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authordsomero <xgizzmo@gmail.com>2010-05-21 21:18:14 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-24 16:08:24 -0500
commitf92b4a7897cdabef7a0734d89dbeb799f308e0aa (patch)
tree8e54c3a1767be94ed2c5cbbfa7e32fe6841f75cf /games/scummvm/slack-desc
parent968819008bc03eb92f99e6ad3f26f29019d8e863 (diff)
downloadslackbuilds-f92b4a7897cdabef7a0734d89dbeb799f308e0aa.tar.gz
games/scummvm: Removed (Build failure)
invalid conversion from 'const char*' to 'char*'
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-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|'
-# on the right side marks the last column you can put a character in. You must
-# make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-scummvm: ScummVM (SCUMM game engine interpreter)
-scummvm:
-scummvm: ScummVM is a collection of interpreters, capable of emulating
-scummvm: several adventure game engines. ScummVM mainly supports engines
-scummvm: created using SCUMM (Script Creation Utility for Maniac Mansion),
-scummvm: used in various LucasArts games such as Monkey Island, Day of the
-scummvm: Tentacle, and others. ScummVM also contains interpreters for
-scummvm: several non-SCUMM games, currently these are Beneath a Steel Sky,
-scummvm: Broken Sword I & II, and Simon the Sorcerer 1 & 2.
-scummvm:
-scummvm: