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author | Matteo Bernardini <ponce@slackbuilds.org> | 2012-12-28 20:36:35 -0500 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2012-12-29 22:25:36 -0500 |
commit | f895430098db5702f02dbf6ff027090bb7398850 (patch) | |
tree | fed2c22f84cfb25a9c3d838d1557a1700e32b2ce /libraries/glm/README | |
parent | f8a7fe5abbf02956acdfd9e9a9550b67bae60a79 (diff) | |
download | slackbuilds-f895430098db5702f02dbf6ff027090bb7398850.tar.gz |
libraries/glm: Updated for version 0.9.4.1 moved from development.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'libraries/glm/README')
-rw-r--r-- | libraries/glm/README | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/libraries/glm/README b/libraries/glm/README new file mode 100644 index 0000000000..31a795555f --- /dev/null +++ b/libraries/glm/README @@ -0,0 +1,9 @@ +glm (OpenGL Mathematics) + +OpenGL Mathematics (GLM) is a header only C++ mathematics library for +graphics software based on the OpenGL Shading Language (GLSL) +specification. +GLM provides classes and functions designed and implemented with the +same naming conventions and functionalities than GLSL so that when a +programmer knows GLSL, he knows GLM as well which makes it really easy +to use. |