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author | MLanden <mlanden2009@gmail.com> | 2011-06-26 00:40:29 -0300 |
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committer | Niels Horn <niels.horn@slackbuilds.org> | 2011-06-26 00:40:29 -0300 |
commit | c405e0b564e211c61f156c1f795263caf61dff34 (patch) | |
tree | 38c90f93ef50e9833fcc81865cc3e0a314dbfcfb /games/zaz/README | |
parent | 6edc682a8c9a50c1061775d99600aee87a080f67 (diff) | |
download | slackbuilds-c405e0b564e211c61f156c1f795263caf61dff34.tar.gz |
games/zaz: Added (puzzle game)
Diffstat (limited to 'games/zaz/README')
-rw-r--r-- | games/zaz/README | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/games/zaz/README b/games/zaz/README new file mode 100644 index 0000000000..dac8e01d4b --- /dev/null +++ b/games/zaz/README @@ -0,0 +1,9 @@ +Zaz is a game where the player has to get rid of incoming balls by +arranging them in triplets. The idea of the game is loosely based on games +like Luxor, Zuma and Puzzle Bobble. The twists that make Zaz stand out +from other games of this type are that the balls have to be picked from +the path (insted of being randomly assigned for the player) and that the +player's "vehicle" is also attached to a path which is different from +level to level. + +This requires ftgl. |