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author | Pawel Standowicz <standek@gmail.com> | 2011-03-05 14:41:34 -0300 |
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committer | Niels Horn <niels.horn@slackbuilds.org> | 2011-03-05 14:41:34 -0300 |
commit | 549378e50fd40e8d9002d360385f981b9d76870d (patch) | |
tree | 4d772d6161a19b8d34e1352a6885ad3cf7e21eb8 /libraries/SFML | |
parent | f95563184b7aba07ef0ec3f5a4ad0d79c41e005b (diff) | |
download | slackbuilds-549378e50fd40e8d9002d360385f981b9d76870d.tar.gz |
libraries/SFML: Added (Simple and Fast Multimedia Library)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'libraries/SFML')
-rw-r--r-- | libraries/SFML/README | 38 | ||||
-rw-r--r-- | libraries/SFML/SFML.SlackBuild | 77 | ||||
-rw-r--r-- | libraries/SFML/SFML.info | 10 | ||||
-rw-r--r-- | libraries/SFML/slack-desc | 19 |
4 files changed, 144 insertions, 0 deletions
diff --git a/libraries/SFML/README b/libraries/SFML/README new file mode 100644 index 0000000000..33d1ce7240 --- /dev/null +++ b/libraries/SFML/README @@ -0,0 +1,38 @@ +SFML is a portable and easy to use multimedia API written in C++. You can +see it as a modern, object-oriented alternative to SDL. SFML is composed +of several packages to perfectly suit your needs. You can use SFML as a +minimal windowing system to interface with OpenGL, or as a fully-featured +multimedia library for building games or interactive programs.' + +Main features: +* Portable + SFML compiles on standard platforms like Windows (98, 2000, XP, Vista) + and Unix systems (Linux, Mac OS X). As the library grows up, support + for more operating systems will be added. +* Object-oriented + SFML is written in C++ and provides an efficient, object-oriented + design. It relies on standard patterns and idioms to provide a simple + and robust framework. +* Easy to use + SFML aims at being easy to manipulate. Effort is put on internal code + to provide the simplest public interface. +* Flexible + Instead of being one big API, SFML rather contains a lot of small + packages, that can be chosen and combined according to the intended + usage. You can use only the base package to get input and windowing, + as well as the full graphics package with sprites and post-effects. +* Easily integrable + SFML can be used in one or more windows, and/or can be integrated in + existing interface components. Integration with existing graphical user + interface (GUI) libraries is easy, so that you can add SFML views into + complex interfaces built with Qt, wxWidgets, MFC or whatever. + +SFML is available in the following languages: +* C++ +* C +* .Net (C#, VB.Net, C++/CLI, ...) +* Python +* D +* Ruby + +This requires OpenAL and libsndfile. diff --git a/libraries/SFML/SFML.SlackBuild b/libraries/SFML/SFML.SlackBuild new file mode 100644 index 0000000000..29db2f7fd4 --- /dev/null +++ b/libraries/SFML/SFML.SlackBuild @@ -0,0 +1,77 @@ +#!/bin/sh + +# Slackware build script for SFML (Simple and Fast Multimedia Library) + +# Written by Pawel Standowicz (standek@gmail.com) + +PRGNAM=SFML +VERSION=${VERSION:-1.6} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +# Archive package name suffixes are different depending on system architecture. +ARCHIVESUFFIX=${ARCHIVESUFFIX:-32} # Default for 32bit systems + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" + ARCHIVESUFFIX="64" # For 64bit systems +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION-sdk-linux-$ARCHIVESUFFIX.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# Patch Makefile so that it respects CFLAGS +sed -i "s/CFLAGS\ .*=/CFLAGS +=/" src/SFML/Makefile + +# Patch Makefile to put libs in correct place +sed -i "s|(DESTDIR)/lib|(DESTDIR)/lib$LIBDIRSUFFIX|" src/SFML/Makefile + +CFLAGS="$SLKCFLAGS" \ + make +make install DESTDIR=$PKG/usr + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -ar \ + doc/* \ + $PKG/usr/doc/$PRGNAM-$VERSION + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/libraries/SFML/SFML.info b/libraries/SFML/SFML.info new file mode 100644 index 0000000000..44a9174001 --- /dev/null +++ b/libraries/SFML/SFML.info @@ -0,0 +1,10 @@ +PRGNAM="SFML" +VERSION="1.6" +HOMEPAGE="http://www.sfml-dev.org" +DOWNLOAD="http://downloads.sourceforge.net/sfml/SFML-1.6-sdk-linux-32.tar.gz" +MD5SUM="acc678933c19558587aad8332ea6f459" +DOWNLOAD_x86_64="http://downloads.sourceforge.net/sfml/SFML-1.6-sdk-linux-64.tar.gz" +MD5SUM_x86_64="7a9b3a1ef6d14cd25090e440ccdbb3a8" +MAINTAINER="Pawel Standowicz" +EMAIL="standek@gmail.com" +APPROVED="Niels Horn" diff --git a/libraries/SFML/slack-desc b/libraries/SFML/slack-desc new file mode 100644 index 0000000000..cca65a0e57 --- /dev/null +++ b/libraries/SFML/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +SFML: SFML (Simple and Fast Multimedia Library) +SFML: +SFML: SFML is a portable and easy to use multimedia API written in C++. +SFML: You can see it as a modern, object-oriented alternative to SDL. +SFML: SFML is composed of several packages to perfectly suit your needs. +SFML: You can use SFML as a minimal windowing system to interface with +SFML: OpenGL, or as a fully-featured multimedia library for building games +SFML: or interactive programs. +SFML: +SFML: For more info visit: http://www.sfml-dev.org/ +SFML: |