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-rw-r--r--games/brutalchess/bc_gcc4.2.diff49
1 files changed, 49 insertions, 0 deletions
diff --git a/games/brutalchess/bc_gcc4.2.diff b/games/brutalchess/bc_gcc4.2.diff
new file mode 100644
index 0000000000..79a725881c
--- /dev/null
+++ b/games/brutalchess/bc_gcc4.2.diff
@@ -0,0 +1,49 @@
+--- a/src/md3view.cpp
++++ b/src/md3view.cpp
+@@ -72,7 +72,7 @@
+ exit( returnCode );
+ }
+
+-int initGL( GLvoid );
++int initGL( void );
+ // function to reset our viewport after a window resize
+ int resizeWindow( int width, int height )
+ {
+@@ -108,7 +108,7 @@
+
+
+ // general OpenGL initialization function
+-int initGL( GLvoid )
++int initGL( void )
+ {
+ cout << "Initializing OpenGL" << endl;
+ // Enable smooth shading
+--- a/src/objview.cpp
++++ b/src/objview.cpp
+@@ -73,7 +73,7 @@
+ exit( returnCode );
+ }
+
+-int initGL( GLvoid );
++int initGL( void );
+ // function to reset our viewport after a window resize
+ int resizeWindow( int width, int height )
+ {
+@@ -109,7 +109,7 @@
+
+
+ // general OpenGL initialization function
+-int initGL( GLvoid )
++int initGL( void )
+ {
+ cout << "Initializing OpenGL" << endl;
+ // Enable smooth shading
+@@ -158,7 +158,7 @@
+ }
+
+ // Here goes our drawing code
+-int drawGLScene( GLvoid )
++int drawGLScene( void )
+ {
+ // These are to calculate our fps
+ static GLint T0 = 0;