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authorB. Watson <yalhcru@gmail.com>2021-11-26 16:37:35 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-12-04 10:09:01 +0700
commit84313227611849597b43452e95a2986ae8a83509 (patch)
treea8c7d6fcaf3b49aa007dd5c834cc043d15a5bbd8 /games
parent4a5b6028d4abc2ffaa826e032667ac2588d75b78 (diff)
downloadslackbuilds-84313227611849597b43452e95a2986ae8a83509.tar.gz
games/bloodcm: Removed (no longer works with eduke32, use nblood).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/bloodcm/README13
-rw-r--r--games/bloodcm/bloodcm.SlackBuild70
-rw-r--r--games/bloodcm/bloodcm.info10
-rw-r--r--games/bloodcm/slack-desc19
4 files changed, 0 insertions, 112 deletions
diff --git a/games/bloodcm/README b/games/bloodcm/README
deleted file mode 100644
index b5e02f39f8..0000000000
--- a/games/bloodcm/README
+++ /dev/null
@@ -1,13 +0,0 @@
-bloodcm (first-person shooter game)
-
-Blood Crossmatching (formerly known as BloodTC) is a recreation of Blood
-(by Monolith Productions) for EDuke32 to bring all the fun and action of
-Blood to the EDuke32 port. This mod will be more powerful in the future,
-considering EDuke32 keeps getting better and better.
-
-No data files from the original game are required.
-
-eduke32 will need to be at least version 20160704_5811 for this to work.
-
-To play BloodCM: Launch EDuke32, select BloodCM in the "Custom Game"
-drop-down list, click "Start".
diff --git a/games/bloodcm/bloodcm.SlackBuild b/games/bloodcm/bloodcm.SlackBuild
deleted file mode 100644
index a0f146fad8..0000000000
--- a/games/bloodcm/bloodcm.SlackBuild
+++ /dev/null
@@ -1,70 +0,0 @@
-#!/bin/bash
-
-# Slackware build script for bloodcm
-
-# Written by B. Watson (yalhcru@gmail.com)
-
-# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
-
-# Just repacks the data, no compiling or executables.
-# No icon or .desktop, because no executables.
-
-cd $(dirname $0) ; CWD=$(pwd)
-
-PRGNAM=bloodcm
-VERSION=${VERSION:-12.2016}
-BUILD=${BUILD:-1}
-TAG=${TAG:-_SBo}
-PKGTYPE=${PKGTYPE:-tgz}
-
-ARCH=noarch
-
-if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
- echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
- exit 0
-fi
-
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-set -e
-
-# depending on what the file was downloaded with, it'll be named
-# either of these:
-ZIPFILE="38-blood-crossmatching"
-[ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_v${VERSION}.zip"
-[ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_${VERSION}.zip"
-
-# directory inside the zipfile containing the stuff we want. the
-# rest is binaries for windows.
-DIRNAME="BloodCM"
-
-# this needs to match eduke32.SlackBuild. the wrapper script for
-# eduke32 looks here for mods, and symlinks them into the user's
-# ~/.eduke32/ so the game can find them.
-EDUKEDIR=/usr/share/games/eduke32
-
-# we don't even need a $TMP/$PRGNAM-$VERSION, just extract
-# straight into $PKG
-rm -rf $PKG/$EDUKEDIR
-mkdir -p $TMP $PKG/$EDUKEDIR $OUTPUT
-cd $PKG/$EDUKEDIR
-unzip $CWD/$ZIPFILE "$DIRNAME/*"
-find $DIRNAME -type f -print0 | xargs -0 chmod 644
-find $DIRNAME -type d -print0 | xargs -0 chmod 755
-
-# don't ship an empty texture cache
-rm -f $DIRNAME/textures $DIRNAME/textures.cache
-
-# upstream has no docs, we'll include our own README, which tells
-# the user how to run the game.
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
diff --git a/games/bloodcm/bloodcm.info b/games/bloodcm/bloodcm.info
deleted file mode 100644
index 9707d9903c..0000000000
--- a/games/bloodcm/bloodcm.info
+++ /dev/null
@@ -1,10 +0,0 @@
-PRGNAM="bloodcm"
-VERSION="12.2016"
-HOMEPAGE="https://www.moddb.com/games/bloodcm"
-DOWNLOAD="https://slackware.uk/~urchlay/src/38-blood-crossmatching"
-MD5SUM="62c3371f353c07ed0bd42c96a37f7d08"
-DOWNLOAD_x86_64=""
-MD5SUM_x86_64=""
-REQUIRES="eduke32"
-MAINTAINER="B. Watson"
-EMAIL="yalhcru@gmail.com"
diff --git a/games/bloodcm/slack-desc b/games/bloodcm/slack-desc
deleted file mode 100644
index ca7591a158..0000000000
--- a/games/bloodcm/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description.
-# Line up the first '|' above the ':' following the base package name, and
-# the '|' on the right side marks the last column you can put a character in.
-# You must make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':' except on otherwise blank lines.
-
- |-----handy-ruler------------------------------------------------------|
-bloodcm: bloodcm (first-person shooter game)
-bloodcm:
-bloodcm: Blood Crossmatching (formerly known as BloodTC) is a recreation
-bloodcm: of Blood (by Monolith Productions) for EDuke32 to bring all the fun
-bloodcm: and action of Blood to the EDuke32 port.
-bloodcm:
-bloodcm: This mod will be more powerful in the future, considering EDuke32
-bloodcm: keeps getting better and better.
-bloodcm:
-bloodcm:
-bloodcm: No data files from the original game are required.