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author | B. Watson <yalhcru@gmail.com> | 2022-03-13 15:03:50 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2022-03-13 15:03:50 -0400 |
commit | 5e6f972c40f14728a15fbe482a4e63aab3434432 (patch) | |
tree | 58084b9a8ff27209b1ec499f6d5f5dc3b40484d6 /graphics/nvidia-texture-tools | |
parent | 2f2a84b76edbb77c380b4d59e4f9163ef804f553 (diff) | |
download | slackbuilds-5e6f972c40f14728a15fbe482a4e63aab3434432.tar.gz |
graphics/nvidia-texture-tools: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'graphics/nvidia-texture-tools')
-rw-r--r-- | graphics/nvidia-texture-tools/README | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/graphics/nvidia-texture-tools/README b/graphics/nvidia-texture-tools/README index 1896cda8ee..902f61e8e2 100644 --- a/graphics/nvidia-texture-tools/README +++ b/graphics/nvidia-texture-tools/README @@ -1,6 +1,6 @@ The NVIDIA Texture Tools is a collection of image processing and -texture manipulation tools, designed to be integrated in game tools and -asset processing pipelines. +texture manipulation tools, designed to be integrated in game tools +and asset processing pipelines. -The primary features of the library are mipmap and normal map generation, -format conversion, and DXT compression. +The primary features of the library are mipmap and normal map +generation, format conversion, and DXT compression. |