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authorB. Watson <yalhcru@gmail.com>2012-04-08 10:59:01 -0400
committerdsomero <xgizzmo@slackbuilds.org>2012-04-08 10:59:01 -0400
commit32a785c53e73d50022eb1d5840b871c51f753648 (patch)
treeba863d3f8a5fa64d449c2025b0163bd0f4b74985 /games/zdbsp/slack-desc
parentae78605749e0b0d8d0f81217a3fe3096be988f35 (diff)
downloadslackbuilds-32a785c53e73d50022eb1d5840b871c51f753648.tar.gz
games/zdbsp: Added (node builder for Doom and related games)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+zdbsp: zdbsp (node builder for Doom and related games)
+zdbsp:
+zdbsp: This is a standalone version of ZDoom's internal node builder. Its
+zdbsp: most important feature is that it knows about polyobjects, but it
+zdbsp: can also build GL nodes. It also supports UDMF.
+zdbsp:
+zdbsp:
+zdbsp:
+zdbsp:
+zdbsp:
+zdbsp: