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authorB. Watson <yalhcru@gmail.com>2016-11-14 13:34:09 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-11-15 21:41:38 +0700
commit849cee4f39e373a65562514ad36c698471ae99aa (patch)
treeca9bdbda50a9f66b48d323cf7741bf46bf39f61d /games
parent774f0cf08115512eed89d3b2d28eee1a0bf5a265 (diff)
downloadslackbuilds-849cee4f39e373a65562514ad36c698471ae99aa.tar.gz
games/jackhammer: Fix README.
Diffstat (limited to 'games')
-rw-r--r--games/jackhammer/README15
1 files changed, 9 insertions, 6 deletions
diff --git a/games/jackhammer/README b/games/jackhammer/README
index 2b27e7ee65..76331c99a2 100644
--- a/games/jackhammer/README
+++ b/games/jackhammer/README
@@ -1,6 +1,9 @@
-Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to
-develop a convenient cross-platform tool capable of incorporating the best features of existing
-editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been
-released a long time ago, the large community have arisen around, still developing mods and games on
-their bases. However the existing editors suffer from fundamental disadvantages their users are well
-familiar with. Jackhammer does aspire to be the universal level design tool for classic games.
+Jackhammer is a brand new level editor for games with a quake-style
+BSP architecture. The aim is to develop a convenient cross-platform
+tool capable of incorporating the best features of existing editors,
+such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and
+Half-Life having been released a long time ago, the large community have
+arisen around, still developing mods and games on their bases. However
+the existing editors suffer from fundamental disadvantages their users
+are well familiar with. Jackhammer does aspire to be the universal level
+design tool for classic games.