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-rw-r--r--games/SameBoy/README11
-rw-r--r--games/SameBoy/SameBoy.SlackBuild65
-rw-r--r--games/SameBoy/SameBoy.info10
-rw-r--r--games/SameBoy/datadir.patch175
-rw-r--r--games/SameBoy/joypad.patch66
-rw-r--r--games/SameBoy/libretro.patch55
-rw-r--r--games/SameBoy/sdl.patch62
-rw-r--r--games/SameBoy/sound.patch26
8 files changed, 102 insertions, 368 deletions
diff --git a/games/SameBoy/README b/games/SameBoy/README
index 0219f866b2..0c57d7f735 100644
--- a/games/SameBoy/README
+++ b/games/SameBoy/README
@@ -7,5 +7,14 @@ SDL2 is an optional dependency required to build the SDL frontend.
At least one optional dependency is required to use SameBoy.
+To disable the SDL2 build use:
+
+ SDL=no ./SameBoy.SlackBuild
+
+To disable the libretro build use:
+
+ LIBRETRO=no ./SameBoy.SlackBuild
+
To build the debugging symbols use:
- DEBUG=1 ./SameBoy.SlackBuild
+
+ DEBUG=yes ./SameBoy.SlackBuild
diff --git a/games/SameBoy/SameBoy.SlackBuild b/games/SameBoy/SameBoy.SlackBuild
index eacc94ccaf..fe99e2ded3 100644
--- a/games/SameBoy/SameBoy.SlackBuild
+++ b/games/SameBoy/SameBoy.SlackBuild
@@ -2,7 +2,7 @@
# Slackware build script for SameBoy
-# Copyright 2017-2018 Hunter Sezen California, USA
+# Copyright 2017-2019 Hunter Sezen California, USA
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -25,8 +25,8 @@
PRGNAM=SameBoy
LIBNAM=$(printf %s $PRGNAM | tr 'A-Z' 'a-z')_libretro
SRCNAM=${LIBNAM%%_*}
-VERSION=${VERSION:-0.11.2}
-RGBVERS=${RGBVERS:-0.3.7}
+VERSION=${VERSION:-0.12.1}
+RGBVERS=${RGBVERS:-0.3.8}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -48,6 +48,19 @@ LIBDIRSUFFIX=
set -eu
+LIBRETRO="${LIBRETRO:-yes}"
+
+if pkg-config --exists sdl2; then
+ SDL="${SDL:-yes}"
+else
+ SDL=no
+fi
+
+if [ "$LIBRETRO" != yes ] && [ "$SDL" != yes ]; then
+ printf %s\\n 'ERROR: Both the SDL2 and Libretro builds are disabled.' >&2
+ exit 1
+fi
+
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
@@ -69,26 +82,10 @@ else
CONF=release
fi
-# Add a build-time option to change the resources directory.
-# https://github.com/LIJI32/SameBoy/commit/91904df5e8cc7370776c37bdb46467a81887a6b4
-# https://github.com/LIJI32/SameBoy/pull/129
-# https://github.com/LIJI32/SameBoy/issues/39
-patch -p1 < $CWD/datadir.patch
-
-# Reconnect the joypad when SameBoy starts directly to a ROM
-# https://github.com/LIJI32/SameBoy/commit/7ffed9c43cd533c4ab16ab9d8b0879a39a00a02b
-# https://github.com/LIJI32/SameBoy/issues/131
-patch -p1 < $CWD/joypad.patch
-
-# Apply the SDL 2.0.6 audio workaround to everything except Windows
-# https://github.com/LIJI32/SameBoy/commit/453673a2a653a45d8ee378ba5335f98df5e22efa
-# https://github.com/LIJI32/SameBoy/issues/130
-patch -p1 < $CWD/sdl.patch
-
-# Adjust DAC attributes to fix LADX’s crackling audio
-# https://github.com/LIJI32/SameBoy/commit/94136f5741b7484189af048830126c4bad04ac11
-# https://github.com/LIJI32/SameBoy/issues/125
-patch -p1 < $CWD/sound.patch
+# Fix audio issues with some RetroArch audio drivers. Fixes #189
+# https://github.com/LIJI32/SameBoy/commit/597dc72e460f3e95caad40b8c557fb01f53f18ee
+# https://github.com/LIJI32/SameBoy/issues/189
+patch -p1 < $CWD/libretro.patch
