diff options
-rw-r--r-- | games/gzdoom/README.source | 21 | ||||
-rw-r--r-- | games/gzdoom/gzdoom.SlackBuild | 23 | ||||
-rw-r--r-- | games/gzdoom/gzdoom.info | 6 |
3 files changed, 31 insertions, 19 deletions
diff --git a/games/gzdoom/README.source b/games/gzdoom/README.source new file mode 100644 index 0000000000..d3f91ba59d --- /dev/null +++ b/games/gzdoom/README.source @@ -0,0 +1,21 @@ +A note about the source: upstream doesn't do release tarballs. The source +is only available via git (older versions used svn). What I had to do +to get the 1.8.2 source: download the windows binary, run strings on it +to find the git commit hash, then clone the git repo and check out that +revision. Then I spent a couple hours trying to patch it so it would +compile, then said "hell with it" and used the latest git (which compiles +and runs fine). So my VERSION is a lie, which might cause problems if +you want to play multiplayer with people using the windows 1.8.2 binary +release. Blame upstream, not me. + +For reference, the windows binary's commit hash is: +cbdfa61619ee99db541361b8ca174d58848e4 + +The one in my tarball is: 4a23b97963d8e57d4c62efa41323910df903d + +gzdoom's build process requires it to be built from a git checkout. +It uses the .git stuff to define a GIT_REVISION variable. That's why +the source tarball contains a .git/ dir. If it doesn't, you end up with +a gzdoom that announces itself as revision <unknown> (shows up in the +console and titlebar of the window). Also the revision is used to check +savegame compatibility, so it's not just cosmetic. diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild index 7b456ddc85..d5738b3063 100644 --- a/games/gzdoom/gzdoom.SlackBuild +++ b/games/gzdoom/gzdoom.SlackBuild @@ -6,6 +6,11 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20140305 bkw: +# - Moved giant block comments about the source to README.source, +# updated them to reflect upstream's change from svn to git. +# - Updated for 1.8.2 (sort-of; see README.source) + # 20130612 bkw: Updated for 1.8.00 # 20130416 bkw: @@ -15,22 +20,8 @@ # - Fix CRLF endings in usr/doc/gzdoom-*/* # - Add WTFPL -# A note about the source: upstream doesn't do release tarballs. The source -# is only available via SVN. Every release before 1.7.01 has a tag in the -# SVN tree, but 1.7.01 does not. What I did to get the 1.7.01 source was -# to download the windows exe for 1.7.01 and use strings on it, to find its -# SVN revision, then checked out that revision and made a tarball of it. -# Had to do the same again, for 1.8.00. - -# gzdoom's build process requires it to be built from an SVN checkout: It -# uses the .svn stuff to define a SVN_REVISION variable, and if you use -# 'svn export' instead, you end up with a gzdoom that announces itself as -# revision 0 (shows up in the console and titlebar of the window). Also the -# SVN revision is used to check savegame compatibility, so it's not just -# cosmetic. - PRGNAM=gzdoom -VERSION=${VERSION:-1.8.00} +VERSION=${VERSION:-1.8.2} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -90,7 +81,7 @@ cd build -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ -DCMAKE_BUILD_TYPE=Release .. - make + make -j1 mkdir -p $PKG/usr/bin $PKG/usr/share/games/doom install -m0755 -s $PRGNAM $PKG/usr/bin/$PRGNAM install -m0644 *.pk3 $PKG/usr/share/games/doom/ diff --git a/games/gzdoom/gzdoom.info b/games/gzdoom/gzdoom.info index 21c4dddd6c..cfbf92b710 100644 --- a/games/gzdoom/gzdoom.info +++ b/games/gzdoom/gzdoom.info @@ -1,8 +1,8 @@ PRGNAM="gzdoom" -VERSION="1.8.00" +VERSION="1.8.2" HOMEPAGE="http://www.osnanet.de/c.oelckers/gzdoom/" -DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.8.00.tar.gz" -MD5SUM="fdd96225890341e7428042c61ea05c90" +DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.8.2.tar.gz" +MD5SUM="ec19f5b8b0106c0ead3240c0693c4807" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="fmodapi" |