
-Faction=Oldal
-Fast=gyors
-Fields=Terletek
-Filter=Szr
-FreeCamera=Szabad kameramozgs
-FxVolume=Effektek hangereje
-GameCamera=Jtk kamera
-GameMusic=Httrzene
-GamePaused=Jtk meglltva
-GameResumed=Jtk folytatdik
-GameSpeedSet=Jtk Sebessge
-GraphicInfo=Api info
-Harvest=Begyjts
-HarvestSpeed=Begyjts sebessge
-Hp=P
-Human=Ember
-Initializing=Inicializls
-InvalidOrder=rvnytelen parancs
-InvalidPosition=rvnytelen pozci
-Ip=IP
-Kills=Meglt egysgek
-Language=Nyelv
-JoinGame=Csatlakozs
-LinuxPort=Linux port
-Load=Betlts
-LoadedSpeed=Tltsi sebessg
-Loading=Betlts
-Map=Trkp
-MaxFilterAnisotropy=Max. szr anizotrpia
-MaxLights=Max. fnyek szma
-MaxLoad=Teljes tlts
-MaxPlayers=sszes jtkos
-MeetingPoint=Gylekezhely
-Morph=tvltozs
-MorphSpeed=tvltozs sebessge
-Move=Mozgs
-MusicVolume=Zene hangereje
-Network=Hlzat
-NewGame=j jtk
-No=Nem
-NotConnected=Nincs csatlakoztatva
-None=Nincs
-Normal=norml
-Ok=Rendben
-OpenGlExtensions=OpenGL Kiterjesztsek
-OpenGlInfo=OpenGL adatok
-OpenGlMaxLights=Fnyek szma
-OpenGlMaxTextureSize=Maximlis textramret
-OpenGlMaxTextureUnits=Maximlis textraegysg
-OpenGlModelviewStack=Modellnzeti mtrix veremmlysge
-OpenGlRenderer=Lekpez
-OpenGlVendor=Gyrt
-OpenGlVersion=OpenGL verzi
-Options=Opcik
-OrdersOnQueue=Gyrtsban
-Play=Jtk
-PlayNow=Indts!
-Player=Jtkos
-Port=Port
-Produce=Termel
-Producing=Termels
-ProductionSpeed=Termels sebessge
-Programming=Programozs
-Projected=Kivettett
-ReactionSpeed=Reakcisebessg
-Regeneration=Gygyuls
-Repair=Javts
-RepairSpeed=Javts sebessge
-Reqs=Szksges
-Resources=Nyersanyagok
-ResourcesHarvested=Begyjttt erforrsok
-Result=Eredmny
-Return=Vissza
-Scenario=Hadjrat
-Score=Pont
-Server=Szerver
-ShadowMapping=Elmosott(szebb)
-Shadows=rnykok
-Sight=Lttvolsg
-Size=Mret
-Slow=lass
-SomeOrdersFailed=Nhny parancsot nem sikerlt kiadni
-SoundAndMusic=Zene s Hangeffektek
-SplashRadius=Szrdsi sugr
-StartingToUpgrade=Fejleszts indul
-Stop=llj
-Store=Kapacits
-Team=Csapat
-TechTree=Fejlesztsi fa
-Textures3D=3D Textrk
-Tileset=Krnyezet
-UnitAddedToProductionQueue=Egysg kikpzs alatt
-UnitNoPlace=Nem lehet elhelyezni az egysget!
-UnitNoReqs=Nincsenek meg az egysg kvetelmnyei!
-UnitNoRes=Nincs elg nyersanyag!
-UnitReady=Egysg kikpezve!
-UnitsProduced=Kikpzett egysgek
-Upgrade=Fejleszts
-UpgradeNoReqs=Nincsenek meg a fejleszts kvetelmnyei!
-UpgradeNoRes=Nincs elg nyersanyag!
-UpgradeSpeed=Fejlesztsi sebessg
-Upgrades=Fejlesztsek
-Upgrading=Fejleszts
-VersionMismatch=A szerver jtk verzija klnbzik
-Victory=Gyzelem
-WalkSpeed=Jrsi sebessg
-WaitingHost=Vrakozs a szerverre
-Yes=Igen
-YouLose=Vesztettl!
