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author | B. Watson <yalhcru@gmail.com> | 2016-11-06 17:50:58 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-12 06:58:01 +0700 |
commit | 6801e800b5f64b32700380565c06d98893517dbd (patch) | |
tree | e332103656c07d003eeaa906eedf633a58f3adbd /graphics | |
parent | aa7e1beb7bc92dad66f79f9946e69e801767b8de (diff) | |
download | slackbuilds-6801e800b5f64b32700380565c06d98893517dbd.tar.gz |
graphics/freewrl: Update README, slack-desc.
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/freewrl/README | 27 | ||||
-rw-r--r-- | graphics/freewrl/slack-desc | 4 |
2 files changed, 19 insertions, 12 deletions
diff --git a/graphics/freewrl/README b/graphics/freewrl/README index be42fe9362..658beb1fdd 100644 --- a/graphics/freewrl/README +++ b/graphics/freewrl/README @@ -1,18 +1,23 @@ -FreeWRL has had an impressive track record, is here to stay. X3D Components get -added, problems get resolved. Program with GLSL Shaders using the X3D Shaders -Component, put your models exactly where you want them with the Geospatial -Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, -TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on. +freewrl (3D Viewer) -With royalty free open standards, your models will continue to render, year -after year. +FreeWRL has had an impressive track record, is here to stay. X3D +Components get added, problems get resolved. Program with GLSL Shaders +using the X3D Shaders Component, put your models exactly where you want +them with the Geospatial Component, or just throw triangles to the screen +as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres, +Boxes, Cubes; the list goes on and on. + +With royalty free open standards, your models will continue to render, +year after year. Requires: imlib2 openal freealut Additional options: -By default the SlackBuild compiles with native OpenGL -to overwrites it pass MESA=yes. + +By default the SlackBuild compiles with native OpenGL. To override it, +pass MESA=yes. + For generating the documentation: DOCS=yes -To use OpenCL (requires an OpenCL API) define the -OpenCL API path using: OCL_PATH= +To use OpenCL (requires an OpenCL API) define the OpenCL API path using: +OCL_PATH= diff --git a/graphics/freewrl/slack-desc b/graphics/freewrl/slack-desc index ea6481a8b5..2872a786c7 100644 --- a/graphics/freewrl/slack-desc +++ b/graphics/freewrl/slack-desc @@ -9,9 +9,11 @@ freewrl: freewrl (3D Viewer) freewrl: freewrl: FreeWRL has had an impressive track record, is here to stay. X3D -freewrl: Components get added, problems get resolved. Program with GLSL Shaders +freewrl: Components get added, problems get resolved. Program with GLSL Shaders freewrl: using the X3D Shaders Component, put your models exactly where you freewrl: want them with the Geospatial Component, or just throw triangles to freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, freewrl: Disk2D, Spheres, Boxes, Cubes; the list goes on and on. freewrl: +freewrl: +freewrl: |