PATH="$TMP/$PRGNAM-$VERSION/rgbds-$RGBVERS/bin:$PATH"
@@ -97,7 +94,7 @@ make -C rgbds-$RGBVERS install Q= \
PREFIX=. \
DESTDIR=./
-if pkg-config --exists sdl2; then
+if [ "$SDL" = yes ]; then
make CONF=$CONF DATA_DIR=/usr/share/games/$SRCNAM/
mkdir -p $PKG/usr/games $PKG/usr/share/games
cp -av build/bin/SDL $PKG/usr/share/games/$SRCNAM
@@ -106,19 +103,21 @@ else
make bootroms
fi
-make -C libretro DEBUG=$DEBUG GIT_VERSION="${VERSION#*_}"
+if [ "$LIBRETRO" = yes ]; then
+ make -C libretro DEBUG=$DEBUG GIT_VERSION="${VERSION#*_}"
-install -Dm0644 build/bin/$LIBNAM.so \
- $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$LIBNAM.so
+ install -Dm0644 build/bin/$LIBNAM.so \
+ $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$LIBNAM.so
-# sameboy_libretro.info from:
-# https://raw.githubusercontent.com/libretro/libretro-super/88176482b14e22b744b129bee84f27cb196936a9/dist/info/sameboy_libretro.info
-install -Dm0644 $CWD/$LIBNAM-info \
- $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$LIBNAM.info
+ # sameboy_libretro.info from:
+ # https://raw.githubusercontent.com/libretro/libretro-super/88176482b14e22b744b129bee84f27cb196936a9/dist/info/sameboy_libretro.info
+ install -Dm0644 $CWD/$LIBNAM-info \
+ $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$LIBNAM.info
+fi
if [ $DEBUG = 0 ]; then
- find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
- | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+ find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" |
+ grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
fi
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
diff --git a/games/SameBoy/SameBoy.info b/games/SameBoy/SameBoy.info
index a7055585b3..57c5780452 100644
--- a/games/SameBoy/SameBoy.info
+++ b/games/SameBoy/SameBoy.info
@@ -1,10 +1,10 @@
PRGNAM="SameBoy"
-VERSION="0.11.2"
+VERSION="0.12.1"
HOMEPAGE="https://sameboy.github.io/"
-DOWNLOAD="https://github.com/LIJI32/SameBoy/archive/v0.11.2/SameBoy-0.11.2.tar.gz \
- https://github.com/rednex/rgbds/releases/download/v0.3.7/rgbds-0.3.7.tar.gz"
-MD5SUM="ce83f1981c3298174d45c28004a22fdc \
- 2e11f14dfcedc0b5db6f8b2781efb9c9"
+DOWNLOAD="https://github.com/LIJI32/SameBoy/archive/v0.12.1/SameBoy-0.12.1.tar.gz \
+ https://github.com/rednex/rgbds/releases/download/v0.3.8/rgbds-0.3.8.tar.gz"
+MD5SUM="6d12cbeaf0ffc98de39ea41ac5573acc \
+ b1eac91f5e46f39150a8af0fe67cebeb"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
diff --git a/games/SameBoy/datadir.patch b/games/SameBoy/datadir.patch
deleted file mode 100644
index 7d721cf46d..0000000000
--- a/games/SameBoy/datadir.patch
+++ /dev/null
@@ -1,175 +0,0 @@
-From 91904df5e8cc7370776c37bdb46467a81887a6b4 Mon Sep 17 00:00:00 2001
-From: NieDzejkob <niedzejkob@gmail.com>
-Date: Fri, 9 Nov 2018 23:20:57 +0100
-Subject: [PATCH] Add a build-time option to change the resources directory.
-
-Normally, SameBoy would use executable-relative paths for any
-resource files, which posed problems for packaging the software
-by distributions, which usually prefer FHS-compliant file locations.
-
-This commit makes it possible to specify an alternative base
-directory with a compile-time environment variable.
----
- Makefile | 4 ++++
- README.md | 4 +++-
- SDL/gui.c | 2 +-
- SDL/main.c | 4 ++--
- SDL/shader.c | 4 ++--
- SDL/utils.c | 16 ++++++++++------
- SDL/utils.h | 4 ++--
- 7 files changed, 24 insertions(+), 14 deletions(-)
-
-diff --git a/Makefile b/Makefile
-index 330f2c81..7038ee98 100755
---- a/Makefile
-+++ b/Makefile
-@@ -33,6 +33,10 @@ BIN := build/bin
- OBJ := build/obj
- BOOTROMS_DIR ?= $(BIN)/BootROMs
-
-+ifdef DATA_DIR
-+CFLAGS += -DDATA_DIR="\"$(DATA_DIR)\""
-+endif
-+
- # Set tools
-
- # Use clang if it's available.
-diff --git a/README.md b/README.md
-index b1a2011d..91e0bf6c 100644
---- a/README.md
-+++ b/README.md
-@@ -46,6 +46,8 @@ On Windows, SameBoy also requires:
- * [GnuWin](http://gnuwin32.sourceforge.net/)
- * Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, respectively.
-
--To compile, simply run `make`. The targets are cocoa (Default for macOS), sdl (Default for everything else), libretro, bootroms and tester. You may also specify CONF=debug (default), CONF=release or CONF=native_release to control optimization and symbols. native_release is faster than release, but is optimized to the host's CPU and therefore is not portable. You may set BOOTROMS_DIR=... to a directory containing precompiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs.
-+To compile, simply run `make`. The targets are `cocoa` (Default for macOS), `sdl` (Default for everything else), `libretro`, `bootroms` and `tester`. You may also specify `CONF=debug` (default), `CONF=release` or `CONF=native_release` to control optimization and symbols. `native_release` is faster than `release`, but is optimized to the host's CPU and therefore is not portable. You may set `BOOTROMS_DIR=...` to a directory containing precompiled `dmg_boot.bin` and `cgb_boot.bin` files, otherwise the build system will compile and use SameBoy's own boot ROMs.
-+
-+By default, the SDL port will look for resource files with a path relative to executable. If you are packaging SameBoy, you may wish to override this by setting the `DATA_DIR` variable during compilation to the target path of the directory containing all files (apart from the executable, that's not necessary) from the `build/bin/SDL` directory in the source tree. Make sure the variable ends with a `/` character.
-
- SameBoy was compiled and tested on macOS, Ubuntu and 32-bit Windows 7.
-diff --git a/SDL/gui.c b/SDL/gui.c
-index d43d939a..c32eec4d 100644
---- a/SDL/gui.c
-+++ b/SDL/gui.c
-@@ -746,7 +746,7 @@ void run_gui(bool is_running)
- /* Draw the background screen */
- static SDL_Surface *converted_background = NULL;
- if (!converted_background) {
-- SDL_Surface *background = SDL_LoadBMP(executable_relative_path("background.bmp"));
-+ SDL_Surface *background = SDL_LoadBMP(resource_path("background.bmp"));
- SDL_SetPaletteColors(background->format->palette, gui_palette, 0, 4);
- converted_background = SDL_ConvertSurface(background, pixel_format, 0);
- SDL_LockSurface(converted_background);
-diff --git a/SDL/main.c b/SDL/main.c
-index 0cf1c79d..34e2f80d 100755
---- a/SDL/main.c
-+++ b/SDL/main.c
-@@ -426,7 +426,7 @@ static void run(void)
- bool error = false;
- start_capturing_logs();
- const char * const boot_roms[] = {"dmg_boot.bin", "cgb_boot.bin", "agb_boot.bin"};
-- error = GB_load_boot_rom(&gb, executable_relative_path(boot_roms[configuration.model]));
-+ error = GB_load_boot_rom(&gb, resource_path(boot_roms[configuration.model]));
- end_capturing_logs(true, error);
-
- start_capturing_logs();
-@@ -442,7 +442,7 @@ static void run(void)
- GB_load_battery(&gb, battery_save_path);
-
- /* Configure symbols */
-- GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym"));
-+ GB_debugger_load_symbol_file(&gb, resource_path("registers.sym"));
-
- char symbols_path[path_length + 5];
- replace_extension(filename, path_length, symbols_path, ".sym");
-diff --git a/SDL/shader.c b/SDL/shader.c
-index 5b41b2a8..ed45c42f 100644
---- a/SDL/shader.c
-+++ b/SDL/shader.c
-@@ -78,7 +78,7 @@ bool init_shader_with_name(shader_t *shader, const char *name)
- static signed long filter_token_location = 0;
-
- if (!master_shader_code[0]) {
-- FILE *master_shader_f = fopen(executable_relative_path("Shaders/MasterShader.fsh"), "r");
-+ FILE *master_shader_f = fopen(resource_path("Shaders/MasterShader.fsh"), "r");
- if (!master_shader_f) return false;
- fread(master_shader_code, 1, sizeof(master_shader_code) - 1, master_shader_f);
- fclose(master_shader_f);
-@@ -92,7 +92,7 @@ bool init_shader_with_name(shader_t *shader, const char *name)
- char shader_path[1024];
- sprintf(shader_path, "Shaders/%s.fsh", name);
-
-- FILE *shader_f = fopen(executable_relative_path(shader_path), "r");
-+ FILE *shader_f = fopen(resource_path(shader_path), "r");
- if (!shader_f) return false;
- memset(shader_code, 0, sizeof(shader_code));
- fread(shader_code, 1, sizeof(shader_code) - 1, shader_f);
-diff --git a/SDL/utils.c b/SDL/utils.c
-index 539e3518..eee6ce65 100644
---- a/SDL/utils.c
-+++ b/SDL/utils.c
-@@ -3,8 +3,11 @@
- #include <string.h>
- #include "utils.h"
-
--const char *executable_folder(void)
-+const char *resource_folder(void)
- {
-+#ifdef DATA_DIR
-+ return DATA_DIR;
-+#else
- static const char *ret = NULL;
- if (!ret) {
- ret = SDL_GetBasePath();
-@@ -13,21 +16,22 @@ const char *executable_folder(void)
- }
- }
- return ret;
-+#endif
- }
-
--char *executable_relative_path(const char *filename)
-+char *resource_path(const char *filename)
- {
- static char path[1024];
-- snprintf(path, sizeof(path), "%s%s", executable_folder(), filename);
-+ snprintf(path, sizeof(path), "%s%s", resource_folder(), filename);
- return path;
- }
-
--
-+
- void replace_extension(const char *src, size_t length, char *dest, const char *ext)
- {
- memcpy(dest, src, length);
- dest[length] = 0;
--
-+
- /* Remove extension */
- for (size_t i = length; i--;) {
- if (dest[i] == '/') break;
-@@ -36,7 +40,7 @@ void replace_extension(const char *src, size_t length, char *dest, const char *e
- break;
- }
- }
--
-+
- /* Add new extension */
- strcat(dest, ext);
- }
-diff --git a/SDL/utils.h b/SDL/utils.h
-index 7995da90..216e723e 100644
---- a/SDL/utils.h
-+++ b/SDL/utils.h
-@@ -2,8 +2,8 @@
- #define utils_h
- #include <stddef.h>
-
--const char *executable_folder(void);
--char *executable_relative_path(const char *filename);
-+const char *resource_folder(void);
-+char *resource_path(const char *filename);
- void replace_extension(const char *src, size_t length, char *dest, const char *ext);
-
- #endif /* utils_h */
diff --git a/games/SameBoy/joypad.patch b/games/SameBoy/joypad.patch
deleted file mode 100644
index fc089e4223..0000000000
--- a/games/SameBoy/joypad.patch
+++ /dev/null
@@ -1,66 +0,0 @@
-From 7ffed9c43cd533c4ab16ab9d8b0879a39a00a02b Mon Sep 17 00:00:00 2001
-From: Lior Halphon <LIJI32@gmail.com>
-Date: Sat, 10 Nov 2018 19:39:57 +0200
-Subject: [PATCH] Reconnect the joypad when SameBoy starts directly to a ROM
