diff options
Diffstat (limited to 'games/beetle-psx-libretro/README')
-rw-r--r-- | games/beetle-psx-libretro/README | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README new file mode 100644 index 0000000000..9ebf6a55d4 --- /dev/null +++ b/games/beetle-psx-libretro/README @@ -0,0 +1,25 @@ +Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator +that can be used as a libretro core. It is a libretro port of Mednafen +PlayStation. + +Mednafen-PSX requires the following BIOS image files for operation: + +* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J +* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U +* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL + +The bios names are case sensitive. + +The scph7003.bin BIOS image is the same as schph5501.bin, but will need to be +renamed to schph5501.bin to be used. + +Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as +CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more +than one CD create a M3U file(plain-text, ".m3u" extension) and enter the +filenames of the CUE/TOC/CCD files. + +To build the opengl renderer use: + OPENGL=1 ./beetle-psx-libretro.SlackBuild + +To build the debugging symbols use: + DEBUG=1 ./beetle-psx-libretro.SlackBuild |