-YouWin=Gyztl!
diff --git a/games/glest-data/langs/russian.lng.in b/games/glest-data/langs/russian.lng.in
deleted file mode 100644
index 785d3ff856..0000000000
--- a/games/glest-data/langs/russian.lng.in
+++ /dev/null
@@ -1,167 +0,0 @@
-; Rusian Language File for Glest 3.0
-; By Alexander Dedov (Taran) <taran.ua@gmail.com>
-; Released under the GNU General Public License
-
-3dArt = 3D Арт
-3dAnd2dArt = 3D и 2D Арт
-2dArtAndWeb = 2D Арт и сетка
-About = Про игру
-AlreadyUpgraded = Уже Обновлено
-AmbientVolume = Окружающий звук
-Animation = Анимация
-Armor = Броня
-Attack = Атака
-AttackDistance = Радиус
-AttackSpeed = Скорость атаки
-AttackStopped = Атака остановлена
-AttackStrenght = Урон
-AutoConfig = Авто настройка
-Build = Постройка
-BuildSpeed = Скорость постройки
-BuildingNoPlace = Постройка не может размесятся здесь
-BuildingNoReqs = Постройка не удовлетворяет требования
-BuildingNoRes = Нахватает ресурсов для постройки
-Built = Построено
-CameraModeSet = Режим установлен на
-CanRepair = Можно ремонтировать
-Cancel = Отмена
-Canceled = Отменено
-Closed = Закрыто
-Command = Команда
-CommonCommand = Общая команда
-Connect = Соединение
-Connected = Соединено
-ConnectedToServer = Присоединено с сервером
-Consume = Потребляет
-Control = Контроль
-Cpu = CPU (Компьютер)
-CpuUltra = CPU Ultra (Компьютер Ультра)
-Deaths = Убийства
-Defeat = Проиграл
-Deleting = Удаление
-Difficulty = Сложность
-Difficulty0 = Очень легкий
-Difficulty1 = Легкий
-Difficulty2 = Средний
-Difficulty3 = Сложный
-Difficulty4 = Очень сложный
-Difficulty5 = Безумно сложный
-Disabled = Отключено
-Disconnect = Отсоединено
-Discount = Скидка
-Ep = EP
-EpCost = EP цена
-Exit = Выход
-ExitGame? = Выйти из игры?
-Faction = Фракция
-Fast = Быстро
-Fields = Поля
-Filter = Фильтр
-FreeCamera = Свободная камера
-FxVolume = Громкость звука
-GameCamera = Игровая камера
-GameMusic = Игровая музыка
-GamePaused = Игра приостановлена
-GameResumed = Игра возобновлена
-GameSpeedSet = Скорость игры установлена на
-GraphicInfo = Информация графики
-Harvest = Добывать
-HarvestSpeed = Скорость добычи
-Hp = HP
-Human = Человек
-Initializing = Инициализация
-InvalidOrder = Неверный приказ
-InvalidPosition = Неверная позиция
-Ip = IP
-Kills = Убийства
-JoinGame = Присоседится к игре
-Language = Язык
-LinuxPort = Порт Linux
-Load = Загрузка
-LoadedSpeed = Загруженная скорость
-Loading = Загружается
-Map = Карта
-MaxFilterAnisotropy = Максимальная Анизотропная фильтрация
-MaxLights = Максимальное количество источников света
-MaxLoad = Максимальная нагрузка
-MaxPlayers = Максимум игроков
-MeetingPoint = Точка сбора
-Morph = Изменение
-MorphSpeed = Скорость изменения
-Move = Двигаться
-MusicVolume = Громкость музыки
-Network = Сеть
-NewGame = Новая игра
-No = Нет
-NotConnected = Не присоединено
-None = Нету
-Normal = Нормально
-Ok = Да
-OpenGlExtensions = Расширения
-OpenGlInfo = Информация OpenGL
-OpenGlMaxLights = Максимум источников света
-OpenGlMaxTextureSize = Максимальный размер текстуры
-OpenGlMaxTextureUnits = Максимальное количество Текстурных модулей
-OpenGlModelviewStack = Глубина стека матрицы модели
-OpenGlPlatformExtensions = Расширения платформы
-OpenGlProjectionStack = Глубина стека матрицы проекций
-OpenGlRenderer = Рендер
-OpenGlVendor = Производитель
-OpenGlVersion = Версия
-Options = Опции
-OrdersOnQueue = Приказы в очереди
-Play = Игра
-PlayNow = Играть сейчас!
