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-rw-r--r--games/GLupeN64/GLupeN64.SlackBuild25
-rw-r--r--games/GLupeN64/GLupeN64.info6
-rw-r--r--games/GLupeN64/README22
3 files changed, 22 insertions, 31 deletions
diff --git a/games/GLupeN64/GLupeN64.SlackBuild b/games/GLupeN64/GLupeN64.SlackBuild
index cbded1d69c..4253e8eb42 100644
--- a/games/GLupeN64/GLupeN64.SlackBuild
+++ b/games/GLupeN64/GLupeN64.SlackBuild
@@ -24,7 +24,7 @@
PRGNAM=GLupeN64
LIBNAM=$(echo $PRGNAM | tr [A-Z] [a-z])_libretro
-VERSION=${VERSION:-2016.09.15_6baff60}
+VERSION=${VERSION:-2016.10.12_4378f48}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -84,21 +84,18 @@ if [ "${DEBUG:-0}" = "0" ]; then
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
fi
-for DOCDIR in GLideN64 glsl-optimizer mupen64plus-core mupen64plus-rsp-hle; do
+PLUGIN="GLideN64 glsl-optimizer mupen64plus-core mupen64plus-rsp-cxd4 mupen64plus-rsp-hle"
+DOCS="Changelog.md COPYING INSTALL LICENSES LICENSE license.txt README.md README RELEASE"
+
+for DOCDIR in $PLUGIN; do
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR
+ for file in $DOCS; do
+ if [ -f $DOCDIR/$file ]; then
+ cp -a $DOCDIR/$file $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR
+ fi
+ done
done
-cp -a *.md $PKG/usr/doc/$PRGNAM-$VERSION
-
-CORE_DOCS="mupen64plus-core/INSTALL mupen64plus-core/LICENSES mupen64plus-core/README mupen64plus-core/RELEASE"
-GLIDEN64_DOCS="GLideN64/LICENSE GLideN64/README.md"
-GLSL_DOCS="glsl-optimizer/*.md glsl-optimizer/license.txt"
-HLE_DOCS="mupen64plus-rsp-hle/INSTALL mupen64plus-rsp-hle/LICENSES mupen64plus-rsp-hle/RELEASE"
-
-cp -a $CORE_DOCS $PKG/usr/doc/$PRGNAM-$VERSION/mupen64plus-core
-cp -a $GLIDEN64_DOCS $PKG/usr/doc/$PRGNAM-$VERSION/GLideN64
-cp -a $GLSL_DOCS $PKG/usr/doc/$PRGNAM-$VERSION/glsl-optimizer
-cp -a $HLE_DOCS $PKG/usr/doc/$PRGNAM-$VERSION/mupen64plus-rsp-hle
-
+cp -a *.md LICENSE $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
diff --git a/games/GLupeN64/GLupeN64.info b/games/GLupeN64/GLupeN64.info
index 3eaa9af21e..81978d4f7b 100644
--- a/games/GLupeN64/GLupeN64.info
+++ b/games/GLupeN64/GLupeN64.info
@@ -1,8 +1,8 @@
PRGNAM="GLupeN64"
-VERSION="2016.09.15_6baff60"
+VERSION="2016.10.12_4378f48"
HOMEPAGE="https://github.com/loganmc10/GLupeN64"
-DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2016.09.15_6baff60.tar.xz"
-MD5SUM="2c8b9ea5c4e04500b0bae16dd7b3f47f"
+DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2016.10.12_4378f48.tar.xz"
+MD5SUM="a1ee4a2b0dbdfb3f653b6826e2bb54d6"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="RetroArch"
diff --git a/games/GLupeN64/README b/games/GLupeN64/README
index 756b832c28..5b06c96018 100644
--- a/games/GLupeN64/README
+++ b/games/GLupeN64/README
@@ -1,22 +1,16 @@
-GLupeN64 is mupen64plus + RSP-HLE + GLideN64 + libretro.
+GLupeN64 is mupen64plus + GLideN64 + libretro.
How is this different from mupen64plus-libretro?
-mupen64plus-libretro tries to emulate the complete mupen64plus experience
-(think multiple graphic and RSP plugins). They also make modifications to
-the code as they see fit.
+mupen64plus-libretro implements multiple Graphics plugins. There are also
+code modifications that make it different than standalone mupen64plus.
-Because mupen64plus is built to be modular it is difficult to "convert"
-that project to a libretro core, since you end up with functions with the
-same name (for instance multiple functions named "PluginStartup").
+GLupeN64 uses GLideN64 (a graphics plugin that is not available in
+mupen64plus-libretro). The emulator code itself is identical to
+standalone mupen64plus.
-Many modifications had to be made to the mupen64plus-libretro code to get
-it to work inside libretro. As a result, it differs quite greatly from vanilla
-mupen64plus (there is no up to date GLideN64 implmentation for example).
-
-By choosing one RSP implentation (rsp-hle) and one graphics plugin (GLideN64),
-we will be able to keep the code in line with upstream, and maintaining the
-code will be much simpler.
+By choosing one graphics plugin (GLideN64), we will be able to keep the
+code in line with upstream, and maintaining the code will be much simpler.
To build the debugging symbols use:
DEBUG=1 ./GLupeN64.SlackBuild