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author | Brad Hermanson <apeitheo@gmail.com> | 2012-02-18 14:17:20 -0200 |
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committer | Niels Horn <niels.horn@slackbuilds.org> | 2012-02-18 14:17:20 -0200 |
commit | 677e37fab979321623962abbab837521874405d7 (patch) | |
tree | 4b2e085b2feddc555eb212d9919ef0f35014a101 /games/quakeforge/README | |
parent | b3bc959bd5b36bbd6b45ea1a31c07d842be3b151 (diff) | |
download | slackbuilds-677e37fab979321623962abbab837521874405d7.tar.gz |
games/quakeforge: Added (Linux port of id Software's Quake I)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'games/quakeforge/README')
-rw-r--r-- | games/quakeforge/README | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/games/quakeforge/README b/games/quakeforge/README new file mode 100644 index 0000000000..a577900d61 --- /dev/null +++ b/games/quakeforge/README @@ -0,0 +1,8 @@ +QuakeForge is a source port of id Software's Quake I. + +You will need at least pak0.pak to play the shareware version, and pak1.pak +to play the full game. These can be added to either ~/.quakeforge/id1 or +/usr/share/games/quakeforge/id1/. + +The binaries to run QuakeForge are as follows: nq-glx (for OpenGL client), +nq-sdl (for SDL client), qw-client-glx (for QuakeWorld OpenGL client), etc. |