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author | B. Watson <yalhcru@gmail.com> | 2011-12-20 10:39:17 -0200 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2011-12-22 00:02:52 -0600 |
commit | 98e800a9a59001158e98c32242b181be55e9368f (patch) | |
tree | 2d7f001ff2ad88a3ccf34d0d5621445cc5469dd4 /games/ucr/README | |
parent | c5ee6ec05fe53d5dc6fa0aff27044329f9f88f1a (diff) | |
download | slackbuilds-98e800a9a59001158e98c32242b181be55e9368f.tar.gz |
games/ucr: Added (Ultima Classics Revisited)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'games/ucr/README')
-rw-r--r-- | games/ucr/README | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/games/ucr/README b/games/ucr/README new file mode 100644 index 0000000000..57e751e4bb --- /dev/null +++ b/games/ucr/README @@ -0,0 +1,31 @@ +Ultima Classics Revisited (UCR) is an attempt to offer modern +OS-compatible engines for the first six Ultima games. The only completely +playable game for UCR is Akalabeth (aka Ultima 0), and there is a partial +implementation of an Ultima 1 engine. + +UCR doesn't require any extra data files to play Akalabeth. If you want +to check out UCR's partial Ultima 1 engine, you'll need the game data +files from Ultima 1 (place them in /usr/share/ucr/games/u1). + +Akalabeth is played entirely with the keyboard. Since the keyboard +controls aren't documented anywhere in the UCR source (other than by +reading the C++ code), here's a list of keystrokes: + +S - Show character stats (hit points, equipment, etc) +P - Pause/Resume +Space - Pass +F11 - Toggle original/enhanced graphics +F12 - Enable/disable music + +Outdoors: +Up/Down/Left/Right Arrows - Move North/South/East/West +E - Enter Town or Castle + +In Dungeons: +Up - Move Forward +Down - Turn Around +Left/Right - Turn Left/Right +A - Attack +E - Climb Ladder or Descend into Hole + +UCR doesn't support saving the game like the PC version of Akalabeth does. |