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authorDaniil Bratashov <dn2010@gmail.com>2017-01-01 07:03:07 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-01-01 07:03:07 +0700
commit39a3fb50bfb3aa74f3d37aea320fdedc54dc8fe5 (patch)
tree998cb8a6e052a0731e488df2007da1554cffafa7 /games
parent801d9a0681c32908d2f0913d2d70969eb7fb1973 (diff)
downloadslackbuilds-39a3fb50bfb3aa74f3d37aea320fdedc54dc8fe5.tar.gz
games/pioneer: Update README.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/pioneer/README3
1 files changed, 3 insertions, 0 deletions
diff --git a/games/pioneer/README b/games/pioneer/README
index 409edb2d13..a1e0b59768 100644
--- a/games/pioneer/README
+++ b/games/pioneer/README
@@ -12,6 +12,9 @@ what version of OpenGL is installed use:
glxinfo | grep "core profile version"
+Note: If you have intel or amd GPU with free drivers, it is recommended
+to install libtxc_dxtn as well.
+
Pioneer's game data needs around 400M of hard drive space. By default, the
game data is installed in /usr/share/games/pioneer. The SlackBuild allows
choosing an alternate game data directory using the DATADIR option. For