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-rw-r--r--games/adl/adl.SlackBuild7
1 files changed, 5 insertions, 2 deletions
diff --git a/games/adl/adl.SlackBuild b/games/adl/adl.SlackBuild
index 1618562b2a..da464f8818 100644
--- a/games/adl/adl.SlackBuild
+++ b/games/adl/adl.SlackBuild
@@ -15,6 +15,9 @@
# independent. 32-bit adlcomp produces files that won't run on a 64-bit
# adlrun, and vice versa.
+# 20170621 bkw: add -j1 to the make commands. I got a mysterious
+# build failure that I couldn't duplicate, hopefully this fixes it.
+
PRGNAM=adl
VERSION=${VERSION:-19930322}
BUILD=${BUILD:-1}
@@ -74,7 +77,7 @@ patch -p1 < $CWD/compilefixes.diff
# 'make install' doesn't create directories.
mkdir -p $PKG/usr/games $PKG/usr/man/man6
-make all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS"
+make -j1 all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS"
# the adltouch utility is broken, don't include in package.
# adldebug also seems like it might be broken, but it might just be that
@@ -85,7 +88,7 @@ rm -f $PKG/usr/games/adltouch
cp -a samples/aard/aard samples/mpu/mpu $PKG/usr/games
# we're going to install samples/ in /usr/doc, but not the compiled games.
-make -C samples clean
+make -j1 -C samples clean
# use reconstituted man pages instead of the preformatted ones in the
# source. See fixman.sh.