-Player = Игрок
-Port = Порт
-Produce = Произведено
-Producing = Производство
-ProductionSpeed = Скорость производства
-Programming = Программирование
-Projected = Проектируются
-ReactionSpeed = Скорость реакции
-Regeneration = Регенерация
-Repair = Repair
-RepairSpeed = Repair speed
-Reqs = Требования
-Resources = Ресурсы
-ResourcesHarvested = Ресурсов собрано
-Result = Результат
-Return = Назад
-Scenario = Сценарий
-Score = Счет
-Server = Сервер
-ShadowMapping = Карты теней
-Shadows = Тени
-Sight = Радиус зрения
-Size = Размер
-Slow = медлено
-SomeOrdersFailed = Некоторые приказы не выполнимы
-SoundAndMusic = Звук и музыка
-SplashRadius = Радиус всплеска
-StartingToUpgrade = Старт улучшения
-Stop = Стоп
-Store = Вместительность
-Team = Команда
-TechTree = Древо технологий
-Textures3D = 3D Текстуры
-Tileset = Наборы тайлов
-UnitAddedToProductionQueue = Юнит добавлен в очередь
-UnitNoPlace = Юнит не может быть размещен
-UnitNoReqs = Юнит не удовлетворяет требования
-UnitNoRes = Нахватает ресурсов для создания юнита
-UnitReady = Юнит готов
-UnitsProduced = Юнит создан
-Upgrade = Улучшение
-UpgradeNoReqs = Улучшение не удовлетворяет требования
-UpgradeNoRes = Нахватает ресурсов для улучшения
-UpgradeSpeed = Скорость улучшения
-Upgrades = Улучшения
-Upgrading = Улучшение
-VersionMismatch = Неправильная версия игры на сервере
-Victory = Победа
-WalkSpeed = Скорость перемещения
-WaitingHost = Ожидание запуска игры на сервере
-Yes = Да
-YouLose = Вы проиграли!
-YouWin = Вы выиграли!
diff --git a/games/glest-data/langs/slovak.lng b/games/glest-data/langs/slovak.lng
deleted file mode 100644
index f9e42df69e..0000000000
--- a/games/glest-data/langs/slovak.lng
+++ /dev/null
@@ -1,146 +0,0 @@
-; Slovak Language File for Glest 2.0
-; By Stanislav Hoferek (Elven) <shoferek@gmail.com>
-; Released under the GNU General Public License
-
-3dArt=3D
-3dAnd2dArt=3D a 2D
-2dArtAndWeb=2D a web
-About=O Hre
-AlreadyUpgraded=Uz vylepsene
-AmbientVolume=Hlasitost
-Animation=Animacie
-Armor=Armor
-Attack=Utok
-AttackDistance=Dosah
-AttackSpeed=Rychlost utoku
-AttackStopped=Rychlost zastavenia
-AttackStrenght=Poskodenie
-AutoConfig=Autokonfig.
-Build=Stavat
-BuildSpeed=Rychlost stavania
-BuildingNoPlace=Tu nemozes postavit budovu
-BuildingNoReqs=Nemas potrebne veci pre stavanie
-BuildingNoRes=Nemas dostatok zasob na stavanie
-Built=Stavat
-CameraModeSet=Kamerovy mod nastaveny na
-CanRepair=Mozes opravit
-Cancel=Zrusit
-Canceled=Zrusene
-Closed=Zavrete
-Command=Prikaz
-CommonCommand=Vseobecny prikaz
-Config=Nastavit
-Consume=Spotreba
-Control=Kontrola
-Cpu=CPU
-CpuUltra=CPU (Ultra)
-Deaths=Mrtvych
-Defeat=Porazenych
-Deleting=Mazanie
-Disabled=Zablokovanie
-Discount=Discount
-Ep=EP
-EpCost=EP cena
-Exit=Koniec
-ExitGame?=Vypnut Hru?
-Faction=Strana
-Fast=rychlo
-Fields=Polia
-Filter=Filter
-FreeCamera=Volna kamera
-FxVolume=Fx Hlasitost
-GameCamera=Herna Kamera
-GameMusic=Hudba v hre
-GamePaused=Pauza
-GameResumed=Odpauzovane
-GameSpeedSet=Rychlost hry nastavena na
-GraphicInfo=Api info
-Harvest=Harvestovat
-HarvestSpeed=Rychlost Harvestu
-Hp=HP
-Human=Clovek
-Initializing=Inicializacia
-InvalidOrder=Poradie je chybne
-InvalidPosition=Pozicia je chybna
-Kills=Zabity
-Language=Jazyk
-LinuxPort=Linux port
-Load=Nahrat
-LoadedSpeed=Rychlost Nahratia
-Loading=Nahravanie
-Map=Mapa
-MaxFilterAnisotropy=Max Filter Anisotropy
-MaxLights=Maximum svetiel
-MaxLoad=Maximum Nahravania
-MaxPlayers=Maximum hracov
-MeetingPoint=Bod zrazu
-Morph=Morph
-MorphSpeed=Rychlost Morph
-Move=Chod
-MusicVolume=Hlasitost hudby
-No=Nie
-None=Nic
-Normal=normal
-Ok=Ok
-OpenGlExtensions=Rozsahy
-OpenGlInfo=OpenGL Info
-OpenGlMaxLights=Maximum svetiel
-OpenGlMaxTextureSize=Maximalna velkost textury
-OpenGlMaxTextureUnits=Maximalna textura jednotiek
-OpenGlModelviewStack=Modelview matrix stack depth
-OpenGlPlatformExtensions=Rozsah plochy
-OpenGlProjectionStack=Projection matrix stack depth
-OpenGlRenderer=Renderer
-OpenGlVendor=Predajca
-OpenGlVersion=Verzia
-OrdersOnQueue=Povel vo fronte
-Play=Hrat
-PlayNow=Hrat Teraz!
-Player=Hrac
-Produce=Vynos
-Producing=Vyroba
-ProductionSpeed=Rychlost vyrabania
-Programming=Programoval
-Projected=Projektoval
-ReactionSpeed=Reakcna rychlost
-Regeneration=Regeneracia
-Repair=Opravit
-RepairSpeed=Rychlost opravi
-Reqs=Potrebujes
-Resources=Zasoby
-ResourcesHarvested=Zasoby harvestovania
-Result=Vysledok
-Return=Naspet
-Score=Skore
-ShadowMapping=Tienove mapovanie
-Shadows=Tiene
-Sight=Pohlad
-Size=Velkost
-Slow=Pomaly
-SomeOrdersFailed=Nektore povely neboli splnene
-SoundAndMusic=Zvuk a Hudba
-SplashRadius=Splash radius
-StartingToUpgrade=Zacina vylepsovanie
-Stop=Stop
-Store=Zasoba
-Team=Tym
-TechTree=Tech strom
-Textures3D=3D Textury
-Tileset=Tileset
-UnitAddedToProductionQueue=Jednotka pridana do fronty vyroby
-UnitNoPlace=Jednotka nemoze byt umiestnena
-UnitNoReqs=Jednotka nema poziadavky
-UnitNoRes=Nemas dost zasob pre vytvorenie jednotky
-UnitReady=Jednotka pripravena
-UnitsProduced=Jednotka vyrobena
-Upgrade=Vylepsenie
-UpgradeNoReqs=Vylepsenie nema poziadavky
-UpgradeNoRes=Nemas dost zasob pre vylepsenie
-UpgradeSpeed=Rychlost vylepsenia
-Upgrades=Vylepsenia
-Upgrading=Vylepsovanie
-Victory=VITAZSTVO
-WalkSpeed=Rychlost Chodze
-Yes=Ano
-YouLose=Prehrali ste!
-YouWin=Vyhrali ste!