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authorYalla-One <yallaone@gmail.com>2010-05-13 00:27:02 +0200
committerRobby Workman <rworkman@slackbuilds.org>2010-05-13 00:27:02 +0200
commit3f9b5c1b7b64215225e9c9f6426b4878c7908699 (patch)
tree70dd4a41e75be27c26e88063755b430a962333fc /games/scummvm/README
parent0e22f8d452ead01400acf0bd7781f900c237c05e (diff)
downloadslackbuilds-3f9b5c1b7b64215225e9c9f6426b4878c7908699.tar.gz
games/scummvm: Updated for version 0.13.1
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-ScummVM is a collection of interpreters, capable of emulating several
-adventure game engines. ScummVM mainly supports engines created using
-SCUMM (Script Creation Utility for Maniac Mansion), used in various
-LucasArts games such as Monkey Island, Day of the Tentacle, and others.
-ScummVM also contains interpreters for several non-SCUMM games - currently
+ScummVM is a collection of interpreters, capable of emulating several
+adventure game engines. ScummVM mainly supports engines created using
+SCUMM (Script Creation Utility for Maniac Mansion), used in various
+LucasArts games such as Monkey Island, Day of the Tentacle, and others.
+ScummVM also contains interpreters for several non-SCUMM games - currently
Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2.
-If you are building this on Slamd64, execute the build script as follows:
- DISTRO=slamd64 ARCH=x86_64 ./scummvm.SlackBuild
-
-If you build on a multicore system, add JOBS={core #} to enable parallel
-compilation; for example, to start 4 build jobs simultaneously, do:
- JOBS=4 ./scummvm.SlackBuild
+ScummVM optionally uses libmpeg2 and fluidsynth, both are available from
+SlackBuilds.org \ No newline at end of file