diff options
-rw-r--r-- | games/warzone2100/README | 4 | ||||
-rw-r--r-- | games/warzone2100/README.movies | 14 | ||||
-rw-r--r-- | games/warzone2100/warzone2100.SlackBuild | 23 | ||||
-rw-r--r-- | games/warzone2100/warzone2100.info | 8 |
4 files changed, 39 insertions, 10 deletions
diff --git a/games/warzone2100/README b/games/warzone2100/README index 1be24cab10..e4cc04be60 100644 --- a/games/warzone2100/README +++ b/games/warzone2100/README @@ -6,4 +6,6 @@ Warzone 2100 offers campaign, tutorial, multi-player and single-player skirmish game modes, unit designer, unit experience system, and everything you would expect from a modern RTS game. -This requires physfs, quesoglc, and OpenAL. +This requires physfs, quesoglc, OpenAL and GLee (optional). + +If you wish to include the animated movies, read the README.movies file. diff --git a/games/warzone2100/README.movies b/games/warzone2100/README.movies new file mode 100644 index 0000000000..f6b9804036 --- /dev/null +++ b/games/warzone2100/README.movies @@ -0,0 +1,14 @@ +Due to the extensive size of the movie files, the movies are not included +with the source code. If you decide to include the movies you will have to +download one of the following files into ~/.warzone-2.3/ for each user that +plays the game, the files will not be needed until after the app is compiled +and installed. + +Quality: Standard +Size: 545MB +Download: http://downloads.sourceforge.net/warzone2100/warzone2100/Videos/2.2/standard-quality-en/sequences.wz/download + +Quality: Low +Size: 162MB +Download: http://downloads.sourceforge.net/warzone2100/warzone2100/Videos/2.2/low-quality-en/sequences.wz + diff --git a/games/warzone2100/warzone2100.SlackBuild b/games/warzone2100/warzone2100.SlackBuild index 439b74abcb..f996fc8813 100644 --- a/games/warzone2100/warzone2100.SlackBuild +++ b/games/warzone2100/warzone2100.SlackBuild @@ -23,16 +23,14 @@ # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. PRGNAM=warzone2100 -VERSION=${VERSION:-2.3.4} +VERSION=${VERSION:-2.3.5} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} -# Automatically determine the architecture we're building on: if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i486 ;; arm*) ARCH=arm ;; - # Unless $ARCH is already set, use uname -m for all other archs: *) ARCH=$( uname -m ) ;; esac fi @@ -64,22 +62,37 @@ cd $TMP tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . -chmod -R u+w,go+r-w,a-s . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ ./configure \ --prefix=/usr \ --libdir=/usr/lib${LIBDIRSUFFIX} \ --sysconfdir=/etc \ --localstatedir=/var \ --docdir=/usr/doc/$PRGNAM-$VERSION \ - --enable-data=yes \ --with-distributor=Slackware \ --build=$ARCH-slackware-linux make make install-strip DESTDIR=$PKG + +# No man pages + +# No info files + +find $PKG -name perllocal.pod \ + -o -name ".packlist" \ + -o -name "*.bs" \ + | xargs rm -f + + # Let's not pollute the themed icon directory mv $PKG/usr/share/icons $PKG/usr/share/pixmaps diff --git a/games/warzone2100/warzone2100.info b/games/warzone2100/warzone2100.info index bda064a9ce..427e05c573 100644 --- a/games/warzone2100/warzone2100.info +++ b/games/warzone2100/warzone2100.info @@ -1,10 +1,10 @@ PRGNAM="warzone2100" -VERSION="2.3.4" +VERSION="2.3.5" HOMEPAGE="http://wz2100.net" -DOWNLOAD="http://downloads.sourceforge.net/warzone2100/warzone2100-2.3.4.tar.gz" -MD5SUM="7c8182a9313a97e260eac85c20ab6de0" +DOWNLOAD="http://downloads.sourceforge.net/warzone2100/warzone2100-2.3.5.tar.gz" +MD5SUM="1d9d724555b62573a9ebbcdf56a4d160" DOWNLOAD_x86_64="" MD5SUM_x86_64="" MAINTAINER="Matthew Fillpot" EMAIL="mfilpot@gmail.com" -APPROVED="dsomero" +APPROVED="Erik Hanson" |