diff options
Diffstat (limited to 'games/briquolo')
-rw-r--r-- | games/briquolo/README | 2 | ||||
-rw-r--r-- | games/briquolo/briquolo.SlackBuild | 94 | ||||
-rw-r--r-- | games/briquolo/briquolo.info | 10 | ||||
-rw-r--r-- | games/briquolo/doinst.sh | 4 | ||||
-rw-r--r-- | games/briquolo/patches/desktop-entry.patch | 34 | ||||
-rw-r--r-- | games/briquolo/patches/fix_ati_crash.patch | 22 | ||||
-rw-r--r-- | games/briquolo/patches/gcc-fixes.patch | 88 | ||||
-rw-r--r-- | games/briquolo/patches/libpng14.patch | 24 | ||||
-rw-r--r-- | games/briquolo/slack-desc | 19 |
9 files changed, 297 insertions, 0 deletions
diff --git a/games/briquolo/README b/games/briquolo/README new file mode 100644 index 0000000000..80e08430ac --- /dev/null +++ b/games/briquolo/README @@ -0,0 +1,2 @@ +This is a 3d view breakout with moving stones, fancy levels and a +lot of special effects put in. diff --git a/games/briquolo/briquolo.SlackBuild b/games/briquolo/briquolo.SlackBuild new file mode 100644 index 0000000000..f6833fe050 --- /dev/null +++ b/games/briquolo/briquolo.SlackBuild @@ -0,0 +1,94 @@ +#!/bin/sh +# Generated by Alien's SlackBuild Toolkit: http://slackware.com/~alien/AST +# Copyright 2009, 2010, 2011, 2012 Eric Hameleers, Eindhoven, Netherlands + +# Slackware build script for briquolo + +# Written by Ronny Schmatzler <schmatzler@hirnschwund.net> + +# Based on http://slackbuilds.org/template.SlackBuild + +PRGNAM=briquolo +VERSION=${VERSION:-0.5.7} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) export ARCH=i486 ;; + arm*) export ARCH=arm ;; + *) export ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xjvf $CWD/$PRGNAM-$VERSION.tar.bz2 +cd $PRGNAM-$VERSION +#Before building, we have to apply a lot of patches. Developer has left his application :( +#Fix building with "newer" gcc versions (> 4.3) +patch -p1 < $CWD/patches/gcc-fixes.patch +#Fix building against newer libpng +patch -p1 < $CWD/patches/libpng14.patch +#Fix crash on ATI/AMD graphic cards +patch -p1 < $CWD/patches/fix_ati_crash.patch +#Fix badly written desktop entry +patch -p1 < $CWD/patches/desktop-entry.patch +#Done! Lets do the rest in standard way now. +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --build=$ARCH-slackware-linux + +# Workaround some stupid Makefile problems. +sed -i -e's|icondir = $(DESTDIR)|icondir = |' desktop/Makefile +mkdir -p $PKG/usr/share/applications + +make +make install DESTDIR=$PKG + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a \ + ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL DejaVuSans.ttf-LICENSE README \ + $PKG/usr/doc/$PRGNAM-$VERSION + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/briquolo/briquolo.info b/games/briquolo/briquolo.info new file mode 100644 index 0000000000..5dba7aa212 --- /dev/null +++ b/games/briquolo/briquolo.info @@ -0,0 +1,10 @@ +PRGNAM="briquolo" +VERSION="0.5.7" +HOMEPAGE="http://briquolo.free.fr" +DOWNLOAD="http://briquolo.free.fr/download/briquolo-0.5.7.tar.bz2" +MD5SUM="e24d22d2d719d64c231d3d76f9291d6e" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="Ronny Schmatzler" +EMAIL="schmatzler@hirnschwund.net" +APPROVED="dsomero" diff --git a/games/briquolo/doinst.sh b/games/briquolo/doinst.sh new file mode 100644 index 0000000000..4e8ba7071d --- /dev/null +++ b/games/briquolo/doinst.sh @@ -0,0 +1,4 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + diff --git a/games/briquolo/patches/desktop-entry.patch b/games/briquolo/patches/desktop-entry.patch new file mode 100644 index 0000000000..46b1f936dd --- /dev/null +++ b/games/briquolo/patches/desktop-entry.patch @@ -0,0 +1,34 @@ +--- briquolo-0.5.7/desktop/briquolo.desktop 2006-03-07 21:31:26.000000000 +0100 ++++ briquolo.desktop 2012-05-21 23:00:50.000000000 +0200 +@@ -1,22 +1,12 @@ + [Desktop Entry] +-Version=1.0 + Encoding=UTF-8 + Name=Briquolo +-Name[fr]=Briquolo +- +-Comment=An OpenGL breakout +-Comment[fr]=Un casse brique OpenGL +- +-Type=Application +-Categories=ArcadeGame;Game; +- +-TryExec=briquolo +-Exec=briquolo +-FilePattern=briquolo +- +-Icon=briquolo.svg ++Icon=/usr/share/pixmaps/briquolo.svg ++GenericName=An OpenGL breakout clone ++GenericName[de_DE]=Ein OpenGL Breakout-Klon ++Exec=/usr/bin/briquolo + Terminal=false +- +-GenericName=BreakOut +-GenericName[fr]=Casse Briques +-Categories=Application;Game; ++StartupNotify=false ++Type=Application ++TryExec=/usr/bin/supertuxkart ++Categories=Game;ArcadeGame; +\ Kein Zeilenumbruch am Dateiende. diff --git a/games/briquolo/patches/fix_ati_crash.patch b/games/briquolo/patches/fix_ati_crash.patch new file mode 100644 index 0000000000..f3caee1a44 --- /dev/null +++ b/games/briquolo/patches/fix_ati_crash.patch @@ -0,0 +1,22 @@ +#! /bin/sh /usr/share/dpatch/dpatch-run +## 10_fix_ati_crash.dpatch by Bradley Smith <brad@brad-smith.co.uk> +## +## DP: Fixes crash on ati cards + +@DPATCH@ + +diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_Fenetre.cpp briquolo-0.5.7/src/MOGL/MOGL_Fenetre.cpp +--- briquolo-0.5.7.orig/src/MOGL/MOGL_Fenetre.cpp 2008-03-24 13:23:07.000000000 +0000 ++++ briquolo-0.5.7/src/MOGL/MOGL_Fenetre.cpp 2008-03-29 19:41:40.000000000 +0000 +@@ -168,6 +168,11 @@ + // On recommence donc ! + _NbBitParPixel = 24; + _SurfaceSDL = _CreerFenetre(_NbBitParPixel, flags); ++ if(_SurfaceSDL == NULL) ++ { ++ _NbBitParPixel = 16; ++ _SurfaceSDL = _CreerFenetre(_NbBitParPixel, flags); ++ } + } + } + if (_SurfaceSDL == NULL) diff --git a/games/briquolo/patches/gcc-fixes.patch b/games/briquolo/patches/gcc-fixes.patch new file mode 100644 index 0000000000..161b6329d2 --- /dev/null +++ b/games/briquolo/patches/gcc-fixes.patch @@ -0,0 +1,88 @@ +#! /bin/sh /usr/share/dpatch/dpatch-run +## 10_gcc-4.3-fixes.dpatch by <ansgar@43-1.org> +## Refreshed by <brad@brad-smith.co.uk> +## +## DP: Fix compliation with gcc-4.3 + +@DPATCH@ + +diff -Naur briquolo-0.5.7.orig/src/Constante.cpp briquolo-0.5.7/src/Constante.cpp +--- briquolo-0.5.7.orig/src/Constante.cpp 2008-03-22 09:40:33.000000000 +0000 ++++ briquolo-0.5.7/src/Constante.cpp 2008-03-29 18:47:44.000000000 +0000 +@@ -20,6 +20,7 @@ + * + *****************************************************************************/ + #include "Constante.h" ++#include <cstdlib> + + #ifdef HAVE_CONFIG_H + #include "config.h" +diff -Naur briquolo-0.5.7.orig/src/I18n.cpp briquolo-0.5.7/src/I18n.cpp +--- briquolo-0.5.7.orig/src/I18n.cpp 2006-03-07 20:31:24.000000000 +0000 ++++ briquolo-0.5.7/src/I18n.cpp 2008-03-29 18:47:44.000000000 +0000 +@@ -22,6 +22,7 @@ + #include "I18n.h" + #include <iostream> + #include "Constante.h" ++#include <cstdlib> + + #ifdef WIN32 + #include <windows.h> +diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_EnsembleObjet.cpp briquolo-0.5.7/src/MOGL/MOGL_EnsembleObjet.cpp +--- briquolo-0.5.7.orig/src/MOGL/MOGL_EnsembleObjet.cpp 2008-03-24 13:12:36.000000000 +0000 ++++ briquolo-0.5.7/src/MOGL/MOGL_EnsembleObjet.cpp 2008-03-29 18:47:44.000000000 +0000 +@@ -24,7 +24,8 @@ + #include "MOGL_Armature.h" + #include "MOGL_Peau.h" + //#include +-#include <stdio.h> ++#include <cstdio> ++#include <cstring> + + //#include <mmsystem.h> + +diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.cpp briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.cpp +--- briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.cpp 2008-03-24 12:56:13.000000000 +0000 ++++ briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.cpp 2008-03-29 