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author | Robby Workman <rworkman@slackbuilds.org> | 2011-03-16 01:20:14 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2011-03-20 12:32:23 -0500 |
commit | 6a511b1c665a1f7efecadaa3447af889b1dcba58 (patch) | |
tree | 2266375d0edd4ec28f98767b54af3fbd8edebea2 /haskell/haskell-OpenGLRaw/slack-desc | |
parent | f228ec7eefcb4ab77057015a1b13c85973cb68ee (diff) | |
download | slackbuilds-6a511b1c665a1f7efecadaa3447af889b1dcba58.tar.gz |
haskell/*: Moved all of the Haskell stuff to here
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'haskell/haskell-OpenGLRaw/slack-desc')
-rw-r--r-- | haskell/haskell-OpenGLRaw/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/haskell/haskell-OpenGLRaw/slack-desc b/haskell/haskell-OpenGLRaw/slack-desc new file mode 100644 index 0000000000..01eb26c905 --- /dev/null +++ b/haskell/haskell-OpenGLRaw/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +haskell-OpenGLRaw: haskell-OpenGLRaw (A raw binding for the OpenGL graphics system) +haskell-OpenGLRaw: +haskell-OpenGLRaw: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics +haskell-OpenGLRaw: system and lots of OpenGL extensions. It is basically a 1:1 mapping +haskell-OpenGLRaw: of OpenGL's C API, intended as a basis for a nicer interface. +haskell-OpenGLRaw: OpenGLRaw offers access to all necessary functions, tokens and types +haskell-OpenGLRaw: plus a general facility for loading extension entries. The module +haskell-OpenGLRaw: hierarchy closely mirrors the naming structure of the OpenGL +haskell-OpenGLRaw: extensions, making it easy to find the right module to import. All +haskell-OpenGLRaw: API entries are loaded dynamically. If an API entry is not found at +haskell-OpenGLRaw: runtime, a userError is thrown. |