- (fixes #131)
-
----
- SDL/gui.c | 10 ++++++++--
- SDL/gui.h | 1 +
- SDL/main.c | 3 +++
- 3 files changed, 12 insertions(+), 2 deletions(-)
-
-diff --git a/SDL/gui.c b/SDL/gui.c
-index c32eec4d..ed9f3573 100644
---- a/SDL/gui.c
-+++ b/SDL/gui.c
-@@ -721,8 +721,7 @@ joypad_axis_t get_joypad_axis(uint8_t physical_axis)
- }
-
-
--extern void set_filename(const char *new_filename, bool new_should_free);
--void run_gui(bool is_running)
-+void connect_joypad(void)
- {
- if (joystick && !SDL_NumJoysticks()) {
- if (controller) {
-@@ -743,6 +742,13 @@ void run_gui(bool is_running)
- joystick = SDL_JoystickOpen(0);
- }
- }
-+}
-+
-+extern void set_filename(const char *new_filename, bool new_should_free);
-+void run_gui(bool is_running)
-+{
-+ connect_joypad();
-+
- /* Draw the background screen */
- static SDL_Surface *converted_background = NULL;
- if (!converted_background) {
-diff --git a/SDL/gui.h b/SDL/gui.h
-index 9893eb61..4d106143 100644
---- a/SDL/gui.h
-+++ b/SDL/gui.h
-@@ -92,6 +92,7 @@ extern configuration_t configuration;
- void update_viewport(void);
- void run_gui(bool is_running);
- void render_texture(void *pixels, void *previous);
-+void connect_joypad(void);
-
- joypad_button_t get_joypad_button(uint8_t physical_button);
- joypad_axis_t get_joypad_axis(uint8_t physical_axis);
-diff --git a/SDL/main.c b/SDL/main.c
-index 7db59be4..99facf8d 100755
---- a/SDL/main.c
-+++ b/SDL/main.c
-@@ -616,6 +616,9 @@ int main(int argc, char **argv)
- if (filename == NULL) {
- run_gui(false);
- }
-+ else {
-+ connect_joypad();
-+ }
- SDL_PauseAudioDevice(device_id, 0);
- run(); // Never returns
- return 0;
diff --git a/games/SameBoy/libretro.patch b/games/SameBoy/libretro.patch
new file mode 100644
index 0000000000..4159114ebd
--- /dev/null
+++ b/games/SameBoy/libretro.patch
@@ -0,0 +1,55 @@
+From 597dc72e460f3e95caad40b8c557fb01f53f18ee Mon Sep 17 00:00:00 2001
+From: Lior Halphon <LIJI32@gmail.com>
+Date: Thu, 18 Jul 2019 00:13:41 +0300
+Subject: [PATCH] Fix audio issues with some RetroArch audio drivers. Fixes
+ #189
+
+---
+ libretro/libretro.c | 9 ++++-----
+ 1 file changed, 4 insertions(+), 5 deletions(-)
+
+diff --git a/libretro/libretro.c b/libretro/libretro.c
+index 1dd411c1..bd93e97a 100644
+--- a/libretro/libretro.c
++++ b/libretro/libretro.c
+@@ -84,7 +84,7 @@ static struct retro_log_callback logging;
+ static retro_log_printf_t log_cb;
+
+ static retro_video_refresh_t video_cb;
+-static retro_audio_sample_batch_t audio_batch_cb;
++static retro_audio_sample_t audio_sample_cb;
+ static retro_input_poll_t input_poll_cb;
+ static retro_input_state_t input_state_cb;
+
+@@ -152,7 +152,7 @@ static void audio_callback(GB_gameboy_t *gb, GB_sample_t *sample)
+ {
+ if ((audio_out == GB_1 && gb == &gameboy[0]) ||
+ (audio_out == GB_2 && gb == &gameboy[1])) {
+- audio_batch_cb((void*)sample, 1);
++ audio_sample_cb(sample->left, sample->right);
+ }
+ }
+
+@@ -772,11 +772,11 @@ void retro_set_environment(retro_environment_t cb)
+
+ void retro_set_audio_sample(retro_audio_sample_t cb)
+ {
++ audio_sample_cb = cb;
+ }
+
+ void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
+ {
+- audio_batch_cb = cb;
+ }
+
+ void retro_set_input_poll(retro_input_poll_t cb)
+@@ -850,8 +850,7 @@ void retro_run(void)
+ }
+ else
+ {
+- int x = GB_run_frame(&gameboy[0]);
+- log_cb(RETRO_LOG_DEBUG, "%d\n", x);
++ GB_run_frame(&gameboy[0]);
+ }
+
+ if (emulated_devices == 2)
diff --git a/games/SameBoy/sdl.patch b/games/SameBoy/sdl.patch