18:47:44.000000000 +0000 +@@ -21,6 +21,7 @@ + *****************************************************************************/ + #include "../I18n.h" + #include "MOGL_GestionnaireObjet.h" ++#include <cstring> + + bool MOGL_GestionnaireObjet::ChargerObjetASCTriangle(const char * p_NomFichier, const MOGL_GestionnaireTexture & p_GM, + MOGL_Objet & p_Objet) +diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.h briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.h +--- briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.h 2006-03-07 20:31:24.000000000 +0000 ++++ briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.h 2008-03-29 18:47:44.000000000 +0000 +@@ -24,7 +24,7 @@ + + #include <vector> + #include <iostream> +-#include <stdio.h> ++#include <cstdio> + + #include "MOGL_Triangle.h" + #include "MOGL_Objet.h" +diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_Objet.cpp briquolo-0.5.7/src/MOGL/MOGL_Objet.cpp +--- briquolo-0.5.7.orig/src/MOGL/MOGL_Objet.cpp 2006-03-07 20:31:24.000000000 +0000 ++++ briquolo-0.5.7/src/MOGL/MOGL_Objet.cpp 2008-03-29 18:47:44.000000000 +0000 +@@ -20,6 +20,7 @@ + * + *****************************************************************************/ + #include "MOGL_Objet.h" ++#include <cstdlib> + + //MOGL_Objet::MOGL_Objet(): MOGL_ObjetAbstrait(), MOGL_ElementArbre() + MOGL_Objet::MOGL_Objet(): MOGL_Noeud(), _ModifieTriangle(true), _ModifieStrip(true), +diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_Peau.cpp briquolo-0.5.7/src/MOGL/MOGL_Peau.cpp +--- briquolo-0.5.7.orig/src/MOGL/MOGL_Peau.cpp 2006-03-07 20:31:24.000000000 +0000 ++++ briquolo-0.5.7/src/MOGL/MOGL_Peau.cpp 2008-03-29 18:47:44.000000000 +0000 +@@ -20,6 +20,7 @@ + * + *****************************************************************************/ + #include "MOGL_Peau.h" ++#include <cstdlib> + + MOGL_Peau::MOGL_Peau(): MOGL_Noeud(), _ModifieTriangle(true) + { diff --git a/games/briquolo/patches/libpng14.patch b/games/briquolo/patches/libpng14.patch new file mode 100644 index 0000000000..caacb9ecec --- /dev/null +++ b/games/briquolo/patches/libpng14.patch @@ -0,0 +1,24 @@ +# Copyright © José Luis Lara Carrascal 2010-2011 <manualinux@yahoo.es> +# <http://manualinux.freehostia.com> <http://manualinux.exofire.net> <http://manualinux.heliohost.org> +# Este parche se distribuye bajo la Licencia General GNU + +diff -ruN briquolo-0.5.7/src/MOGL/MOGL_Image.cpp briquolo-0.5.7a/src/MOGL/MOGL_Image.cpp +--- briquolo-0.5.7/src/MOGL/MOGL_Image.cpp 2006-03-07 21:53:33.000000000 +0100 ++++ briquolo-0.5.7a/src/MOGL/MOGL_Image.cpp 2010-07-16 16:27:11.000000000 +0200 +@@ -26,6 +26,7 @@ + using namespace std; + + #define PNG_BYTES_TO_CHECK 8 ++#define png_infopp_NULL (png_infopp)NULL + + MOGL_Image::MOGL_Image(bool p_AutoriserTrou) + : _Image(NULL), _AutoriserTrou(p_AutoriserTrou), _R(0), _G(0), _B(0), _TypeImage(NON_DEFINI) +@@ -235,7 +236,7 @@ + /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */ + if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) + { +- png_set_gray_1_2_4_to_8(png_ptr); ++ png_set_expand_gray_1_2_4_to_8(png_ptr); + } + + /* Expand paletted or RGB images with transparency to full alpha channels diff --git a/games/briquolo/slack-desc b/games/briquolo/slack-desc new file mode 100644 index 0000000000..3b829fc223 --- /dev/null +++ b/games/briquolo/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +briquolo: briquolo (breakout with 3D representation based on OpenGL) +briquolo: +briquolo: This is a 3d view breakout with moving stones, fancy levels and a +briquolo: lot of special effects put in. +briquolo: +briquolo: Homepage: http://briquolo.free.fr +briquolo: +briquolo: +briquolo: +briquolo: +briquolo: |