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author | Johannes Schoepfer <slackbuilds@schoepfer.info> | 2020-09-26 06:34:05 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-09-26 16:10:55 +0700 |
commit | d8fec6b8817486fe8b7c1fc374a2c19895fedd42 (patch) | |
tree | 63821d9ab82bc4636f9e9c323ff9b48a11c233ba /libraries/ode/README | |
parent | 4d1028788516e4aa7ecc43c90522637257c1613d (diff) | |
download | slackbuilds-d8fec6b8817486fe8b7c1fc374a2c19895fedd42.tar.gz |
libraries/ode: Updated for version 0.16.2.
Signed-off-by: Dave Woodfall <dave@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'libraries/ode/README')
-rw-r--r-- | libraries/ode/README | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/libraries/ode/README b/libraries/ode/README index 5ba8aa34da..901fa2bc5a 100644 --- a/libraries/ode/README +++ b/libraries/ode/README @@ -1,5 +1,5 @@ -The Open Dynamics Engine (ODE) is a free, industrial quality library for -simulating articulated rigid body dynamics. Proven applications include -simulating ground vehicles, legged creatures, and moving objects in VR -environments. It is fast, flexible and robust, and has built-in collision -detection. +The Open Dynamics Engine (ODE) is a free, industrial quality library for +simulating articulated rigid body dynamics. Proven applications include +simulating ground vehicles, legged creatures, and moving objects in VR +environments. It is fast, flexible and robust, and has built-in +collision detection. |