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authordsomero <xgizzmo@gmail.com>2010-05-21 18:43:00 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-24 16:07:25 -0500
commit45e98c1a7cb7df5aea05614650dd7515e36f499e (patch)
treea540963abe71e2916bf51409dd9c4b47fae906e6 /games
parent25e6c764a2f4d7610af228980372cbc8e6a1d7c1 (diff)
downloadslackbuilds-45e98c1a7cb7df5aea05614650dd7515e36f499e.tar.gz
games/sdlmame: Removed (download link broken)
Diffstat (limited to 'games')
-rw-r--r--games/sdlmame/README11
-rw-r--r--games/sdlmame/doinst.sh20
-rw-r--r--games/sdlmame/ini_path.diff.gzbin347 -> 0 bytes
-rw-r--r--games/sdlmame/mame.ini266
-rw-r--r--games/sdlmame/mame.xpm161
-rw-r--r--games/sdlmame/man/chdman.657
-rw-r--r--games/sdlmame/man/jedutil.643
-rw-r--r--games/sdlmame/man/ldverify.644
-rw-r--r--games/sdlmame/man/mame.6179
-rw-r--r--games/sdlmame/man/romcmp.641
-rw-r--r--games/sdlmame/man/testkeys.637
-rw-r--r--games/sdlmame/sdlmame.SlackBuild89
-rw-r--r--games/sdlmame/sdlmame.desktop8
-rw-r--r--games/sdlmame/sdlmame.info10
-rw-r--r--games/sdlmame/slack-desc19
15 files changed, 0 insertions, 985 deletions
diff --git a/games/sdlmame/README b/games/sdlmame/README
deleted file mode 100644
index 0411a6bf33..0000000000
--- a/games/sdlmame/README
+++ /dev/null
@@ -1,11 +0,0 @@
-sdlmame is a port of MAME (Multiple Arcade Machine Emulator)
-
-MAME stands for Multiple Arcade Machine Emulator. When used in
-conjunction with images of the original arcade game's ROM and disk
-data, MAME attempts to reproduce that game as faithfully as possible
-on a more modern general-purpose computer. MAME can currently emulate
-several thousand different classic arcade video games from the late
-1970s through the modern era.
-
-Note: the package is called sdlmame, but the actual emulator binary
-is installed as /usr/games/mame.
diff --git a/games/sdlmame/doinst.sh b/games/sdlmame/doinst.sh
deleted file mode 100644
index 787a7d4e51..0000000000
--- a/games/sdlmame/doinst.sh
+++ /dev/null
@@ -1,20 +0,0 @@
-#!/bin/sh
-
-config() {
- NEW="$1"
- OLD="$(dirname $NEW)/$(basename $NEW .new)"
- # If there's no config file by that name, mv it over:
- if [ ! -r $OLD ]; then
- mv $NEW $OLD
- elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then
- # toss the redundant copy
- rm $NEW
- fi
- # Otherwise, we leave the .new copy for the admin to consider...
-}
-
-config etc/mame.ini.new
-
-if [ -x /usr/bin/update-desktop-database ]; then
- /usr/bin/update-desktop-database -q usr/share/applications
-fi
diff --git a/games/sdlmame/ini_path.diff.gz b/games/sdlmame/ini_path.diff.gz
deleted file mode 100644
index 4c39bc62c4..0000000000
--- a/games/sdlmame/ini_path.diff.gz
+++ /dev/null
Binary files differ
diff --git a/games/sdlmame/mame.ini b/games/sdlmame/mame.ini
deleted file mode 100644
index 6cba13f204..0000000000
--- a/games/sdlmame/mame.ini
+++ /dev/null
@@ -1,266 +0,0 @@
-#Config file for sdlmame, SlackBuilds.org version
-
-# Modified from the default mame.ini:
-
-# - Search paths set for ~/.mame then systemwide ROM/artwork/etc
-# - Output paths set for per-user configs in ~/.mame
-# - joystick and mouse enabled by default
-# - video set to opengl by default
-
-#
-# CORE CONFIGURATION OPTIONS
-#
-readconfig 1
-
-#
-# CORE SEARCH PATH OPTIONS
-#
-rompath $HOME/.mame/roms;/usr/share/games/mame/roms
-samplepath $HOME/.mame/samples;/usr/share/games/mame/samples
-artpath $HOME/.mame/artwork;/usr/share/games/mame/artwork
-ctrlrpath $HOME/.mame/ctrlr;/usr/share/games/mame/ctrlr
-inipath $HOME/.mame;/etc
-fontpath $HOME/.mame;/usr/share/games/mame/font
-cheatpath $HOME/.mame/cheat;/usr/share/games/mame/cheat
-
-#
-# CORE OUTPUT DIRECTORY OPTIONS
-#
-cfg_directory $HOME/.mame/cfg
-nvram_directory $HOME/.mame/nvram
-memcard_directory $HOME/.mame/memcard
-input_directory $HOME/.mame/inp
-state_directory $HOME/.mame/sta
-snapshot_directory $HOME/.mame/snap
-diff_directory $HOME/.mame/diff
-comment_directory $HOME/.mame/comments
-
-#
-# CORE STATE/PLAYBACK OPTIONS
-#
-state
-autosave 0
-playback
-record
-mngwrite
-aviwrite
-wavwrite
-snapname %g/%i
-snapsize auto
-snapview internal
-
-#
-# CORE PERFORMANCE OPTIONS
-#
-autoframeskip 0
-frameskip 0
-seconds_to_run 0
-throttle 1
-sleep 1
-speed 1.0
-refreshspeed 0
-
-#
-# CORE ROTATION OPTIONS
-#
-rotate 1
-ror 0
-rol 0
-autoror 0
-autorol 0
-flipx 0
-flipy 0
-
-#
-# CORE ARTWORK OPTIONS
-#
-artwork_crop 0
-use_backdrops 1
-use_overlays 1
-use_bezels 1
-
-#
-# CORE SCREEN OPTIONS
-#
-brightness 1.0
-contrast 1.0
-gamma 1.0
-pause_brightness 0.65
-
-#
-# CORE VECTOR OPTIONS
-#
-antialias 1
-beam 1.0
-flicker 0
-
-#
-# CORE SOUND OPTIONS
-#
-sound 1
-samplerate 48000
-samples 1
-volume 0
-
-#
-# CORE INPUT OPTIONS
-#
-coin_lockout 1
-ctrlr
-mouse 1
-joystick 1
-lightgun 0
-multikeyboard 0
-multimouse 0
-steadykey 0
-offscreen_reload 0
-joystick_map auto
-joystick_deadzone 0.3
-joystick_saturation 0.85
-
-#
-# CORE INPUT AUTOMATIC ENABLE OPTIONS
-#
-paddle_device keyboard
-adstick_device keyboard
-pedal_device keyboard
-dial_device keyboard
-trackball_device keyboard
-lightgun_device keyboard
-positional_device keyboard
-mouse_device mouse
-
-#
-# CORE DEBUGGING OPTIONS
-#
-log 0
-verbose 0
-update_in_pause 0
-debug 0
-debugscript
-
-#
-# CORE MISC OPTIONS
-#
-bios
-cheat 0
-skip_gameinfo 0
-
-#
-# DEBUGGING OPTIONS
-#
-oslog 0
-
-#
-# PERFORMANCE OPTIONS
-#
-multithreading 0
-sdlvideofps 0
-
-#
-# VIDEO OPTIONS
-#
-video opengl
-numscreens 1
-window 0
-maximize 1
-keepaspect 1
-unevenstretch 1
-effect none
-centerh 1
-centerv 1
-waitvsync 0
-scalemode none
-
-#
-# OpenGL-SPECIFIC OPTIONS
-#
-filter 1
-prescale 1
-gl_forcepow2texture 0
-gl_notexturerect 0
-gl_vbo 1
-gl_pbo 1
-gl_glsl 0
-gl_glsl_filter 1
-glsl_shader_mame0 none
-glsl_shader_mame1 none
-glsl_shader_mame2 none
-glsl_shader_mame3 none
-glsl_shader_mame4 none
-glsl_shader_mame5 none
-glsl_shader_mame6 none
-glsl_shader_mame7 none
-glsl_shader_mame8 none
-glsl_shader_mame9 none
-glsl_shader_screen0 none
-glsl_shader_screen1 none
-glsl_shader_screen2 none
-glsl_shader_screen3 none
-glsl_shader_screen4 none
-glsl_shader_screen5 none
-glsl_shader_screen6 none
-glsl_shader_screen7 none
-glsl_shader_screen8 none
-glsl_shader_screen9 none
-gl_glsl_vid_attr 1
-
-#
-# PER-WINDOW VIDEO OPTIONS
-#
-screen auto
-aspect auto
-resolution auto
-view auto
-screen0 auto
-aspect0 auto
-resolution0 auto
-view0 auto
-screen1 auto
-aspect1 auto
-resolution1 auto
-view1 auto
-screen2 auto
-aspect2 auto
-resolution2 auto
-view2 auto
-screen3 auto
-aspect3 auto
-resolution3 auto
-view3 auto
-
-#
-# FULL SCREEN OPTIONS
-#
-switchres 0
-
-#
-# SOUND OPTIONS
-#
-audio_latency 3
-
-#
-# SDL KEYBOARD MAPPING
-#
-keymap 0
-keymap_file keymap.dat
-
-#
-# SDL JOYSTICK MAPPING
-#
-joy_idx1 auto
-joy_idx2 auto
-joy_idx3 auto
-joy_idx4 auto
-joy_idx5 auto
-joy_idx6 auto
-joy_idx7 auto
-joy_idx8 auto
-sixaxis 0
-
-#
-# SDL LOWLEVEL DRIVER OPTIONS
-#
-videodriver auto
-audiodriver auto
-gl_lib auto
diff --git a/games/sdlmame/mame.xpm b/games/sdlmame/mame.xpm
deleted file mode 100644
index 514ed28870..0000000000
--- a/games/sdlmame/mame.xpm
+++ /dev/null
@@ -1,161 +0,0 @@
-/* XPM */
-static char * mame_xpm[] = {
-"32 32 126 2",
-" c None",
-". c #1A85BC",
-"+ c #1A7EB8",
-"@ c #197CB5",
-"# c #1F74B5",
-"$ c #1764A5",
-"% c #1766A9",
-"& c #1867AA",
-"* c #186CAC",
-"= c #1870AE",
-"- c #11042C",
-"; c #1C024F",
-"> c #1E0043",
-", c #160139",
-"' c #0C0415",
-") c #240155",
-"! c #160436",
-"~ c #26005C",
-"{ c #1A1354",
-"] c #0B0438",
-"^ c #12051E",
-"/ c #000003",
-"( c #0C133F",
-"_ c #1C025A",
-": c #0C0219",
-"< c #29015F",
-"[ c #545180",
-"} c #689BB3",
-"| c #0A0842",
-"1 c #140521",
-"2 c #215582",
-"3 c #64849B",
-"4 c #397393",
-"5 c #2D016B",
-"6 c #07030B",
-"7 c #328AC5",
-"8 c #120645",
-"9 c #0D040D",
-"0 c #46A0CE",
-"a c #356E8F",
-"b c #2B0166",
-"c c #250467",
-"d c #36017B",
-"e c #525274",
-"f c #3680B8",
-"g c #57B2E6",
-"h c #499FD6",
-"i c #3B7A9E",
-"j c #2D0173",
-"k c #340082",
-"l c #390282",
-"m c #5BB6E7",
-"n c #2175B8",
-"o c #47AFE6",
-"p c #131543",
-"q c #27037A",
-"r c #5D528A",
-"s c #6ED0FE",
-"t c #5FC3F5",
-"u c #3A049E",
-"v c #5400BA",
-"w c #3E0196",
-"x c #360190",
-"y c #2273B4",
-"z c #63D5FE",
-"A c #6FCBFC",
-"B c #140A53",
-"C c #43B2E8",
-"D c #4DBAF3",
-"E c #60C1F3",
-"F c #15144D",
-"G c #4F5263",
-"H c #4CB4ED",
-"I c #5CCBFE",
-"J c #68879E",
-"K c #4DB5F0",
-"L c #5500C3",
-"M c #4F526B",
-"N c #368EC9",
-"O c #3D7CA0",
-"P c #0E0624",
-"Q c #11113C",
-"R c #5800D2",
-"S c #6B54AF",
-"T c #5FD2FE",
-"U c #56BFF6",
-"V c #57C4FC",
-"W c #62BCF1",
-"X c #97D9FF",
-"Y c #2782CC",
-"Z c #5E5293",
-"` c #5CC3F9",
-" . c #89D2FB",
-".. c #5CBCED",
-"+. c #92D6FA",
-"@. c #2B739F",
-"#. c #2987B8",
-"$. c #5DBDF1",
-"%. c #75DAFE",
-"&. c #327FAB",
-"*. c #42A6DC",
-"=. c #1C0454",
-"-. c #86D4FB",
-";. c #184D70",
-">. c #2C7FB1",
-",. c #56C2F5",
-"'. c #43A2D5",
-"). c #3FA4D7",
-"!. c #4D5964",
-"~. c #56B9ED",
-"{. c #63DAFE",
-"]. c #7DD0FC",
-"^. c #2974A3",
-"/. c #23076B",
-"(. c #48A5D6",
-"_. c #77CFFD",
-":. c #360077",
-"<. c #2781AF",
-"[. c #316F96",
-"}. c #4A5A69",
-"|. c #250573",
-"1. c #06101B",
-"2. c #57B7EF",
-"3. c #32016F",
-"4. c #4CA8DA",
-"5. c #175FA3",
-" ",
-" ",
-" . . . . . . + + + @ @ @ @ @ @ @ # # # # # # # # # # # # ",
-" . $ $ % % % % & & & & * * * * * * * # # # # # # # # # = ",
-" . $ - ; > ; > ; , ' ' , ) ! ; ~ ) ) ; { ] ) ! - ^ / # = ",
-" . % ( _ > : : > ; ' ' ; < > < ~ ) ~ [ } | ) 1 ^ ' / # 2 3 4 ",
-" . % ( 5 > / 6 > ~ - 1 ) 5 ) 5 ) ) [ } 7 8 ) - ^ 9 / 2 3 0 a ",
-" . % ( 5 ! / ' ; ~ ! - b c ~ d _ e 0 f g 8 < ! 1 ' / 3 0 h i ",
-" . % ( j > : - ) b > > k ) b l [ 0 # m m 8 b > ! : 3 0 n o i ",
-" + % p k d < ) c q j l d > j r 0 # o s m 8 5 ) ! 3 0 # o t i ",
-" + & p u v w 5 b x u x > - [ 0 y o z A m B j ) 3 0 # C D E i ",
-" + & F u v u ~ ) u u c - G 0 y H I I s m B b J 0 # K D D E i ",
-" + & p u L x > , u v j M 0 # H I I I A m F 3 N # D D D H E O ",
-" @ & ( u L d P , v L r 0 # H z I I I A m } N y D D D D H t O ",
-" @ & Q u L k > b R S 0 # H T T I I I A U 7 # U V D D K H W O ",
-" @ & Q u R u j w S } y H z z z z X V A t Y V V D D D K H W i ",
-" @ * F v R v u Z 0 y H z T z s X D V ` V V V V U .K H H ..i ",
-" @ * { v L v Z 0 y H z T T s +.@.#.` ` V V V U +.H H H H $.i ",
-" @ * { u j [ 0 y H z z T %.+.2 B &.` V V V U +.*.7 o H H ..i ",
-" @ * p =.M 0 n H z z z %.-.;.j b >.` V ` ,.+.'.p @.*.H H ..i ",
-" @ * ( M 0 y H z z z %. .;.8 u 5 >.` V t +.).p ] @.*.H H ..i ",
-" # * !.f y ~.{.z z -.].;.] > x c >.` V +.'.p ) ! ^.*.H H ..i ",
-" # a 0 y ~.{.z z -.].;./.< ~ d ~ >.` +.'.p b b , ^.(.H H ..i ",
-" 4 f y H {.{.z X _.;.q x :.b j ) <.+.'.p c c b ! [.(.C H ..i ",
-" }.f N W %.%.%.%.A 2 |.u w x d k =.>.0 ( ] > ; < ! [.*.m m W O ",
-"1.O 7 ~.~.~.2.2.g ;._ x k k k d 3.8 &.( ' ' 1 ! > / ^.'.4.4.4.2 ",
-"] ] 2 2 8 8 8 8 8 _ :.c ) > > > > ! ( 9 : ^ ' 1 : / 6 6 2 ;.6 / ",
-" # # 5 b b 3.:.j ; > ! 1 ^ ! , > > - 1 ' 9 9 6 / / / . 5. ",
-" # # # # # # # # # # # # # @ @ @ @ @ @ @ @ + + + . . . 5. ",
-" # # # # # # = = * = * * * * & * * * % $ $ $ $ $ $ 5.5.5. ",
-" ",
-" "};
diff --git a/games/sdlmame/man/chdman.6 b/games/sdlmame/man/chdman.6
deleted file mode 100644
index a5eea6d5e2..0000000000
--- a/games/sdlmame/man/chdman.6
+++ /dev/null
@@ -1,57 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH CHDMAN 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-chdman \- CHD compression frontend.
-
-.SH "SYNOPSIS"
-.B chdman
-.RI "OPTION CHDFILE [OPTIONS]"
-
-.SH "DESCRIPTION"
-MAME Compressed Hunks of Data (CHD) manager.
-
-.SH "OPTIONS"
-.IP "-info input.chd"
-.IP "-createraw inputhd.raw output.chd [inputoffs [hunksize]]"
-.IP "-createhd inputhd.raw output.chd [inputoffs [cylinders heads sectors [sectorsize [hunksize]]]]"
-.IP "-createblankhd output.chd cylinders heads sectors [sectorsize [hunksize]]"
-.IP "-createcd input.toc output.chd"
-.IP "-createav input.avi output.chd [firstframe [numframes]]"
-.IP "-copydata input.chd output.chd"
-.IP "-extract input.chd output.raw"
-.IP "-extractcd input.chd output.toc output.bin"
-.IP "-extractav input.chd output.avi [firstframe [numframes]]"
-.IP "-verify input.chd"
-.IP "-verifyfix input.chd"
-.IP "-update input.chd output.chd"
-.IP "-chomp inout.chd output.chd maxhunk"
-.IP "-merge parent.chd diff.chd output.chd"
-.IP "-diff parent.chd compare.chd diff.chd"
-.IP "-setchs inout.chd cylinders heads sectors"
-.IP "-fixavdata inout.chd"
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/sdlmame/man/jedutil.6 b/games/sdlmame/man/jedutil.6
deleted file mode 100644
index 22ab96e7f9..0000000000
--- a/games/sdlmame/man/jedutil.6
+++ /dev/null
@@ -1,43 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH JEDUTIL 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-jedutil \- JEDEC file utilities.
-
-.SH "SYNOPSIS"
-.B jedutil
-.RI "SOURCE TARGET [OPTION]"
-
-.SH "DESCRIPTION"
-JED file converter.
-
-.SH "OPTIONS"
-.IP "<source.jed> <target.bin> [fuses]"
-convert JED to binary form
-.IP "<source.bin> <target.jed>"
-convert binary to JED form
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/sdlmame/man/ldverify.6 b/games/sdlmame/man/ldverify.6
deleted file mode 100644
index 591d24dde5..0000000000
--- a/games/sdlmame/man/ldverify.6
+++ /dev/null
@@ -1,44 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH LDVERIFY 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-ldverify \- Laserdisc AVI/CHD verifier.
-
-.SH "SYNOPSIS"
-.B ldverify
-.RI "FILENAME"
-
-.SH "DESCRIPTION"
-Utility that checks a laserdisc's data files. Those files are stored in AVI or
-CHD format.
-
-.SH "OPTIONS"
-.IP "<avifile.avi>"
-checks the avi file.
-.IP "<chdfile.chd>"
-checks the chd file.
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/sdlmame/man/mame.6 b/games/sdlmame/man/mame.6
deleted file mode 100644
index 13241ce3de..0000000000
--- a/games/sdlmame/man/mame.6
+++ /dev/null
@@ -1,179 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH MAME 6 "March 4, 2009"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-mame \- Multiple Arcade Machine Emulator
-
-.SH "SYNOPSIS"
-.B mame
-.RI "[ Options ] [ ROM_name ]"
-
-.SH "DESCRIPTION"
-Multiple Arcade Machine Emulator using the Simple Direct Media Layer.
-.br
-This manual page documents sdlmame, which is a port of MAME(tm) (Multiple Arcade Machine Emulator) that uses SDL (Simple Direct Media Layer).
-.br
-.ad b
-\fBMAME\fP is an emulator: it reproduces, more or less faithfully, the behaviour of several arcade machines.
-But hardware is useless without software, so an image of the ROMs which run on that hardware is required.
-\fBSuch ROMs, like any other commercial software, are copyrighted material and it is therefore illegal to use them if you don't own the original arcade machine\fP.
-Needless to say, ROMs are not distributed together with MAME(tm).
-Distribution of MAME(tm) together with ROM images is a violation of copyright law and should be promptly reported to the authors so that appropriate legal action can be taken.
-.br
-Keep in mind that you NEED the ROM images to play a game because MAME is not a game emulator, just an arcade machine one.
-.br
-More informations on MAME(tm) available at http://mame.net/
-.br
-\fBSDLMAME\fP original sources are available at http://rbelmont.mameworld.info/
-
-.SH "OPTIONS"
-.B \-showusage
-Show a brief list of options.
-.TP
-.B \-showconfig
-Show a list of configuration options.
-.TP
-.B \-createconfig
-Create a default mame.ini file.
-.TP
-.br
-Basic Startup Options:
-.TP
-.B \-rompath \fI/path/to/rom/files/zipped\fP
-Specify path to ROMsets and hard disk images
-.TP
-.B \-samplepath \fI/path/to/samples\fP
-Specify path to samplesets
-.TP
-.B \-artpath \fI/path/to/artwork/files\fP
-Specify path to artwork files
-.TP
-.B \-ctrlrpath \fI/path/to/controller/definition\fP
-Specify path to controller definitions
-.TP
-.B \-inipath \fI/path/to/ini/file\fP
-Specify path to ini files
-.TP
-.B \-fontpath \fI/path/to/the/fonts\fP
-Specify path to font files
-.TP
-See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information
-on available options.
-
-.SH "EXAMPLE"
-.B mame
-will launch the emulator in fullscreen mode with game list detected.
-.B mame \fIgridlee\fP
-will launch the game "Gridlee" in fullscreen mode.
-.TP
-.B mame -window \fIgridlee\fP
-will launch the game "Gridlee" in a window.
-.TP
-.B mame -inipath \fI~/.mame/mame.ini\fP gridlee
-will launch the game "Gridlee" using a custom "mame.ini" file stored in the folder ".mame" of your home directory (usually "/home/yourusername/").
-.TP
-.B mame -showconfig
-will output all the mame current configuration.
-
-.SH "FILES"
-.B ~/.mame/mame.ini
-Per-user mame config files. If present, this is used instead of the system-wide
-config.
-.TP
-.B /etc/mame.ini
-System-wide config file for mame, not used if ~/.mame/mame.ini exists.
-.TP
-.B /usr/share/games/mame/
-This is the default location (set in mame.ini) where mame will look for the roms, samples,
-artwork, ctrlr, font, and cheat directories. In other words, read-only
-data. Note that these directories are initially empty when mame is
-installed (except for the font directory).
-.TP
-.B /usr/share/games/mame/roms
-ROM and CHD images. Normally ROMs are kept in zip files named after
-the games, but they may also be extracted into subdirectories named
-after the games instead. CHDs should be placed in subdirectories named
-after the games. See the MAME FAQ for more information:
-.TP
-.nh
-\fIhttp://mamedev.org/devwiki/index.php?title=Frequently_Asked_Questions\fR
-.hy
-.TP
-.B /usr/share/games/mame/artwork
-Cabinet artwork.
-.TP
-.B /usr/share/games/mame/samples
-Audio samples for games whose audio hardware isn't emulated by mame.
-You can find these at various sites on the web. One collection can be
-found at
-.nh
-.TP
-\fIhttp://www.arcadeathome.com/mamewav.phtml\fR
-.hy
-.TP
-.B /usr/share/games/mame/ctrlr
-Custom controller definitions.
-.TP
-.B /usr/share/games/mame/font
-The systemwide mame user interface font lives here, as "ui.bdf". You can replace
-the UI font by replacing this file with some other BDF font. To replace
-on a per-user basis, copy the font to ~/.mame/ui.bdf and delete ~/.mame/ui.bdc
-if it exists.
-.TP
-.B /usr/share/games/mame/cheat
-.TP
-.B /usr/share/games/mame/cheat.zip
-Cheats database. Recent versions of MAME use an XML format for the
-cheat definitions. Normally all the cheats are stored in a zip file "cheat.zip".
-The cheat/ directory is for individual XML files (e.g. if you're developing
-your own cheat for pacman, you'd put it in cheat/pacman.xml). There's no
-need to unpack the cheat.zip unless you're planning to modify it.
-Note that the old cheat.dat format is no longer supported. You can find
-an XML cheat.zip at
-.TP
-.nh
-\fIhttp://cheat.retrogames.com/forums/viewtopic.php?t=3110\fR
-.hy
-.TP
-(Note: the zip file you download from there needs to be unzipped. It
-contains a cheats.zip file; this is the one you copy to /usr/share/games/mame/cheat.zip)
-.TP
-.B ~/.mame/
-This is the default location (set in mame.ini) where mame will create its
-cfg, sta, and other writable data directories (and the files therein).
-See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information.
-
-.SH "SEE ALSO"
-MAME documentation in \fB/usr/doc/sdlmame-@VERSION@\fR
-.br
-The MAME web site at \fIhttp://mamedev.org/\fR
-
-.SH "COPYRIGHT"
-MAME(tm) - Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-.br
-MAME - Copyright (C) Olivier Galibert and R. Belmont.
-
-.SH "AUTHOR"
-MAME(tm) was written by Nicola Salmoria and the MAME(tm) team.
-.br
-sdlmame was written by Olivier Galibert and R. Belmont.
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others, like Ubuntu :)
-.sp 3
-This manual page has been modified by B. Watson <yalhcru@gmail.com> for SlackBuilds.org.
diff --git a/games/sdlmame/man/romcmp.6 b/games/sdlmame/man/romcmp.6
deleted file mode 100644
index 347c2e9a61..0000000000
--- a/games/sdlmame/man/romcmp.6
+++ /dev/null
@@ -1,41 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH ROMCMP 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-romcmp \- ROM comparison utility program.
-
-.SH "SYNOPSIS"
-.B romcmp
-.RI "[OPTION] [FOLDER|ZIPFILE] [FOLDER|ZIPFILE]"
-
-.SH "DESCRIPTION"
-Utility that checks/compare a single or set of ROMs.
-
-.SH "OPTIONS"
-.IP "-d"
-enable slower (more comprehensive) comparison.
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/sdlmame/man/testkeys.6 b/games/sdlmame/man/testkeys.6
deleted file mode 100644
index 1900c9c0a4..0000000000
--- a/games/sdlmame/man/testkeys.6
+++ /dev/null
@@ -1,37 +0,0 @@
-.\" First parameter, NAME, should be all caps
-.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
-.\" other parameters are allowed: see man(7), man(1)
-.TH TESTKEYS 6 "December 11, 2008"
-
-.\" Please adjust this date whenever revising the manpage.
-.\"
-.\" Some roff macros, for reference:
-.\" .nh disable hyphenation
-.\" .hy enable hyphenation
-.\" .ad l left justify
-.\" .ad b justify to both left and right margins
-.\" .nf disable filling
-.\" .fi enable filling
-.\" .br insert line break
-.\" .sp <n> insert n+1 empty lines
-.\" for manpage-specific macros, see man(7)
-
-.SH "NAME"
-testkeys \- Code identifier for key pressed.
-
-.SH "SYNOPSIS"
-.B testkeys
-.RI ""
-
-.SH "DESCRIPTION"
-Utility that returns the code of the key being pressed or released.
-
-.SH "COPYRIGHT"
-Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
-
-.SH "AUTHOR"
-Written by Nicola Salmoria and the MAME(tm) team.
-
-.sp 3
-This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
-for the Debian project but may be used by others.
diff --git a/games/sdlmame/sdlmame.SlackBuild b/games/sdlmame/sdlmame.SlackBuild
deleted file mode 100644
index 91a6a7468e..0000000000
--- a/games/sdlmame/sdlmame.SlackBuild
+++ /dev/null
@@ -1,89 +0,0 @@
-#!/bin/sh
-
-# Slackware (and Slamd64) build script for sdlmame
-# Written by B. Watson (yalhcru@gmail.com)
-
-# Modified by the SlackBuilds.org project.
-
-PRGNAM=sdlmame
-VERSION=${VERSION:-0.136}
-SRCVER=$( echo $VERSION | sed 's/\.//g' )
-ARCH=${ARCH:-i486}
-BUILD=${BUILD:-1}
-TAG=${TAG:-_SBo}
-
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-march=i486 -mtune=i686"
-elif [ "$ARCH" = "i686" ]; then
- SLKCFLAGS="-march=i686 -mtune=i686"
-elif [ "$ARCH" = "x86_64" ]; then
- SLKCFLAGS="-fPIC"
- EXTRAMAKEOPT="PTR64=1"
-fi
-
-set -e
-
-rm -rf $PKG
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-rm -rf $PRGNAM$SRCVER
-unzip $CWD/$PRGNAM$SRCVER.zip
-cd $PRGNAM$SRCVER
-chown -R root:root .
