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authorB. Watson <yalhcru@gmail.com>2016-11-06 17:52:14 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-11-12 06:58:01 +0700
commit42b09d250b5017e9f3ba05f344e2d946c39fe541 (patch)
treeb4a549b3641ec1357d25997d756d19390de00625 /graphics/mitsuba/README
parent6801e800b5f64b32700380565c06d98893517dbd (diff)
downloadslackbuilds-42b09d250b5017e9f3ba05f344e2d946c39fe541.tar.gz
graphics/mitsuba: Update README, slack-desc.
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-PREAMBLE
---------
+mitsuba (computer graphics renderer)
-Mitsuba is a GPLv3 research-oriented rendering system in the style of
-PBRT. It is written in C++, implements unbiased as well as biased techniques,
-and contains heavy optimizations targeted towards current CPU
-architectures.
+Mitsuba is a GPLv3 research-oriented rendering system in the style
+of PBRT. It is written in C++, implements unbiased as well as biased
+techniques, and contains heavy optimizations targeted towards current
+CPU architectures.
-Mitsuba places a strong emphasis on experimental rendering techniques,
-such as path-based formulations of Metropolis Light Transport and
-volumetric modeling approaches.
+Mitsuba places a strong emphasis on experimental rendering techniques,
+such as path-based formulations of Metropolis Light Transport and
+volumetric modeling approaches.
-http://mitsuba-renderer.org
This SlackBuild uses a git snapshot from 7 Feb 2015.
-
SEE ALSO
--------
-There is a handy Mitsuba Blender plugin available from SlackBuilds.org so that you can use Mitsuba as your Blender renderer.
+There is a handy Mitsuba Blender plugin available from SlackBuilds.org
+so that you can use Mitsuba as your Blender renderer.