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-rw-r--r--games/GLupeN64/README7
1 files changed, 7 insertions, 0 deletions
diff --git a/games/GLupeN64/README b/games/GLupeN64/README
index 5b06c96018..0dfb4e1e73 100644
--- a/games/GLupeN64/README
+++ b/games/GLupeN64/README
@@ -12,5 +12,12 @@ standalone mupen64plus.
By choosing one graphics plugin (GLideN64), we will be able to keep the
code in line with upstream, and maintaining the code will be much simpler.
+GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of
+OpenGL which will require support in the libretro frontend, video card and
+driver. This can be done by building GLupeN64 with:
+ GLES=1 ./GLupeN64.SlackBuild
+or
+ GLES3=1 ./GLupeN64.SlackBuild
+
To build the debugging symbols use:
DEBUG=1 ./GLupeN64.SlackBuild