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authorHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:07:35 +0200
committerHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:07:35 +0200
commit9c92539163be678b701fff1b9d318ff7f5cefeb1 (patch)
tree0ac22df6e0a1bb27e66be2f28725e73ba0904e28 /games
parent9a632c0a506dae62028862ecf7b1c48588e74309 (diff)
downloadslackbuilds-9c92539163be678b701fff1b9d318ff7f5cefeb1.tar.gz
games/epsxe: Removed from 13.0 repository
Diffstat (limited to 'games')
-rw-r--r--games/epsxe/README23
-rw-r--r--games/epsxe/doinst.sh19
-rw-r--r--games/epsxe/dot.epsxerc35
-rw-r--r--games/epsxe/epsxe.SlackBuild95
-rw-r--r--games/epsxe/epsxe.desktop12
-rw-r--r--games/epsxe/epsxe.info8
-rw-r--r--games/epsxe/epsxe.pngbin1897 -> 0 bytes
-rw-r--r--games/epsxe/slack-desc19
-rw-r--r--games/epsxe/wrapper.epsxe25
9 files changed, 0 insertions, 236 deletions
diff --git a/games/epsxe/README b/games/epsxe/README
deleted file mode 100644
index 18e4062a50..0000000000
--- a/games/epsxe/README
+++ /dev/null
@@ -1,23 +0,0 @@
-ePSXe (enhanced PSX emulator) is an emulator of the Sony PlayStation video
-game console for x86-based PC hardware. It was written by three authors,
-using the aliases "Calb", "_Demo_", and "Galtor". It has been described as
-the best freeware Playstation emulator available.
-
-ePSXe makes use of a plugin system to emulate GPU, SPU, and CD drive functions
- * GPU: Most GPU plugins run with either Direct3D, OpenGL, or the
- Glide API, and are available freeware or open source.
- * SPU: The SPU plugins can emulate everything from music to sound
- effects, with varying degrees of success depending on the plugin
- settings, and of course the plugin being used.
- * CD-ROM: ePSXe comes with a core CD-ROM plugin, but many others
- are available for freeware download and many can emulate up to
- seven different types of read modes.
- * Input: The core plugin is sufficient, but there are others that
- allow for more functionality. It is even possible to plug in and
- use a DualShock controller with a USB adapter.
-
-If you want to add plugins to the epsxe, go to $HOME/.epsxe, where you
-will find the plugins directory. Note that this script installs many
-needed directories owned by root:games and writable by that group; if you
-want a user to be able to install plugins, then make sure they are in the
-games group.
diff --git a/games/epsxe/doinst.sh b/games/epsxe/doinst.sh
deleted file mode 100644
index 8dbf8e2b06..0000000000
--- a/games/epsxe/doinst.sh
+++ /dev/null
@@ -1,19 +0,0 @@
-config() {
- NEW="$1"
- OLD="$(dirname $NEW)/$(basename $NEW .new)"
- # If there's no config file by that name, mv it over:
- if [ ! -r $OLD ]; then
- mv $NEW $OLD
- elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then
- # toss the redundant copy
- rm $NEW
- fi
- # Otherwise, we leave the .new copy for the admin to consider...
-}
-
-config var/games/epsxe/.epsxerc.new
-
-if [ -x /usr/bin/update-desktop-database ]; then
- /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
-fi
-
diff --git a/games/epsxe/dot.epsxerc b/games/epsxe/dot.epsxerc
deleted file mode 100644
index 70585beab2..0000000000
--- a/games/epsxe/dot.epsxerc
+++ /dev/null
@@ -1,35 +0,0 @@
-#
-# ePSXe config file
-#
-
-# Plugins names
-VideoPlugin = libgpuPeteXGL2.so.2.0.8
-SoundPlugin = libspuPeopsOSS.so.1.0.8
-PadPlugin = libpadJoy-0.8.so
-
-# File paths/names
-BiosPath = @INSTALLDIR@/SCPH1001.BIN
-CdromDevice = /dev/cdrom
-CdromMountPath = /mnt/cdrom
-IsoDirectory = /
-
-# Memory cards [files]
-MemcardPath1 = @INSTALLDIR@/memcards/epsxe000.mcr
-MemcardPath2 = @INSTALLDIR@/memcards/epsxe001.mcr
-
-# Sounds options [0-disabled, 1-enabled]
-SoundEnabled = 1
-SoundXA = 1
-SoundCDDA = 0
-SoundFakeSpuIrq = 0
-
-# Keys [16-keycodes]
-Keys1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-Keys2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-Keys3 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-Keys4 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-Multitap1 = 0
-
-# Misc options [0-NTSC, 1-PAL, 255-AUTODETECT, 0-disabled, 1-enabled]
-Country = 0
-AutoPpfLoad = 1
diff --git a/games/epsxe/epsxe.SlackBuild b/games/epsxe/epsxe.SlackBuild
deleted file mode 100644
index 4eb3baf7f3..0000000000
--- a/games/epsxe/epsxe.SlackBuild
+++ /dev/null
@@ -1,95 +0,0 @@
-#!/bin/sh
-
-# Slackware build script for epsxe
-
-# Copyright (c) 2009, soyalexman, soyalexman@soyalexman.com
-# PSX Controller icon made by soyalexman.
-# All rights reserved.
-#
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions are met:
-# 1.- Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
-# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-# DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
-# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-# NOTE:plugins,bios or cfg are not considered on this script
-
-PRGNAM=epsxe
-VERSION=1.60
-ARCH=${ARCH:-i486}
-BUILD=${BUILD:-1}
-TAG=${TAG:-_SBo}
-
-EPSXEZIP=160lin
-
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-set -e
-
-rm -rf $PKG
-mkdir -p $PKG/usr/games/$PRGNAM-$VERSION $OUTPUT
-unzip $CWD/$PRGNAM$EPSXEZIP.zip -d $PKG/usr/games/$PRGNAM-$VERSION
-cd $PKG/usr/games/$PRGNAM-$VERSION
-chown -R root:root .
-
-## We'll diverge from upstream a bit in locations but not functionality
-## Some of this stuff needs to be writable by users, so it can't be on the
-## /usr partition in case it's mounted readonly. Also, we don't want *all*
-## users to have write permissions on it, so we'll handle that too.
-# First, the global configuration file
-mkdir -p $PKG/var/games/$PRGNAM
-sed "s%@INSTALLDIR@%/usr/games/$PRGNAM-$VERSION%g" $CWD/dot.epsxerc > \
- $PKG/var/games/$PRGNAM/.epsxerc.new
-cd $PKG/usr/games/$PRGNAM-$VERSION
- # Link the config file to where it's expected
- ln -s ../../../var/games/$PRGNAM/.epsxerc .epsxerc
- mv bios cfg cheats memcards plugins sstates snap \
- $PKG/var/games/$PRGNAM
- for i in bios cfg cheats memcards plugins sstates snap ; do
- ln -s ../../../var/games/$PRGNAM/$i . ;
- done
-cd -
-
-# Make the plugins, bios, cfg, cheats, memcards, and snap dirs be owned by
-# root:games and mode 2775 ; also make files 0664
-chown -R root:games $PKG/var/games/$PRGNAM
-find $PKG/var/games/$PRGNAM -type f -exec chmod 0664 {} \;
-find $PKG/var/games/$PRGNAM -type d -exec chmod 2775 {} \;
-
-# Add a wrapper in PATH (/usr/games) which will run the real executable at
-# /usr/games/$PRGNAM-$VERSION/epsxe after handling some config details
-sed "s%@INSTALLDIR@%/usr/games/$PRGNAM-$VERSION%g" $CWD/wrapper.epsxe \
- > $PKG/usr/games/epsxe
-chmod 0755 $PKG/usr/games/epsxe
-
-# Add a .desktop file and icon for good menu integration
-mkdir -p $PKG/usr/share/{applications,pixmaps}
-install -m 0644 $CWD/epsxe.desktop $PKG/usr/share/applications/epsxe.desktop
-install -m 0644 $CWD/epsxe.png $PKG/usr/share/pixmaps/epsxe.png
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-mv docs/* $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-( cd $PKG/usr/games/$PRGNAM-$VERSION
- rm -rf docs ; ln -sf ../../doc/$PRGNAM-$VERSION/ docs
-)
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-cat $CWD/doinst.sh > $PKG/install/doinst.sh
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
diff --git a/games/epsxe/epsxe.desktop b/games/epsxe/epsxe.desktop
deleted file mode 100644
index 1dbc352407..0000000000
--- a/games/epsxe/epsxe.desktop
+++ /dev/null
@@ -1,12 +0,0 @@
-[Desktop Entry]
-Name=EPSXE
-Comment=PSX Emulator
-Exec=epsxe
-Icon=epsxe
-Terminal=false
-Type=Application
-Categories=GNOME;GTK;Qt;KDE;Game;
-StartupNotify=false
-GenericName=PSX Emulation
-X-KDE-StartupNotify=false
-X-DCOP-ServiceType=Multi
diff --git a/games/epsxe/epsxe.info b/games/epsxe/epsxe.info
deleted file mode 100644
index 4ac40455a0..0000000000
--- a/games/epsxe/epsxe.info
+++ /dev/null
@@ -1,8 +0,0 @@
-PRGNAM="epsxe"
-VERSION="1.60"
-HOMEPAGE="http://www.epsxe.com"
-DOWNLOAD="http://www.epsxe.com/files/epsxe160lin.zip"
-MD5SUM="32704cfc77939b9a1bd047f22b70eca2"
-MAINTAINER="soyalexman"
-EMAIL="soyalexman@soyalexman.com"
-APPROVED="rworkman"
diff --git a/games/epsxe/epsxe.png b/games/epsxe/epsxe.png
deleted file mode 100644
index 49c5295c63..0000000000
--- a/games/epsxe/epsxe.png
+++ /dev/null
Binary files differ
diff --git a/games/epsxe/slack-desc b/games/epsxe/slack-desc
deleted file mode 100644
index 766c2dee16..0000000000
--- a/games/epsxe/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|'
-# on the right side marks the last column you can put a character in. You must
-# make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-epsxe: EPSXE (PSX Emulator)
-epsxe:
-epsxe: ePSXe (enhanced PSX emulator) is an emulator of the Sony PlayStation
-epsxe: video game console for x86-based PC hardware. It was written by
-epsxe: three authors, using the aliases "Calb", "_Demo_", and "Galtor".
-epsxe: It has been described as the best freeware Playstation emulator
-epsxe: available. ((http://en.wikipedia.org/wiki/EPSXe)
-epsxe:
-epsxe: Homepage: http://www.epsxe.com
-epsxe:
-epsxe:
diff --git a/games/epsxe/wrapper.epsxe b/games/epsxe/wrapper.epsxe
deleted file mode 100644
index af0adb9999..0000000000
--- a/games/epsxe/wrapper.epsxe
+++ /dev/null
@@ -1,25 +0,0 @@
-#!/bin/sh
-
-# This script has 2 reasons to exist.
-# 1) Run the real executable, since it looks for the plugins in the same
-# directory where it is located; therefore, the file structure given
-# by the epsxe team must be preserved.
-# 2) Check if the user's $HOME has a ".epsxe" directory. This is only a way
-# to have links to the plugins directory, that was given write permissions
-# to the games group.
-
-# Check for the $HOME/.epsxe dir.
-if [ ! -d $HOME/.epsxe ]; then
- mkdir -p $HOME/.epsxe
- cd $HOME/.epsxe
- ln -s @INSTALLDIR@/cfg cfg
- ln -s @INSTALLDIR@/bios bios
- ln -s @INSTALLDIR@/cheats cheats
- ln -s @INSTALLDIR@/memcards memcards
- ln -s @INSTALLDIR@/plugins plugins
- cd -
-fi
-
-# Run the program
-@INSTALLDIR@/epsxe
-