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author | Dugan Chen <thedoogster@gmail.com> | 2016-01-12 19:47:08 +0700 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2016-01-12 21:58:11 -0600 |
commit | e2f7d6ee34406e8390b4020b82d35df2847aaa6d (patch) | |
tree | 46d15b5056b098ef51377bcd5749340ac93c7cd4 /games/prboom-plus/README | |
parent | 1096419b09e510b9cce8a6363d385fdb73dcb96d (diff) | |
download | slackbuilds-e2f7d6ee34406e8390b4020b82d35df2847aaa6d.tar.gz |
games/prboom-plus: Updated for version 2.5.1.4.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/prboom-plus/README')
-rw-r--r-- | games/prboom-plus/README | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/games/prboom-plus/README b/games/prboom-plus/README index 61162ca9cd..43eafc4b0e 100644 --- a/games/prboom-plus/README +++ b/games/prboom-plus/README @@ -5,10 +5,7 @@ variable gamespeed, re-record, walkcam, chasecam, full full mouselook, fov and other features along with full compatibility with the original Doom/Doom2 engines. -FluidSynth, needed for soundfont support, is a recommended optional dependency. -To get soundfont support, edit ~/.prboom-plus/prboom-plus.cfg. Set -snd_midiplayer to "fluidsynth" and snd_soundfont to the path to the soundfont -(.sf2) file. +FluidSynth, needed for soundfont support, is an optional dependency. The documentation refers to a directory into which an IWAD file (doom.wad, doom2.wad, tnt.wad, plutonia.wad, or the shareware doom1.wad) may be placed. |