deleted file mode 100644
index 053a2a3747..0000000000
--- a/games/SameBoy/sdl.patch
+++ /dev/null
@@ -1,62 +0,0 @@
-From 453673a2a653a45d8ee378ba5335f98df5e22efa Mon Sep 17 00:00:00 2001
-From: Lior Halphon <LIJI32@gmail.com>
-Date: Sat, 10 Nov 2018 18:58:22 +0200
-Subject: [PATCH] Apply the SDL 2.0.6 audio workaround to everything except
- Windows, check the linked version instead of the headers version. Fixes #130
-
----
- SDL/main.c | 38 ++++++++++++++++++++++----------------
- 1 file changed, 22 insertions(+), 16 deletions(-)
-
-diff --git a/SDL/main.c b/SDL/main.c
-index c21a96f9..7db59be4 100755
---- a/SDL/main.c
-+++ b/SDL/main.c
-@@ -559,25 +559,31 @@ int main(int argc, char **argv)
- want_aspec.freq = AUDIO_FREQUENCY;
- want_aspec.format = AUDIO_S16SYS;
- want_aspec.channels = 2;
--#if SDL_COMPILEDVERSION >= 2005 && defined(__APPLE__)
-- /* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
-+ want_aspec.samples = 512;
-+
-+ SDL_version _sdl_version;
-+ SDL_GetVersion(&_sdl_version);
-+ unsigned sdl_version = _sdl_version.major * 1000 + _sdl_version.minor * 100 + _sdl_version.patch;
-+
-+#ifndef _WIN32
-+ /* SDL 2.0.5 on macOS and Linux introduced a bug where certain combinations of buffer lengths and frequencies
- fail to produce audio correctly. */
-- want_aspec.samples = 2048;
-+ if (sdl_version >= 2005) {
-+ want_aspec.samples = 2048;
-+ }
- #else
-- want_aspec.samples = 512;
--#endif
--
--#if SDL_COMPILEDVERSION >= 2006 && defined(_WIN32)
-- /* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least
-- theoretically reduces lagging. */
-- want_aspec.samples = 32;
--#endif
--
--#if SDL_COMPILEDVERSION <= 2005 && defined(_WIN32)
-- /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency
-- to 44100 because otherwise we would get garbled audio output.*/
-- want_aspec.freq = 44100;
-+ if (sdl_version >= 2006) {
-+ /* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least
-+ theoretically reduces lagging. */
-+ want_aspec.samples = 32;
-+ }
-+ else {
-+ /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency
-+ to 44100 because otherwise we would get garbled audio output.*/
-+ want_aspec.freq = 44100;
-+ }
- #endif
-+
-
- want_aspec.callback = audio_callback;
- want_aspec.userdata = &gb;
diff --git a/games/SameBoy/sound.patch b/games/SameBoy/sound.patch
deleted file mode 100644
index ce1a52a703..0000000000
--- a/games/SameBoy/sound.patch
+++ /dev/null
@@ -1,26 +0,0 @@
-From 94136f5741b7484189af048830126c4bad04ac11 Mon Sep 17 00:00:00 2001
-From: Lior Halphon <LIJI32@gmail.com>
-Date: Sat, 10 Nov 2018 19:14:18 +0200
-Subject: [PATCH] =?UTF-8?q?Adjust=20DAC=20attributes=20to=20fix=20LADX?=
- =?UTF-8?q?=E2=80=99s=20crackling=20audio=20(Fixes=20#125)=20while=20keepi?=
- =?UTF-8?q?ng=20Cannon=20Fodder=E2=80=99s=20buzzing=20reasonable=20(Proper?=
- =?UTF-8?q?=20audio=20measurements=20still=20required)?=
-MIME-Version: 1.0
-Content-Type: text/plain; charset=UTF-8
-Content-Transfer-Encoding: 8bit
-
----
- Core/apu.h | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/Core/apu.h b/Core/apu.h
-index 01ca1321..ab42055b 100644
---- a/Core/apu.h
-+++ b/Core/apu.h
-@@ -12,7 +12,7 @@
- They are known to be incorrect (Some analog test ROM sound different),
- but are good enough approximations to fix Cannon Fodder's terrible audio.
- It also varies by model. */
--#define DAC_DECAY_SPEED (1000000)
-+#define DAC_DECAY_SPEED 50000
- #define DAC_ATTACK_SPEED 1000