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authorM.Dinslage <daedra1980@gmail.com>2017-12-20 11:18:16 +0000
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-12-21 08:19:24 +0700
commitf7bde3c2ac1fcbf5d565b841f87e898c4d03532b (patch)
treef2c41922e631fe9a40615312a5d9dc15c15f61dd /games/vkQuake/slack-desc
parent9be4db56b51d08799c71707d1148062f797fdb44 (diff)
downloadslackbuilds-f7bde3c2ac1fcbf5d565b841f87e898c4d03532b.tar.gz
games/vkQuake: Added (Quake engine with Vulkan API support).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+vkQuake: vkQuake (Quake engine that contains Vulkan API support)
+vkQuake:
+vkQuake: vkQuake is a Quake 1 port using Vulkan instead of OpenGL for
+vkQuake: rendering. It is based on the popular QuakeSpasm port and runs
+vkQuake: all mods compatible with it like Arcane Dimensions or In The
+vkQuake: Shadows. Compared to QuakeSpasm vkQuake also features a software
+vkQuake: Quake like underwater effect, has better color precision, generates
+vkQuake: mipmap for water surfaces at runtime and has native support for
+vkQuake: anti-aliasing and AF.
+vkQuake:
+vkQuake: