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Diffstat (limited to 'games/commandergenius')
-rw-r--r-- | games/commandergenius/README | 45 | ||||
-rw-r--r-- | games/commandergenius/commandergenius.6 | 122 | ||||
-rw-r--r-- | games/commandergenius/commandergenius.SlackBuild | 129 | ||||
-rw-r--r-- | games/commandergenius/commandergenius.info | 10 | ||||
-rw-r--r-- | games/commandergenius/commandergenius.rst | 110 | ||||
-rw-r--r-- | games/commandergenius/doinst.sh | 9 | ||||
-rw-r--r-- | games/commandergenius/slack-desc | 19 |
7 files changed, 444 insertions, 0 deletions
diff --git a/games/commandergenius/README b/games/commandergenius/README new file mode 100644 index 0000000000..a74c26cca6 --- /dev/null +++ b/games/commandergenius/README @@ -0,0 +1,45 @@ +commandergenius (engine for Commander Keen games) + +Commander Genius is an open-source clone of Commander Keen which allows +you to play the games, and some of the mods made for it. All of the +original data files are required to do so, however the authors have +provided convenient way to download some of the games (choose "Game +Center" at the main menu). It's also possible to use the data files from +an installed copy of one or more of the games. + +Supported games: + +Keen 1 - Version 1.33 [*] +Keen 2 - Version 1.33 +Keen 3 - Version 1.33 +Keen 4 - Version 1.4 (EGA) [*] +Keen 5 - Version 1.4 (EGA) +Keen 6 - Version 1.4 (EGA) (version 1.5 known not to work!) +Keen Dreams - Version v1.13 (EGA) [*] + +[*] = downloadable from Game Center + +Other versions might work, but there are no guarantees. For the games not +available via the in-game Game Center, place the data files somewhere +under /usr/share/games/commandergenius or ~/.CommanderGenius, and edit +~/.CommanderGenius/games.cfg to tell the game where to find the files. + +commandergenius also has a HQP (High Quality Pack) with enhanced graphics +and sound for Keen 1 through 4. For Keen 1 and Keen 4, choose "Keen 1 +Special" and "Keen 4 Special" from the Game Center, to get the HQP versions +of the games. For Keen 2 and Keen 3, the HQP will automatically be used +if the games are installed to ~/.CommanderGenius/games/keen2 and +~/.CommanderGenius/games/keen3, with games.cfg entries like so: + +&Dir=games/keen2/keen2.exe +/Name=keen2 + +&Dir=games/keen3/keen3.exe +/Name=keen3 + +If you *don't* want the HQP to be used, use different directory names +for the above (e.g. ckeen2 and ckeen3). + +commandergenius can be built with either SDL 1.2 or SDL 2.0. By default, +SDL2 is used if found, otherwise SDL1 is used. To build with SDL1 even +if SDL2 is installed, set 'SDL2=no' in the script's environment. diff --git a/games/commandergenius/commandergenius.6 b/games/commandergenius/commandergenius.6 new file mode 100644 index 0000000000..5732294b09 --- /dev/null +++ b/games/commandergenius/commandergenius.6 @@ -0,0 +1,122 @@ +.\" Man page generated from reStructuredText. +. +.TH COMMANDERGENIUS 6 "2016-08-21" "1.9.5.3-Beta" "SlackBuilds.org" +.SH NAME +commandergenius \- open source engine for Commander Keen games +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.\" RST source for commandergenius(6) man page. Convert with: +. +.\" rst2man.py commandergenius.rst > commandergenius.6 +. +.\" rst2man.py comes from the SBo development/docutils package. +. +.\" converting from pod: +. +.\" s/B<\([^>]*\)>/**\1**/g +. +.\" s/I<\([^>]*\)>/*\1*/g +. +.SH SYNOPSIS +.sp +commandergenius [\fIdir=dir\fP] [\fIfinale=<on|off>\fP] +.sp +CGeniusExe [\fIdir=dir\fP] [\fIfinale=<on|off>\fP] +.SH DESCRIPTION +.sp +Commander Genius is an open\-source clone of Commander Keen which allows +you to play the games, and some of the mods made for it. All of the +original data files are required to do so, however the authors have +provided convenient way to download some of the games (choose "Game +Center" at the main menu). It\(aqs also possible to use the data files from +an installed copy of one or more of the games. +.sp +Supported games are Keen 1 through 6, plus Keen Dreams and several +fan\-made mods. +.sp +This man page is a brief summary. Full documentation can be found +in: +.sp +/usr/doc/commandergenius\-1953beta/README +.SH OPTIONS +.INDENT 0.0 +.TP +.B \fIdir=dir\fP +Launch game in the given directory. This is a relative path from +one of the directories configured in \fIcgenius.cfg\fP; absolute paths +are not allowed. +.TP +.B \fIfinale=<on|off>\fP +Skip directly to the finale (ending) of the game. +.UNINDENT +.SH FILES +.INDENT 0.0 +.TP +.B \fI/usr/share/games/commandergenius\fP +System\-wide directory. Games may be installed here for use by +multiple players, in the \fIgames/\fP subdirectory. Also, content from +the HQP (high quality pack) is installed here. +.TP +.B \fI~/.CommanderGenius\fP +Per\-user directory, containing any games downloaded from the in\-game +Game Center. Also contains these files: +.TP +.B \fIcgenius.cfg\fP +Main config file, rewritten on game exit. Contains user preferences. +Normally not edited by hand, but it\(aqs possible to do so. +.TP +.B \fIgames.cfg\fP +List of installed games and their directory paths. +.TP +.B \fICGLog.html\fP +Log file created by the game. +.TP +.B \fIdownloads/\fP +Zip files downloaded within the Game Center are saved here. +.TP +.B \fIgames/\fP +Files extracted from downloaded zip files are stored here. Also, +users may manually copy game data files here and add them to +\fIgames.cfg\fP, to install games not available from the Game Center. +.UNINDENT +.SH COPYRIGHT +.sp +See the file /usr/doc/commandergenius\-1953beta/COPYRIGHT for license information. +.SH AUTHORS +.sp +commandergenius was written by Gerstrong <\fI\%gerstrong@gmail.com\fP>. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.SH SEE ALSO +.sp +The commandergenius homepage: +.sp +\fI\%https://github.com/gerstrong/Commander\-Genius\fP +.\" Generated by docutils manpage writer. +. diff --git a/games/commandergenius/commandergenius.SlackBuild b/games/commandergenius/commandergenius.SlackBuild new file mode 100644 index 0000000000..2f166f5093 --- /dev/null +++ b/games/commandergenius/commandergenius.SlackBuild @@ -0,0 +1,129 @@ +#!/bin/sh + +# Slackware build script for commandergenius + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +PRGNAM=commandergenius +VERSION=${VERSION:-1.9.5.3beta} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +# note that upstream has -O3 hardcoded *after* the specified flags, +# so the -O2 here doesn't actually do anything. The -fPIC and arch/tune +# stuff still applies though. +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +# I wish upstream would pick a name and stick with it... they also use +# ~/.CommanderGenius for user data, and their README mentions CGenius. +SRCNAM="Commander-Genius" +EXENAME="CGeniusExe" +DESKTOP="cgenius.desktop" + +# the real VERSION is from version.h in the source. the tarball names +# omit the dots. +SRCVER="$( echo $VERSION | sed 's,\.,,g' )" + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $SRCNAM-$SRCVER +tar xvf $CWD/$SRCNAM-$SRCVER.tar.gz || tar xvf $CWD/v$SRCVER.tar.gz +cd $SRCNAM-$SRCVER +chown -R root:root . + +# permissions are blethcherous, please don't revert to template here. +find -L . -type f -a -exec chmod 644 '{}' '+' +find -L . -type d -a -exec chmod 755 '{}' '+' + +# placate desktop-file-validate +sed -i 's,Application;,,' share/$DESKTOP + +# SDL 2 is optional. I prefer it, others may not. +SDLOPT="-DUSE_SDL2=no" +SDLVER=1 +if sdl2-config --version 2>/dev/null && [ "${SDL2:-yes}" != "no" ]; then + SDLOPT="-DUSE_SDL2=yes" + SDLVER=2 +fi + +echo "=== Building with $SDLOPT" + +mkdir -p build +cd build + cmake \ + $SDLOPT \ + -DGAMES_SHAREDIR:STRING=/usr/share/games \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DLIB_SUFFIX=${LIBDIRSUFFIX} \ + -DMAN_INSTALL_DIR=/usr/man \ + -DCMAKE_BUILD_TYPE=Release .. + make VERBOSE=1 + make install/strip DESTDIR=$PKG +cd .. + +# upstream installs 2 identical-looking (but not byte-identical) icons +rm -f $PKG/usr/share/icons/hicolor/512x512/apps/CGLogo.png +ln -s ../../../../games/$PRGNAM/cglogo512.png \ + $PKG/usr/share/icons/hicolor/512x512/apps/CGLogo.png + +# grrrr. don't force command-line users to remember the name is CGeniusExe +ln -s $EXENAME $PKG/usr/games/$PRGNAM + +# the High Quality Pack. this is redundant for Keen 1 and 4 (just download +# the Special versions of these games), so we only install the data for +# 2 and 3. strace shows the files are being loaded, but TBH I haven't +# played these games enough to notice the difference with/without the HQP. +rm -rf hqp/games/keen1 hqp/games/keen4 +cp -a hqp/* $PKG/usr/share/games/$PRGNAM + +# man page written for this SlackBuild. +mkdir -p $PKG/usr/man/man6 +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz +ln -s $PRGNAM.6.gz $PKG/usr/man/man6/$EXENAME.6.gz + +# upstream installs most of the docs in /usr/share/games/$PRGNAM... +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a COPYRIGHT $PKG/usr/doc/$PRGNAM-$VERSION +for i in README changelog.txt Readme_hqp.txt; do + ln -s ../../share/games/$PRGNAM/$i $PKG/usr/doc/$PRGNAM-$VERSION +done +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +sed "s,@SDLVER@,$SDLVER," < $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/commandergenius/commandergenius.info b/games/commandergenius/commandergenius.info new file mode 100644 index 0000000000..f479479ba1 --- /dev/null +++ b/games/commandergenius/commandergenius.info @@ -0,0 +1,10 @@ +PRGNAM="commandergenius" +VERSION="1.9.5.3beta" +HOMEPAGE="https://github.com/gerstrong/Commander-Genius" +DOWNLOAD="https://github.com/gerstrong/Commander-Genius/archive/v1953beta.tar.gz" +MD5SUM="7226389ae8a423dc9086936a9b403111" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/commandergenius/commandergenius.rst b/games/commandergenius/commandergenius.rst new file mode 100644 index 0000000000..2609fb6b83 --- /dev/null +++ b/games/commandergenius/commandergenius.rst @@ -0,0 +1,110 @@ +.. RST source for commandergenius(6) man page. Convert with: +.. rst2man.py commandergenius.rst > commandergenius.6 +.. rst2man.py comes from the SBo development/docutils package. + +.. |version| replace:: 1.9.5.3-Beta +.. |dotlessversion| replace:: 1953beta +.. |date| date:: + +.. converting from pod: +.. s/B<\([^>]*\)>/**\1**/g +.. s/I<\([^>]*\)>/*\1*/g + +=============== +commandergenius +=============== + +------------------------------------------- +open source engine for Commander Keen games +------------------------------------------- + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +commandergenius [*dir=dir*] [*finale=<on|off>*] + +CGeniusExe [*dir=dir*] [*finale=<on|off>*] + +DESCRIPTION +=========== + +Commander Genius is an open-source clone of Commander Keen which allows +you to play the games, and some of the mods made for it. All of the +original data files are required to do so, however the authors have +provided convenient way to download some of the games (choose "Game +Center" at the main menu). It's also possible to use the data files from +an installed copy of one or more of the games. + +Supported games are Keen 1 through 6, plus Keen Dreams and several +fan-made mods. + +This man page is a brief summary. Full documentation can be found +in: + +/usr/doc/commandergenius-|dotlessversion|/README + +OPTIONS +======= + +*dir=dir* + Launch game in the given directory. This is a relative path from + one of the directories configured in *cgenius.cfg*; absolute paths + are not allowed. + +*finale=<on|off>* + Skip directly to the finale (ending) of the game. + +FILES +===== + +*/usr/share/games/commandergenius* + System-wide directory. Games may be installed here for use by + multiple players, in the *games/* subdirectory. Also, content from + the HQP (high quality pack) is installed here. + +*~/.CommanderGenius* + Per-user directory, containing any games downloaded from the in-game + Game Center. Also contains these files: + +*cgenius.cfg* + Main config file, rewritten on game exit. Contains user preferences. + Normally not edited by hand, but it's possible to do so. + +*games.cfg* + List of installed games and their directory paths. + +*CGLog.html* + Log file created by the game. + +*downloads/* + Zip files downloaded within the Game Center are saved here. + +*games/* + Files extracted from downloaded zip files are stored here. Also, + users may manually copy game data files here and add them to + *games.cfg*, to install games not available from the Game Center. + +COPYRIGHT +========= + +See the file /usr/doc/commandergenius-|dotlessversion|/COPYRIGHT for license information. + +AUTHORS +======= + +commandergenius was written by Gerstrong <gerstrong@gmail.com>. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. + +SEE ALSO +======== + +The commandergenius homepage: + +https://github.com/gerstrong/Commander-Genius diff --git a/games/commandergenius/doinst.sh b/games/commandergenius/doinst.sh new file mode 100644 index 0000000000..3e5691a052 --- /dev/null +++ b/games/commandergenius/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/commandergenius/slack-desc b/games/commandergenius/slack-desc new file mode 100644 index 0000000000..68937c9226 --- /dev/null +++ b/games/commandergenius/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +commandergenius: commandergenius (engine for Commander Keen games) +commandergenius: +commandergenius: Commander Genius is an open-source clone of Commander Keen which +commandergenius: allows you to play the games, and some of the mods made for it. All +commandergenius: of the original data files are required to do so. +commandergenius: +commandergenius: This package was built with SDL @SDLVER@. +commandergenius: +commandergenius: +commandergenius: +commandergenius: |