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author | Hunter Sezen <orbea@riseup.net> | 2019-09-21 05:46:02 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2019-09-21 05:46:02 +0700 |
commit | 38aac3bf72b9f4b1f8d5050411fe8406ccfbc1a5 (patch) | |
tree | 27aeadb5a8579f4551caae0b162e4ea7dda3389b /graphics/shaderc/fix-glslang-build.patch | |
parent | 9cf4a803c2248e111391430066f60dcf8b2b1835 (diff) | |
download | slackbuilds-38aac3bf72b9f4b1f8d5050411fe8406ccfbc1a5.tar.gz |
graphics/shaderc: Add more patch.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'graphics/shaderc/fix-glslang-build.patch')
-rw-r--r-- | graphics/shaderc/fix-glslang-build.patch | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/graphics/shaderc/fix-glslang-build.patch b/graphics/shaderc/fix-glslang-build.patch new file mode 100644 index 0000000000..bbea79b9a6 --- /dev/null +++ b/graphics/shaderc/fix-glslang-build.patch @@ -0,0 +1,89 @@ +From ccf948e975e0ddd08f07c5244f23f3158d65ed7b Mon Sep 17 00:00:00 2001 +From: David Neto <dneto@google.com> +Date: Wed, 21 Aug 2019 15:56:13 -0400 +Subject: [PATCH] Force Glslang to support HLSL in its interface + +Fixes a compilation problem introduced by recent +Glslang changes to optionally build into a very small +GLSL-only binary. + +Also fix test cases to have set and binding layout qualifiers on +buffers when compiling for Vulkan. This rule is now enforced by +Glslang. +--- + README.md | 8 ++++++++ + glslc/test/option_dash_fhlsl_offsets.py | 1 + + libshaderc/src/common_shaders_for_test.h | 1 + + libshaderc_util/CMakeLists.txt | 3 +++ + libshaderc_util/src/compiler_test.cc | 1 + + 5 files changed, 14 insertions(+) + +diff --git a/README.md b/README.md +index e2c33555..172c8e04 100644 +--- a/README.md ++++ b/README.md +@@ -93,6 +93,14 @@ Shaderc into. + + The rest of this section describes how to build Shaderc from sources. + ++Note: Shaderc assumes Glslang supports HLSL compilation. The instructions ++below assume you're building Glslang from sources, and in a subtree ++of `shaderc/third_party`. In that scenario, Glslang's HLSL support ++is automatically enabled. Shaderc also can be built using a Glslang ++from outside the `shaderc/third_party` tree. In that case you must ++ensure that that external Glslang is built with HLSL functionality. ++See Glslang's `ENABLE_HLSL` CMake setting.) ++ + 1) Check out the source code: + + ```sh +diff --git a/glslc/test/option_dash_fhlsl_offsets.py b/glslc/test/option_dash_fhlsl_offsets.py +index 631a2754..4682d310 100644 +--- a/glslc/test/option_dash_fhlsl_offsets.py ++++ b/glslc/test/option_dash_fhlsl_offsets.py +@@ -19,6 +19,7 @@ + + # A GLSL shader with uniforms without explicit bindings. + GLSL_SHADER = """#version 450 ++ layout(set=0, binding=0) + buffer B { float x; vec3 y; } my_ssbo; + void main() { + my_ssbo.x = 1.0; +diff --git a/libshaderc/src/common_shaders_for_test.h b/libshaderc/src/common_shaders_for_test.h +index 512742a3..c87ed76f 100644 +--- a/libshaderc/src/common_shaders_for_test.h ++++ b/libshaderc/src/common_shaders_for_test.h +@@ -293,6 +293,7 @@ const char kShaderWithUniformsWithoutBindings[] = + // A GLSL vertex shader with a weirdly packed block. + const char kGlslShaderWeirdPacking[] = + R"(#version 450 ++ layout(set=0, binding=0) + buffer B { float x; vec3 foo; } my_ssbo; + void main() { my_ssbo.x = 1.0; })"; + +diff --git a/libshaderc_util/CMakeLists.txt b/libshaderc_util/CMakeLists.txt +index 85e100c0..f8ae95d0 100644 +--- a/libshaderc_util/CMakeLists.txt ++++ b/libshaderc_util/CMakeLists.txt +@@ -26,6 +26,9 @@ add_library(shaderc_util STATIC + shaderc_default_compile_options(shaderc_util) + target_include_directories(shaderc_util + PUBLIC include PRIVATE ${glslang_SOURCE_DIR}) ++# We use parts of Glslang's HLSL compilation interface, which ++# now requires this preprocessor definition. ++add_definitions(-DENABLE_HLSL) + + find_package(Threads) + target_link_libraries(shaderc_util PRIVATE +diff --git a/libshaderc_util/src/compiler_test.cc b/libshaderc_util/src/compiler_test.cc +index 1a0b21c4..f6207e69 100644 +--- a/libshaderc_util/src/compiler_test.cc ++++ b/libshaderc_util/src/compiler_test.cc +@@ -119,6 +119,7 @@ const char kGlslVertShaderNoExplicitLocation[] = + // A GLSL vertex shader with a weirdly packed block. + const char kGlslShaderWeirdPacking[] = + R"(#version 450 ++ layout(set = 0, binding = 0) + buffer B { float x; vec3 foo; } my_ssbo; + void main() { my_ssbo.x = 1.0; })"; + |