-chmod -R a-s,u+w,go+r-w .
-
-# This patch makes sdlmame look for its config file (mame.ini) in
-# $HOME/.mame, then /etc.
-zcat $CWD/ini_path.diff.gz | patch -p1
-
-# The MAME debugger requires GConf. If you really really want the
-# debugger, install GConf, then remove the NO_DEBUGGER=1 NO_X11=1 below.
-# (Note: the NO_X11 doesn't mean it won't work in X!)
-make NO_DEBUGGER=1 NO_X11=1 OPTIMIZE=3 ARCHOPTS="$SLKCFLAGS" $EXTRAMAKEOPT
-
-# There is no "make install" target, just copy everything where it goes.
-# Binaries are already stripped.
-mkdir -p $PKG/usr/games
-cp \
- mame chdman jedutil ldverify ldresample regrep romcmp testkeys runtest \
- $PKG/usr/games
-
-mkdir -p $PKG/etc
-cat $CWD/mame.ini > $PKG/etc/mame.ini.new
-
-# Create empty dirs for the user to populate with ROMs and such.
-for i in roms samples artwork ctrlr font cheat; do
- mkdir -p $PKG/usr/share/games/mame/$i
-done
-
-cp ui.bdf $PKG/usr/share/games/mame/font
-
-# Man pages, .desktop, and icon borrowed from Ludovic Lechapt's Debian package.
-mkdir -p $PKG/usr/man/man6
-for i in chdman jedutil ldverify romcmp testkeys; do
- gzip -9c $CWD/man/$i.6 > $PKG/usr/man/man6/$i.6.gz
-done
-
-sed 's/@VERSION@/'$VERSION'/g' < $CWD/man/mame.6 | gzip -9c > $PKG/usr/man/man6/mame.6.gz
-
-mkdir -p $PKG/usr/share/applications
-cp $CWD/$PRGNAM.desktop $PKG/usr/share/applications
-
-mkdir -p $PKG/usr/share/pixmaps
-cp $CWD/mame.xpm $PKG/usr/share/pixmaps
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp *.txt docs/* $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-cat $CWD/doinst.sh > $PKG/install/doinst.sh
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/sdlmame/sdlmame.desktop b/games/sdlmame/sdlmame.desktop
deleted file mode 100644
index 048b6cb7c9..0000000000
--- a/games/sdlmame/sdlmame.desktop
+++ /dev/null
@@ -1,8 +0,0 @@
-[Desktop Entry]
-Name=SDLMAME
-Comment=SDL port of MAME(tm) arcade emulator
-Exec=/usr/games/mame
-Icon=mame.xpm
-Terminal=false
-Type=Application
-Categories=Application;Game;Tools;
diff --git a/games/sdlmame/sdlmame.info b/games/sdlmame/sdlmame.info
deleted file mode 100644
index 324a4c265a..0000000000
--- a/games/sdlmame/sdlmame.info
+++ /dev/null
@@ -1,10 +0,0 @@
-PRGNAM="sdlmame"
-VERSION="0.136"
-HOMEPAGE="http://rbelmont.mameworld.info/?page_id=163"
-DOWNLOAD="http://distfiles.arcadebsd.org/sdlmame0136.zip"
-MD5SUM="3a83a5ba70b63298f4173558ccad1eba"
-DOWNLOAD_x86_64=""
-MD5SUM_x86_64=""
-MAINTAINER="B. Watson"
-EMAIL="yalhcru@gmail.com"
-APPROVED="michiel"
diff --git a/games/sdlmame/slack-desc b/games/sdlmame/slack-desc
deleted file mode 100644
index 45f8ab46c2..0000000000
--- a/games/sdlmame/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|'
-# on the right side marks the last column you can put a character in. You must
-# make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-sdlmame: sdlmame (port of Multiple Arcade Machine Emulator)
-sdlmame:
-sdlmame: MAME stands for Multiple Arcade Machine Emulator. When used in
-sdlmame: conjunction with images of the original arcade game's ROM and disk
-sdlmame: data, MAME attempts to reproduce that game as faithfully as possible
-sdlmame: on a more modern general-purpose computer. MAME can currently emulate
-sdlmame: several thousand different classic arcade video games from the late
-sdlmame: 1970s through the modern era.
-sdlmame:
-sdlmame:
-sdlmame: