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author | B. Watson <yalhcru@gmail.com> | 2022-03-13 15:05:14 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2022-03-13 15:05:14 -0400 |
commit | 4184766a784fa8af18897dc72af39c78cd3e247e (patch) | |
tree | b744ef9e8b492c2a5bf595c97d8fe5cff592274e /graphics/opencollada | |
parent | 582ec7539f848ad26b78d694d55652f1ec92eb09 (diff) | |
download | slackbuilds-4184766a784fa8af18897dc72af39c78cd3e247e.tar.gz |
graphics/opencollada: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'graphics/opencollada')
-rw-r--r-- | graphics/opencollada/README | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/graphics/opencollada/README b/graphics/opencollada/README index 19417ec548..2face33820 100644 --- a/graphics/opencollada/README +++ b/graphics/opencollada/README @@ -1,19 +1,21 @@ COLLADA(TM) defines an XML-based schema to make it easy to transport -3D assets between applications - enabling diverse 3D authoring and -content processing tools to be combined into a production pipeline. The -intermediate language provides comprehensive encoding of visual scenes -including: geometry, shaders and effects, physics, animation, kinematics, -and even multiple version representations of the same asset.COLLADA -FX enables leading 3D authoring tools to work effectively together to -create shader and effects applications and assets to be authored and -packaged using OpenGL(r) Language, Cg, CgFX, and DirectX(r). +3D assets between applications - enabling diverse 3D authoring +and content processing tools to be combined into a production +pipeline. The intermediate language provides comprehensive encoding +of visual scenes including: geometry, shaders and effects, physics, +animation, kinematics, and even multiple version representations of +the same asset.COLLADA FX enables leading 3D authoring tools to work +effectively together to create shader and effects applications and +assets to be authored and packaged using OpenGL(r) Language, Cg, CgFX, +and DirectX(r). -OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a -3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, -released under an MIT-license. In contrast to other existing COLLADA -exporters, these new plug-ins do not store the COLLADA document in an -intermediate data model but writes it directly to file. This leads to -a dramatic reduction of memory consumption and to much better performance. +OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation +of a 3ds Max or Maya plug-ins to export scene or parts of it to a +COLLADA file, released under an MIT-license. In contrast to other +existing COLLADA exporters, these new plug-ins do not store the +COLLADA document in an intermediate data model but writes it directly +to file. This leads to a dramatic reduction of memory consumption and +to much better performance. -This version of OpenCOLLADA uses source code version suitable for building -the latest versions of Blender (2.74 & 2.75a). +This version of OpenCOLLADA uses source code version suitable for +building the latest versions of Blender (2.74 & 2.75a). |