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author | mannyslack <quakemanxs@yahoo.com> | 2010-05-11 20:00:34 +0200 |
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committer | Michiel van Wessem <michiel@slackbuilds.org> | 2010-05-11 20:00:34 +0200 |
commit | 736127208b974ffc401c7b6d74e59dd3c4068751 (patch) | |
tree | 4abc8f1c41c10d43a408c97537687c770cf99bfc /games/prboom/README | |
parent | 5b9b9c399aea6ee669c9b00e9c7ecb9ba7216051 (diff) | |
download | slackbuilds-736127208b974ffc401c7b6d74e59dd3c4068751.tar.gz |
games/prboom: Added to 12.0 repository
Diffstat (limited to 'games/prboom/README')
-rw-r--r-- | games/prboom/README | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/games/prboom/README b/games/prboom/README new file mode 100644 index 0000000000..8fa2ba17e8 --- /dev/null +++ b/games/prboom/README @@ -0,0 +1,24 @@ +PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom, +Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include +the game itself).It aims to be the most stable Doom port with the highest +compatibility to the major Doom versions. + +If you don't own any of the Doom games, get the shareware doom1.wad from +http://www.libsdl.org/projects/doom/data/doom1.wad.zip or google for it. +Remember to rename it to lowercase: mv DOOM1.WAD doom1.wad Then copy +doom1.wad to /usr/share/games/doom/ + +If you have one or all of the main Doom data files from idSoftware - +either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the +commercial Doom games copy them there too. + +Requirements: sdl (SDL_mixer, SDL_net, all included in the sdl-1.2.* +package in slackware/l series) + +Highly recommended: Get the timidity.tar.gz from the SDL_mixer page +http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz (14M) +and extract in /usr/lib/ for the great game music. + +Suggested: Take a look at the docs, man pages or visit BahdKo at +http://www.doom2.net to learn how to watch demos, info, files, etc. +A great help for newcomers. (You may need a proxy to visit this url) |