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author | B. Watson <yalhcru@gmail.com> | 2016-11-06 17:52:14 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-12 06:58:01 +0700 |
commit | 42b09d250b5017e9f3ba05f344e2d946c39fe541 (patch) | |
tree | b4a549b3641ec1357d25997d756d19390de00625 /graphics/mitsuba/README | |
parent | 6801e800b5f64b32700380565c06d98893517dbd (diff) | |
download | slackbuilds-42b09d250b5017e9f3ba05f344e2d946c39fe541.tar.gz |
graphics/mitsuba: Update README, slack-desc.
Diffstat (limited to 'graphics/mitsuba/README')
-rw-r--r-- | graphics/mitsuba/README | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/graphics/mitsuba/README b/graphics/mitsuba/README index b8500a4739..169f9be617 100644 --- a/graphics/mitsuba/README +++ b/graphics/mitsuba/README @@ -1,19 +1,17 @@ -PREAMBLE --------- +mitsuba (computer graphics renderer) -Mitsuba is a GPLv3 research-oriented rendering system in the style of -PBRT. It is written in C++, implements unbiased as well as biased techniques, -and contains heavy optimizations targeted towards current CPU -architectures. +Mitsuba is a GPLv3 research-oriented rendering system in the style +of PBRT. It is written in C++, implements unbiased as well as biased +techniques, and contains heavy optimizations targeted towards current +CPU architectures. -Mitsuba places a strong emphasis on experimental rendering techniques, -such as path-based formulations of Metropolis Light Transport and -volumetric modeling approaches. +Mitsuba places a strong emphasis on experimental rendering techniques, +such as path-based formulations of Metropolis Light Transport and +volumetric modeling approaches. -http://mitsuba-renderer.org This SlackBuild uses a git snapshot from 7 Feb 2015. - SEE ALSO -------- -There is a handy Mitsuba Blender plugin available from SlackBuilds.org so that you can use Mitsuba as your Blender renderer. +There is a handy Mitsuba Blender plugin available from SlackBuilds.org +so that you can use Mitsuba as your Blender renderer. |